[General] #Totem Maximum Soul Count and Threshold to save the Player, Default: 10000 #Range: > 10 maxSouls = 10000 #Arca Maximum Soul Count, Default: 100000 #Range: > 10 maxArcaSouls = 100000 #Totem of Souls will save the Player if full of Soul Energy and its in Curio Slot, hotbar or off-hand, Default: true totemUndying = true #Arca will save the Player if past Totem Maximum Soul Count, Default: true arcaUndying = true #Using an item while holding a wand or staff on main/offhand will cause the wand or staff to be put on cooldown to prevent accidental spellcasting, Default: true wandCoolItemUse = true #Gives Players a Totem of Roots when first entering World, Default: false starterTotem = false #Gives Players the Black Book when first entering World and Patchouli is loaded, Default: false starterBook = false #Gives Players the Witch's Brew when first entering World and Patchouli is loaded, Default: false starterWitchBook = false #Entities part of a Player's Book of Goodwill will not take most damage from said Player rather than just spells, Default: false goodwillNoDamage = false #Show the Soul Energy Bar if Player has Totem of Souls/Arca, Default: true soulGuiShow = true #Show currently equipped focus on Wand/Staff in Gui, Default: true focusGuiShow = true #Whether Wands and Staffs show cooldown if the focus it's equipped with is, Default: true showWandCooldown = true #Allows player movement if Focus/Brew Wheel are open, Default: true wheelGuiMovement = true #Show numerical amount of Souls on the Soul Energy Bar, Default: false showNumber = false #Horizontal Position of where the Soul Energy Bar is located, Default: 100 #Range: > -2147483647 soulGuiHorizontal = 100 #Vertical Position of where the Soul Energy Bar is located, Default: -5 #Range: > -2147483647 soulGuiVertical = -5 #Move where the equipped Focus is located horizontally from its original position (- = Left, + = Right), Default: 0 #Range: > -2147483647 focusGuiHorizontal = 0 #Move where the equipped Focus is located vertically from its original position (- = Up, + = Down), Default: 0 #Range: > -2147483647 focusGuiVertical = 0 #Bosses from the Mod has custom looking Boss Bars. Default: true specialBossBar = true #Bosses from the Mod has custom Music Playing. Default: true bossMusic = true #Players camera can shake. Default: true cameraShake = true ["Mod Compatibility"] #If enabled, Ender Dragon's Fireballs will leave clouds that damages even undead and will not hit itself. Default: false betterDragonFireball = true #If L_Ender Cataclysm is installed, certain loots are modified and change between this and the latter mod. Default: true cataclysmLootCompat = true #If Iron's Spells and Spellbooks is installed, certain robes provides Spell resistances. Default: true robesIronResist = true #If Iron's Spells and Spellbooks is installed, certain curios provides Spell buffs. Default: true ironBuff = true [Blocks] #Add mobs that Hook Bells don't work on. #To do so, enter the namespace ID of the mob, like "minecraft:zombie, minecraft:skeleton". hookBellBlackList = [] #Whether Night Beacons are allowed to function, turning Daytime to Midnight so long as it's activated, Default: true enableNightBeacon = true #Whether enchanting through Rituals are enabled, Default: true ritualEnchants = true #Whether creating items through Rituals will transfer enchantments from the original item, Default: true ritualCraftEnchant = true #Whether creating items through Rituals will transfer damage from the original item, Default: false ritualCraftDamage = false #Maximum level of experience the Dark Anvil will stick to instead of capping if Cap is disabled, Default: 30 #Range: > 1 darkAnvilRepairCost = 30 #Whether Dark Anvils have a cap that prevents items from being repaired or enchanted if repair cost is exceeded, Default: false darkAnvilCap = false #Whether Dark Anvils will take Experience Points instead of Levels, Default: false darkAnvilTakePoints = false #Whether Dark Anvils ignores enchantment max levels when combining same enchantments, Default: true darkAnvilIgnoreMaxLevels = true #How much Soul Energy is required for the Dark Anvil to repair itself, Default: 1000 #Range: > 0 darkAnvilSoulCost = 1000 #The amount of Soul Energy used up to repair Items per the configured amount of seconds, Default: 1 #Range: > 0 soulMenderCost = 1 #How many seconds the Soul Menderer repairs 1 durability from an item, Default: 0.5 #Range: 0.0 ~ 1.7976931348623157E308 soulMenderSeconds = 0.5 #The amount of Soul Energy used to give Charges to the Sculk Grower, Default: 20 #Range: > 0 sculkGrowerCost = 20 #How much Charges is given to the Sculk Grower whenever it absorbs Soul Energy, Default: 100 #Range: > 0 sculkGrowerCharge = 100 #Whether Sculk Grower continues to grow plants without Redstone if it still contains charges. Setting it to false will cause the Sculk Grower to slowly decay its charges, Default: true sculkGrowerContinue = true #Whether Sculk Grower can accept Potency enchantment, which allows the Grower to grow plants faster, Default: true sculkGrowerPotency = true #The amount of Soul Energy used to power the Shrieking Obelisk, Default: 100 #Range: > 0 shriekObeliskCost = 50 #Whether Shrieking Obelisk can prevent or stop Raids, Default: true ShriekObeliskRaid = true #The amount of Soul Energy used to power the Animator per block distance, Default: 10 #Range: > 0 animatorCost = 10 #Allow looted Pithos to regenerate Loot and spawn Skull Lord again when right-clicked with respawn_boss tagged item, Default: true pithosRespawn = true #Allow used Crystal Balls to spawn Crones again when right-clicked with respawn_boss tagged item, Default: true crystalBallRespawn = true #How big of a range Dark Altars can count blocks to make a ritual and detect sacrifices/conversion victims, Default: 8 #Range: > 1 ritualRange = 8 ["Soul Taken"] #Multiplies the amount of Souls taken by this amount, Default: 2 #Range: > 1 soulTakenMultiplier = 4 #Undead Killed, Default: 5 #Range: > 0 undeadSouls = 10 #Anthropods Killed, Default: 5 #Range: > 0 anthropodSouls = 10 #Animals Killed, Default: 5 #Range: > 0 animalSouls = 10 #Illagers, Witches, Cultists Killed, Default: 25 #Range: > 0 illagerSouls = 50 #Villagers Killed, Default: 100 #Range: > 0 villagerSouls = 200 #Non-Undead Piglin Killed, Default: 10 #Range: > 0 piglinSouls = 20 #Enderman Killed, Default: 10 #Range: > 0 endermanSouls = 20 #Players Killed, Default: 100 #Range: > 0 playerSouls = 400 #Others Killed, Default: 5 #Range: > 0 otherSouls = 10 [Lich] #Whether players can obtain Lichdom without commands, Default: true lichEnable = true #Enable Liches healing using Soul Energy, Default: true lichSoulHeal = true #Enable Liches healing be stunted when hurt by Smite Enchantment, Default: true lichSmite = true #Whether players lose their lichdom if their Arca is removed, Default: true lichArcaRemove = true #How much Soul Energy is cost to heal the Player per configured second if they've become a Lich, Default: 5 #Range: > 0 lichHealCost = 5 #How many seconds until Lich Players heals using Soul Energy, Default: 1 #Range: > 0 lichHealSeconds = 1 #How much health Lich Players heals using Soul Energy, Default: 1.0 #Range: 0.0 ~ 1.7976931348623157E308 lichHealAmount = 1.0 #Enable to get infinite Night Vision when being a Lich, Default: true lichNightVision = true #Wearing Helmet in Sunlight as a Lich periodically damages it, Default: true lichDamageHelmet = true #Undead Mobs will not attack you if you're a Lich and will even defend you if you're attack by another mob and wearing the Necro Set, Default: true lichUndeadFriendly = true #Enable to make Liches 85% more resistant to Magic Attacks, Default: false lichMagicResist = false #If Lich Undead Friendly is set to true, Only undead that have lower than 'lichPowerfulFoesHealth' max health are friendly, Default: true lichPowerfulHostile = true #If 'lichPowerfulHostile' is enabled, the highest max health an Undead mob can be without being hostile, Default: 100.0 #Range: 0.0 ~ 1.7976931348623157E308 lichPowerfulFoesHealth = 100.0 #If Villagers provide negative Reputation to Liches and non-Player Iron Golems are automatically aggressive against them, Default: true lichVillagerHate = true #If Liches bare-handed attacks inflicts negative effects, Default: true lichTouch = true #Whether the player needs to read a Forbidden Scroll to start the Potion of Transformation ritual, Default: true lichScrollRequirement = true #Whether the player in Lich Mode will emit Lich sounds, Default: true lichModeSounds = true #Whether players lose their lichdom if they don't have enough Soul Energy to revive, Default: true lichNoSERemove = true