Files
fuwuduan/config/goety/goety-spells.toml
2026-01-19 12:28:32 +00:00

1626 lines
46 KiB
TOML

[General]
#Multiplies the damage of spells by this amount, Default: 1
#Range: > 1
spellDamageMultiplier = 6
#Whether Servants change navigation modes by hitting them, put false to make them change by right-clicking on them, Default: true
ownerHitCommand = true
#Whether Servants are killed/dismissed by hitting them while crouching with a wand or staff, put 1 to make them change by right-clicking on them while crouching, put 2 to disable it, Default: 0
#Range: 0 ~ 2
ownerHitKill = 0
#Spells have their soul cost reduced or increased depending on the surroundings around the caster, Default: true
environmentalCost = true
#Spells cost double soul cost if enchanted, Default: true
enchantMultiCost = true
#Certain spells that summons servants will give player Summon Down effect, Default: true
summonDown = true
#Certain spells can damage the Ender Dragon, Default: true
spellDamageEnderDragon = true
#Casting Spells will cause the caster to completely stop moving, Default: false
fullStopCast = false
[Spells]
[Spells."Vexing Spell"]
#Vexing Spell Cost, Default: 18
#Range: > 0
vexCost = 18
#Time to cast Vexing Spell, Default: 100
#Range: 0 ~ 72000
vexTime = 100
#Vexing Spell Cooldown, Default: 340
#Range: > 0
vexCoolDown = 340
#Vexing Spell Summon Down, Default: 340
#Range: 0 ~ 72000
vexSummonDown = 340
#Number of Vex Servants that can be spawn with a wand, without instantly dying, around the player, Default: 8
#Range: > 1
wandVexLimit = 8
#Number of Vex Servants that can be spawn with a staff, without instantly dying, around the player, Default: 16
#Range: > 1
staffVexLimit = 16
[Spells."Biting Spell && Magic Fangs"]
#Biting Spell Cost, Default: 8
#Range: > 0
fangCost = 8
#Time to cast Biting Spell, Default: 40
#Range: 0 ~ 72000
fangTime = 40
#Biting Spell Cooldown, Default: 100
#Range: > 0
fangCoolDown = 100
#How much base damage Magic Fangs deals, Default: 6.0
#Range: 1.0 ~ 1.7976931348623157E308
fangDamage = 6.0
#Amount of Soul Energy Magic Fangs gives when hitting mob(s), Default: 1
#Range: > 0
fangGainSouls = 1
[Spells."Shredding Spell && Royal Spikes"]
#Shredding Spell Cost, Default: 16
#Range: > 0
spikeCost = 16
#Time to cast Shredding Spell, Default: 160
#Range: 0 ~ 72000
spikeTime = 160
#Shredding Spell Cooldown, Default: 100
#Range: > 0
spikeCoolDown = 100
#How much base damage Royal Spikes deals per second, Default: 1.0
#Range: 1.0 ~ 1.7976931348623157E308
spikeDamage = 1.0
#Amount of Soul Energy Royal Spikes gives when hitting mob(s), Default: 1
#Range: > 0
spikeGainSouls = 1
[Spells."Rotting Spell"]
#Rotting Spell Cost, Default: 5
#Range: > 0
zombieCost = 5
#Time to cast Rotting Spell, Default: 20
#Range: 0 ~ 72000
zombieTime = 20
#Rotting Spell Cooldown, Default: 100
#Range: > 0
zombieCoolDown = 100
#Rotting Spell Summon Down, Default: 120
#Range: 0 ~ 72000
zombieSummonDown = 120
#Number of Zombie Servants that can a player can have, Default: 32
#Range: > 1
zombieLimit = 32
[Spells."Osseous Spell"]
#Osseous Spell Cost, Default: 8
#Range: > 0
skeletonCost = 8
#Time to cast Osseous Spell, Default: 60
#Range: 0 ~ 72000
skeletonTime = 60
#Osseous Spell Cooldown, Default: 100
#Range: > 0
skeletonCoolDown = 100
#Osseous Spell Summon Down, Default: 120
#Range: 0 ~ 72000
skeletonSummonDown = 120
#Number of Skeleton Servants that an individual player can have in total, Default: 32
#Range: > 1
skeletonLimit = 32
[Spells."Spooky Spell"]
#Spooky Spell Cost, Default: 24
#Range: > 0
wraithCost = 24
#Time to cast Spooky Spell, Default: 60
#Range: 0 ~ 72000
wraithTime = 60
#Spooky Spell Cooldown, Default: 100
#Range: > 0
wraithCoolDown = 100
#Spooky Spell Summon Down, Default: 300
#Range: 0 ~ 72000
wraithSummonDown = 300
#Number of Wraith Servants that a player can have, Default: 6
#Range: > 1
wraithLimit = 6
[Spells."Vanguard Spell"]
#Vanguard Spell Cost, Default: 24
#Range: > 0
vanguardCost = 24
#Time to cast Vanguard Spell, Default: 180
#Range: 0 ~ 72000
vanguardTime = 180
#Vanguard Spell Cooldown, Default: 100
#Range: > 0
vanguardCoolDown = 100
#Vanguard Spell Summon Down, Default: 300
#Range: 0 ~ 72000
vanguardSummonDown = 300
#Number of Vanguard Servants that an individual player can have in total, Default: 16
#Range: > 1
vanguardLimit = 16
[Spells."Blackguard Spell"]
#Blackguard Spell Cost, Default: 48
#Range: > 0
blackguardCost = 48
#Time to cast Blackguard Spell, Default: 180
#Range: 0 ~ 72000
blackguardTime = 180
#Blackguard Spell Cooldown, Default: 1200
#Range: > 0
blackguardCoolDown = 1200
#Blackguard Spell Summon Down, Default: 300
#Range: 0 ~ 72000
blackguardSummonDown = 300
#Number of Blackguard Servants that an individual player can have in total, Default: 16
#Range: > 1
blackguardLimit = 16
[Spells."Ghost Fire Spell"]
#Ghost Fire Spell Cost, Default: 16
#Range: > 0
ghostFireCost = 16
#Time to cast Ghost Fire Spell, Default: 40
#Range: 0 ~ 72000
ghostFireTime = 40
#Ghost Fire Spell Cooldown, Default: 200
#Range: > 0
ghostFireCoolDown = 200
[Spells."Skull Spell"]
#Skull Spell Cost, Default: 16
#Range: > 0
hauntedSkullCost = 16
#Time to cast Haunted Skull Spell, Default: 20
#Range: 0 ~ 72000
hauntedSkullTime = 20
#Skull Spell Cooldown, Default: 20
#Range: > 0
hauntedSkullCoolDown = 20
#Skull Spell Summon Down, Default: 0
#Range: 0 ~ 72000
hauntedSkullSummonDown = 0
#How much base damage Haunted Skulls deal when directly hitting a mob, Default: 5.0
#Range: 1.0 ~ 1.7976931348623157E308
hauntedSkullDamage = 5.0
#Enable Haunted Skull projectile griefing, Default: true
hauntedSkullGriefing = true
#Number of Haunted Skulls that can a player can have, Default: 8
#Range: > 1
skullLimit = 8
[Spells."Wither Skull Spell"]
#Wither Skull Spell Cost, Default: 24
#Range: > 0
witherSkullCost = 24
#Time to cast Wither Skull Spell, Default: 0
#Range: 0 ~ 72000
witherSkullTime = 0
#Wither Skull Spell Cooldown, Default: 0
#Range: > 0
witherSkullCoolDown = 0
#How much base damage Wither Skulls deal when directly hitting a mob, Default: 8.0
#Range: 1.0 ~ 1.7976931348623157E308
witherSkullDamage = 8.0
#Enable Wither Skull projectile griefing, Default: true
witherSkullGriefing = true
[Spells."Ghastly Spell"]
#Ghastly Spell Cost, Default: 24
#Range: > 0
ghastCost = 24
#Time to cast Ghastly Spell, Default: 100
#Range: 0 ~ 72000
ghastDuration = 100
#Ghastly Spell Cooldown, Default: 200
#Range: > 0
ghastCoolDown = 200
#Ghastly Spell Summon Down, Default: 300
#Range: 0 ~ 72000
ghastSummonDown = 300
#Number of Mini Ghasts that can exist around the player, Default: 8
#Range: > 1
ghastLimit = 8
[Spells."Blazing Spell"]
#Blazing Spell Cost, Default: 16
#Range: > 0
blazeCost = 16
#Time to cast Blazing Spell, Default: 100
#Range: 0 ~ 72000
blazeDuration = 100
#Blazing Spell Cooldown, Default: 200
#Range: > 0
blazeCoolDown = 200
#Blazing Spell Summon Down, Default: 400
#Range: 0 ~ 72000
blazeSummonDown = 400
#Number of Blaze Servants that can exist around the player, Default: 16
#Range: > 1
blazeLimit = 16
[Spells."Feasting Spell"]
#Feasting Spell Cost, Default: 16
#Range: > 0
feastCost = 8
#How many ticks the Feasting Spell much charge before casting, Default: 0
#Range: > 0
feastChargeUp = 0
#Time to cast Feasting Spell per second, Default: 20
#Range: 0 ~ 72000
feastTime = 20
[Spells."Teeth Spell"]
#Teeth Spell Cost, Default: 8
#Range: > 0
teethCost = 8
#Time to cast Teeth Spell, Default: 60
#Range: 0 ~ 72000
teethTime = 60
#Teeth Spell Cooldown, Default: 20
#Range: > 0
teethCoolDown = 20
#How much base damage Vicious Tooth deals, Default: 12.0
#Range: 1.0 ~ 1.7976931348623157E308
viciousToothDamage = 12.0
[Spells."Fireball Spell"]
#Fireball Spell Cost, Default: 4
#Range: > 0
fireballCost = 4
#Time to cast Fireball Spell, Default: 0
#Range: 0 ~ 72000
fireballTime = 0
#Fireball Spell Cooldown, Default: 40
#Range: > 0
fireballCoolDown = 40
#How much base damage Fireballs deal when directly hitting a mob, Default: 5.0
#Range: 1.0 ~ 1.7976931348623157E308
fireballDamage = 5.0
#Enable Fireball projectile griefing, Default: true
fireballGriefing = true
[Spells."Lava Bomb Spell"]
#Lava Bomb Spell Cost, Default: 16
#Range: > 0
lavaBombCost = 16
#Time to cast Lava Bomb Spell, Default: 40
#Range: 0 ~ 72000
lavaBombTime = 40
#Lava Bomb Spell Cooldown, Default: 40
#Range: > 0
lavaBombCoolDown = 40
#How much base damage Lavaballs deal when directly hitting a mob, Default: 6.0
#Range: 1.0 ~ 1.7976931348623157E308
lavaballDamage = 6.0
#Enable Lavaball projectile griefing, Default: true
lavaballGriefing = true
[Spells."Magma Bomb Spell"]
#Magma Bomb Spell Cost, Default: 16
#Range: > 0
magmaBombCost = 16
#Time to cast Magma Bomb Spell, Default: 100
#Range: 0 ~ 72000
magmaBombTime = 100
#Magma Bomb Spell Cooldown, Default: 400
#Range: > 0
magmaBombCoolDown = 400
[Spells."Flame Strike Spell"]
#Flame Strike Spell Cost, Default: 32
#Range: > 0
flameStrikeCost = 32
#Time to cast Flame Strike Spell, Default: 120
#Range: 0 ~ 72000
flameStrikeTime = 120
#Flame Strike Spell Cooldown, Default: 200
#Range: > 0
flameStrikeCoolDown = 200
#How much base damage Flame Strike deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
flameStrikeDamage = 4.0
[Spells."Soul Bolt Spell"]
#Soul Bolt Spell Cost, Default: 4
#Range: > 0
soulBoltCost = 4
#Time to cast Soul Bolt Spell, Default: 0
#Range: 0 ~ 72000
soulBoltTime = 0
#Soul Bolt Spell Cooldown, Default: 20
#Range: > 0
soulBoltCoolDown = 20
#How much base damage Soul Bolts deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
soulBoltDamage = 4.0
#How much base damage Necro Bolts deals, Default: 12.0
#Range: 1.0 ~ 1.7976931348623157E308
necroBoltDamage = 12.0
[Spells."Magic Bolt Spell"]
#Magic Bolt Spell Cost, Default: 8
#Range: > 0
magicBoltCost = 8
#Time to cast Magic Bolt Spell, Default: 0
#Range: 0 ~ 72000
magicBoltTime = 0
#Magic Bolt Spell Cooldown, Default: 20
#Range: > 0
magicBoltCoolDown = 20
#How much base damage Magic Bolts deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
magicBoltDamage = 4.0
[Spells."Sword Spell"]
#Sword Spell Cost, Default: 16
#Range: > 0
swordCost = 16
#Time to cast Flying Sword Spell, Default: 0
#Range: 0 ~ 72000
swordTime = 0
#Sword Spell Cooldown, Default: 20
#Range: > 0
swordCoolDown = 20
[Spells."Ice Spike Spell"]
#Ice Spike Spell Cost, Default: 8
#Range: > 0
iceSpikeCost = 8
#Time to cast Ice Spike Spell, Default: 0
#Range: 0 ~ 72000
iceSpikeTime = 0
#Ice Spike Spell Cooldown, Default: 20
#Range: > 0
iceSpikeCoolDown = 20
#How much base damage Ice Spike deals, Default: 3.0
#Range: 1.0 ~ 1.7976931348623157E308
iceSpikeDamage = 3.0
[Spells."Ice Storm Spell"]
#Ice Storm Spell Cost, Default: 16
#Range: > 0
iceStormCost = 16
#Time to cast Ice Storm Spell, Default: 40
#Range: 0 ~ 72000
iceStormTime = 40
#Ice Storm Spell Cooldown, Default: 100
#Range: > 0
iceStormCoolDown = 100
#How much base damage Ice Storm deals, Default: 5.0
#Range: 1.0 ~ 1.7976931348623157E308
iceStormDamage = 5.0
[Spells."Charge Spell"]
#Charge Spell Cost, Default: 4
#Range: > 0
chargeCost = 4
#Charge Spell Cooldown, Default: 20
#Range: > 0
chargeCoolDown = 20
#How much base damage Charge deals after gaining 2 Levels, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
chargeDamage = 4.0
[Spells."Mirror Spell"]
#Mirror Spell Cost, Default: 20
#Range: > 0
illusionCost = 20
#Time to cast Mirror Spell, Default: 40
#Range: 0 ~ 72000
illusionTime = 40
#Mirror Spell Cooldown, Default: 340
#Range: > 0
illusionCoolDown = 340
[Spells."Ignite Spell"]
#Ignite Spell Cost, Default: 2
#Range: > 0
igniteCost = 2
#Ignite Spell Cooldown, Default: 10
#Range: > 0
igniteCoolDown = 10
#How many seconds Ignite Spell sets target on fire unenchanted, Default: 5
#Range: > 1
igniteFireSeconds = 5
[Spells."Fire Breath Spell"]
#Fire Breath Spell Cost per second, Default: 2
#Range: > 0
fireBreathCost = 2
#How many ticks the Fire Breath Spell much charge before casting, Default: 0
#Range: > 0
fireBreathChargeUp = 0
#How much base damage Fire Breath deals, Default: 2.0
#Range: 1.0 ~ 1.7976931348623157E308
fireBreathDamage = 2.0
#Ring of the Dragon Fire Breath deals environmental damage, Default: true
dragonFireGriefing = true
#How long the Fire Breath Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100
#Range: 0 ~ 72000
fireBreathTime = 100
#Fire Breath Spell Cooldown, Default: 100
#Range: 0 ~ 72000
fireBreathCoolDown = 100
[Spells."Frost Breath Spell"]
#Frost Breath Spell Cost per second, Default: 2
#Range: > 0
frostBreathCost = 2
#How many ticks the Frost Breath Spell much charge before casting, Default: 0
#Range: > 0
frostBreathChargeUp = 0
#How much base damage Frost Breath deals, Default: 1.0
#Range: 1.0 ~ 1.7976931348623157E308
frostBreathDamage = 1.0
#Ring of the Dragon Frost Breath deals environmental damage, Default: true
dragonFrostGriefing = true
#How long the Frost Breath Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100
#Range: 0 ~ 72000
frostBreathTime = 100
#Frost Breath Spell Cooldown, Default: 100
#Range: 0 ~ 72000
frostBreathCoolDown = 100
[Spells."Shocking Spell"]
#Shocking Spell Cost per second, Default: 4
#Range: > 0
shockingCost = 4
#How many ticks the Shocking Spell much charge before casting, Default: 0
#Range: > 0
shockingChargeUp = 0
#How much base damage Shocking Sparks deals, Default: 2.0
#Range: 1.0 ~ 1.7976931348623157E308
shockingDamage = 2.0
#How long the Shocking Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100
#Range: 0 ~ 72000
shockingTime = 100
#Shocking Spell Cooldown, Default: 100
#Range: 0 ~ 72000
shockingCoolDown = 100
[Spells."Soul Light Spell"]
#Soul Light Spell Cost, Default: 1
#Range: > 0
soulLightCost = 1
#Time to cast Soul Light Spell, Default: 0
#Range: 0 ~ 72000
soulLightTime = 0
#Soul Light Spell Cooldown, Default: 10
#Range: > 0
soulLightCoolDown = 10
[Spells."Glow Light Spell"]
#Glow Light Spell Cost, Default: 2
#Range: > 0
glowLightCost = 2
#Time to cast Glow Light Spell, Default: 0
#Range: 0 ~ 72000
glowLightTime = 0
#Glow Light Spell Cooldown, Default: 10
#Range: > 0
glowLightCoolDown = 10
[Spells."Iceology Spell"]
#Iceology Spell Cost, Default: 16
#Range: > 0
iceChunkCost = 16
#Time to cast Iceology Spell, Default: 0
#Range: 0 ~ 72000
iceChunkTime = 0
#Iceology Spell Cooldown, Default: 300
#Range: > 0
iceChunkCoolDown = 300
#How much base damage Iceology deals, Default: 8.0
#Range: 1.0 ~ 1.7976931348623157E308
iceChunkDamage = 8.0
[Spells."Hail Spell"]
#Hail Spell Cost, Default: 8
#Range: > 0
hailCost = 8
#Time to cast Hail Spell, Default: 40
#Range: 0 ~ 72000
hailTime = 40
#Hail Spell Cooldown, Default: 20
#Range: > 0
hailCoolDown = 20
#How much base damage Hail deals, Default: 1.0
#Range: 1.0 ~ 1.7976931348623157E308
hailDamage = 1.0
[Spells."Frost Nova Spell"]
#Frost Nova Spell Cost, Default: 40
#Range: > 0
frostNovaCost = 40
#Time to cast Frost Nova Spell, Default: 0
#Range: 0 ~ 72000
frostNovaTime = 0
#Frost Nova Spell Cooldown, Default: 100
#Range: > 0
frostNovaCoolDown = 100
#How much base minimum damage Frost Nova Spell deals, Default: 5.0
#Range: 1.0 ~ 1.7976931348623157E308
frostNovaMinDamage = 3.0
#How much base maximum damage Frost Nova Spell deals, Default: 10.0
#Range: 2.0 ~ 1.7976931348623157E308
frostNovaMaxDamage = 6.0
[Spells."Frostborn Spell"]
#Frostborn Spell Cost, Default: 24
#Range: > 0
frostbornCost = 24
#Time to cast Frostborn Spell, Default: 20
#Range: 0 ~ 72000
frostbornDuration = 20
#Frostborn Spell Cooldown, Default: 1200
#Range: > 0
frostbornCoolDown = 1200
#Frostborn Spell Summon Down, Default: 300
#Range: 300 ~ 72000
frostbornSummonDown = 300
#Number of Ice Golems that can exist around the player, Default: 2
#Range: > 1
iceGolemLimit = 2
[Spells."Barricade Spell"]
#Barricade Spell Cost, Default: 16
#Range: > 0
barricadeCost = 16
#Time to cast Barricade Spell, Default: 0
#Range: 0 ~ 72000
barricadeTime = 0
#Barricade Spell Cooldown, Default: 100
#Range: > 0
barricadeCoolDown = 100
[Spells."Quaking Spell"]
#Quaking Spell Cost, Default: 8
#Range: > 0
quakingCost = 8
#Time to cast Quaking Spell, Default: 20
#Range: 0 ~ 72000
quakingTime = 20
#Quaking Spell Cooldown, Default: 100
#Range: > 0
quakingCoolDown = 0
#How much base damage Quaking Spell deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
quakingDamage = 4.0
[Spells."Pulverize Spell"]
#Pulverize Spell Cost, Default: 16
#Range: > 0
pulverizeCost = 16
#Pulverize Spell Cooldown, Default: 20
#Range: > 0
pulverizeCoolDown = 20
[Spells."Rotation Spell"]
#Rotation Spell Cost, Default: 2
#Range: > 0
rotationCost = 2
#Rotation Spell Cooldown, Default: 0
#Range: > 0
rotationCoolDown = 0
[Spells."Eruption Spell"]
#Eruption Spell Cost, Default: 32
#Range: > 0
eruptionCost = 32
#Time to cast Eruption Spell, Default: 60
#Range: 0 ~ 72000
eruptionTime = 60
#Eruption Spell Cooldown, Default: 100
#Range: > 0
eruptionCoolDown = 100
#How much base damage Pyroclasts deal when directly hitting a mob, Default: 6.0
#Range: 1.0 ~ 1.7976931348623157E308
pyroclastDamage = 6.0
#Enable Pyroclast projectile griefing, Default: true
pyroclastGriefing = true
[Spells."Scatter Spell"]
#Scatter Spell Cost, Default: 16
#Range: > 0
scatterCost = 16
#Time to cast Scatter Spell, Default: 0
#Range: 0 ~ 72000
scatterTime = 0
#Scatter Spell Cooldown, Default: 240
#Range: > 0
scatterCoolDown = 240
#How much base damage Scatter Mines deal when directly hitting a mob, Default: 6.0
#Range: 1.0 ~ 1.7976931348623157E308
scatterMinesDamage = 6.0
[Spells."Launching Spell"]
#Launch Spell Cost, Default: 4
#Range: > 0
launchCost = 4
#Time to cast Launching Spell, Default: 0
#Range: 0 ~ 72000
launchTime = 0
#Launch Spell Cooldown, Default: 20
#Range: > 0
launchCoolDown = 20
[Spells."Flight Spell"]
#Flight Spell Cost, Default: 4
#Range: > 0
flightCost = 4
#How many ticks the Flight Spell much charge before casting, Default: 0
#Range: > 0
flightChargeUp = 0
[Spells."Whirlwind Spell"]
#Whirlwind Spell Cost, Default: 4
#Range: > 0
whirlwindCost = 4
#How many ticks the Whirlwind Spell much charge before casting, Default: 0
#Range: > 0
whirlwindChargeUp = 0
#How long the Whirlwind Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 0
#Range: 0 ~ 72000
whirlwindTime = 0
#Whirlwind Spell Cooldown, Default: 0
#Range: 0 ~ 72000
whirlwindCoolDown = 0
[Spells."Cushion Spell"]
#Cushion Spell Cost, Default: 8
#Range: > 0
cushionCost = 8
#Time to cast Cushion Spell, Default: 0
#Range: 0 ~ 72000
cushionTime = 0
#Cushion Spell Cooldown, Default: 40
#Range: > 0
cushionCoolDown = 40
[Spells."Cyclone Spell"]
#Cyclone Spell Cost, Default: 16
#Range: > 0
cycloneCost = 16
#Time to cast Cyclone Spell, Default: 0
#Range: 0 ~ 72000
cycloneTime = 0
#Cyclone Spell Cooldown, Default: 300
#Range: > 0
cycloneCoolDown = 300
[Spells."Updraft Spell"]
#Updraft Spell Cost, Default: 8
#Range: > 0
updraftCost = 8
#Time to cast Updraft Spell, Default: 0
#Range: 0 ~ 72000
updraftTime = 0
#Updraft Spell Cooldown, Default: 60
#Range: > 0
updraftCoolDown = 60
#How much base damage Updraft Blasts deals, Default: 5.0
#Range: 1.0 ~ 1.7976931348623157E308
updraftBlastDamage = 5.0
[Spells."Wind Blast Spell"]
#Wind Blast Spell Cost, Default: 4
#Range: > 0
windBlastCost = 4
#Time to cast Wind Blast Spell, Default: 0
#Range: 0 ~ 72000
windBlastTime = 0
#Wind Blast Spell Cooldown, Default: 60
#Range: > 0
windBlastCoolDown = 60
[Spells."Swarm Spell"]
#Swarm Spell Cost per second, Default: 2
#Range: > 0
swarmCost = 2
#How many ticks the Swarm Spell much charge before casting, Default: 0
#Range: > 0
swarmChargeUp = 0
#How much base damage Swarm deals, Default: 2.0
#Range: 1.0 ~ 1.7976931348623157E308
swarmDamage = 2.0
#How long the Swarm Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100
#Range: 0 ~ 72000
swarmTime = 100
#Swarm Spell Cooldown, Default: 100
#Range: 0 ~ 72000
swarmCoolDown = 100
[Spells."Poison Dart Spell"]
#Poison Dart Spell Cost, Default: 8
#Range: > 0
poisonDartCost = 8
#Time to cast Poison Dart Spell, Default: 0
#Range: 0 ~ 72000
poisonDartTime = 0
#Poison Dart Spell Cooldown, Default: 20
#Range: > 0
poisonDartCoolDown = 20
#How much base damage Poison Quills deals, Default: 2.5
#Range: 1.0 ~ 1.7976931348623157E308
poisonDartDamage = 2.5
[Spells."Grapple Spell"]
#Grapple Spell Cost, Default: 4
#Range: > 0
grappleCost = 4
#Time to cast Grapple Spell, Default: 0
#Range: 0 ~ 72000
grappleTime = 0
#Grapple Spell Cooldown, Default: 20
#Range: > 0
grappleCoolDown = 20
[Spells."Hunting Spell"]
#Hunting Spell Cost, Default: 8
#Range: > 0
huntingCost = 8
#Time to cast Hunting Spell, Default: 20
#Range: 0 ~ 72000
huntingTime = 20
#Hunting Spell Cooldown, Default: 200
#Range: > 0
huntingCoolDown = 200
#Hunting Spell Summon Down, Default: 100
#Range: 0 ~ 72000
huntingSummonDown = 100
#Number of Black Wolves that can exist around the player, Default: 16
#Range: > 1
huntingLimit = 16
[Spells."Mauling Spell"]
#Mauling Spell Cost, Default: 16
#Range: > 0
maulingCost = 16
#Time to cast Mauling Spell, Default: 20
#Range: 0 ~ 72000
maulingTime = 20
#Mauling Spell Cooldown, Default: 600
#Range: > 0
maulingCoolDown = 600
#Mauling Spell Summon Down, Default: 150
#Range: 0 ~ 72000
maulingSummonDown = 150
#Number of Bear Servants that can exist around the player, Default: 8
#Range: > 1
maulingLimit = 8
[Spells."Overgrowth Spell"]
#Overgrowth Spell Cost, Default: 8
#Range: > 0
overgrowthCost = 8
#Time to cast Overgrowth Spell, Default: 0
#Range: 0 ~ 72000
overgrowthTime = 0
#Overgrowth Spell Cooldown, Default: 120
#Range: > 0
overgrowthCoolDown = 120
[Spells."Entangling Spell"]
#Entangling Spell Cost, Default: 8
#Range: > 0
entanglingCost = 8
#Time to cast Entangling Spell, Default: 50
#Range: 0 ~ 72000
entanglingTime = 50
#Entangling Spell Cooldown, Default: 400
#Range: > 0
entanglingCoolDown = 400
[Spells."Whispering Spell"]
#Whispering Spell Cost, Default: 16
#Range: > 0
whisperCost = 16
#Time to cast Whispering Spell, Default: 100
#Range: 0 ~ 72000
whisperTime = 100
#Whispering Spell Cooldown, Default: 1200
#Range: > 0
whisperCoolDown = 1200
#Whispering Spell Summon Down, Default: 300
#Range: 300 ~ 72000
whisperSummonDown = 300
#Number of Whisperers that can exist around the player, Default: 4
#Range: > 1
whisperLimit = 4
[Spells."Thunderbolt Spell"]
#Thunderbolt Spell Cost, Default: 16
#Range: > 0
thunderboltCost = 16
#Time to cast Thunderbolt Spell, Default: 40
#Range: 0 ~ 72000
thunderboltTime = 40
#Thunderbolt Spell Cooldown, Default: 0
#Range: > 0
thunderboltCoolDown = 0
#How much base damage Thunderbolts deals, Default: 5.0
#Range: 1.0 ~ 1.7976931348623157E308
thunderboltDamage = 5.0
[Spells."Electro Orb Spell"]
#Electro Orb Spell Cost, Default: 8
#Range: > 0
electroOrbCost = 8
#Time to cast Electro Orb Spell, Default: 0
#Range: 0 ~ 72000
electroOrbTime = 0
#Electro Orb Spell Cooldown, Default: 40
#Range: > 0
electroOrbCoolDown = 40
#How much base damage Electro Orbs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
electroOrbDamage = 4.0
[Spells."Monsoon Spell"]
#Monsoon Spell Cost, Default: 8
#Range: > 0
monsoonCost = 8
#Time to cast Monsoon Spell, Default: 40
#Range: 0 ~ 72000
monsoonTime = 40
#Monsoon Spell Cooldown, Default: 100
#Range: > 0
monsoonCoolDown = 100
[Spells."Discharge Spell"]
#Discharge Spell Cost, Default: 40
#Range: > 0
dischargeCost = 40
#Time to cast Discharge Spell, Default: 0
#Range: 0 ~ 72000
dischargeTime = 0
#Discharge Spell Cooldown, Default: 100
#Range: > 0
dischargeCoolDown = 100
#How much base minimum damage Discharge Spell deals, Default: 6.0
#Range: 1.0 ~ 1.7976931348623157E308
dischargeMinDamage = 6.0
#How much base maximum damage Discharge Spell deals, Default: 12.0
#Range: 2.0 ~ 1.7976931348623157E308
dischargeMaxDamage = 12.0
[Spells."Lightning Spell"]
#Lightning Spell Cost, Default: 16
#Range: > 0
lightningCost = 16
#Time to cast Lightning Spell, Default: 0
#Range: 0 ~ 72000
lightningTime = 0
#Lightning Spell Cooldown, Default: 100
#Range: > 0
lightningCoolDown = 100
#How much base damage Lightning from the spell deals, Default: 5.0
#Range: 1.0 ~ 1.7976931348623157E308
lightningDamage = 5.0
[Spells."Call Spell"]
#Call Spell Cost, Default: 16
#Range: > 0
callCost = 16
#Time to cast Call Spell, Default: 100
#Range: 0 ~ 72000
callTime = 100
#Call Spell Cooldown, Default: 0
#Range: > 0
callCoolDown = 0
[Spells."Recall Spell"]
#Recall Spell Cost, Default: 1000
#Range: > 0
recallCost = 1000
#Time to cast Recall Spell, Default: 160
#Range: 0 ~ 72000
recallTime = 160
#Recall Spell Cooldown, Default: 100
#Range: > 0
recallCoolDown = 100
[Spells."Ender Chest Spell"]
#Ender Chest Spell Cost, Default: 8
#Range: > 0
enderChestCost = 8
#Time to cast Ender Chest Spell, Default: 0
#Range: 0 ~ 72000
enderChestDuration = 0
#Ender Chest Spell Cooldown, Default: 20
#Range: > 0
enderChestCoolDown = 20
[Spells."Banish Spell"]
#Banish Spell Cost, Default: 16
#Range: > 0
banishCost = 16
#Banish Spell Cooldown, Default: 400
#Range: > 0
banishCoolDown = 400
#The highest maximum health an entity can possess to be affected by Banish spell, Default: 100
#Range: > 1
banishMaxHealth = 100
#Add mobs that Banish Spell don't work on.
#To do so, enter the namespace ID of the mob, like "minecraft:zombie, minecraft:skeleton".
banishBlackList = []
[Spells."Blink Spell"]
#Blink Spell Cost, Default: 8
#Range: > 0
blinkCost = 8
#Time to cast Blink Spell, Default: 0
#Range: 0 ~ 72000
blinkDuration = 0
#Blink Spell Cooldown, Default: 20
#Range: > 0
blinkCoolDown = 20
[Spells."End Walker Spell"]
#End Walk Spell Cost, Default: 48
#Range: > 0
endWalkCost = 48
#Time to cast End Walk Spell, Default: 60
#Range: 0 ~ 72000
endWalkDuration = 60
#End Walk Spell Cooldown, Default: 1200
#Range: > 0
endWalkCoolDown = 1200
#How long the effect is applied from the spell, Default: 200
#Range: > 0
endWalkEffectDuration = 200
[Spells."Tunnel Spell"]
#Tunnel Spell Cost, Default: 16
#Range: > 0
tunnelCost = 16
#Tunnel Spell Cooldown, Default: 100
#Range: > 0
tunnelCoolDown = 100
#The initial duration for the Tunnel lifespan in ticks, Default: 100
#Range: > 0
tunnelDefaultLifespan = 100
#The initial distance of the Tunnel, Default: 8
#Range: > 0
tunnelDefaultDistance = 8
#Whether Tunnel Holes disallows certain mobs from falling or moving through it, Default: true
tunnelHaveBlacklist = true
[Spells."Rupture Spell"]
#Rupture Spell Cost, Default: 250
#Range: > 0
ruptureCost = 250
#Time to cast Rupture Spell, Default: 120
#Range: 0 ~ 72000
ruptureTime = 120
#Rupture Spell Cooldown, Default: 6000
#Range: > 0
ruptureCoolDown = 6000
#How much base damage the Void Rift deals, Default: 2.0
#Range: 1.0 ~ 1.7976931348623157E308
ruptureDamage = 2.0
[Spells."Shockwave Spell"]
#Shockwave Spell Cost, Default: 80
#Range: > 0
shockwaveCost = 80
#Time to cast Shockwave Spell, Default: 0
#Range: 0 ~ 72000
shockwaveTime = 0
#Shockwave Spell Cooldown, Default: 80
#Range: > 0
shockwaveCoolDown = 80
#How much base minimum damage Shockwave Spell deals, Default: 5.0
#Range: 1.0 ~ 1.7976931348623157E308
shockwaveMinDamage = 5.0
#How much base maximum damage Shockwave Spell deals, Default: 24.0
#Range: 2.0 ~ 1.7976931348623157E308
shockwaveMaxDamage = 24.0
[Spells."Iron Hide Spell"]
#Iron Hide Spell Cost, Default: 24
#Range: > 0
ironHideCost = 24
#Time to cast Iron Hide Spell, Default: 60
#Range: 0 ~ 72000
ironHideTime = 60
#Iron Hide Spell Cooldown, Default: 500
#Range: > 0
ironHideCoolDown = 500
[Spells."Bulwark Spell"]
#Bulwark Spell Cost, Default: 100
#Range: > 0
bulwarkCost = 100
#Time to cast Bulwark Spell, Default: 100
#Range: 0 ~ 72000
bulwarkDuration = 100
#Bulwark Spell Cooldown, Default: 6000
#Range: > 0
bulwarkCoolDown = 6000
#Initial amount of shields the Bulwark Spell summons, Default: 4
#Range: > 1
bulwarkShieldAmount = 4
#Initial lifespan of the Bulwark Spell's shields, count in ticks, Default: 1500
#Range: > 1
bulwarkShieldTime = 1500
[Spells."Soul Heal Spell"]
#Soul Heal Spell Cost, Default: 250
#Range: > 0
soulHealCost = 250
#Time to cast Soul Heal Spell, Default: 0
#Range: 0 ~ 72000
soulHealDuration = 0
#Soul Heal Spell Cooldown, Default: 200
#Range: > 0
soulHealCoolDown = 200
#Initial amount of health the Soul Heal Spell heals, Default: 8
#Range: > 2
soulHealAmount = 8
[Spells."Telekinesis Spell"]
#Telekinesis Spell Cost, Default: 4
#Range: > 0
telekinesisCost = 4
#How many ticks the Telekinesis Spell much charge before casting, Default: 0
#Range: > 0
telekinesisChargeUp = 0
#The highest maximum health an entity can possess to be affected by Telekinesis spell, Default: 100
#Range: > 1
telekinesisMaxHealth = 100
#Add mobs that Telekinesis Spell don't work on.
#To do so, enter the namespace ID of the mob, like "minecraft:zombie, minecraft:skeleton".
telekinesisBlackList = []
[Spells."Sonic Boom Spell"]
#Sonic Boom Spell Cost, Default: 16
#Range: > 0
sonicBoomCost = 16
#Time to cast Sonic Boom Spell, Default: 60
#Range: 0 ~ 72000
sonicBoomTime = 60
#Sonic Boom Spell Cooldown, Default: 40
#Range: > 0
sonicBoomCoolDown = 40
#How much base damage Sonic Boom Spell deals, Default: 10.0
#Range: 1.0 ~ 1.7976931348623157E308
sonicBoomDamage = 10.0
[Spells."Corruption Spell"]
#Corruption Spell Cost, Default: 2500
#Range: > 0
corruptionCost = 2000
#How many ticks the Corruption Spell much charge before casting, Default: 0
#Range: > 0
corruptionChargeUp = 0
#How much base damage Corrupted Beam Spell deals per tick, Default: 10.0
#Range: 0.0 ~ 1.7976931348623157E308
corruptedBeamDamage = 20.0
#Whether casting Corruption spell immobilizes the caster, Default: true
corruptionImmobile = true
#How long the Corruption Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 0
#Range: 0 ~ 72000
corruptionTime = 0
#Corruption Spell Cooldown, Default: 50
#Range: > 0
corruptionCoolDown = 50
[Spells."Leeching Spell"]
#Leeching Spell Cost, Default: 8
#Range: > 0
leechingCost = 8
#How many ticks the Leeching Spell much charge before casting, Default: 0
#Range: > 0
leechingChargeUp = 0
#Leeching Spell healing percentage, Default: 100
#Range: 1 ~ 100
leechingPercent = 100
#How much base damage Leeching Spell deals per second, Default: 1.0
#Range: 1.0 ~ 1.7976931348623157E308
leechingDamage = 1.0
#How long the Leeching Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 0
#Range: 0 ~ 72000
leechingTime = 0
#Leeching Spell Cooldown, Default: 0
#Range: 0 ~ 72000
leechingCoolDown = 0
[Spells."Fire Blast Spell"]
#Fire Blast Spell Cost, Default: 40
#Range: > 0
fireBlastCost = 40
#Time to cast Fire Blast Spell, Default: 0
#Range: 0 ~ 72000
fireBlastDuration = 0
#Fire Blast Spell Cooldown, Default: 100
#Range: > 0
fireBlastCoolDown = 100
#How much base minimum damage Fire Blast Spell deals, Default: 6.0
#Range: 1.0 ~ 1.7976931348623157E308
fireBlastDamage = 6.0
#How much base maximum damage Fire Blast Spell deals, Default: 12.0
#Range: 2.0 ~ 1.7976931348623157E308
fireBlastMaxDamage = 12.0
[Spells."Burrowing Spell"]
#Burrowing Spell Cost per second, Default: 4
#Range: > 0
burrowingCost = 4
#How many ticks the Burrowing Spell much charge before casting, Default: 0
#Range: > 0
burrowingCoolDown = 0
#The initial breaking speed of the Burrowing spell, the lower the value the quicker, Default: 4
#Range: > 0
burrowingInitialSpeed = 4
[Spells."Trembling Spell"]
#Trembling Spell Cost, Default: 8
#Range: > 0
tremblingCost = 8
#Time to cast Trembling Spell, Default: 0
#Range: 0 ~ 72000
tremblingTime = 0
#Trembling Spell Cooldown, Default: 200
#Range: > 0
tremblingCoolDown = 200
[Spells."Blossoming Spell"]
#Blossoming Spell Cost, Default: 32
#Range: > 0
blossomCost = 32
#Time to cast Blossoming Spell, Default: 40
#Range: 0 ~ 72000
blossomTime = 40
#Blossoming Spell Cooldown, Default: 200
#Range: > 0
blossomCoolDown = 200
#How much base damage Blossoming Balls and Thorns deals, Default: 6.0
#Range: 1.0 ~ 1.7976931348623157E308
blossomDamage = 6.0
[Spells."Troop Spell"]
#Troop Spell Cost, Default: 32
#Range: > 0
troopCost = 32
#Time to cast Troop Spell, Default: 100
#Range: 0 ~ 72000
troopTime = 100
#Troop Spell Cooldown, Default: 20
#Range: > 0
troopCoolDown = 20
[Spells."Crafting Spell"]
#Crafting Spell Cost, Default: 2
#Range: > 0
craftingCost = 2
#Time to cast Crafting Spell, Default: 0
#Range: 0 ~ 72000
craftingDuration = 0
#Crafting Spell Cooldown, Default: 20
#Range: > 0
craftingCoolDown = 20
[Spells."Killing Spell"]
#Killing Spell Cost, Default: 444
#Range: > 0
killingCost = 4000
#Time to cast Killing Spell, Default: 60
#Range: 0 ~ 72000
killingTime = 60
#Killing Spell Cooldown, Default: 200
#Range: > 0
killingCoolDown = 200
#How much damage percentage multiplier of the target's health is applied back to caster, Default: 1.25
#Range: 0.0 ~ 1.7976931348623157E308
killingFeedback = 1.25
[Spells."Blizzard Spell"]
#Blizzard Spell Cost, Default: 8
#Range: > 0
blizzardCost = 8
#How many ticks the Blizzard Spell much charge before casting, Default: 20
#Range: > 0
blizzardChargeUp = 20
#How long the Blizzard Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100
#Range: 0 ~ 72000
blizzardTime = 100
#Blizzard Spell Cooldown, Default: 400
#Range: 0 ~ 72000
blizzardCoolDown = 400
[Spells."Sensing Spell"]
#Sensing Spell Cost, Default: 8
#Range: > 0
sensingCost = 8
#Time to cast Sensing Spell, Default: 20
#Range: 0 ~ 72000
sensingTime = 20
#Sensing Spell Cooldown, Default: 200
#Range: > 0
sensingCoolDown = 200
[Spells."Bolting Spell"]
#Bolting Spell Cost, Default: 40
#Range: > 0
boltingCost = 40
#Time to cast Bolting Spell, Default: 0
#Range: 0 ~ 72000
boltingTime = 0
#Bolting Spell Cooldown, Default: 200
#Range: > 0
boltingCoolDown = 200
#How much base damage Bolting Spell deals, Default: 5.0
#Range: 1.0 ~ 1.7976931348623157E308
boltingDamage = 5.0
[Spells."Arrow Rain Spell"]
#Arrow Rain Spell Cost, Default: 4
#Range: > 0
arrowRainCost = 4
#How many ticks the Arrow Rain Spell much charge before casting, Default: 20
#Range: > 0
arrowRainChargeUp = 20
#How long the Arrow Rain Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100
#Range: 0 ~ 72000
arrowRainTime = 100
#Arrow Rain Spell Cooldown, Default: 400
#Range: 0 ~ 72000
arrowRainCoolDown = 400
#How much extra damage the arrows deals, Default: 0.0
#Range: 0.0 ~ 1.7976931348623157E308
arrowRainDamage = 0.0
[Spells."Phantasm Spell"]
#Phantasm Spell Cost, Default: 24
#Range: > 0
phantomCost = 24
#Time to cast Phantasm Spell, Default: 60
#Range: 0 ~ 72000
phantomTime = 60
#Phantasm Spell Cooldown, Default: 100
#Range: > 0
phantomCoolDown = 100
#Phantasm Spell Summon Down, Default: 300
#Range: 0 ~ 72000
phantomSummonDown = 300
#Number of Phantom Servants that a player can have, Default: 16
#Range: > 1
phantomLimit = 16
[Spells."Chilling Spell"]
#Chilling Spell Cost, Default: 48
#Range: > 0
chillingCost = 48
#Time to cast Chilling Spell, Default: 60
#Range: 0 ~ 72000
chillingTime = 60
#Chilling Spell Cooldown, Default: 500
#Range: > 0
chillingCoolDown = 500
[Spells."Trident Storm Spell"]
#Trident Storm Spell Cost, Default: 48
#Range: > 0
tridentStormCost = 48
#Trident Storm Spell Cooldown, Default: 200
#Range: > 0
tridentStormCoolDown = 200
#How much base damage Trident Storm from the spell deals, Default: 16.0
#Range: 1.0 ~ 1.7976931348623157E308
tridentStormDamage = 16.0
[Spells."Weakening Spell"]
#Weakening Spell Cost, Default: 100
#Range: > 0
weakeningCost = 100
#Time to cast Weakening Spell, Default: 0
#Range: 0 ~ 72000
weakeningDuration = 0
#Weakening Spell Cooldown, Default: 400
#Range: > 0
weakeningCoolDown = 400
[Spells."Reaping Spell"]
#Reaping Spell Cost, Default: 24
#Range: > 0
reaperCost = 24
#Time to cast Reaping Spell, Default: 60
#Range: 0 ~ 72000
reaperTime = 60
#Reaping Spell Cooldown, Default: 100
#Range: > 0
reaperCoolDown = 100
#Reaping Spell Summon Down, Default: 300
#Range: 0 ~ 72000
reaperSummonDown = 300
#Number of Reaper Servants that a player can have, Default: 8
#Range: > 1
reaperLimit = 8
[Spells."Bubble Stream Spell"]
#Bubble Stream Spell Cost per second, Default: 2
#Range: > 0
bubbleStreamCost = 2
#How many ticks the Bubble Stream Spell much charge before casting, Default: 0
#Range: > 0
bubbleStreamChargeUp = 0
#How long the Bubble Stream Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100
#Range: 0 ~ 72000
bubbleStreamTime = 100
#Bubble Stream Spell Cooldown, Default: 100
#Range: 0 ~ 72000
bubbleStreamCoolDown = 100
#How much base damage Bubble Stream deals, Default: 1.0
#Range: 1.0 ~ 1.7976931348623157E308
bubbleStreamDamage = 1.0
[Spells."Slimy Spell"]
#Slimy Spell Cost, Default: 16
#Range: > 0
slimyCost = 16
#Time to cast Slimy Spell, Default: 20
#Range: 0 ~ 72000
slimyTime = 20
#Slimy Spell Cooldown, Default: 200
#Range: > 0
slimyCoolDown = 200
#Slimy Spell Summon Down, Default: 100
#Range: 0 ~ 72000
slimySummonDown = 100
#Number of Slime Servants and variants a player can have, Default: 16
#Range: > 1
slimyLimit = 16
[Spells."Bouncy Bubble Spell"]
#Bouncy Bubble Spell Cost, Default: 8
#Range: > 0
bouncyBubbleCost = 8
#Time to cast Bouncy Bubble Spell, Default: 0
#Range: 0 ~ 72000
bouncyBubbleTime = 0
#Bouncy Bubble Spell Cooldown, Default: 100
#Range: > 0
bouncyBubbleCoolDown = 100
#How much base damage Bouncy Bubble from the spell deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
bouncyBubbleDamage = 4.0
[Spells."Steaming Spell"]
#Steaming Spell Cost, Default: 4
#Range: > 0
steamingCost = 4
#Time to cast Steaming Spell, Default: 0
#Range: 0 ~ 72000
steamingTime = 0
#Steaming Spell Cooldown, Default: 20
#Range: > 0
steamingCoolDown = 20
#How much base damage Steam Missiles deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
steamingDamage = 4.0
[Spells."Prisma Beam Spell"]
#Prisma Beam Spell Cost, Default: 8
#Range: > 0
prismaBeamCost = 8
#Time to cast Prisma Beam Spell, Default: 80
#Range: 0 ~ 72000
prismaBeamTime = 80
#Prisma Beam Spell Cooldown, Default: 20
#Range: > 0
prismaBeamCoolDown = 20
#How much base damage the spell deals, Default: 6.0
#Range: 1.0 ~ 1.7976931348623157E308
prismaBeamDamage = 6.0
[Spells."Biomine Spell"]
#Biomine Spell Cost, Default: 16
#Range: > 0
biomineCost = 16
#Time to cast Biomine Spell, Default: 40
#Range: 0 ~ 72000
biomineTime = 40
#Biomine Spell Cooldown, Default: 200
#Range: > 0
biomineCoolDown = 200
[Spells."Tidal Spell"]
#Tidal Spell Cost, Default: 24
#Range: > 0
tidalCost = 24
#Time to cast Tidal Spell, Default: 20
#Range: 0 ~ 72000
tidalTime = 20
#Tidal Spell Cooldown, Default: 60
#Range: > 0
tidalCoolDown = 60
#How much base damage the spell deals, Default: 1.0
#Range: 1.0 ~ 1.7976931348623157E308
tidalBaseDamage = 1.0
[Spells."Revelation Spell"]
#Revelation Spell Cost, Default: 4500
#Range: > 0
revelationCost = 4500
#Revelation Spell Cooldown, Default: 120
#Range: > 0
revelationCoolDown = 120
[Spells."Leaping Spell"]
#Leaping Spell Cost, Default: 32
#Range: > 0
leapingCost = 32
#Time to cast Leaping Spell, Default: 100
#Range: 0 ~ 72000
leapingTime = 100
#Leaping Spell Cooldown, Default: 1200
#Range: > 0
leapingCoolDown = 1200
#Leaping Spell Summon Down, Default: 300
#Range: 300 ~ 72000
leapingSummonDown = 300
#Number of Leapleaves that an individual player can have in total, Default: 2
#Range: > 1
leapleafLimit = 16
[Spells."Heretic Spell"]
#Heretic Spell Cost, Default: 60
#Range: > 0
hereticCost = 60
#Time to cast Heretic Spell, Default: 120
#Range: 0 ~ 72000
ghastDuration = 120
#Heretic Spell Cooldown, Default: 300
#Range: > 0
hereticCoolDown = 300
#Heretic Spell Summon Down, Default: 300
#Range: 0 ~ 72000
hereticSummonDown = 300
#Number of Mavericks(or Heretics-1) that can exist around the player, Default: 8
#Range: > 1
hereticLimit = 8
[Spells."Wither Quietus Spell"]
#Wither Quietus Spell Cost, Default: 2500
#Range: > 0
quietusCost = 2500
#Time to cast Wither Quietus Spell, Default: 0
#Range: 0 ~ 72000
quietusTime = 0
#Wither Quietus Spell Cooldown, Default: 140
#Range: > 0
quietusCoolDown = 140
[Spells."Ice Spell"]
#Ice Spell Cost, Default: 8
#Range: > 0
iceCost = 100
#How many ticks the Ice Spell much charge before casting, Default: 20
#Range: > 0
iceChargeUp = 0
#Ice Spell Cooldown, Default: 400
#Range: 0 ~ 72000
iceCoolDown = 200
[Spells."Bombardment Spell"]
#Bombardment Spell Cost, Default: 8
#Range: > 0
bombardmentCost = 8
#How many ticks the Bombardment Spell much charge before casting, Default: 60
#Range: > 0
bombardmentChargeUp = 60
#How many shots are allowed to be fired before spell ends, set 0 to allow spell to be cast indefinitely, Default: 6
#Range: 0 ~ 72000
bombardmentShots = 6
#Time to cast Bombardment Spell per second, Default: 6
#Range: 0 ~ 72000
bombardmentTime = 6
#Bombardment Spell Cooldown, Default: 100
#Range: 0 ~ 72000
bombardmentCoolDown = 100
[Spells."Meteor Shower Spell"]
#Meteor Shower Spell Cost, Default: 64
#Range: > 0
meteorShowerCost = 64
#How many ticks the Meteor Shower Spell much charge before casting, Default: 60
#Range: > 0
meteorShowerChargeUp = 60
#How many shots are allowed to be fired before spell ends, set 0 to allow spell to be cast indefinitely, Default: 20
#Range: 0 ~ 72000
meteorShowerShots = 20
#Time to cast Meteor Shower Spell per second, Default: 10
#Range: 0 ~ 72000
meteorShowerTime = 10
#Meteor Shower Spell Cooldown, Default: 400
#Range: 0 ~ 72000
meteorShowerCoolDown = 400
[Spells."Guardian Spell"]
#Guardian Spell Cost, Default: 16
#Range: > 0
guardianCost = 16
#Time to cast Guardian Spell, Default: 20
#Range: 0 ~ 72000
guardianTime = 20
#Guardian Spell Cooldown, Default: 600
#Range: > 0
guardianCoolDown = 600
#Guardian Spell Summon Down, Default: 150
#Range: 0 ~ 72000
guardianSummonDown = 150
#Number of Guardian Servants that can exist around the player, Default: 8
#Range: > 1
guardianLimit = 8
["Servant Limits"]
#Number of Spider Servants that an individual player can have in total, Default: 32
#Range: > 1
spiderLimit = 32
#Number of Necromancer Servants that an individual player can have in total, Default: 8
#Range: > 1
necromancerLimit = 8
#Number of Bound Illager Servants that an individual player can have in total, Default: 2
#Range: > 1
boundIllagerLimit = 2
#Number of Black Beast Servants that an individual player can have in total, Default: 2
#Range: > 1
blackBeastLimit = 2
#Number of Wildfire Servants that an individual player can have in total, Default: 2
#Range: > 1
wildfireLimit = 2
#Total number of Redstone Golems an individual player can have, Default: 2
#Range: > 0
redstoneGolemLimit = 2
#Total number of Grave Golems an individual player can have, Default: 2
#Range: > 0
graveGolemLimit = 2
#Total number of Redstone Monstrosities that can be summoned in total on a world, Default: 2
#Range: > 0
redstoneMonstrosityGlobalLimit = 2
#Total number of Redstone Monstrosities an individual player can have, Default: 1
#Range: > 0
redstoneMonstrosityPlayerLimit = 1
#Number of Brood Mother Servants that an individual player can have in total, Default: 2
#Range: > 1
broodMotherLimit = 2
#Number of Drowned Necromancer Servants that an individual player can have in total, Default: 2
#Range: > 1
drownedNecromancerLimit = 2
#Number of Wither Necromancer Servants that an individual player can have in total, Default: 2
#Range: > 1
witherNecromancerLimit = 2
[Enchantments]
#Soul Eater Maximum Enchantment Level, Default: 5
#Range: 1 ~ 10
maxSoulEaterLevel = 5
#Wanting Maximum Enchantment Level, Default: 3
#Range: 1 ~ 10
maxWantingLevel = 3
#Potency Maximum Enchantment Level, Default: 3
#Range: 1 ~ 10
maxPotencyLevel = 3
#Radius Maximum Enchantment Level, Default: 2
#Range: 1 ~ 10
maxRadiusLevel = 2
#Range Maximum Enchantment Level, Default: 10
#Range: 1 ~ 10
maxRangeLevel = 10
#Duration Maximum Enchantment Level, Default: 3
#Range: 1 ~ 10
maxDurationLevel = 3
#Burning Maximum Enchantment Level, Default: 3
#Range: 1 ~ 10
maxBurningLevel = 3
#Velocity Maximum Enchantment Level, Default: 5
#Range: 1 ~ 10
maxVelocityLevel = 5