["Maxims Config"] # #The module provides corresponding initial values for each Maxims' effectiveness #The maxim will be activated when the damage exceeds this value #Range: 0.0 ~ 1.7976931348623157E308 "Initial trigger damage" = 20.0 #The event's trigger probability decreases as the numerical value increases #Range: 0.0 ~ 1.7976931348623157E308 Probility = 1.0 # #The module will be activated when the luck exceeds this value #Range: 0.0 ~ 1.7976931348623157E308 "Initial trigger luck" = 10.0 # #The burn damage bonus is based on the following mathematical formula: # #burn_time < time,DAMAGE = slow_rate * default_damage/ (1 + exp(-burn_time + 5)); #burn_time > time,DAMAGE = exp(rapid_rate * (burn_time - time)); # #Where:(burn_time IS REMAIN_BURN_TIME) #--- default_damage is the value of DAMAGE when burn_time = 0. #--- rate is the rate of increase of the function after the inflection point, where the burn time exceeds time. #--- time is the inflection point, where the graph of the function has a small and gradual increase until burn_time <= T, but experiences a steep increase in value when burn_time > T, with the amplitude of the increase becoming greater as burn_time increases. #FINAL_DAMAGE = Overall_bonus_coefficient * DAMAGE + Aggregate_value_added #Parameter 'default_damage' for the begin damage boost #Range: 0.0 ~ 1.7976931348623157E308 default_damage = 1.0 #Parameter 'slow_rate' for the damage boost formula #Range: -128.0 ~ 1.7976931348623157E308 slow_rate = 0.282561 #Parameter 'rapid_rate' for the damage boost formula #Range: -128.0 ~ 1.7976931348623157E308 rapid_rate = 0.547786 #Parameter 'time' for the damage boost mode change #Range: 0.0 ~ 1.7976931348623157E308 time = 10.0 #In the final calculation of flame damage modifiers. #Range: -128.0 ~ 1.7976931348623157E308 Aggregate_value_added = -1.0 #Multiplied by a coefficient on the calculated damage. #Range: 0.0 ~ 1.7976931348623157E308 Overall_bonus_coefficient = 1.0 #Hunger damage amplification percentage (maximum health) #Range: 0.0 ~ 1.0 Percentage = 0.05 # #Define the probability of the potion's effect taking place after being damaged as (damage value * 100/Broken_Body_effect_damage)%. #Range: 0.0 ~ 1.7976931348623157E308 Broken_Body_effect_damage = 300.0 ["Item Lock Config"] #Skill requirements for enchantments. Ideally this should be different than the base item's skill locks to prevent overlap. #instance:twilightforest:uncrafting_table,512 travel_experience_lock = ["twilightforest:uncrafting_table,64", "minecraft:smithing_table,5", "minecraft:enchanting_table,10"] Ethereal_Shadowflame_Torch_Allow = ["minecraft:bedrock"] ["Difficulty Disable Setting"] "Difficulty Disable easy" = [] ["Other Settings"] #Configuration for mob spawn caps #Range: 1 ~ 999 "Generate Limits IN EASY" = 64 #Configuration for mob spawn caps #Range: 1 ~ 999 "Generate Limits IN NORMAL" = 128 #Configuration for mob spawn caps #Range: 1 ~ 999 "Generate Limits IN HARD" = 200