Files
fuwuduan/config/goety/goety-mobs.toml
2025-10-20 07:33:27 +00:00

628 lines
26 KiB
TOML

[Textures]
#If certain mobs have a different texture during some holiday months, Default: true
holidaySkins = true
#If Brood Mothers uses their old textures, Default: false
broodMotherOldTexture = false
[Textures."Summoned Mobs"]
[Textures."Summoned Mobs"."Zombie Servants"]
#If Zombie Servants have custom textures, Default: true
zombieServantTexture = true
#If Drowned Servants have custom textures, Default: true
drownedServantTexture = true
#If Husk Servants have custom textures, Default: true
huskServantTexture = true
#If Frozen Zombie Servants have custom textures, Default: true
frozenZombieServantTexture = true
#If Jungle Zombie Servants have custom textures, Default: true
jungleZombieServantTexture = true
[Textures."Summoned Mobs"."Skeleton Servants"]
#If Skeleton Servants have custom textures, Default: true
skeletonServantTexture = true
#If Stray Servants have custom textures, Default: true
strayServantTexture = true
#If Wither Skeleton Servants have custom textures, Default: true
witherSkeletonServantTexture = true
#If Mossy Skeleton Servants have custom textures, Default: true
mossySkeletonServantTexture = true
#If Sunken Skeleton Servants have custom textures, Default: true
sunkenSkeletonServantTexture = true
#If Necromancer Servants have custom textures, Default: true
necromancerServantTexture = true
#If Vanguard Servants have custom textures, Default: true
vanguardServantTexture = true
[Textures."Summoned Mobs"."Wraith Servants"]
#If Wraith Servants have custom textures, Default: true
wraithServantTexture = true
[Textures."Summoned Mobs"."Zombified Piglin Servants"]
#If Zombified Piglin Servants have custom textures, Default: true
zPiglinServantTexture = true
[Textures."Summoned Mobs"."Ghast Servants"]
#If Ghast Servants have custom textures, Default: true
ghastServantTexture = true
[Textures."Summoned Mobs"."Blaze Servants"]
#If Blaze Servants have custom textures, Default: true
blazeServantTexture = true
#If Wildfires have custom textures, Default: true
wildfireTexture = true
[Textures."Summoned Mobs".Vexes]
#If Vexes have custom textures, Default: true
vexTexture = true
[Textures."Summoned Mobs"."Spider Servants"]
#If Spiders Servants have custom textures, Default: true
spiderServantTexture = true
#If Cave Spiders Servants have custom textures, Default: true
caveSpiderServantTexture = true
#If Bone Spiders Servants have custom textures, Default: true
boneSpiderServantTexture = true
#If Web Spiders Servants have different textures from hostile versions, Default: true
webSpiderServantTexture = true
#If Icy Spiders Servants have different textures from hostile versions, Default: true
icySpiderServantTexture = true
[Textures."Summoned Mobs"."Slime Servants"]
#If Slime Servants have custom textures, Default: true
slimeServantTexture = true
#If Magma Cube Servants have custom textures, Default: true
magmaCubeServantTexture = true
#If Crypt Slime Servants have custom textures, Default: true
cryptSlimeServantTexture = true
[Textures."Summoned Mobs"."Wild Servants"]
#If Quick Growing Vine servants have custom textures, Default: true
quickGrowingVineTexture = true
#If Poison-Quill Vine servants have custom textures, Default: true
poisonQuillVineTexture = true
#If Whisperer Servants have custom textures, Default: true
whispererTexture = true
#If Leapleaf Servants have custom textures, Default: true
leapleafTexture = true
[Textures."Summoned Mobs"."Redstone Golem"]
#If Redstone Golems show cracks when damaged sufficiently, Default: true
redstoneGolemCrack = true
#If Redstone Golems have custom textures, Default: true
redstoneGolemTexture = true
[Textures."Summoned Mobs"."Redstone Monstrosity"]
#If Redstone Monstrosities have custom textures, Default: true
redstoneMonstrosityTexture = true
[Textures."Summoned Mobs"."Phantom Servants"]
#If Phantom Servants have custom textures, Default: true
phantomServantTexture = true
#If Phantom Servants are translucent when upgraded, Default: true
phantomServantTranslucent = true
[Textures."Summoned Mobs"."Squall Golem"]
#If Squall Golems have custom textures, Default: true
squallGolemTexture = true
[Textures."Summoned Mobs"."Reaper Servants"]
#If Reaper Servants have custom textures, Default: true
reaperServantTexture = true
[Textures."Summoned Mobs"."Illager Servants"]
#If Pillager Servants have custom textures, Default: true
pillagerServantTexture = true
#If Vindicator Servants have custom textures, Default: true
vindicatorServantTexture = true
#If Evoker Servants have custom textures, Default: true
evokerServantTexture = true
#If Geomancer Servants have custom textures, Default: true
geomancerServantTexture = true
#If Iceologer Servants have custom textures, Default: true
iceologerServantTexture = true
#If Wind Caller Servants have custom textures, Default: true
windCallerServantTexture = true
[Textures."Summoned Mobs"."Guardian Servants"]
#If Guardian Servants have custom textures, Default: true
guardianServantTexture = true
[Servants]
#Whether Redstone Monstrosity breaks leaves and certain blocks if mob griefing is enabled, Default: true
redstoneMonstrosityLeafBreak = true
#Enable Redstone Cubes block detection mechanic, Default: true
RedstoneCubeBlockFind = true
#Whether Vex Servants can teleport to Players, Default: true
vexTeleport = true
#Whether Servants can attack Creepers if Mob Griefing Rule is False, Default: true
servantsAttackCreepers = true
#Whether Servants or their owner are immune to attacks made by other servants that are summoned by the same owner, Default: true
servantsMasterImmune = true
#Owners can't attack or hurt their servants, Default: true
ownerAttackCancel = true
#Mobs will automatically be hostile to servants, if servant is hostile towards the mob, Default: true
mobSense = true
#Whether Servants would naturally attack Witches or Warlocks if owner wears a full a robe that renders the former two neutral, Default: false
variousRobeWitch = false
#Servants, when on staying mode, will load chunks around it, Default: true
stayingServantChunkLoad = true
#Maximum size Slime and Magma Cube Servants can obtain through Slime/Magma Block, Default: 4
#Range: 1 ~ 127
maxSlimeSize = 4
#How many seconds it takes before Ravager can manually roar again, Default: 10
#Range: > 0
ravagerRoarCooldown = 10
#How many seconds a servant can't heal through Soul Energy after being injured, Default: 5
#Range: > 0
servantHealHalt = 5
#Whether Servants can teleport to Players, Default: false
servantTeleport = false
#Whether wearing Necro Crown and/or Necro Cape gives massive debuffs to non-undead servant, Default: false
necroSetDebuff = false
#Whether wearing Nameless Crown and/or Nameless Cape gives massive debuffs to non-undead servant, Default: false
namelessSetDebuff = false
#Whether mobs owned by player outside of Goety Servants can heal while wearing appropriate robes, Default: true
compatMinionHeal = true
#Whether Nightmare Stalker from Born In Chaos mod no longer gain massive buffs when fighting certain Goety mobs, Default: true
compatNightmareStalker = true
#Whether certain servants being ridden by other servants will not be controlled by their rider., Default: false
servantRideAutonomous = false
#How far servants can guard from their guarding location, Default: 16
#Range: > 2
servantGuardingRange = 16
[Servants."Undead Servants"]
#Whether Servants would naturally attack Undead mobs if owner wears a full Necro Set, Default: false
necroRobeUndead = false
#Whether Undead Servants can heal if summoned while wearing Necro Cape, Default: true
undeadServantsHeal = true
#Whether Undead Servants burn in Sunlight if not wearing helmet, Default: true
undeadServantSunlightBurn = false
#Whether Undead Servants' helmet take damage when in Sunlight. Only takes effect if undeadServantSunlightBurn is enabled, Default: true
undeadServantSunlightHelmet = true
#Whether owned Necromancers fills Empty Soul Jars, Default: true
necromancerSoulJar = true
#Whether Necromancer's summons have limited lifespans, Default: true
necromancerSummonsLife = true
#How much Soul Energy it cost per second for an Undead Servant to heal, Default: 1
#Range: > 0
undeadServantsHealCost = 5
#How frequent Undead Servants heal, count seconds, Default: 1
#Range: > 0
undeadServantsHealTime = 1
#How much Health Undead Servants heal, numerically, Default: 1.0
#Range: 0.0 ~ 1.7976931348623157E308
undeadServantsHealAmount = 0.5
#Chance that a zombie (or subclass) servant is summoned as a baby, Default: 0.05
#Range: 0.0 ~ 1.0
zombieServantBabyChance = 0.05
[Servants."Natural Servants"]
#Whether Natural Servants can heal if summoned while wearing Wild Robe, Default: true
naturalMinionHeal = true
#How much Soul Energy it cost per second for a Natural Servant to heal, Default: 1
#Range: > 0
naturalMinionHealCost = 5
#How frequent Natural Servants heal, count seconds, Default: 1
#Range: > 0
naturalMinionHealTime = 1
#How much Health Natural Servants heal, numerically, Default: 1.0
#Range: 0.0 ~ 1.7976931348623157E308
naturalMinionHealAmount = 0.5
#Whether Black Beasts gain buffs if total game time has gone long enough, Default: true
blackBeastDayStrength = true
#Whether owned Black Beasts drop Howling Soul, Default: true
blackBeastHowlingSoul = true
[Servants."Frost Servants"]
#Whether Frost Servants can heal if summoned while wearing Frost Robe, Default: true
frostMinionHeal = true
#How much Soul Energy it cost per second for a Frost Servant to heal, Default: 1
#Range: > 0
frostMinionHealCost = 5
#How frequent Frost Servants heal, count seconds, Default: 1
#Range: > 0
frostMinionHealTime = 1
#How much Health Frost Servants heal, numerically, Default: 1.0
#Range: 0.0 ~ 1.7976931348623157E308
frostMinionHealAmount = 0.5
[Servants."Nether Servants"]
#Whether Nether Servants can heal if summoned while wearing Nether Robe, Default: true
netherMinionHeal = true
#How much Soul Energy it cost per second for a Nether Servant to heal, Default: 1
#Range: > 0
netherMinionHealCost = 5
#How frequent Nether Servants heal, count seconds, Default: 1
#Range: > 0
netherMinionHealTime = 1
#How much Health Nether Servants heal, numerically, Default: 1.0
#Range: 0.0 ~ 1.7976931348623157E308
netherMinionHealAmount = 0.5
#Whether Wildfire's summons have limited lifespans, Default: true
wildfireSummonsLife = true
#Whether owned Wildfires drop Blazing Helms, Default: true
wildfireBlazingHelm = true
[Servants."Water Servants"]
#Whether Water Servants can heal if summoned while wearing Abyss Robe, Default: true
waterMinionHeal = true
#How much Soul Energy it cost per second for a Water Servant to heal, Default: 1
#Range: > 0
waterMinionHealCost = 1
#How frequent Water Servants heal, count seconds, Default: 1
#Range: > 0
waterMinionHealTime = 1
#How much Health Water Servants heal, numerically, Default: 1.0
#Range: 0.0 ~ 1.7976931348623157E308
waterMinionHealAmount = 1.0
[Servants."Illager Servants"]
#How long does it take for Illagers to fully train, count in seconds, Default: 1200
#Range: > 0
illagerServantTrainTime = 1200
#How many trained Illagers can reduce training time for training Illagers, Default: 2
#Range: > 0
illagerServantMaxMentors = 2
#How many blocks from their registered chest trained Illagers will attempt to start using it, Default: 16
#Range: > 4
illagerServantChestRange = 16
#How long the cooldown for turning Villagers into Ravaged for Evokers, count in seconds, Default: 1200
#Range: > 0
evokerServantRavagedCooldown = 1200
#Whether eligible Illagers will automatically train just by being near an active Ominous Pyre, instead of having been commanded to it, Default: false
illagerServantAutoTrain = false
#Whether every Illager Servant type can breed or only Neollagers can, Default: true
illagerServantAllBreed = true
#Whether Illagers will gain loot based on current offers by killing Villagers, Default: true
illagerServantLootVillagers = true
#Whether Illagers will gain loot based on current offers by killing Wandering Traders, Default: true
illagerServantLootTraders = true
#Whether Illagers will take certain items from the ground, Default: true
illagerServantPickUpDrops = true
#Whether Illagers will instantly store drops from their kills into their inventory, before throwing them back to their owner or store them in bounded chest, Default: true
illagerServantCollectLoot = true
#Whether every Illagers can open doors when raiding instead of just Vindicators, Default: true
illagerServantAllOpenDoors = true
#Whether Illagers shoot arrows that pass through allied mobs, Default: true
illagerServantGhostArrows = true
#Whether Neollagers gain armor after training if their owner wears Ring of the Forge, Default: true
illagerServantTrainArmor = true
[Illagers]
#Whether Cryologers can summon Ice Chunks on Hard Difficulty, Default: false
cryologerIceChunk = false
#Whether Illague Effect can spread from non Conquillagers that has the effect, Default: true
illagueSpread = true
#Whether Enviokers, Inquillagers and Conquillagers can steal Totems of Souls or Totems of Undying, Default: true
illagerSteal = true
#Whether Sorcerers' max health increases the higher level they are, Default: true
sorcererHPIncrease = true
[Illagers."Illager Assaults"]
#Modded Illagers Spawning based of Player's Soul Energy amount, Default: true
illagerAssault = true
#How many ticks it takes for Illager Assaults to spawn, Default: 12000
#Range: > 0
illagerAssaultSpawnFreq = 12000
#Spawn Chance for Illagers Hunting the Player every Spawn Frequency, the lower the more likelier, Default: 5
#Range: > 1
illagerAssaultSpawnChance = 5
#How much Soul Energy the Player has is required for Special Illagers to spawn, Default: 2500
#Range: > 0
illagerAssaultThreshold = 2500
#The maximum amount of Soul Energy the Player has that is taken consideration for the Assaults, Default: 30000
#Range: > 0
illagerAssaultLimit = 30000
#How many Minecraft days of rest from Illager Assaults are added to Players killed by an Illager, Default: 2
#Range: > 0
illagerAssaultRestDeath = 2
#How many Minecraft days of rest from Illager Assaults the Players have after killing a Minister, Default: 10
#Range: > 0
illagerAssaultRestMinister = 10
#Hitting the Illager Assault Limit of Soul Energy have a chance of giving Player Bad Omen effect, Default: true
soulEnergyBadOmen = true
[Illagers.Raid]
#Whether Modded Illagers appears in Raids, Default: true
specialIllagerRaid = true
#Whether Armored Ravagers spawn in Raids, Default: true
armoredRavagerRaid = true
[Illagers.Raid.Piker]
#Whether Pikers appear in Raids, Default: true
pikerRaid = true
#How many Pikers each wave
#Requires game restart
#Must have no more and no less than 8 integers
pikerRaidCount = [0, 0, 0, 2, 0, 3, 3, 5]
[Illagers.Raid.Ripper]
#Whether Rippers appear in Raids. They do not count as part of the Raid bar, Default: true
ripperRaid = true
#How many Rippers each wave
#Requires game restart
#Must have no more and no less than 8 integers
ripperRaidCount = [0, 0, 0, 4, 0, 6, 6, 10]
[Illagers.Raid.Crusher]
#Whether Crushers appear in Raids, Default: true
crusherRaid = true
#How many Crushers each wave
#Requires game restart
#Must have no more and no less than 8 integers
crusherRaidCount = [0, 0, 0, 0, 2, 2, 0, 2]
[Illagers.Raid."Storm Caster"]
#Whether Storm Casters appear in Raids, Default: true
stormCasterRaid = true
#How many Storm Casters each wave
#Requires game restart
#Must have no more and no less than 8 integers
stormCasterRaidCount = [0, 0, 0, 0, 1, 1, 0, 2]
[Illagers.Raid.Cryologer]
#Whether Cryologers appear in Raids, Default: true
cryologerRaid = true
#How many Cryologers each wave
#Requires game restart
#Must have no more and no less than 8 integers
cryologerRaidCount = [0, 0, 1, 1, 0, 0, 0, 2]
[Illagers.Raid.Preacher]
#Whether Preachers appear in Raids, Default: true
preacherRaid = true
#How many Preachers each wave
#Requires game restart
#Must have no more and no less than 8 integers
preacherRaidCount = [0, 0, 1, 1, 0, 0, 0, 2]
[Illagers.Raid.Conquillager]
#Whether Conquillagers appear in Raids, Default: true
conquillagerRaid = true
#How many Conquillagers each wave
#Requires game restart
#Must have no more and no less than 8 integers
conquillagerRaidCount = [0, 4, 3, 3, 4, 4, 4, 2]
[Illagers.Raid.Inquillager]
#Whether Inquillagers appear in Raids, Default: true
inquillagerRaid = true
#How many Inquillagers each wave
#Requires game restart
#Must have no more and no less than 8 integers
inquillagerRaidCount = [0, 0, 2, 0, 1, 2, 2, 3]
[Illagers.Raid.Envioker]
#Whether Enviokers appear in Raids, Default: true
enviokerRaid = true
#How many Enviokers each wave
#Requires game restart
#Must have no more and no less than 8 integers
enviokerRaidCount = [0, 0, 0, 1, 0, 1, 1, 2]
[Illagers.Raid.Minister]
#Whether Ministers appear in Raids, Default: true
ministerRaid = true
#How many Ministers each wave
#Requires game restart
#Must have no more and no less than 8 integers
ministerRaidCount = [0, 0, 0, 0, 0, 0, 0, 1]
[Illagers.Raid."Hostile Redstone Golem"]
#Whether Hostile Redstone Golems appear in Raids, Default: false
hostileRedstoneGolemRaid = true
#How many Hostile Redstone Golems each wave
#Requires game restart
#Must have no more and no less than 8 integers
hostileRedstoneGolemRaidCount = [0, 0, 0, 0, 0, 1, 1, 0]
[Illagers.Raid."Hostile Redstone Monstrosity"]
#Whether Hostile Redstone Monstrosities appear in Raids, Default: false
hostileRedstoneMonstrosityRaid = true
#How many Hostile Redstone Monstrosities each wave
#Requires game restart
#Must have no more and no less than 8 integers
hostileRedstoneMonstrosityRaidCount = [0, 0, 0, 0, 0, 0, 0, 1]
#Whether Hostile Redstone Monstrosities only appear when all other non-boss raiders are defeated
#Requires game restart
#Default: true
hRMSpawnNoRaiders = true
[Illagers.Raid.Warlock]
#Whether Warlocks appear in Raids, Default: true
warlockRaid = true
#How many Warlocks each wave
#Requires game restart
#Must have no more and no less than 8 integers
warlockRaidCount = [0, 0, 0, 0, 1, 2, 0, 1]
[Illagers.Raid.Maverick]
#Whether Mavericks appear in Raids, Default: true
maverickRaid = true
#How many Mavericks each wave
#Requires game restart
#Must have no more and no less than 8 integers
maverickRaidCount = [0, 1, 0, 1, 0, 0, 0, 1]
[Illagers.Raid.Sorcerer]
#Whether Sorcerers appear in Raids, Default: true
sorcererRaid = true
#How many Sorcerers each wave
#Requires game restart
#Must have no more and no less than 8 integers
sorcererRaidCount = [0, 0, 1, 0, 1, 0, 1, 1]
[Illagers.Raid.Heretic]
#Whether Heretics appear in Raids, Default: true
hereticRaid = true
#How many Heretics each wave
#Requires game restart
#Must have no more and no less than 8 integers
hereticRaidCount = [0, 0, 0, 1, 0, 0, 2, 1]
[Villagers]
#Wearing a Robe, along with variants, causes Villagers around the Player to have a negative Reputation unless said Player has 25 or more reputation among them, Default: false
villagerHate = false
#Having an owned Ravaged or Ravager, causes Villagers around the Player to have a negative Reputation, Default: false
villagerHateRavager = false
#Casting Spell in the presence of Villagers will cause the Player to lose a number of Reputation, set 0 to disable, Default: 0
#Range: > 0
villagerHateSpells = 0
#Villagers have a chance of converting into Warlocks if they're underneath a Block of Crying Obsidian, Default: true
villagerConvertToWarlock = true
#Villagers have a chance of converting into Heretics if they're sleeping near an active Nether Portal, Default: false
villagerConvertToHeretic = true
#Wandering Traders transforms into Mavericks when struck by lightning, Default: true
traderConvertMaverick = true
[Misc]
#Whether Mobs with Tall Heads(ie. Villagers, Illagers, etc.) will drop Tall Skulls, Default: true
tallSkullDrop = true
#Whether Wraiths should teleport towards their targets if they can't see them instead of just teleporting away when they're near them, Default: true
wraithAggressiveTeleport = true
#Whether Hellfire damage is halved on entities that are fire-immune, Default: true
hellfireFireImmune = true
#Whether Hellfire damage is mitigated by Fire Protection enchantment, Default: true
hellfireFireProtection = true
#Whether undead mobs in the Crypts remain hostile even if players wear Necro Set, Default: true
hostileCryptUndead = true
[Misc.Apostle]
#Apostle spreads Nether biomes, and Nether Meteors deals environmental damage and spread Nether biomes as well. WARNING: Causes lots of lag. Default: false
apocalypseMode = false
#Whether Apostles are persistent and do not naturally despawn. Default: false
apostlePersistent = true
#Whether Apostles causes entities within 32 blocks of themselves to take damage when in water. Default: true
apostleBoilsWater = true
#Whether Apostles causes Villagers within 32 blocks of themselves to have a chance of converting into a Witch or Warlock. Default: true
apostleConvertsVillagers = true
#Gives Apostle an even more fancier death animation, Default: false
fancierApostleDeath = true
[Misc.Vizier]
#Whether Viziers are persistent and do not naturally despawn. Default: false
vizierPersistent = false
#Viziers spawn Vexes instead of Irks, Default: false
vizierMinion = false
[Misc."Obsidian Monolith"]
#Whether unowned Obsidian Monoliths, empowered by Heretics, converts nearby Overworld blocks to Nether blocks. Default: true
obsidianMonolithSpread = true
#Whether unowned Obsidian Monoliths, empowered by Heretics, change Overworld biomes to Nether biomes, Default: true
obsidianMonolithBiome = true
[Spawning]
[Spawning.Wight]
#Whether Wights can spawn near players that have a high amount of Soul Energy, Default: true
wightSpawn = true
#How many ticks it takes for Wights to spawn, Default: 24000
#Range: > 0
wightSpawnFreq = 24000
#Spawn Chance for Wights spawning near the Player every Spawn Frequency, the lower the more likelier, Default: 10
#Range: > 1
wightSpawnChance = 10
[Spawning.Warlock]
#Spawn Weight for Warlock, Default: 5
#Range: > 0
warlockSpawnWeight = 5
#Spawn minimum group count for Warlock, Default: 1
#Range: > 1
warlockSpawnMinCount = 1
#Spawn maximum group count for Warlock, must be equal or higher than min count, Default: 1
#Range: > 1
warlockSpawnMaxCount = 1
[Spawning.Reaper]
#Spawn Weight for Reaper, Default: 10
#Range: > 0
reaperSpawnWeight = 10
#Spawn minimum group count for Reaper, Default: 1
#Range: > 1
reaperSpawnMinCount = 1
#Spawn maximum group count for Reaper, must be equal or higher than min count, Default: 1
#Range: > 1
reaperSpawnMaxCount = 1
[Spawning.Wraith]
#Spawn Weight for Wraith, Default: 20
#Range: > 0
wraithSpawnWeight = 20
#Spawn minimum group count for Wraith, Default: 1
#Range: > 1
wraithSpawnMinCount = 1
#Spawn maximum group count for Wraith, must be equal or higher than min count, Default: 1
#Range: > 1
wraithSpawnMaxCount = 1
[Spawning."Muck Wraith"]
#Spawn Weight for Muck Wraith, Default: 20
#Range: > 0
muckWraithSpawnWeight = 20
#Spawn minimum group count for Muck Wraith, Default: 1
#Range: > 1
muckWraithSpawnMinCount = 1
#Spawn maximum group count for Muck Wraith, must be equal or higher than min count, Default: 1
#Range: > 1
muckWraithSpawnMaxCount = 1
[Spawning."Web Spider"]
#Spawn Weight for Web Spiders, Default: 40
#Range: > 0
webSpiderSpawnWeight = 40
#Spawn minimum group count for Web Spiders, Default: 4
#Range: > 1
webSpiderSpawnMinCount = 4
#Spawn maximum group count for Web Spiders, must be equal or higher than min count, Default: 4
#Range: > 1
webSpiderSpawnMaxCount = 4
[Spawning."Icy Spider"]
#Spawn Weight for Icy Spiders, Default: 40
#Range: > 0
icySpiderSpawnWeight = 40
#Spawn minimum group count for Icy Spiders, Default: 4
#Range: > 1
icySpiderSpawnMinCount = 4
#Spawn maximum group count for Icy Spiders, must be equal or higher than min count, Default: 4
#Range: > 1
icySpiderSpawnMaxCount = 4
[Spawning.Necromancer]
#Spawn Weight for Necromancer, Default: 1
#Range: > 0
necromancerSpawnWeight = 1
#Spawn minimum group count for Necromancer, Default: 1
#Range: > 1
necromancerSpawnMinCount = 1
#Spawn maximum group count for Necromancer, must be equal or higher than min count, Default: 1
#Range: > 1
necromancerSpawnMaxCount = 1
[Spawning.Heretic]
#Spawn Weight for Heretic, Default: 5
#Range: > 0
hereticSpawnWeight = 5
#Spawn minimum group count for Heretic, Default: 1
#Range: > 1
hereticSpawnMinCount = 1
#Spawn maximum group count for Heretic, must be equal or higher than min count, Default: 1
#Range: > 1
hereticSpawnMaxCount = 1
[Spawning.Maverick]
#Spawn Weight for Maverick, Default: 5
#Range: > 0
maverickSpawnWeight = 5
#Spawn minimum group count for Maverick, Default: 1
#Range: > 1
maverickSpawnMinCount = 1
#Spawn maximum group count for Maverick, must be equal or higher than min count, Default: 1
#Range: > 1
maverickSpawnMaxCount = 1