27 lines
1.2 KiB
TOML
27 lines
1.2 KiB
TOML
#How deep does the hole go created by a portable hole.
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#Range: > 1
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temporary_hole_depth = 12
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#For how long does a temporary hole stay open.
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#Range: > 0
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temporary_hole_duration = 100
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#Maximum block hardness a portable hole can replace.
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#Check out the Minecraft Wiki for more information: https://minecraft.fandom.com/wiki/Breaking#Blocks_by_hardness
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#Range: 4.9E-324 ~ 1.7976931348623157E308
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max_block_hardness = 20.0
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#Cooldown in ticks after using a portable hole.
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#Range: 0 ~ 72000
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portable_hole_cooldown = 40
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#Allow portable holes to go through block entities. Not safe to use (e.g. breaks double chests), therefore disabled by default.
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replace_block_entities = false
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[visuals]
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#Render the end portal overlay on the outside of a temporary hole.
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portal_overlay = true
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#Play a breaking sound and show particles when blocks reappear from a temporary hole.
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#May want to disable this feature to increase performance when a large hole depth is set.
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particles_for_reappearing_blocks = true
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#Render spark particles to indicate the block replaced by a temporary hole.
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#May want to disable this feature to increase performance when a large hole depth is set.
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spark_particles = true
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