[materials] #Range: 0.0 ~ 1.0 fireEssenceChance = 0.09 #Range: 0.0 ~ 1.0 oceanEssenceChance = 0.08 #Range: 0.0 ~ 1.0 deathEssenceChance = 0.6 #Range: 0 ~ 1000000 deathEssenceMinHealth = 100 #Range: 0.0 ~ 1.0 wardenScleriteChance = 0.5 #Range: 0.0 ~ 1.0 shulkerScrapChance = 0.5 #Range: 0.0 ~ 1.0 lightFragmentChance = 0.05 #Range: 0.0 ~ 1.0 midnightFragmentChance = 0.05 #Range: 0.0 ~ 1.0 sakuraFragmentChance = 0.1 #Range: 0.0 ~ 1.0 virtualGoldNuggetChance = 1.0 #Range: 0 ~ 100 pureNetherStarEffectCount = 12 #Range: 0.0 ~ 1.0 guardianSpikeChance = 0.2 #Range: 0.0 ~ 1.0 brokenTotemChance = 0.5 [items] #Time required to restore durability each time #Range: 0 ~ 100 sakuraToolRecoveryTime = 5 #Percentage bonus provided by each enchantment #Range: 0.01 ~ 1.0 virtualGoldToolPerAdd = 0.05 #The reduction probability of durability per point #Range: 0.01 ~ 1.0 copperReinforceChance = 0.5