#The chance of pillager armed with a gun. #Range: 0.0 ~ 1.0 "Armed Chance" = 1.0 #The chance of pillagers will drop their guns on death. #Range: 0.0 ~ 1.0 "Drop Chance" = 0.0 #Whether bullets ignore damage immunity. "Ignore Damage Immunity" = false #Whether the gun has friend fire. "Friend Fire" = false ["Shot Gun"] #The chance of shotgun. #Range: 0.0 ~ 1.0 "Shotgun Chance" = 0.2 #The power of each shotgun shell. #Range: 0 ~ 5000 "Shotgun Power" = 3 #The number of shotgun shells. #Range: 0 ~ 200 "Shells Number" = 5 [Pistol] #The chance of pistol. #Range: 0.0 ~ 1.0 "Pistol Chance" = 0.6 #The power of pistol bullet. #Range: 0 ~ 5000 "Pistol Power" = 5 ["Assault Rifle"] #The chance of assault rifle. #Range: 0.0 ~ 1.0 "Assault Rifle Chance" = 0.2 #The power of assault rifle bullet. #Range: 0 ~ 5000 "Assault Rifle Power" = 4 #The percentage of assault rifle bullet damage that ignore armor. #Range: 0.0 ~ 1.0 "Assault Rifle Bypass Armor Chance" = 0.04 #Whether or not the assault rifle will fire automatically. If false, the assault rifle will use the three-round burst mode. "Automatic Shooting" = false ["Sniper's Rifle"] #The chance of sniper's rifle. #Range: 0.0 ~ 1.0 "Sniper's Rifle Chance" = 0.1 #The power of sniper's rifle bullet. #Range: 0 ~ 5000 "Sniper's Rifle Power" = 20 #Sniper Rifle AI Attack Range Multiplier. #Range: 0 ~ 5 "Sniper's Rifle Bonus" = 1 #The percentage of sniper's rifle bullet damage that ignore armor. #Range: 0.0 ~ 1.0 "Sniper's Rifle Bypass Armor Chance" = 0.4 ["Combat - Zombie Survival Kit"] #The chance of flamethrower. #Range: 0.0 ~ 1.0 "Flamethrower Chance" = 0.05 #The chance of flamethrower with fuel canister. #Range: 0.0 ~ 1.0 "Fuel Canister Chance" = 0.8 #The chance of flamethrower with napalm fuel canister. #Range: 0.0 ~ 1.0 "Napalm Fuel Canister Chance" = 0.1 #The chance of flamethrower with high temperature fuel canister. #Range: 0.0 ~ 1.0 "High Temperature Fuel Canister Chance" = 0.1