282 lines
9.4 KiB
TOML
282 lines
9.4 KiB
TOML
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[Mobs]
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[Mobs."Immortal Mobs"]
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[Mobs."Immortal Mobs"."Immortal Skeleton"]
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#Set this mob health multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Health multiplier" = 1.0
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#Set this mob attack multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Attack multiplier" = 1.0
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[Mobs."Immortal Mobs"."Immortal Knight"]
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#Set this mob health multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Health multiplier" = 1.0
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#Set this mob attack multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Attack multiplier" = 1.0
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[Mobs."Immortal Mobs"."Immortal Shaman"]
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#Immortal Shaman heal values (based on max health percentage)
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#Range: 0.0 ~ 1.0
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"Heal percentage" = 0.5
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#Set this mob health multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Health multiplier" = 1.0
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#Set this mob attack multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Attack multiplier" = 1.0
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[Mobs."Immortal Mobs"."Immortal Golem"]
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#Set this mob health multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Health multiplier" = 1.0
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#Set this mob attack multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Attack multiplier" = 1.0
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[Mobs."Immortal Mobs"."Immortal Executioner"]
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#Set this mob health multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Health multiplier" = 1.0
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#Set this mob attack multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Attack multiplier" = 1.0
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#Set the number of times to strengthen this mob
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#Range: 0 ~ 1024
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"Ignite Count" = 3
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[Mobs."Immortal Mobs".Immortal]
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"Frame Damage Protection" = true
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#Set the effective distance at which projectiles can deal damage
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#Range: 1.0 ~ 32.0
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"Set projectile damage range" = 15.0
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#Set this mob health multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Health multiplier" = 1.0
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#Set this mob attack multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Attack multiplier" = 1.0
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#Set this mob damageCap
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#Range: 0.0 ~ 1024.0
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DamageCap = 25.0
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[Mobs."Immortal Mobs".Immortal."Damage Adapt"]
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#If set to 'False' disable adaptation to out of world and generic kill damage source
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"Adaptation bypasses damage source" = true
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#Set max adaptable damage sources for this mob
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#Range: 10 ~ 1024
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"Max supported damage types amount" = 100
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#Set the effective duration for a single adaptation damage source (in seconds)
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#Range: 10 ~ 1024
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"Adaptation duration" = 30
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#Set the reduction factor for each instance of the same damage source
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#Range: 0.0 ~ 1.0
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"Single hurt post adaptation value" = 0.1
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#Set the maximum damage reduction factor
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#Range: 0.0 ~ 1.0
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"Same damage max adaptation factor" = 0.7
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[Mobs."Corpse Mobs"]
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[Mobs."Corpse Mobs"."Corpse & Corpse Villager"]
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#Set this mob health multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Health multiplier" = 1.0
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#Set this mob attack multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Attack multiplier" = 1.0
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#If set to 'False', When zombies or villagers are killed by corpses, they will not converted into corpses themselves
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"Converted to corpse" = true
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[Mobs."Corpse Mobs"."Corpse Warlock"]
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#Set the effective distance at which projectiles can deal damage
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#Range: 1.0 ~ 32.0
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"Set projectile damage range" = 12.0
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#Set this mob health multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Health multiplier" = 1.0
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#Set this mob attack multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Attack multiplier" = 1.0
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#Set this mob damageCap
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#Range: 0.0 ~ 1024.0
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DamageCap = 22.0
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[Mobs."Guling Mobs"]
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[Mobs."Guling Mobs"."Guling Sentinel"]
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#If set to 'False' disable out-of-combat heal
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"Enable out-of-combat healing" = true
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#Set this mob health multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Health multiplier" = 1.0
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#Set this mob attack multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Attack multiplier" = 1.0
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[Mobs."Guling Mobs"."Guling Sentinel-Heavy"]
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#If set to 'False' disable out-of-combat heal
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"Enable out-of-combat healing" = true
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#Set this mob health multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Health multiplier" = 1.0
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#Set this mob attack multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Attack multiplier" = 1.0
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[Mobs."Guling Mobs"."Nameless Guardian"]
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#Set suck blood multiplier
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#Range: 0.0 ~ 1024.0
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"Suck blood multiplier" = 0.3
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#Set extra invulnerable tick(This setting does not take effect in Challenge Mode)
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#Range: 0 ~ 1200
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"Extra invulnerable tick" = 3
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#If set to 'False' disable out-of-combat heal
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"Enable out-of-combat healing" = true
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#If set to 'False' disable forced suck blood on power status(This setting does not take effect in Challenge Mode)
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"Enable forced suck blood" = true
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#Be careful! It's going to get tricky!
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"Challenge Mode" = false
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#This setting does not take effect in Challenge Mode
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"Frame Damage Protection" = false
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#Set this mob health multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Health multiplier" = 1.0
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#Set this mob attack multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Attack multiplier" = 1.0
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#Set this mob damageCap
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#Range: 0.0 ~ 1024.0
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DamageCap = 50.0
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[Mobs."Minion Mobs"]
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[Mobs."Minion Mobs"."Corpse Minion"]
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#Set this mob health multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Health multiplier" = 1.0
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#Set this mob attack multiplier
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#Range: 0.0 ~ 1.7976931348623157E308
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"Attack multiplier" = 1.0
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#Set corpse minion to restore its owner's health
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#Range: 0.0 ~ 1024.0
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"Death Heal Amount" = 5.0
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[Items]
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[Items."Summoning Soul Necklace"]
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#Set item cool down time after player on use (in seconds)
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#Range: 0.0 ~ 60.0
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"Set item cool down time" = 5.0
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#Set maximum amount of damage a player can take while holding this item
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#Range: 1.0 ~ 3.4028234663852886E38
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"Set maximum cumulative damage taken" = 30.0
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[Items.Howitzer]
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#Set item cool down time after player on use (in seconds)
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#Range: 0.0 ~ 60.0
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"Set item cool down time" = 1.0
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#Set Grenade explosion radius(the bigger the blast radius, the higher the damage)
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#Range: 1.0 ~ 10.0
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"Set explosion radius" = 5.0
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#Set Grenade maximum explosion damage(damage to the center of the explosion)
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#Range: 1.0 ~ 128.0
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"Set explosion damage cap" = 10.0
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#Set tool attack damage
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#Range: 0.0 ~ 3.4028234663852886E38
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"Attack damage" = 30.0
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#Set tool attack speed
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#Range: 0.0 ~ 3.4028234663852886E38
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"Attack speed" = 1.6
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[Items."Immortal Staff"]
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#Set item cool down time after player on use (in seconds)
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#Range: 0.0 ~ 60.0
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"Set item cool down time" = 1.5
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[Items."Guardian Battleaxe"]
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#Set tool attack damage
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#Range: 0.0 ~ 3.4028234663852886E38
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"Attack damage" = 70.0
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#Set tool attack speed
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#Range: 0.0 ~ 3.4028234663852886E38
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"Attack speed" = 0.9
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#The increase in damage should refer to the Sweeping Edge enchantment
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#Range: 0 ~ 4
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"Set sweep attack level" = 1
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#Set item cool down time after player on use (in seconds)
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#Range: 0.0 ~ 60.0
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"Set item cool down time" = 3.0
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[Items."Ghost Warrior Series"]
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#If set to 'True' armor or weapon will be depleted
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"Enable armor or weapon can be depleted" = false
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#Set tool attack damage
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#Range: 0.0 ~ 3.4028234663852886E38
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"Attack damage" = 54.0
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#Set tool attack speed
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#Range: 0.0 ~ 3.4028234663852886E38
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"Attack speed" = 1.4
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[Items."Eye Of Structure"]
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#If set to 'True' eye of structure will be consume item on release
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"Consume Item On Release" = false
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#Set item cool down time after player on use (in seconds)
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#Range: 0.0 ~ 60.0
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"Set item cool down time" = 4.0
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[Entities]
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[Entities."Guardian Laser"]
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#If set to 'False' disable scorch generate on the ground
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"Enable scorch generate" = true
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#Set the maximum shooting distance for players
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#Range: 1.0 ~ 64.0
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"Set attack radius" = 16.0
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#If set to 'False' disable block destruction by players
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"Enable destroy block" = true
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#Set max block hardness for laser destruction
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#Range: 1.0 ~ 3.4028234663852886E38
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"Set laser max hardness" = 1.0
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[Entities."Falling Block"]
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#If set to 'False' disable falling block spawn
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"Enable falling block spawn" = true
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#If set to 'False' disable falling block rendering
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"Enable falling block render" = true
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#Set the maximum range for downward block detection to determine the Y-axis position where the entity spawns
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#Range: 1 ~ 10
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"Set below check range" = 3
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[Entities.Tester]
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#Range: 1.0 ~ 1024.0
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"Set max health" = 20.0
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"Enable immune to environmental or status damage" = true
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[Others]
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[Others.Camera]
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#If set to 'False' disable camera shake
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"Enable camera shake" = true
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[Others.Bosses]
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#If set to 'False' disable bosses blood bars
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"Enable bosses blood bars" = true
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#If set to 'False' disable play boss music
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"Enable play bosses musics" = true
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#If set to 'False' disable bosses breaking blocks drop items
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"Enable bosses breaking blocks drop items" = false
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[Others.Misc]
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#If set to 'False' disable frenzy potion destroy block
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"Enable frenzy potion destroy block" = false
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#If set to 'False' able inflict damage between mobs of the same team
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"Enable allied damage protection" = true
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#If set to 'False' disable showing cooldown time in tooltip
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"Enable show item cd" = false
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