[General] #Certain Items repair themselves using Soul Energy, Default: true soulRepair = true #If soulRepair is enabled, the cost of Soul Energy multiplies per item's enchantments, Default: true soulRepairEnchant = true #How much Souls is consumed when crafting with Totem, Default: 1 #Range: > 0 craftSouls = 1 #Amount of Souls needed to repair certain Equipments per second, Default: 5 #Range: > 1 itemsRepairSouls = 5 #Fire Spawn Cage are enabled, Default: true fireSpawnCage = true [Curios] #Show gloves in first person, Default: true firstPersonGloves = false #Amount of Souls needed to use Spiteful Belt functionality, Default: 5 #Range: > 1 spitefulBeltUseAmount = 5 #The total amount of Rotten Flesh a Pendant of Hunger can hold, Default: 1024 #Range: > 1 pendantOfHungerLimit = 1024 #How much Charges the Sea Amulet needs to consume to function, Default: 1 #Range: > 0 seaAmuletChargeConsume = 1 #The total amount of Charges a Sea Amulet can hold, Default: 1024 #Range: > 1 seaAmuletMax = 1024 [Curios.Robes] #Show Hoods when wearing certain robes ie, Illusive Robes, Default: true showRobeHoods = true #Render Capes on certain Robes, Default: true windRobeCape = true #How much Soul Energy is taken per second when wearer is falling slowly, Default: 1 #Range: > 1 windRobeSouls = 1 #How much magic resistance Witches Robes provides by percent, Default: 85 #Range: 0 ~ 100 witchRobeResistance = 90 #How much magic resistance Warlock Robes provides by percent, Default: 85 #Range: 0 ~ 100 warlockRobeResistance = 85 #How much frost resistance Frost Robes provides by percent, Default: 85 #Range: 0 ~ 100 frostRobeResistance = 85 #How much shock resistance Storm Robes provides by percent, Default: 85 #Range: 0 ~ 100 stormRobeResistance = 85 #How much fire resistance Nether Robes provides by percent, Default: 85 #Range: 0 ~ 100 netherRobeResistance = 85 #Whether wearing both Frost Robe and Crown will cause certain mobs to be neutral, Default: true frostSetMobNeutral = true #If 'frostSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0 #Range: 1.0 ~ 1.7976931348623157E308 frostSetMobNeutralHealth = 50.0 #Whether wearing both Wild Robe and Crown will cause certain mobs to be neutral, Default: true wildSetMobNeutral = true #If 'wildSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0 #Range: 1.0 ~ 1.7976931348623157E308 wildSetMobNeutralHealth = 50.0 #Whether wearing both Nether Robe and Crown will cause certain mobs to be neutral, Default: true netherSetMobNeutral = true #If 'netherSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0 #Range: 1.0 ~ 1.7976931348623157E308 netherSetMobNeutralHealth = 50.0 #Whether wearing both Necro Cape and Crown will cause Undead mobs to be neutral, Default: true necroSetUndeadNeutral = true #If 'necroSetUndeadNeutral' is enabled, the highest max health an Undead mob has to have to be neutral, Default: 50.0 #Range: 1.0 ~ 1.7976931348623157E308 necroSetUndeadNeutralHealth = 50.0 #Whether wearing Necro Crown while not being a Lich gives Weakness when in sunlight, Default: true necroCrownWeakness = true #Whether wearing Necro Cape while not being a Lich gives Hunger when in sunlight, Default: true necroCapeHunger = true #Necro Crown and Cape change textures when wearing a specific robe, Default: true necroCapeChangeTexture = true #Whether wearing both Nameless Cape and Crown will cause Undead mobs to be neutral, Default: true namelessSetUndeadNeutral = true #If 'namelessSetUndeadNeutral' is enabled, the highest max health an Undead mob has to have to be neutral, Default: 50.0 #Range: 1.0 ~ 1.7976931348623157E308 namelessSetUndeadNeutralHealth = 50.0 #Whether wearing both Witch Robe and Hat will cause Witches and Warlocks to be neutral, Default: true witchSetWitchNeutral = true #Whether wearing a Warlock Robe will cause Witches and Warlocks to be neutral, Default: true warlockRobeWitchNeutral = true #Whether wearing a Nether Robe will cause Witches and Warlocks to be neutral, Default: true netherRobeWitchNeutral = true #Whether wearing both Abyss Robe and Crown will cause certain mobs to be neutral, Default: true abyssSetMobNeutral = true #If 'abyssSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0 #Range: 1.0 ~ 1.7976931348623157E308 abyssSetMobNeutralHealth = 50.0 ["Tools & Weapons"] ["Tools & Weapons".Staffs] #How much base damage Ominous Staffs deals, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 ominousStaffDamage = 14.0 #How much base damage Necro Staffs deals, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 necroStaffDamage = 14.0 #How much base damage Wind Staffs deals, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 windStaffDamage = 14.0 #How much base damage Storm Staffs deals, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 stormStaffDamage = 14.0 #How much base damage Frost Staffs deals, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 frostStaffDamage = 14.0 #How much base damage Wild Staffs deals, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 wildStaffDamage = 14.0 #How much base damage Nether Staffs deals, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 netherStaffDamage = 14.0 #How much base damage Nameless Staffs deals, Default: 6.0 #Range: 1.0 ~ 1.7976931348623157E308 namelessStaffDamage = 16.0 #Holding a Staff offhand increases wielder's melee attack damage by 25%, Default: true staffOffhandBuff = true #How much base damage Abyss Staffs deals, Default: 9.0 #Range: 1.0 ~ 1.7976931348623157E308 abyssStaffDamage = 9.0 #How much base damage Geo Staffs deals, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 geoStaffDamage = 4.0 ["Tools & Weapons".Scythes] #Amount of Soul Energy Dark Scythe gives when hitting mob(s), Default: 1 #Range: > 1 darkScytheSouls = 1 #Scythe Slashes from Death Scythe breaks blocks that regular Scythes easily breaks, Default: true scytheSlashBreaks = true #How much base damage Scythes deals, the damage added depends on material the scythe is made off (ie. Iron = 2.0), Default: 4.5 #Range: 1.0 ~ 1.7976931348623157E308 scytheBaseDamage = 4.5 #How fast it takes to fully swing a Scythe with item offhand and not wearing Grave Gloves. The lower the number the slower it takes to recharge, Default: 0.6 #Range: 0.0 ~ 1.7976931348623157E308 scytheAttackSpeed = 0.7 #How much damage Death Scythe deals, the configured number is added to Scythe Base Damage, Default: 4.0 #Range: 1.0 ~ 1.7976931348623157E308 deathScytheDamage = 60.0 #How many uses before Death Scythe breaks, Default: 444 #Range: > 1 deathScytheDurability = 444 #Define the Enchantability for Death Scythe, higher number the better, Default: 22 #Range: > 1 deathScytheEnchantability = 60 ["Tools & Weapons".Hammers] #How much base damage Hammers deals, the damage added depends on material the hammer is made off (ie. Iron = 2.0), Default: 5.0 #Range: 1.0 ~ 1.7976931348623157E308 hammerBaseDamage = 20.0 #How fast it takes to fully swing a Hammers. The lower the number the slower it takes to recharge, Default: 0.5 #Range: 0.0 ~ 1.7976931348623157E308 hammerAttackSpeed = 0.5 #How many uses before Hammers breaks, Default: 2500 #Range: > 1 hammerDurability = 2500 ["Tools & Weapons"."Dark Tools"] #How much damage Dark Tools deals, the configured number is added to Tool Base Damage, Default: 3.0 #Range: 1.0 ~ 1.7976931348623157E308 darkToolsDamage = 20.0 #How fast Dark Tools mines, the higher the better, Default: 8.0 #Range: 1.0 ~ 1.7976931348623157E308 darkToolsBreakSpeed = 8.0 #How many uses before Dark Tools breaks, Default: 166 #Range: > 1 darkToolsDurability = 166 #Define the Enchantability for Dark Tools, higher number the better, Default: 20 #Range: > 1 darkToolsEnchantability = 20 #Define the Mining Level for Dark Tools, example, 3 = Diamond, 4 = Netherite, Default: 4 #Range: > 0 darkToolsMiningLevel = 4 ["Tools & Weapons"."Special Tools"] #How much damage Special Tools deals, the configured number is added to Tool Base Damage, Default: 3.0 #Range: 1.0 ~ 1.7976931348623157E308 specialToolsDamage = 18.0 #How fast Special Tools mines, the higher the better, Default: 8.0 #Range: 1.0 ~ 1.7976931348623157E308 specialToolsBreakSpeed = 8.0 #How many uses before a Special Tool breaks, Default: 1280 #Range: > 1 specialToolsDurability = 1280 #How many uses before a Hunter's Bow breaks, Default: 133 #Range: > 1 huntersBowDurability = 133 #Define the Enchantability for Special Tools, higher number the better, Default: 22 #Range: > 1 specialToolsEnchantability = 22 #Define the Mining Level for Special Tools, example, 3 = Diamond, 4 = Netherite, Default: 3 #Range: > 0 specialToolsMiningLevel = 3 #How many seconds Rampaging Axe gives Rampage for, Default: 10 #Range: > 1 rampagingAxeDuration = 10 ["Tools & Weapons".Misc] #How much damage Philosopher's Mace deals, Default: 9.0 #Range: 1.0 ~ 1.7976931348623157E308 philosophersMaceDamage = 30.0 #How many uses before the Philosopher's Mace breaks, Default: 128 #Range: > 1 philosophersMaceDurability = 128 #Define the Enchantability for Philosopher's Mace, higher number the better, Default: 20 #Range: > 1 philosophersMaceEnchantability = 20 [Armor] [Armor."Cursed Knight Armor"] #Define the Durability Multiplier for the armor, higher number the better, Default: 15 #Range: > 1 cursedKnightDurability = 15 #Define the Enchantability for the armor, higher number the better, Default: 15 #Range: > 1 cursedKnightEnchantability = 20 #Define the toughness for each armor piece, Default: 0.5 #Range: 0.0 ~ 1.7976931348623157E308 cursedKnightToughness = 2.0 #Define how much knockback resistance each armor piece provides, Default: 0.0 #Range: 0.0 ~ 1.7976931348623157E308 cursedKnightKnockResist = 0.0 [Armor."Cursed Knight Armor"."Armor Points"] #Define how much armor points wearing the Boots provides, Default: 2 #Range: > 1 cursedKnightFeet = 2 #Define how much armor points wearing the Leggings provides, Default: 5 #Range: > 1 cursedKnightLegs = 5 #Define how much armor points wearing the Chestplate provides, Default: 6 #Range: > 1 cursedKnightChest = 6 #Define how much armor points wearing the Helmet provides, Default: 2 #Range: > 1 cursedKnightHead = 2 [Armor."Cursed Paladin Armor"] #Define the Durability Multiplier for the armor, higher number the better, Default: 30 #Range: > 1 cursedPaladinDurability = 30 #Define the Enchantability for the armor, higher number the better, Default: 20 #Range: > 1 cursedPaladinEnchantability = 40 #Define the toughness for each armor piece, Default: 1.0 #Range: 0.0 ~ 1.7976931348623157E308 cursedPaladinToughness = 1.0 #Define how much knockback resistance each armor piece provides, Default: 0.0 #Range: 0.0 ~ 1.7976931348623157E308 cursedPaladinKnockResist = 0.0 [Armor."Cursed Paladin Armor"."Armor Points"] #Define how much armor points wearing the Boots provides, Default: 3 #Range: > 1 cursedPaladinFeet = 3 #Define how much armor points wearing the Leggings provides, Default: 6 #Range: > 1 cursedPaladinLegs = 6 #Define how much armor points wearing the Chestplate provides, Default: 7 #Range: > 1 cursedPaladinChest = 7 #Define how much armor points wearing the Helmet provides, Default: 3 #Range: > 1 cursedPaladinHead = 3 [Armor."Black Iron Armor"] #Define the Durability Multiplier for the armor, higher number the better, Default: 15 #Range: > 1 blackIronDurability = 30 #Define the Enchantability for the armor, higher number the better, Default: 15 #Range: > 1 blackIronEnchantability = 30 #Define the toughness for each armor piece, Default: 2.0 #Range: 0.0 ~ 1.7976931348623157E308 blackIronToughness = 3.0 #Define how much knockback resistance each armor piece provides, Default: 0.0 #Range: 0.0 ~ 1.7976931348623157E308 blackIronKnockResist = 0.0 [Armor."Black Iron Armor"."Armor Points"] #Define how much armor points wearing the Boots provides, Default: 2 #Range: > 1 blackIronFeet = 2 #Define how much armor points wearing the Leggings provides, Default: 5 #Range: > 1 blackIronLegs = 5 #Define how much armor points wearing the Chestplate provides, Default: 6 #Range: > 1 blackIronChest = 6 #Define how much armor points wearing the Helmet provides, Default: 2 #Range: > 1 blackIronHead = 2 [Armor."Dark Armor"] #Define the Durability Multiplier for the armor, higher number the better, Default: 15 #Range: > 1 darkArmorDurability = 15 #Define the Enchantability for the armor, higher number the better, Default: 20 #Range: > 1 darkArmorEnchantability = 20 #Define the toughness for each armor piece, Default: 2.0 #Range: 0.0 ~ 1.7976931348623157E308 darkArmorToughness = 2.0 #Define how much knockback resistance each armor piece provides, Default: 0.3 #Range: 0.0 ~ 1.7976931348623157E308 darkArmorKnockResist = 0.3 #Whether Dark Helmets makes the wearer immune to Blindness, Default: true darkHelmetBlindness = true #Whether Dark Helmets makes the wearer immune to Darkness, Default: true darkHelmetDarkness = true [Armor."Dark Armor"."Armor Points"] #Define how much armor points wearing the Boots provides, Default: 3 #Range: > 1 darkArmorFeet = 5 #Define how much armor points wearing the Leggings provides, Default: 6 #Range: > 1 darkArmorLegs = 7 #Define how much armor points wearing the Chestplate provides, Default: 8 #Range: > 1 darkArmorChest = 10 #Define how much armor points wearing the Helmet provides, Default: 3 #Range: > 1 darkArmorHead = 5