Files
fuwuduan/config/eeeabsmobs-common.toml
2025-10-20 07:39:17 +00:00

282 lines
9.4 KiB
TOML

[Mobs]
[Mobs."Immortal Mobs"]
[Mobs."Immortal Mobs"."Immortal Skeleton"]
#Set this mob health multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Health multiplier" = 1.0
#Set this mob attack multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Attack multiplier" = 1.0
[Mobs."Immortal Mobs"."Immortal Knight"]
#Set this mob health multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Health multiplier" = 1.0
#Set this mob attack multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Attack multiplier" = 1.0
[Mobs."Immortal Mobs"."Immortal Shaman"]
#Immortal Shaman heal values (based on max health percentage)
#Range: 0.0 ~ 1.0
"Heal percentage" = 0.5
#Set this mob health multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Health multiplier" = 1.0
#Set this mob attack multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Attack multiplier" = 1.0
[Mobs."Immortal Mobs"."Immortal Golem"]
#Set this mob health multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Health multiplier" = 1.0
#Set this mob attack multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Attack multiplier" = 1.0
[Mobs."Immortal Mobs"."Immortal Executioner"]
#Set this mob health multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Health multiplier" = 1.0
#Set this mob attack multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Attack multiplier" = 1.0
#Set the number of times to strengthen this mob
#Range: 0 ~ 1024
"Ignite Count" = 3
[Mobs."Immortal Mobs".Immortal]
"Frame Damage Protection" = true
#Set the effective distance at which projectiles can deal damage
#Range: 1.0 ~ 32.0
"Set projectile damage range" = 15.0
#Set this mob health multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Health multiplier" = 1.0
#Set this mob attack multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Attack multiplier" = 1.0
#Set this mob damageCap
#Range: 0.0 ~ 1024.0
DamageCap = 25.0
[Mobs."Immortal Mobs".Immortal."Damage Adapt"]
#If set to 'False' disable adaptation to out of world and generic kill damage source
"Adaptation bypasses damage source" = true
#Set max adaptable damage sources for this mob
#Range: 10 ~ 1024
"Max supported damage types amount" = 100
#Set the effective duration for a single adaptation damage source (in seconds)
#Range: 10 ~ 1024
"Adaptation duration" = 30
#Set the reduction factor for each instance of the same damage source
#Range: 0.0 ~ 1.0
"Single hurt post adaptation value" = 0.1
#Set the maximum damage reduction factor
#Range: 0.0 ~ 1.0
"Same damage max adaptation factor" = 0.7
[Mobs."Corpse Mobs"]
[Mobs."Corpse Mobs"."Corpse & Corpse Villager"]
#Set this mob health multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Health multiplier" = 1.0
#Set this mob attack multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Attack multiplier" = 1.0
#If set to 'False', When zombies or villagers are killed by corpses, they will not converted into corpses themselves
"Converted to corpse" = true
[Mobs."Corpse Mobs"."Corpse Warlock"]
#Set the effective distance at which projectiles can deal damage
#Range: 1.0 ~ 32.0
"Set projectile damage range" = 12.0
#Set this mob health multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Health multiplier" = 1.0
#Set this mob attack multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Attack multiplier" = 1.0
#Set this mob damageCap
#Range: 0.0 ~ 1024.0
DamageCap = 22.0
[Mobs."Guling Mobs"]
[Mobs."Guling Mobs"."Guling Sentinel"]
#If set to 'False' disable out-of-combat heal
"Enable out-of-combat healing" = true
#Set this mob health multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Health multiplier" = 1.0
#Set this mob attack multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Attack multiplier" = 1.0
[Mobs."Guling Mobs"."Guling Sentinel-Heavy"]
#If set to 'False' disable out-of-combat heal
"Enable out-of-combat healing" = true
#Set this mob health multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Health multiplier" = 1.0
#Set this mob attack multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Attack multiplier" = 1.0
[Mobs."Guling Mobs"."Nameless Guardian"]
#Set suck blood multiplier
#Range: 0.0 ~ 1024.0
"Suck blood multiplier" = 0.3
#Set extra invulnerable tick(This setting does not take effect in Challenge Mode)
#Range: 0 ~ 1200
"Extra invulnerable tick" = 3
#If set to 'False' disable out-of-combat heal
"Enable out-of-combat healing" = true
#If set to 'False' disable forced suck blood on power status(This setting does not take effect in Challenge Mode)
"Enable forced suck blood" = true
#Be careful! It's going to get tricky!
"Challenge Mode" = false
#This setting does not take effect in Challenge Mode
"Frame Damage Protection" = false
#Set this mob health multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Health multiplier" = 1.0
#Set this mob attack multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Attack multiplier" = 1.0
#Set this mob damageCap
#Range: 0.0 ~ 1024.0
DamageCap = 50.0
[Mobs."Minion Mobs"]
[Mobs."Minion Mobs"."Corpse Minion"]
#Set this mob health multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Health multiplier" = 1.0
#Set this mob attack multiplier
#Range: 0.0 ~ 1.7976931348623157E308
"Attack multiplier" = 1.0
#Set corpse minion to restore its owner's health
#Range: 0.0 ~ 1024.0
"Death Heal Amount" = 5.0
[Items]
[Items."Summoning Soul Necklace"]
#Set item cool down time after player on use (in seconds)
#Range: 0.0 ~ 60.0
"Set item cool down time" = 5.0
#Set maximum amount of damage a player can take while holding this item
#Range: 1.0 ~ 3.4028234663852886E38
"Set maximum cumulative damage taken" = 30.0
[Items.Howitzer]
#Set item cool down time after player on use (in seconds)
#Range: 0.0 ~ 60.0
"Set item cool down time" = 1.0
#Set Grenade explosion radius(the bigger the blast radius, the higher the damage)
#Range: 1.0 ~ 10.0
"Set explosion radius" = 5.0
#Set Grenade maximum explosion damage(damage to the center of the explosion)
#Range: 1.0 ~ 128.0
"Set explosion damage cap" = 10.0
#Set tool attack damage
#Range: 0.0 ~ 3.4028234663852886E38
"Attack damage" = 30.0
#Set tool attack speed
#Range: 0.0 ~ 3.4028234663852886E38
"Attack speed" = 1.6
[Items."Immortal Staff"]
#Set item cool down time after player on use (in seconds)
#Range: 0.0 ~ 60.0
"Set item cool down time" = 1.5
[Items."Guardian Battleaxe"]
#Set tool attack damage
#Range: 0.0 ~ 3.4028234663852886E38
"Attack damage" = 70.0
#Set tool attack speed
#Range: 0.0 ~ 3.4028234663852886E38
"Attack speed" = 0.9
#The increase in damage should refer to the Sweeping Edge enchantment
#Range: 0 ~ 4
"Set sweep attack level" = 1
#Set item cool down time after player on use (in seconds)
#Range: 0.0 ~ 60.0
"Set item cool down time" = 3.0
[Items."Ghost Warrior Series"]
#If set to 'True' armor or weapon will be depleted
"Enable armor or weapon can be depleted" = false
#Set tool attack damage
#Range: 0.0 ~ 3.4028234663852886E38
"Attack damage" = 54.0
#Set tool attack speed
#Range: 0.0 ~ 3.4028234663852886E38
"Attack speed" = 1.4
[Items."Eye Of Structure"]
#If set to 'True' eye of structure will be consume item on release
"Consume Item On Release" = false
#Set item cool down time after player on use (in seconds)
#Range: 0.0 ~ 60.0
"Set item cool down time" = 4.0
[Entities]
[Entities."Guardian Laser"]
#If set to 'False' disable scorch generate on the ground
"Enable scorch generate" = true
#Set the maximum shooting distance for players
#Range: 1.0 ~ 64.0
"Set attack radius" = 16.0
#If set to 'False' disable block destruction by players
"Enable destroy block" = true
#Set max block hardness for laser destruction
#Range: 1.0 ~ 3.4028234663852886E38
"Set laser max hardness" = 1.0
[Entities."Falling Block"]
#If set to 'False' disable falling block spawn
"Enable falling block spawn" = true
#If set to 'False' disable falling block rendering
"Enable falling block render" = true
#Set the maximum range for downward block detection to determine the Y-axis position where the entity spawns
#Range: 1 ~ 10
"Set below check range" = 3
[Entities.Tester]
#Range: 1.0 ~ 1024.0
"Set max health" = 20.0
"Enable immune to environmental or status damage" = true
[Others]
[Others.Camera]
#If set to 'False' disable camera shake
"Enable camera shake" = true
[Others.Bosses]
#If set to 'False' disable bosses blood bars
"Enable bosses blood bars" = true
#If set to 'False' disable play boss music
"Enable play bosses musics" = true
#If set to 'False' disable bosses breaking blocks drop items
"Enable bosses breaking blocks drop items" = false
[Others.Misc]
#If set to 'False' disable frenzy potion destroy block
"Enable frenzy potion destroy block" = false
#If set to 'False' able inflict damage between mobs of the same team
"Enable allied damage protection" = true
#If set to 'False' disable showing cooldown time in tooltip
"Enable show item cd" = false