[General] #Multiplies the damage of spells by this amount, Default: 1 #Range: > 1 spellDamageMultiplier = 6 #Whether Servants change navigation modes by hitting them, put false to make them change by right-clicking on them, Default: true ownerHitCommand = true #Whether Servants are killed/dismissed by hitting them while crouching with a wand or staff, put 1 to make them change by right-clicking on them while crouching, put 2 to disable it, Default: 0 #Range: 0 ~ 2 ownerHitKill = 0 #Spells have their soul cost reduced or increased depending on the surroundings around the caster, Default: true environmentalCost = true #Spells cost double soul cost if enchanted, Default: true enchantMultiCost = true #Certain spells that summons servants will give player Summon Down effect, Default: true summonDown = true #Certain spells can damage the Ender Dragon, Default: true spellDamageEnderDragon = true #Casting Spells will cause the caster to completely stop moving, Default: false fullStopCast = false [Spells] [Spells."Vexing Spell"] #Vexing Spell Cost, Default: 18 #Range: > 0 vexCost = 18 #Time to cast Vexing Spell, Default: 100 #Range: 0 ~ 72000 vexTime = 100 #Vexing Spell Cooldown, Default: 340 #Range: > 0 vexCoolDown = 340 #Vexing Spell Summon Down, Default: 340 #Range: 0 ~ 72000 vexSummonDown = 340 #Number of Vex Servants that can be spawn with a wand, without instantly dying, around the player, Default: 8 #Range: > 1 wandVexLimit = 8 #Number of Vex Servants that can be spawn with a staff, without instantly dying, around the player, Default: 16 #Range: > 1 staffVexLimit = 16 [Spells."Biting Spell && Magic Fangs"] #Biting Spell Cost, Default: 8 #Range: > 0 fangCost = 8 #Time to cast Biting Spell, Default: 40 #Range: 0 ~ 72000 fangTime = 40 #Biting Spell Cooldown, Default: 100 #Range: > 0 fangCoolDown = 100 #How much base damage Magic Fangs deals, Default: 6.0 #Range: 1.0 ~ 1.7976931348623157E308 fangDamage = 6.0 #Amount of Soul Energy Magic Fangs gives when hitting mob(s), Default: 1 #Range: > 0 fangGainSouls = 1 [Spells."Shredding Spell && Royal Spikes"] #Shredding Spell Cost, Default: 16 #Range: > 0 spikeCost = 16 #Time to cast Shredding Spell, Default: 160 #Range: 0 ~ 72000 spikeTime = 160 #Shredding Spell Cooldown, Default: 100 #Range: > 0 spikeCoolDown = 100 #How much base damage Royal Spikes deals per second, Default: 1.0 #Range: 1.0 ~ 1.7976931348623157E308 spikeDamage = 1.0 #Amount of Soul Energy Royal Spikes gives when hitting mob(s), Default: 1 #Range: > 0 spikeGainSouls = 1 [Spells."Rotting Spell"] #Rotting Spell Cost, Default: 5 #Range: > 0 zombieCost = 5 #Time to cast Rotting Spell, Default: 20 #Range: 0 ~ 72000 zombieTime = 20 #Rotting Spell Cooldown, Default: 100 #Range: > 0 zombieCoolDown = 100 #Rotting Spell Summon Down, Default: 120 #Range: 0 ~ 72000 zombieSummonDown = 120 #Number of Zombie Servants that can a player can have, Default: 32 #Range: > 1 zombieLimit = 32 [Spells."Osseous Spell"] #Osseous Spell Cost, Default: 8 #Range: > 0 skeletonCost = 8 #Time to cast Osseous Spell, Default: 60 #Range: 0 ~ 72000 skeletonTime = 60 #Osseous Spell Cooldown, Default: 100 #Range: > 0 skeletonCoolDown = 100 #Osseous Spell Summon Down, Default: 120 #Range: 0 ~ 72000 skeletonSummonDown = 120 #Number of Skeleton Servants that an individual player can have in total, Default: 32 #Range: > 1 skeletonLimit = 32 [Spells."Spooky Spell"] #Spooky Spell Cost, Default: 24 #Range: > 0 wraithCost = 24 #Time to cast Spooky Spell, Default: 60 #Range: 0 ~ 72000 wraithTime = 60 #Spooky Spell Cooldown, Default: 100 #Range: > 0 wraithCoolDown = 100 #Spooky Spell Summon Down, Default: 300 #Range: 0 ~ 72000 wraithSummonDown = 300 #Number of Wraith Servants that a player can have, Default: 6 #Range: > 1 wraithLimit = 6 [Spells."Vanguard Spell"] #Vanguard Spell Cost, Default: 24 #Range: > 0 vanguardCost = 24 #Time to cast Vanguard Spell, Default: 180 #Range: 0 ~ 72000 vanguardTime = 180 #Vanguard Spell Cooldown, Default: 100 #Range: > 0 vanguardCoolDown = 100 #Vanguard Spell Summon Down, Default: 300 #Range: 0 ~ 72000 vanguardSummonDown = 300 #Number of Vanguard Servants that an individual player can have in total, Default: 16 #Range: > 1 vanguardLimit = 16 [Spells."Blackguard Spell"] #Blackguard Spell Cost, Default: 48 #Range: > 0 blackguardCost = 48 #Time to cast Blackguard Spell, Default: 180 #Range: 0 ~ 72000 blackguardTime = 180 #Blackguard Spell Cooldown, Default: 1200 #Range: > 0 blackguardCoolDown = 1200 #Blackguard Spell Summon Down, Default: 300 #Range: 0 ~ 72000 blackguardSummonDown = 300 #Number of Blackguard Servants that an individual player can have in total, Default: 16 #Range: > 1 blackguardLimit = 16 [Spells."Ghost Fire Spell"] #Ghost Fire Spell Cost, Default: 16 #Range: > 0 ghostFireCost = 16 #Time to cast Ghost Fire Spell, Default: 40 #Range: 0 ~ 72000 ghostFireTime = 40 #Ghost Fire Spell Cooldown, Default: 200 #Range: > 0 ghostFireCoolDown = 200 [Spells."Skull Spell"] #Skull Spell Cost, Default: 16 #Range: > 0 hauntedSkullCost = 16 #Time to cast Haunted Skull Spell, Default: 20 #Range: 0 ~ 72000 hauntedSkullTime = 20 #Skull Spell Cooldown, Default: 20 #Range: > 0 hauntedSkullCoolDown = 20 #Skull Spell Summon Down, Default: 0 #Range: 0 ~ 72000 hauntedSkullSummonDown = 0 #How much base damage Haunted Skulls deal when directly hitting a mob, Default: 5.0 #Range: 1.0 ~ 1.7976931348623157E308 hauntedSkullDamage = 5.0 #Enable Haunted Skull projectile griefing, Default: true hauntedSkullGriefing = true #Number of Haunted Skulls that can a player can have, Default: 8 #Range: > 1 skullLimit = 8 [Spells."Wither Skull Spell"] #Wither Skull Spell Cost, Default: 24 #Range: > 0 witherSkullCost = 24 #Time to cast Wither Skull Spell, Default: 0 #Range: 0 ~ 72000 witherSkullTime = 0 #Wither Skull Spell Cooldown, Default: 0 #Range: > 0 witherSkullCoolDown = 0 #How much base damage Wither Skulls deal when directly hitting a mob, Default: 8.0 #Range: 1.0 ~ 1.7976931348623157E308 witherSkullDamage = 8.0 #Enable Wither Skull projectile griefing, Default: true witherSkullGriefing = true [Spells."Ghastly Spell"] #Ghastly Spell Cost, Default: 24 #Range: > 0 ghastCost = 24 #Time to cast Ghastly Spell, Default: 100 #Range: 0 ~ 72000 ghastDuration = 100 #Ghastly Spell Cooldown, Default: 200 #Range: > 0 ghastCoolDown = 200 #Ghastly Spell Summon Down, Default: 300 #Range: 0 ~ 72000 ghastSummonDown = 300 #Number of Mini Ghasts that can exist around the player, Default: 8 #Range: > 1 ghastLimit = 8 [Spells."Blazing Spell"] #Blazing Spell Cost, Default: 16 #Range: > 0 blazeCost = 16 #Time to cast Blazing Spell, Default: 100 #Range: 0 ~ 72000 blazeDuration = 100 #Blazing Spell Cooldown, Default: 200 #Range: > 0 blazeCoolDown = 200 #Blazing Spell Summon Down, Default: 400 #Range: 0 ~ 72000 blazeSummonDown = 400 #Number of Blaze Servants that can exist around the player, Default: 16 #Range: > 1 blazeLimit = 16 [Spells."Feasting Spell"] #Feasting Spell Cost, Default: 16 #Range: > 0 feastCost = 8 #How many ticks the Feasting Spell much charge before casting, Default: 0 #Range: > 0 feastChargeUp = 0 #Time to cast Feasting Spell per second, Default: 20 #Range: 0 ~ 72000 feastTime = 20 [Spells."Teeth Spell"] #Teeth Spell Cost, Default: 8 #Range: > 0 teethCost = 8 #Time to cast Teeth Spell, Default: 60 #Range: 0 ~ 72000 teethTime = 60 #Teeth Spell Cooldown, Default: 20 #Range: > 0 teethCoolDown = 20 #How much base damage Vicious Tooth deals, Default: 12.0 #Range: 1.0 ~ 1.7976931348623157E308 viciousToothDamage = 12.0 [Spells."Fireball Spell"] #Fireball Spell Cost, Default: 4 #Range: > 0 fireballCost = 4 #Time to cast Fireball Spell, Default: 0 #Range: 0 ~ 72000 fireballTime = 0 #Fireball Spell Cooldown, Default: 40 #Range: > 0 fireballCoolDown = 40 #How much base damage Fireballs deal when directly hitting a mob, Default: 5.0 #Range: 1.0 ~ 1.7976931348623157E308 fireballDamage = 5.0 #Enable Fireball projectile griefing, Default: true fireballGriefing = true [Spells."Lava Bomb Spell"] #Lava Bomb Spell Cost, Default: 16 #Range: > 0 lavaBombCost = 16 #Time to cast Lava Bomb Spell, Default: 40 #Range: 0 ~ 72000 lavaBombTime = 40 #Lava Bomb Spell Cooldown, Default: 40 #Range: > 0 lavaBombCoolDown = 40 #How much base damage Lavaballs deal when directly hitting a mob, Default: 6.0 #Range: 1.0 ~ 1.7976931348623157E308 lavaballDamage = 6.0 #Enable Lavaball projectile griefing, Default: true lavaballGriefing = true [Spells."Magma Bomb Spell"] #Magma Bomb Spell Cost, Default: 16 #Range: > 0 magmaBombCost = 16 #Time to cast Magma Bomb Spell, Default: 100 #Range: 0 ~ 72000 magmaBombTime = 100 #Magma Bomb Spell Cooldown, Default: 400 #Range: > 0 magmaBombCoolDown = 400 [Spells."Flame Strike Spell"] #Flame Strike Spell Cost, Default: 32 #Range: > 0 flameStrikeCost = 32 #Time to cast Flame Strike Spell, Default: 120 #Range: 0 ~ 72000 flameStrikeTime = 120 #Flame Strike Spell Cooldown, Default: 200 #Range: > 0 flameStrikeCoolDown = 200 #How much base damage Flame Strike deals, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 flameStrikeDamage = 4.0 [Spells."Soul Bolt Spell"] #Soul Bolt Spell Cost, Default: 4 #Range: > 0 soulBoltCost = 4 #Time to cast Soul Bolt Spell, Default: 0 #Range: 0 ~ 72000 soulBoltTime = 0 #Soul Bolt Spell Cooldown, Default: 20 #Range: > 0 soulBoltCoolDown = 20 #How much base damage Soul Bolts deals, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 soulBoltDamage = 4.0 #How much base damage Necro Bolts deals, Default: 12.0 #Range: 1.0 ~ 1.7976931348623157E308 necroBoltDamage = 12.0 [Spells."Magic Bolt Spell"] #Magic Bolt Spell Cost, Default: 8 #Range: > 0 magicBoltCost = 8 #Time to cast Magic Bolt Spell, Default: 0 #Range: 0 ~ 72000 magicBoltTime = 0 #Magic Bolt Spell Cooldown, Default: 20 #Range: > 0 magicBoltCoolDown = 20 #How much base damage Magic Bolts deals, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 magicBoltDamage = 4.0 [Spells."Sword Spell"] #Sword Spell Cost, Default: 16 #Range: > 0 swordCost = 16 #Time to cast Flying Sword Spell, Default: 0 #Range: 0 ~ 72000 swordTime = 0 #Sword Spell Cooldown, Default: 20 #Range: > 0 swordCoolDown = 20 [Spells."Ice Spike Spell"] #Ice Spike Spell Cost, Default: 8 #Range: > 0 iceSpikeCost = 8 #Time to cast Ice Spike Spell, Default: 0 #Range: 0 ~ 72000 iceSpikeTime = 0 #Ice Spike Spell Cooldown, Default: 20 #Range: > 0 iceSpikeCoolDown = 20 #How much base damage Ice Spike deals, Default: 3.0 #Range: 1.0 ~ 1.7976931348623157E308 iceSpikeDamage = 3.0 [Spells."Ice Storm Spell"] #Ice Storm Spell Cost, Default: 16 #Range: > 0 iceStormCost = 16 #Time to cast Ice Storm Spell, Default: 40 #Range: 0 ~ 72000 iceStormTime = 40 #Ice Storm Spell Cooldown, Default: 100 #Range: > 0 iceStormCoolDown = 100 #How much base damage Ice Storm deals, Default: 5.0 #Range: 1.0 ~ 1.7976931348623157E308 iceStormDamage = 5.0 [Spells."Charge Spell"] #Charge Spell Cost, Default: 4 #Range: > 0 chargeCost = 4 #Charge Spell Cooldown, Default: 20 #Range: > 0 chargeCoolDown = 20 #How much base damage Charge deals after gaining 2 Levels, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 chargeDamage = 4.0 [Spells."Mirror Spell"] #Mirror Spell Cost, Default: 20 #Range: > 0 illusionCost = 20 #Time to cast Mirror Spell, Default: 40 #Range: 0 ~ 72000 illusionTime = 40 #Mirror Spell Cooldown, Default: 340 #Range: > 0 illusionCoolDown = 340 [Spells."Ignite Spell"] #Ignite Spell Cost, Default: 2 #Range: > 0 igniteCost = 2 #Ignite Spell Cooldown, Default: 10 #Range: > 0 igniteCoolDown = 10 #How many seconds Ignite Spell sets target on fire unenchanted, Default: 5 #Range: > 1 igniteFireSeconds = 5 [Spells."Fire Breath Spell"] #Fire Breath Spell Cost per second, Default: 2 #Range: > 0 fireBreathCost = 2 #How many ticks the Fire Breath Spell much charge before casting, Default: 0 #Range: > 0 fireBreathChargeUp = 0 #How much base damage Fire Breath deals, Default: 2.0 #Range: 1.0 ~ 1.7976931348623157E308 fireBreathDamage = 2.0 #Ring of the Dragon Fire Breath deals environmental damage, Default: true dragonFireGriefing = true #How long the Fire Breath Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100 #Range: 0 ~ 72000 fireBreathTime = 100 #Fire Breath Spell Cooldown, Default: 100 #Range: 0 ~ 72000 fireBreathCoolDown = 100 [Spells."Frost Breath Spell"] #Frost Breath Spell Cost per second, Default: 2 #Range: > 0 frostBreathCost = 2 #How many ticks the Frost Breath Spell much charge before casting, Default: 0 #Range: > 0 frostBreathChargeUp = 0 #How much base damage Frost Breath deals, Default: 1.0 #Range: 1.0 ~ 1.7976931348623157E308 frostBreathDamage = 1.0 #Ring of the Dragon Frost Breath deals environmental damage, Default: true dragonFrostGriefing = true #How long the Frost Breath Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100 #Range: 0 ~ 72000 frostBreathTime = 100 #Frost Breath Spell Cooldown, Default: 100 #Range: 0 ~ 72000 frostBreathCoolDown = 100 [Spells."Shocking Spell"] #Shocking Spell Cost per second, Default: 4 #Range: > 0 shockingCost = 4 #How many ticks the Shocking Spell much charge before casting, Default: 0 #Range: > 0 shockingChargeUp = 0 #How much base damage Shocking Sparks deals, Default: 2.0 #Range: 1.0 ~ 1.7976931348623157E308 shockingDamage = 2.0 #How long the Shocking Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100 #Range: 0 ~ 72000 shockingTime = 100 #Shocking Spell Cooldown, Default: 100 #Range: 0 ~ 72000 shockingCoolDown = 100 [Spells."Soul Light Spell"] #Soul Light Spell Cost, Default: 1 #Range: > 0 soulLightCost = 1 #Time to cast Soul Light Spell, Default: 0 #Range: 0 ~ 72000 soulLightTime = 0 #Soul Light Spell Cooldown, Default: 10 #Range: > 0 soulLightCoolDown = 10 [Spells."Glow Light Spell"] #Glow Light Spell Cost, Default: 2 #Range: > 0 glowLightCost = 2 #Time to cast Glow Light Spell, Default: 0 #Range: 0 ~ 72000 glowLightTime = 0 #Glow Light Spell Cooldown, Default: 10 #Range: > 0 glowLightCoolDown = 10 [Spells."Iceology Spell"] #Iceology Spell Cost, Default: 16 #Range: > 0 iceChunkCost = 16 #Time to cast Iceology Spell, Default: 0 #Range: 0 ~ 72000 iceChunkTime = 0 #Iceology Spell Cooldown, Default: 300 #Range: > 0 iceChunkCoolDown = 300 #How much base damage Iceology deals, Default: 8.0 #Range: 1.0 ~ 1.7976931348623157E308 iceChunkDamage = 8.0 [Spells."Hail Spell"] #Hail Spell Cost, Default: 8 #Range: > 0 hailCost = 8 #Time to cast Hail Spell, Default: 40 #Range: 0 ~ 72000 hailTime = 40 #Hail Spell Cooldown, Default: 20 #Range: > 0 hailCoolDown = 20 #How much base damage Hail deals, Default: 1.0 #Range: 1.0 ~ 1.7976931348623157E308 hailDamage = 1.0 [Spells."Frost Nova Spell"] #Frost Nova Spell Cost, Default: 40 #Range: > 0 frostNovaCost = 40 #Time to cast Frost Nova Spell, Default: 0 #Range: 0 ~ 72000 frostNovaTime = 0 #Frost Nova Spell Cooldown, Default: 100 #Range: > 0 frostNovaCoolDown = 100 #How much base minimum damage Frost Nova Spell deals, Default: 5.0 #Range: 1.0 ~ 1.7976931348623157E308 frostNovaMinDamage = 3.0 #How much base maximum damage Frost Nova Spell deals, Default: 10.0 #Range: 2.0 ~ 1.7976931348623157E308 frostNovaMaxDamage = 6.0 [Spells."Frostborn Spell"] #Frostborn Spell Cost, Default: 24 #Range: > 0 frostbornCost = 24 #Time to cast Frostborn Spell, Default: 20 #Range: 0 ~ 72000 frostbornDuration = 20 #Frostborn Spell Cooldown, Default: 1200 #Range: > 0 frostbornCoolDown = 1200 #Frostborn Spell Summon Down, Default: 300 #Range: 300 ~ 72000 frostbornSummonDown = 300 #Number of Ice Golems that can exist around the player, Default: 2 #Range: > 1 iceGolemLimit = 2 [Spells."Barricade Spell"] #Barricade Spell Cost, Default: 16 #Range: > 0 barricadeCost = 16 #Time to cast Barricade Spell, Default: 0 #Range: 0 ~ 72000 barricadeTime = 0 #Barricade Spell Cooldown, Default: 100 #Range: > 0 barricadeCoolDown = 100 [Spells."Quaking Spell"] #Quaking Spell Cost, Default: 8 #Range: > 0 quakingCost = 8 #Time to cast Quaking Spell, Default: 20 #Range: 0 ~ 72000 quakingTime = 20 #Quaking Spell Cooldown, Default: 100 #Range: > 0 quakingCoolDown = 0 #How much base damage Quaking Spell deals, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 quakingDamage = 4.0 [Spells."Pulverize Spell"] #Pulverize Spell Cost, Default: 16 #Range: > 0 pulverizeCost = 16 #Pulverize Spell Cooldown, Default: 20 #Range: > 0 pulverizeCoolDown = 20 [Spells."Rotation Spell"] #Rotation Spell Cost, Default: 2 #Range: > 0 rotationCost = 2 #Rotation Spell Cooldown, Default: 0 #Range: > 0 rotationCoolDown = 0 [Spells."Eruption Spell"] #Eruption Spell Cost, Default: 32 #Range: > 0 eruptionCost = 32 #Time to cast Eruption Spell, Default: 60 #Range: 0 ~ 72000 eruptionTime = 60 #Eruption Spell Cooldown, Default: 100 #Range: > 0 eruptionCoolDown = 100 #How much base damage Pyroclasts deal when directly hitting a mob, Default: 6.0 #Range: 1.0 ~ 1.7976931348623157E308 pyroclastDamage = 6.0 #Enable Pyroclast projectile griefing, Default: true pyroclastGriefing = true [Spells."Scatter Spell"] #Scatter Spell Cost, Default: 16 #Range: > 0 scatterCost = 16 #Time to cast Scatter Spell, Default: 0 #Range: 0 ~ 72000 scatterTime = 0 #Scatter Spell Cooldown, Default: 240 #Range: > 0 scatterCoolDown = 240 #How much base damage Scatter Mines deal when directly hitting a mob, Default: 6.0 #Range: 1.0 ~ 1.7976931348623157E308 scatterMinesDamage = 6.0 [Spells."Launching Spell"] #Launch Spell Cost, Default: 4 #Range: > 0 launchCost = 4 #Time to cast Launching Spell, Default: 0 #Range: 0 ~ 72000 launchTime = 0 #Launch Spell Cooldown, Default: 20 #Range: > 0 launchCoolDown = 20 [Spells."Flight Spell"] #Flight Spell Cost, Default: 4 #Range: > 0 flightCost = 4 #How many ticks the Flight Spell much charge before casting, Default: 0 #Range: > 0 flightChargeUp = 0 [Spells."Whirlwind Spell"] #Whirlwind Spell Cost, Default: 4 #Range: > 0 whirlwindCost = 4 #How many ticks the Whirlwind Spell much charge before casting, Default: 0 #Range: > 0 whirlwindChargeUp = 0 #How long the Whirlwind Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 0 #Range: 0 ~ 72000 whirlwindTime = 0 #Whirlwind Spell Cooldown, Default: 0 #Range: 0 ~ 72000 whirlwindCoolDown = 0 [Spells."Cushion Spell"] #Cushion Spell Cost, Default: 8 #Range: > 0 cushionCost = 8 #Time to cast Cushion Spell, Default: 0 #Range: 0 ~ 72000 cushionTime = 0 #Cushion Spell Cooldown, Default: 40 #Range: > 0 cushionCoolDown = 40 [Spells."Cyclone Spell"] #Cyclone Spell Cost, Default: 16 #Range: > 0 cycloneCost = 16 #Time to cast Cyclone Spell, Default: 0 #Range: 0 ~ 72000 cycloneTime = 0 #Cyclone Spell Cooldown, Default: 300 #Range: > 0 cycloneCoolDown = 300 [Spells."Updraft Spell"] #Updraft Spell Cost, Default: 8 #Range: > 0 updraftCost = 8 #Time to cast Updraft Spell, Default: 0 #Range: 0 ~ 72000 updraftTime = 0 #Updraft Spell Cooldown, Default: 60 #Range: > 0 updraftCoolDown = 60 #How much base damage Updraft Blasts deals, Default: 5.0 #Range: 1.0 ~ 1.7976931348623157E308 updraftBlastDamage = 5.0 [Spells."Wind Blast Spell"] #Wind Blast Spell Cost, Default: 4 #Range: > 0 windBlastCost = 4 #Time to cast Wind Blast Spell, Default: 0 #Range: 0 ~ 72000 windBlastTime = 0 #Wind Blast Spell Cooldown, Default: 60 #Range: > 0 windBlastCoolDown = 60 [Spells."Swarm Spell"] #Swarm Spell Cost per second, Default: 2 #Range: > 0 swarmCost = 2 #How many ticks the Swarm Spell much charge before casting, Default: 0 #Range: > 0 swarmChargeUp = 0 #How much base damage Swarm deals, Default: 2.0 #Range: 1.0 ~ 1.7976931348623157E308 swarmDamage = 2.0 #How long the Swarm Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100 #Range: 0 ~ 72000 swarmTime = 100 #Swarm Spell Cooldown, Default: 100 #Range: 0 ~ 72000 swarmCoolDown = 100 [Spells."Poison Dart Spell"] #Poison Dart Spell Cost, Default: 8 #Range: > 0 poisonDartCost = 8 #Time to cast Poison Dart Spell, Default: 0 #Range: 0 ~ 72000 poisonDartTime = 0 #Poison Dart Spell Cooldown, Default: 20 #Range: > 0 poisonDartCoolDown = 20 #How much base damage Poison Quills deals, Default: 2.5 #Range: 1.0 ~ 1.7976931348623157E308 poisonDartDamage = 2.5 [Spells."Grapple Spell"] #Grapple Spell Cost, Default: 4 #Range: > 0 grappleCost = 4 #Time to cast Grapple Spell, Default: 0 #Range: 0 ~ 72000 grappleTime = 0 #Grapple Spell Cooldown, Default: 20 #Range: > 0 grappleCoolDown = 20 [Spells."Hunting Spell"] #Hunting Spell Cost, Default: 8 #Range: > 0 huntingCost = 8 #Time to cast Hunting Spell, Default: 20 #Range: 0 ~ 72000 huntingTime = 20 #Hunting Spell Cooldown, Default: 200 #Range: > 0 huntingCoolDown = 200 #Hunting Spell Summon Down, Default: 100 #Range: 0 ~ 72000 huntingSummonDown = 100 #Number of Black Wolves that can exist around the player, Default: 16 #Range: > 1 huntingLimit = 16 [Spells."Mauling Spell"] #Mauling Spell Cost, Default: 16 #Range: > 0 maulingCost = 16 #Time to cast Mauling Spell, Default: 20 #Range: 0 ~ 72000 maulingTime = 20 #Mauling Spell Cooldown, Default: 600 #Range: > 0 maulingCoolDown = 600 #Mauling Spell Summon Down, Default: 150 #Range: 0 ~ 72000 maulingSummonDown = 150 #Number of Bear Servants that can exist around the player, Default: 8 #Range: > 1 maulingLimit = 8 [Spells."Overgrowth Spell"] #Overgrowth Spell Cost, Default: 8 #Range: > 0 overgrowthCost = 8 #Time to cast Overgrowth Spell, Default: 0 #Range: 0 ~ 72000 overgrowthTime = 0 #Overgrowth Spell Cooldown, Default: 120 #Range: > 0 overgrowthCoolDown = 120 [Spells."Entangling Spell"] #Entangling Spell Cost, Default: 8 #Range: > 0 entanglingCost = 8 #Time to cast Entangling Spell, Default: 50 #Range: 0 ~ 72000 entanglingTime = 50 #Entangling Spell Cooldown, Default: 400 #Range: > 0 entanglingCoolDown = 400 [Spells."Whispering Spell"] #Whispering Spell Cost, Default: 16 #Range: > 0 whisperCost = 16 #Time to cast Whispering Spell, Default: 100 #Range: 0 ~ 72000 whisperTime = 100 #Whispering Spell Cooldown, Default: 1200 #Range: > 0 whisperCoolDown = 1200 #Whispering Spell Summon Down, Default: 300 #Range: 300 ~ 72000 whisperSummonDown = 300 #Number of Whisperers that can exist around the player, Default: 4 #Range: > 1 whisperLimit = 4 [Spells."Thunderbolt Spell"] #Thunderbolt Spell Cost, Default: 16 #Range: > 0 thunderboltCost = 16 #Time to cast Thunderbolt Spell, Default: 40 #Range: 0 ~ 72000 thunderboltTime = 40 #Thunderbolt Spell Cooldown, Default: 0 #Range: > 0 thunderboltCoolDown = 0 #How much base damage Thunderbolts deals, Default: 5.0 #Range: 1.0 ~ 1.7976931348623157E308 thunderboltDamage = 5.0 [Spells."Electro Orb Spell"] #Electro Orb Spell Cost, Default: 8 #Range: > 0 electroOrbCost = 8 #Time to cast Electro Orb Spell, Default: 0 #Range: 0 ~ 72000 electroOrbTime = 0 #Electro Orb Spell Cooldown, Default: 40 #Range: > 0 electroOrbCoolDown = 40 #How much base damage Electro Orbs deals, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 electroOrbDamage = 4.0 [Spells."Monsoon Spell"] #Monsoon Spell Cost, Default: 8 #Range: > 0 monsoonCost = 8 #Time to cast Monsoon Spell, Default: 40 #Range: 0 ~ 72000 monsoonTime = 40 #Monsoon Spell Cooldown, Default: 100 #Range: > 0 monsoonCoolDown = 100 [Spells."Discharge Spell"] #Discharge Spell Cost, Default: 40 #Range: > 0 dischargeCost = 40 #Time to cast Discharge Spell, Default: 0 #Range: 0 ~ 72000 dischargeTime = 0 #Discharge Spell Cooldown, Default: 100 #Range: > 0 dischargeCoolDown = 100 #How much base minimum damage Discharge Spell deals, Default: 6.0 #Range: 1.0 ~ 1.7976931348623157E308 dischargeMinDamage = 6.0 #How much base maximum damage Discharge Spell deals, Default: 12.0 #Range: 2.0 ~ 1.7976931348623157E308 dischargeMaxDamage = 12.0 [Spells."Lightning Spell"] #Lightning Spell Cost, Default: 16 #Range: > 0 lightningCost = 16 #Time to cast Lightning Spell, Default: 0 #Range: 0 ~ 72000 lightningTime = 0 #Lightning Spell Cooldown, Default: 100 #Range: > 0 lightningCoolDown = 100 #How much base damage Lightning from the spell deals, Default: 5.0 #Range: 1.0 ~ 1.7976931348623157E308 lightningDamage = 5.0 [Spells."Call Spell"] #Call Spell Cost, Default: 16 #Range: > 0 callCost = 16 #Time to cast Call Spell, Default: 100 #Range: 0 ~ 72000 callTime = 100 #Call Spell Cooldown, Default: 0 #Range: > 0 callCoolDown = 0 [Spells."Recall Spell"] #Recall Spell Cost, Default: 1000 #Range: > 0 recallCost = 1000 #Time to cast Recall Spell, Default: 160 #Range: 0 ~ 72000 recallTime = 160 #Recall Spell Cooldown, Default: 100 #Range: > 0 recallCoolDown = 100 [Spells."Ender Chest Spell"] #Ender Chest Spell Cost, Default: 8 #Range: > 0 enderChestCost = 8 #Time to cast Ender Chest Spell, Default: 0 #Range: 0 ~ 72000 enderChestDuration = 0 #Ender Chest Spell Cooldown, Default: 20 #Range: > 0 enderChestCoolDown = 20 [Spells."Banish Spell"] #Banish Spell Cost, Default: 16 #Range: > 0 banishCost = 16 #Banish Spell Cooldown, Default: 400 #Range: > 0 banishCoolDown = 400 #The highest maximum health an entity can possess to be affected by Banish spell, Default: 100 #Range: > 1 banishMaxHealth = 100 #Add mobs that Banish Spell don't work on. #To do so, enter the namespace ID of the mob, like "minecraft:zombie, minecraft:skeleton". banishBlackList = [] [Spells."Blink Spell"] #Blink Spell Cost, Default: 8 #Range: > 0 blinkCost = 8 #Time to cast Blink Spell, Default: 0 #Range: 0 ~ 72000 blinkDuration = 0 #Blink Spell Cooldown, Default: 20 #Range: > 0 blinkCoolDown = 20 [Spells."End Walker Spell"] #End Walk Spell Cost, Default: 48 #Range: > 0 endWalkCost = 48 #Time to cast End Walk Spell, Default: 60 #Range: 0 ~ 72000 endWalkDuration = 60 #End Walk Spell Cooldown, Default: 1200 #Range: > 0 endWalkCoolDown = 1200 #How long the effect is applied from the spell, Default: 200 #Range: > 0 endWalkEffectDuration = 200 [Spells."Tunnel Spell"] #Tunnel Spell Cost, Default: 16 #Range: > 0 tunnelCost = 16 #Tunnel Spell Cooldown, Default: 100 #Range: > 0 tunnelCoolDown = 100 #The initial duration for the Tunnel lifespan in ticks, Default: 100 #Range: > 0 tunnelDefaultLifespan = 100 #The initial distance of the Tunnel, Default: 8 #Range: > 0 tunnelDefaultDistance = 8 #Whether Tunnel Holes disallows certain mobs from falling or moving through it, Default: true tunnelHaveBlacklist = true [Spells."Rupture Spell"] #Rupture Spell Cost, Default: 250 #Range: > 0 ruptureCost = 250 #Time to cast Rupture Spell, Default: 120 #Range: 0 ~ 72000 ruptureTime = 120 #Rupture Spell Cooldown, Default: 6000 #Range: > 0 ruptureCoolDown = 6000 #How much base damage the Void Rift deals, Default: 2.0 #Range: 1.0 ~ 1.7976931348623157E308 ruptureDamage = 2.0 [Spells."Shockwave Spell"] #Shockwave Spell Cost, Default: 80 #Range: > 0 shockwaveCost = 80 #Time to cast Shockwave Spell, Default: 0 #Range: 0 ~ 72000 shockwaveTime = 0 #Shockwave Spell Cooldown, Default: 80 #Range: > 0 shockwaveCoolDown = 80 #How much base minimum damage Shockwave Spell deals, Default: 5.0 #Range: 1.0 ~ 1.7976931348623157E308 shockwaveMinDamage = 5.0 #How much base maximum damage Shockwave Spell deals, Default: 24.0 #Range: 2.0 ~ 1.7976931348623157E308 shockwaveMaxDamage = 24.0 [Spells."Iron Hide Spell"] #Iron Hide Spell Cost, Default: 24 #Range: > 0 ironHideCost = 24 #Time to cast Iron Hide Spell, Default: 60 #Range: 0 ~ 72000 ironHideTime = 60 #Iron Hide Spell Cooldown, Default: 500 #Range: > 0 ironHideCoolDown = 500 [Spells."Bulwark Spell"] #Bulwark Spell Cost, Default: 100 #Range: > 0 bulwarkCost = 100 #Time to cast Bulwark Spell, Default: 100 #Range: 0 ~ 72000 bulwarkDuration = 100 #Bulwark Spell Cooldown, Default: 6000 #Range: > 0 bulwarkCoolDown = 6000 #Initial amount of shields the Bulwark Spell summons, Default: 4 #Range: > 1 bulwarkShieldAmount = 4 #Initial lifespan of the Bulwark Spell's shields, count in ticks, Default: 1500 #Range: > 1 bulwarkShieldTime = 1500 [Spells."Soul Heal Spell"] #Soul Heal Spell Cost, Default: 250 #Range: > 0 soulHealCost = 250 #Time to cast Soul Heal Spell, Default: 0 #Range: 0 ~ 72000 soulHealDuration = 0 #Soul Heal Spell Cooldown, Default: 200 #Range: > 0 soulHealCoolDown = 200 #Initial amount of health the Soul Heal Spell heals, Default: 8 #Range: > 2 soulHealAmount = 8 [Spells."Telekinesis Spell"] #Telekinesis Spell Cost, Default: 4 #Range: > 0 telekinesisCost = 4 #How many ticks the Telekinesis Spell much charge before casting, Default: 0 #Range: > 0 telekinesisChargeUp = 0 #The highest maximum health an entity can possess to be affected by Telekinesis spell, Default: 100 #Range: > 1 telekinesisMaxHealth = 100 #Add mobs that Telekinesis Spell don't work on. #To do so, enter the namespace ID of the mob, like "minecraft:zombie, minecraft:skeleton". telekinesisBlackList = [] [Spells."Sonic Boom Spell"] #Sonic Boom Spell Cost, Default: 16 #Range: > 0 sonicBoomCost = 16 #Time to cast Sonic Boom Spell, Default: 60 #Range: 0 ~ 72000 sonicBoomTime = 60 #Sonic Boom Spell Cooldown, Default: 40 #Range: > 0 sonicBoomCoolDown = 40 #How much base damage Sonic Boom Spell deals, Default: 10.0 #Range: 1.0 ~ 1.7976931348623157E308 sonicBoomDamage = 10.0 [Spells."Corruption Spell"] #Corruption Spell Cost, Default: 2500 #Range: > 0 corruptionCost = 2000 #How many ticks the Corruption Spell much charge before casting, Default: 0 #Range: > 0 corruptionChargeUp = 0 #How much base damage Corrupted Beam Spell deals per tick, Default: 10.0 #Range: 0.0 ~ 1.7976931348623157E308 corruptedBeamDamage = 20.0 #Whether casting Corruption spell immobilizes the caster, Default: true corruptionImmobile = true #How long the Corruption Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 0 #Range: 0 ~ 72000 corruptionTime = 0 #Corruption Spell Cooldown, Default: 50 #Range: > 0 corruptionCoolDown = 50 [Spells."Leeching Spell"] #Leeching Spell Cost, Default: 8 #Range: > 0 leechingCost = 8 #How many ticks the Leeching Spell much charge before casting, Default: 0 #Range: > 0 leechingChargeUp = 0 #Leeching Spell healing percentage, Default: 100 #Range: 1 ~ 100 leechingPercent = 100 #How much base damage Leeching Spell deals per second, Default: 1.0 #Range: 1.0 ~ 1.7976931348623157E308 leechingDamage = 1.0 #How long the Leeching Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 0 #Range: 0 ~ 72000 leechingTime = 0 #Leeching Spell Cooldown, Default: 0 #Range: 0 ~ 72000 leechingCoolDown = 0 [Spells."Fire Blast Spell"] #Fire Blast Spell Cost, Default: 40 #Range: > 0 fireBlastCost = 40 #Time to cast Fire Blast Spell, Default: 0 #Range: 0 ~ 72000 fireBlastDuration = 0 #Fire Blast Spell Cooldown, Default: 100 #Range: > 0 fireBlastCoolDown = 100 #How much base minimum damage Fire Blast Spell deals, Default: 6.0 #Range: 1.0 ~ 1.7976931348623157E308 fireBlastDamage = 6.0 #How much base maximum damage Fire Blast Spell deals, Default: 12.0 #Range: 2.0 ~ 1.7976931348623157E308 fireBlastMaxDamage = 12.0 [Spells."Burrowing Spell"] #Burrowing Spell Cost per second, Default: 4 #Range: > 0 burrowingCost = 4 #How many ticks the Burrowing Spell much charge before casting, Default: 0 #Range: > 0 burrowingCoolDown = 0 #The initial breaking speed of the Burrowing spell, the lower the value the quicker, Default: 4 #Range: > 0 burrowingInitialSpeed = 4 [Spells."Trembling Spell"] #Trembling Spell Cost, Default: 8 #Range: > 0 tremblingCost = 8 #Time to cast Trembling Spell, Default: 0 #Range: 0 ~ 72000 tremblingTime = 0 #Trembling Spell Cooldown, Default: 200 #Range: > 0 tremblingCoolDown = 200 [Spells."Blossoming Spell"] #Blossoming Spell Cost, Default: 32 #Range: > 0 blossomCost = 32 #Time to cast Blossoming Spell, Default: 40 #Range: 0 ~ 72000 blossomTime = 40 #Blossoming Spell Cooldown, Default: 200 #Range: > 0 blossomCoolDown = 200 #How much base damage Blossoming Balls and Thorns deals, Default: 6.0 #Range: 1.0 ~ 1.7976931348623157E308 blossomDamage = 6.0 [Spells."Troop Spell"] #Troop Spell Cost, Default: 32 #Range: > 0 troopCost = 32 #Time to cast Troop Spell, Default: 100 #Range: 0 ~ 72000 troopTime = 100 #Troop Spell Cooldown, Default: 20 #Range: > 0 troopCoolDown = 20 [Spells."Crafting Spell"] #Crafting Spell Cost, Default: 2 #Range: > 0 craftingCost = 2 #Time to cast Crafting Spell, Default: 0 #Range: 0 ~ 72000 craftingDuration = 0 #Crafting Spell Cooldown, Default: 20 #Range: > 0 craftingCoolDown = 20 [Spells."Killing Spell"] #Killing Spell Cost, Default: 444 #Range: > 0 killingCost = 4000 #Time to cast Killing Spell, Default: 60 #Range: 0 ~ 72000 killingTime = 60 #Killing Spell Cooldown, Default: 200 #Range: > 0 killingCoolDown = 200 #How much damage percentage multiplier of the target's health is applied back to caster, Default: 1.25 #Range: 0.0 ~ 1.7976931348623157E308 killingFeedback = 1.25 [Spells."Blizzard Spell"] #Blizzard Spell Cost, Default: 8 #Range: > 0 blizzardCost = 8 #How many ticks the Blizzard Spell much charge before casting, Default: 20 #Range: > 0 blizzardChargeUp = 20 #How long the Blizzard Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100 #Range: 0 ~ 72000 blizzardTime = 100 #Blizzard Spell Cooldown, Default: 400 #Range: 0 ~ 72000 blizzardCoolDown = 400 [Spells."Sensing Spell"] #Sensing Spell Cost, Default: 8 #Range: > 0 sensingCost = 8 #Time to cast Sensing Spell, Default: 20 #Range: 0 ~ 72000 sensingTime = 20 #Sensing Spell Cooldown, Default: 200 #Range: > 0 sensingCoolDown = 200 [Spells."Bolting Spell"] #Bolting Spell Cost, Default: 40 #Range: > 0 boltingCost = 40 #Time to cast Bolting Spell, Default: 0 #Range: 0 ~ 72000 boltingTime = 0 #Bolting Spell Cooldown, Default: 200 #Range: > 0 boltingCoolDown = 200 #How much base damage Bolting Spell deals, Default: 5.0 #Range: 1.0 ~ 1.7976931348623157E308 boltingDamage = 5.0 [Spells."Arrow Rain Spell"] #Arrow Rain Spell Cost, Default: 4 #Range: > 0 arrowRainCost = 4 #How many ticks the Arrow Rain Spell much charge before casting, Default: 20 #Range: > 0 arrowRainChargeUp = 20 #How long the Arrow Rain Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100 #Range: 0 ~ 72000 arrowRainTime = 100 #Arrow Rain Spell Cooldown, Default: 400 #Range: 0 ~ 72000 arrowRainCoolDown = 400 #How much extra damage the arrows deals, Default: 0.0 #Range: 0.0 ~ 1.7976931348623157E308 arrowRainDamage = 0.0 [Spells."Phantasm Spell"] #Phantasm Spell Cost, Default: 24 #Range: > 0 phantomCost = 24 #Time to cast Phantasm Spell, Default: 60 #Range: 0 ~ 72000 phantomTime = 60 #Phantasm Spell Cooldown, Default: 100 #Range: > 0 phantomCoolDown = 100 #Phantasm Spell Summon Down, Default: 300 #Range: 0 ~ 72000 phantomSummonDown = 300 #Number of Phantom Servants that a player can have, Default: 16 #Range: > 1 phantomLimit = 16 [Spells."Chilling Spell"] #Chilling Spell Cost, Default: 48 #Range: > 0 chillingCost = 48 #Time to cast Chilling Spell, Default: 60 #Range: 0 ~ 72000 chillingTime = 60 #Chilling Spell Cooldown, Default: 500 #Range: > 0 chillingCoolDown = 500 [Spells."Trident Storm Spell"] #Trident Storm Spell Cost, Default: 48 #Range: > 0 tridentStormCost = 48 #Trident Storm Spell Cooldown, Default: 200 #Range: > 0 tridentStormCoolDown = 200 #How much base damage Trident Storm from the spell deals, Default: 16.0 #Range: 1.0 ~ 1.7976931348623157E308 tridentStormDamage = 16.0 [Spells."Weakening Spell"] #Weakening Spell Cost, Default: 100 #Range: > 0 weakeningCost = 100 #Time to cast Weakening Spell, Default: 0 #Range: 0 ~ 72000 weakeningDuration = 0 #Weakening Spell Cooldown, Default: 400 #Range: > 0 weakeningCoolDown = 400 [Spells."Reaping Spell"] #Reaping Spell Cost, Default: 24 #Range: > 0 reaperCost = 24 #Time to cast Reaping Spell, Default: 60 #Range: 0 ~ 72000 reaperTime = 60 #Reaping Spell Cooldown, Default: 100 #Range: > 0 reaperCoolDown = 100 #Reaping Spell Summon Down, Default: 300 #Range: 0 ~ 72000 reaperSummonDown = 300 #Number of Reaper Servants that a player can have, Default: 8 #Range: > 1 reaperLimit = 8 [Spells."Bubble Stream Spell"] #Bubble Stream Spell Cost per second, Default: 2 #Range: > 0 bubbleStreamCost = 2 #How many ticks the Bubble Stream Spell much charge before casting, Default: 0 #Range: > 0 bubbleStreamChargeUp = 0 #How long the Bubble Stream Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100 #Range: 0 ~ 72000 bubbleStreamTime = 100 #Bubble Stream Spell Cooldown, Default: 100 #Range: 0 ~ 72000 bubbleStreamCoolDown = 100 #How much base damage Bubble Stream deals, Default: 1.0 #Range: 1.0 ~ 1.7976931348623157E308 bubbleStreamDamage = 1.0 [Spells."Slimy Spell"] #Slimy Spell Cost, Default: 16 #Range: > 0 slimyCost = 16 #Time to cast Slimy Spell, Default: 20 #Range: 0 ~ 72000 slimyTime = 20 #Slimy Spell Cooldown, Default: 200 #Range: > 0 slimyCoolDown = 200 #Slimy Spell Summon Down, Default: 100 #Range: 0 ~ 72000 slimySummonDown = 100 #Number of Slime Servants and variants a player can have, Default: 16 #Range: > 1 slimyLimit = 16 [Spells."Bouncy Bubble Spell"] #Bouncy Bubble Spell Cost, Default: 8 #Range: > 0 bouncyBubbleCost = 8 #Time to cast Bouncy Bubble Spell, Default: 0 #Range: 0 ~ 72000 bouncyBubbleTime = 0 #Bouncy Bubble Spell Cooldown, Default: 100 #Range: > 0 bouncyBubbleCoolDown = 100 #How much base damage Bouncy Bubble from the spell deals, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 bouncyBubbleDamage = 4.0 [Spells."Steaming Spell"] #Steaming Spell Cost, Default: 4 #Range: > 0 steamingCost = 4 #Time to cast Steaming Spell, Default: 0 #Range: 0 ~ 72000 steamingTime = 0 #Steaming Spell Cooldown, Default: 20 #Range: > 0 steamingCoolDown = 20 #How much base damage Steam Missiles deals, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 steamingDamage = 4.0 [Spells."Prisma Beam Spell"] #Prisma Beam Spell Cost, Default: 8 #Range: > 0 prismaBeamCost = 8 #Time to cast Prisma Beam Spell, Default: 80 #Range: 0 ~ 72000 prismaBeamTime = 80 #Prisma Beam Spell Cooldown, Default: 20 #Range: > 0 prismaBeamCoolDown = 20 #How much base damage the spell deals, Default: 6.0 #Range: 1.0 ~ 1.7976931348623157E308 prismaBeamDamage = 6.0 [Spells."Biomine Spell"] #Biomine Spell Cost, Default: 16 #Range: > 0 biomineCost = 16 #Time to cast Biomine Spell, Default: 40 #Range: 0 ~ 72000 biomineTime = 40 #Biomine Spell Cooldown, Default: 200 #Range: > 0 biomineCoolDown = 200 [Spells."Tidal Spell"] #Tidal Spell Cost, Default: 24 #Range: > 0 tidalCost = 24 #Time to cast Tidal Spell, Default: 20 #Range: 0 ~ 72000 tidalTime = 20 #Tidal Spell Cooldown, Default: 60 #Range: > 0 tidalCoolDown = 60 #How much base damage the spell deals, Default: 1.0 #Range: 1.0 ~ 1.7976931348623157E308 tidalBaseDamage = 1.0 [Spells."Revelation Spell"] #Revelation Spell Cost, Default: 4500 #Range: > 0 revelationCost = 4500 #Revelation Spell Cooldown, Default: 120 #Range: > 0 revelationCoolDown = 120 [Spells."Leaping Spell"] #Leaping Spell Cost, Default: 32 #Range: > 0 leapingCost = 32 #Time to cast Leaping Spell, Default: 100 #Range: 0 ~ 72000 leapingTime = 100 #Leaping Spell Cooldown, Default: 1200 #Range: > 0 leapingCoolDown = 1200 #Leaping Spell Summon Down, Default: 300 #Range: 300 ~ 72000 leapingSummonDown = 300 #Number of Leapleaves that an individual player can have in total, Default: 2 #Range: > 1 leapleafLimit = 16 [Spells."Heretic Spell"] #Heretic Spell Cost, Default: 60 #Range: > 0 hereticCost = 60 #Time to cast Heretic Spell, Default: 120 #Range: 0 ~ 72000 ghastDuration = 120 #Heretic Spell Cooldown, Default: 300 #Range: > 0 hereticCoolDown = 300 #Heretic Spell Summon Down, Default: 300 #Range: 0 ~ 72000 hereticSummonDown = 300 #Number of Mavericks(or Heretics-1) that can exist around the player, Default: 8 #Range: > 1 hereticLimit = 8 [Spells."Wither Quietus Spell"] #Wither Quietus Spell Cost, Default: 2500 #Range: > 0 quietusCost = 2500 #Time to cast Wither Quietus Spell, Default: 0 #Range: 0 ~ 72000 quietusTime = 0 #Wither Quietus Spell Cooldown, Default: 140 #Range: > 0 quietusCoolDown = 140 [Spells."Ice Spell"] #Ice Spell Cost, Default: 8 #Range: > 0 iceCost = 100 #How many ticks the Ice Spell much charge before casting, Default: 20 #Range: > 0 iceChargeUp = 0 #Ice Spell Cooldown, Default: 400 #Range: 0 ~ 72000 iceCoolDown = 200 [Spells."Bombardment Spell"] #Bombardment Spell Cost, Default: 8 #Range: > 0 bombardmentCost = 8 #How many ticks the Bombardment Spell much charge before casting, Default: 60 #Range: > 0 bombardmentChargeUp = 60 #How many shots are allowed to be fired before spell ends, set 0 to allow spell to be cast indefinitely, Default: 6 #Range: 0 ~ 72000 bombardmentShots = 6 #Time to cast Bombardment Spell per second, Default: 6 #Range: 0 ~ 72000 bombardmentTime = 6 #Bombardment Spell Cooldown, Default: 100 #Range: 0 ~ 72000 bombardmentCoolDown = 100 [Spells."Meteor Shower Spell"] #Meteor Shower Spell Cost, Default: 64 #Range: > 0 meteorShowerCost = 64 #How many ticks the Meteor Shower Spell much charge before casting, Default: 60 #Range: > 0 meteorShowerChargeUp = 60 #How many shots are allowed to be fired before spell ends, set 0 to allow spell to be cast indefinitely, Default: 20 #Range: 0 ~ 72000 meteorShowerShots = 20 #Time to cast Meteor Shower Spell per second, Default: 10 #Range: 0 ~ 72000 meteorShowerTime = 10 #Meteor Shower Spell Cooldown, Default: 400 #Range: 0 ~ 72000 meteorShowerCoolDown = 400 [Spells."Guardian Spell"] #Guardian Spell Cost, Default: 16 #Range: > 0 guardianCost = 16 #Time to cast Guardian Spell, Default: 20 #Range: 0 ~ 72000 guardianTime = 20 #Guardian Spell Cooldown, Default: 600 #Range: > 0 guardianCoolDown = 600 #Guardian Spell Summon Down, Default: 150 #Range: 0 ~ 72000 guardianSummonDown = 150 #Number of Guardian Servants that can exist around the player, Default: 8 #Range: > 1 guardianLimit = 8 ["Servant Limits"] #Number of Spider Servants that an individual player can have in total, Default: 32 #Range: > 1 spiderLimit = 32 #Number of Necromancer Servants that an individual player can have in total, Default: 8 #Range: > 1 necromancerLimit = 8 #Number of Bound Illager Servants that an individual player can have in total, Default: 2 #Range: > 1 boundIllagerLimit = 2 #Number of Black Beast Servants that an individual player can have in total, Default: 2 #Range: > 1 blackBeastLimit = 2 #Number of Wildfire Servants that an individual player can have in total, Default: 2 #Range: > 1 wildfireLimit = 2 #Total number of Redstone Golems an individual player can have, Default: 2 #Range: > 0 redstoneGolemLimit = 2 #Total number of Grave Golems an individual player can have, Default: 2 #Range: > 0 graveGolemLimit = 2 #Total number of Redstone Monstrosities that can be summoned in total on a world, Default: 2 #Range: > 0 redstoneMonstrosityGlobalLimit = 2 #Total number of Redstone Monstrosities an individual player can have, Default: 1 #Range: > 0 redstoneMonstrosityPlayerLimit = 1 #Number of Brood Mother Servants that an individual player can have in total, Default: 2 #Range: > 1 broodMotherLimit = 2 #Number of Drowned Necromancer Servants that an individual player can have in total, Default: 2 #Range: > 1 drownedNecromancerLimit = 2 #Number of Wither Necromancer Servants that an individual player can have in total, Default: 2 #Range: > 1 witherNecromancerLimit = 2 [Enchantments] #Soul Eater Maximum Enchantment Level, Default: 5 #Range: 1 ~ 10 maxSoulEaterLevel = 5 #Wanting Maximum Enchantment Level, Default: 3 #Range: 1 ~ 10 maxWantingLevel = 3 #Potency Maximum Enchantment Level, Default: 3 #Range: 1 ~ 10 maxPotencyLevel = 3 #Radius Maximum Enchantment Level, Default: 2 #Range: 1 ~ 10 maxRadiusLevel = 2 #Range Maximum Enchantment Level, Default: 10 #Range: 1 ~ 10 maxRangeLevel = 10 #Duration Maximum Enchantment Level, Default: 3 #Range: 1 ~ 10 maxDurationLevel = 3 #Burning Maximum Enchantment Level, Default: 3 #Range: 1 ~ 10 maxBurningLevel = 3 #Velocity Maximum Enchantment Level, Default: 5 #Range: 1 ~ 10 maxVelocityLevel = 5