["Blessing Scroll"] #Damage increase provided by Scroll of a Blessing for each lucky point, as percentage. #Range: 0.0 ~ 32768.0 DamageBoost = 4.0 #AttackSpeed increase provided by Scroll of a Blessing for each lucky point, as percentage. #Range: 0.0 ~ 32768.0 AttackSpeedBoost = 6.0 #Dodge increase provided by Scroll of a Blessing for each lucky point, as percentage. #Range: 0.0 ~ 100.0 DodgeBoost = 2.0 #Max Dodge provided by Scroll of a Blessing, as percentage. #Range: 0.0 ~ 100.0 MaxDodge = 85.0 ["THe Needle"] #The armor penetration attribute value provided by The Needle, default:0.7 #Range: 0.0 ~ 1.0 needleArmorPenetration = 0.7 #The enchantment piercing attribute value provided by The Needle, default:0.5 #Range: 0.0 ~ 1.0 needleEnchantmentPiercing = 0.5 #The minimum attribute value that the player will increase after using The Needle, default:0.0666 #Range: 0.0 ~ 1.0 needleMinimumAttributeEnhancement = 0.0666 #The maximum attribute value that the player will increase after using The Needle, default:0.0666 #Range: 0.0 ~ 1.0 needleMaximumAttributeEnhancement = 0.176 #The preciousness weight of the permanently augmented attributes provided by The Needle(default AttackDamage:0.12, MaxHealth:0.12, AttackSpeed:0.4, Resistance:3.5 needleAttributeWeight = [0.12, 0.12, 0.4, 3.5] ["Dimensional Will"] #The resistance of damage provided by Dimensional Will, as percentage. #Range: 0 ~ 100 DamageResistance = 70 #The chance of escaping from death provided by Dimensional Will, as percentage. #Range: 0 ~ 100 DeathEscape = 33 ["Eternal Watch"] #The time(in seconds) that The Eternal Watch can freeze. #Range: 0 ~ 32768 FreezingTime = 9 #The cooldown of Eternal Watch after frozen the time. #Range: 0 ~ 32768 Cooldown = 70 #if true, the cooldowns of the eternal watch can can be reduced by other items canCooldownsBeReduced = false ["Apocalyptium Armor"] ["Apocalyptium Armor".Chestplate] #display player's apostle title when equipped the apocalyptium chestplate displayTitle = false