[Limitations] #Whether these limitations will be imposed to players limitation_imposed = false [Limitations.Action_Permissions] permit_BreakfallReady = true permit_CatLeap = true permit_ChargeJump = true permit_ClimbPoles = true permit_ClimbUp = true permit_ClingToCliff = true permit_Crawl = true permit_Dive = true permit_Dodge = true permit_FastRun = true permit_FastSwim = true permit_Flipping = true permit_HangDown = true permit_HorizontalWallRun = true permit_JumpFromBar = true permit_QuickTurn = true permit_Roll = true permit_SkyDive = true permit_Slide = true permit_Tap = true permit_Vault = true permit_VerticalWallRun = true permit_WallJump = true permit_WallSlide = true [Limitations.Stamina] #Permission of infinite stamina allow_infinite_stamina = true #Limitation of max stamina value #Range: > 300 max_stamina_limit = 2147483647 #Limitation of max stamina recovery #Range: > 1 max_stamina_recovery_limit = 2147483647 [Limitations.Stamina.Least_Consumption] #Range: 0 ~ 10000 stamina_consumption_of_BreakfallReady = 0 #Range: 0 ~ 10000 stamina_consumption_of_CatLeap = 200 #Range: 0 ~ 10000 stamina_consumption_of_ChargeJump = 100 #Range: 0 ~ 10000 stamina_consumption_of_ClimbPoles = 0 #Range: 0 ~ 10000 stamina_consumption_of_ClimbUp = 150 #Range: 0 ~ 10000 stamina_consumption_of_ClingToCliff = 2 #Range: 0 ~ 10000 stamina_consumption_of_Crawl = 0 #Range: 0 ~ 10000 stamina_consumption_of_Dive = 0 #Range: 0 ~ 10000 stamina_consumption_of_Dodge = 80 #Range: 0 ~ 10000 stamina_consumption_of_FastRun = 2 #Range: 0 ~ 10000 stamina_consumption_of_FastSwim = 3 #Range: 0 ~ 10000 stamina_consumption_of_Flipping = 80 #Range: 0 ~ 10000 stamina_consumption_of_HangDown = 3 #Range: 0 ~ 10000 stamina_consumption_of_HorizontalWallRun = 2 #Range: 0 ~ 10000 stamina_consumption_of_JumpFromBar = 100 #Range: 0 ~ 10000 stamina_consumption_of_QuickTurn = 0 #Range: 0 ~ 10000 stamina_consumption_of_Roll = 100 #Range: 0 ~ 10000 stamina_consumption_of_SkyDive = 0 #Range: 0 ~ 10000 stamina_consumption_of_Slide = 0 #Range: 0 ~ 10000 stamina_consumption_of_Tap = 100 #Range: 0 ~ 10000 stamina_consumption_of_Vault = 50 #Range: 0 ~ 10000 stamina_consumption_of_VerticalWallRun = 150 #Range: 0 ~ 10000 stamina_consumption_of_WallJump = 120 #Range: 0 ~ 10000 stamina_consumption_of_WallSlide = 8 [Limitations.Control] #Allow disabling cooldown of wall jump allow_disabling_wall_jump_cooldown = true #How long duration of dodge is deal as successive dodge #Range: > 0 least_successive_dodge_cool_time = 0 #Cool time of Dodge action #Range: > 11 least_dodge_cool_time = 11 #Max number of times of successive Dodge action #Range: > 1 max_successive_dodge_count = 2147483647 [Limitations.Modifier] #How long you can do Horizontal Wall Run #Range: 15 ~ 100 wall-run_continuable_tick = 40 #How long you can do Slide #Range: 10 ~ 60 sliding_continuable_tick = 30 #FastRun speed modifier #Range: 0.001 ~ 10.0 max_fast-run_modifier = 2.0 #FastSwim speed modifier #Range: 0.001 ~ 10.0 max_fast-swim_modifier = 2.0 #Dodge speed modifier #Range: 0.5 ~ 3.0 max_dodge-speed_modifier = 1.0