[Textures] #If certain mobs have a different texture during some holiday months, Default: true holidaySkins = true #If Brood Mothers uses their old textures, Default: false broodMotherOldTexture = false [Textures."Summoned Mobs"] [Textures."Summoned Mobs"."Zombie Servants"] #If Zombie Servants have custom textures, Default: true zombieServantTexture = true #If Drowned Servants have custom textures, Default: true drownedServantTexture = true #If Husk Servants have custom textures, Default: true huskServantTexture = true #If Frozen Zombie Servants have custom textures, Default: true frozenZombieServantTexture = true #If Jungle Zombie Servants have custom textures, Default: true jungleZombieServantTexture = true [Textures."Summoned Mobs"."Skeleton Servants"] #If Skeleton Servants have custom textures, Default: true skeletonServantTexture = true #If Stray Servants have custom textures, Default: true strayServantTexture = true #If Wither Skeleton Servants have custom textures, Default: true witherSkeletonServantTexture = true #If Mossy Skeleton Servants have custom textures, Default: true mossySkeletonServantTexture = true #If Sunken Skeleton Servants have custom textures, Default: true sunkenSkeletonServantTexture = true #If Necromancer Servants have custom textures, Default: true necromancerServantTexture = true #If Vanguard Servants have custom textures, Default: true vanguardServantTexture = true [Textures."Summoned Mobs"."Wraith Servants"] #If Wraith Servants have custom textures, Default: true wraithServantTexture = true [Textures."Summoned Mobs"."Zombified Piglin Servants"] #If Zombified Piglin Servants have custom textures, Default: true zPiglinServantTexture = true [Textures."Summoned Mobs"."Ghast Servants"] #If Ghast Servants have custom textures, Default: true ghastServantTexture = true [Textures."Summoned Mobs"."Blaze Servants"] #If Blaze Servants have custom textures, Default: true blazeServantTexture = true #If Wildfires have custom textures, Default: true wildfireTexture = true [Textures."Summoned Mobs".Vexes] #If Vexes have custom textures, Default: true vexTexture = true [Textures."Summoned Mobs"."Spider Servants"] #If Spiders Servants have custom textures, Default: true spiderServantTexture = true #If Cave Spiders Servants have custom textures, Default: true caveSpiderServantTexture = true #If Bone Spiders Servants have custom textures, Default: true boneSpiderServantTexture = true #If Web Spiders Servants have different textures from hostile versions, Default: true webSpiderServantTexture = true #If Icy Spiders Servants have different textures from hostile versions, Default: true icySpiderServantTexture = true [Textures."Summoned Mobs"."Slime Servants"] #If Slime Servants have custom textures, Default: true slimeServantTexture = true #If Magma Cube Servants have custom textures, Default: true magmaCubeServantTexture = true #If Crypt Slime Servants have custom textures, Default: true cryptSlimeServantTexture = true [Textures."Summoned Mobs"."Wild Servants"] #If Quick Growing Vine servants have custom textures, Default: true quickGrowingVineTexture = true #If Poison-Quill Vine servants have custom textures, Default: true poisonQuillVineTexture = true #If Whisperer Servants have custom textures, Default: true whispererTexture = true #If Leapleaf Servants have custom textures, Default: true leapleafTexture = true [Textures."Summoned Mobs"."Redstone Golem"] #If Redstone Golems show cracks when damaged sufficiently, Default: true redstoneGolemCrack = true #If Redstone Golems have custom textures, Default: true redstoneGolemTexture = true [Textures."Summoned Mobs"."Redstone Monstrosity"] #If Redstone Monstrosities have custom textures, Default: true redstoneMonstrosityTexture = true [Textures."Summoned Mobs"."Phantom Servants"] #If Phantom Servants have custom textures, Default: true phantomServantTexture = true #If Phantom Servants are translucent when upgraded, Default: true phantomServantTranslucent = true [Textures."Summoned Mobs"."Squall Golem"] #If Squall Golems have custom textures, Default: true squallGolemTexture = true [Textures."Summoned Mobs"."Reaper Servants"] #If Reaper Servants have custom textures, Default: true reaperServantTexture = true [Textures."Summoned Mobs"."Illager Servants"] #If Pillager Servants have custom textures, Default: true pillagerServantTexture = true #If Vindicator Servants have custom textures, Default: true vindicatorServantTexture = true #If Evoker Servants have custom textures, Default: true evokerServantTexture = true #If Geomancer Servants have custom textures, Default: true geomancerServantTexture = true #If Iceologer Servants have custom textures, Default: true iceologerServantTexture = true #If Wind Caller Servants have custom textures, Default: true windCallerServantTexture = true [Textures."Summoned Mobs"."Guardian Servants"] #If Guardian Servants have custom textures, Default: true guardianServantTexture = true [Servants] #Whether Redstone Monstrosity breaks leaves and certain blocks if mob griefing is enabled, Default: true redstoneMonstrosityLeafBreak = true #Enable Redstone Cubes block detection mechanic, Default: true RedstoneCubeBlockFind = true #Whether Vex Servants can teleport to Players, Default: true vexTeleport = true #Whether Servants can attack Creepers if Mob Griefing Rule is False, Default: true servantsAttackCreepers = true #Whether Servants or their owner are immune to attacks made by other servants that are summoned by the same owner, Default: true servantsMasterImmune = true #Owners can't attack or hurt their servants, Default: true ownerAttackCancel = true #Mobs will automatically be hostile to servants, if servant is hostile towards the mob, Default: true mobSense = true #Whether Servants would naturally attack Witches or Warlocks if owner wears a full a robe that renders the former two neutral, Default: false variousRobeWitch = false #Servants, when on staying mode, will load chunks around it, Default: true stayingServantChunkLoad = true #Maximum size Slime and Magma Cube Servants can obtain through Slime/Magma Block, Default: 4 #Range: 1 ~ 127 maxSlimeSize = 4 #How many seconds it takes before Ravager can manually roar again, Default: 10 #Range: > 0 ravagerRoarCooldown = 10 #How many seconds a servant can't heal through Soul Energy after being injured, Default: 5 #Range: > 0 servantHealHalt = 5 #Whether Servants can teleport to Players, Default: false servantTeleport = false #Whether wearing Necro Crown and/or Necro Cape gives massive debuffs to non-undead servant, Default: false necroSetDebuff = false #Whether wearing Nameless Crown and/or Nameless Cape gives massive debuffs to non-undead servant, Default: false namelessSetDebuff = false #Whether mobs owned by player outside of Goety Servants can heal while wearing appropriate robes, Default: true compatMinionHeal = true #Whether Nightmare Stalker from Born In Chaos mod no longer gain massive buffs when fighting certain Goety mobs, Default: true compatNightmareStalker = true #Whether certain servants being ridden by other servants will not be controlled by their rider., Default: false servantRideAutonomous = false #How far servants can guard from their guarding location, Default: 16 #Range: > 2 servantGuardingRange = 16 [Servants."Undead Servants"] #Whether Servants would naturally attack Undead mobs if owner wears a full Necro Set, Default: false necroRobeUndead = false #Whether Undead Servants can heal if summoned while wearing Necro Cape, Default: true undeadServantsHeal = true #Whether Undead Servants burn in Sunlight if not wearing helmet, Default: true undeadServantSunlightBurn = false #Whether Undead Servants' helmet take damage when in Sunlight. Only takes effect if undeadServantSunlightBurn is enabled, Default: true undeadServantSunlightHelmet = true #Whether owned Necromancers fills Empty Soul Jars, Default: true necromancerSoulJar = true #Whether Necromancer's summons have limited lifespans, Default: true necromancerSummonsLife = true #How much Soul Energy it cost per second for an Undead Servant to heal, Default: 1 #Range: > 0 undeadServantsHealCost = 5 #How frequent Undead Servants heal, count seconds, Default: 1 #Range: > 0 undeadServantsHealTime = 1 #How much Health Undead Servants heal, numerically, Default: 1.0 #Range: 0.0 ~ 1.7976931348623157E308 undeadServantsHealAmount = 0.5 #Chance that a zombie (or subclass) servant is summoned as a baby, Default: 0.05 #Range: 0.0 ~ 1.0 zombieServantBabyChance = 0.05 [Servants."Natural Servants"] #Whether Natural Servants can heal if summoned while wearing Wild Robe, Default: true naturalMinionHeal = true #How much Soul Energy it cost per second for a Natural Servant to heal, Default: 1 #Range: > 0 naturalMinionHealCost = 5 #How frequent Natural Servants heal, count seconds, Default: 1 #Range: > 0 naturalMinionHealTime = 1 #How much Health Natural Servants heal, numerically, Default: 1.0 #Range: 0.0 ~ 1.7976931348623157E308 naturalMinionHealAmount = 0.5 #Whether Black Beasts gain buffs if total game time has gone long enough, Default: true blackBeastDayStrength = true #Whether owned Black Beasts drop Howling Soul, Default: true blackBeastHowlingSoul = true [Servants."Frost Servants"] #Whether Frost Servants can heal if summoned while wearing Frost Robe, Default: true frostMinionHeal = true #How much Soul Energy it cost per second for a Frost Servant to heal, Default: 1 #Range: > 0 frostMinionHealCost = 5 #How frequent Frost Servants heal, count seconds, Default: 1 #Range: > 0 frostMinionHealTime = 1 #How much Health Frost Servants heal, numerically, Default: 1.0 #Range: 0.0 ~ 1.7976931348623157E308 frostMinionHealAmount = 0.5 [Servants."Nether Servants"] #Whether Nether Servants can heal if summoned while wearing Nether Robe, Default: true netherMinionHeal = true #How much Soul Energy it cost per second for a Nether Servant to heal, Default: 1 #Range: > 0 netherMinionHealCost = 5 #How frequent Nether Servants heal, count seconds, Default: 1 #Range: > 0 netherMinionHealTime = 1 #How much Health Nether Servants heal, numerically, Default: 1.0 #Range: 0.0 ~ 1.7976931348623157E308 netherMinionHealAmount = 0.5 #Whether Wildfire's summons have limited lifespans, Default: true wildfireSummonsLife = true #Whether owned Wildfires drop Blazing Helms, Default: true wildfireBlazingHelm = true [Servants."Water Servants"] #Whether Water Servants can heal if summoned while wearing Abyss Robe, Default: true waterMinionHeal = true #How much Soul Energy it cost per second for a Water Servant to heal, Default: 1 #Range: > 0 waterMinionHealCost = 1 #How frequent Water Servants heal, count seconds, Default: 1 #Range: > 0 waterMinionHealTime = 1 #How much Health Water Servants heal, numerically, Default: 1.0 #Range: 0.0 ~ 1.7976931348623157E308 waterMinionHealAmount = 1.0 [Servants."Illager Servants"] #How long does it take for Illagers to fully train, count in seconds, Default: 1200 #Range: > 0 illagerServantTrainTime = 1200 #How many trained Illagers can reduce training time for training Illagers, Default: 2 #Range: > 0 illagerServantMaxMentors = 2 #How many blocks from their registered chest trained Illagers will attempt to start using it, Default: 16 #Range: > 4 illagerServantChestRange = 16 #How long the cooldown for turning Villagers into Ravaged for Evokers, count in seconds, Default: 1200 #Range: > 0 evokerServantRavagedCooldown = 1200 #Whether eligible Illagers will automatically train just by being near an active Ominous Pyre, instead of having been commanded to it, Default: false illagerServantAutoTrain = false #Whether every Illager Servant type can breed or only Neollagers can, Default: true illagerServantAllBreed = true #Whether Illagers will gain loot based on current offers by killing Villagers, Default: true illagerServantLootVillagers = true #Whether Illagers will gain loot based on current offers by killing Wandering Traders, Default: true illagerServantLootTraders = true #Whether Illagers will take certain items from the ground, Default: true illagerServantPickUpDrops = true #Whether Illagers will instantly store drops from their kills into their inventory, before throwing them back to their owner or store them in bounded chest, Default: true illagerServantCollectLoot = true #Whether every Illagers can open doors when raiding instead of just Vindicators, Default: true illagerServantAllOpenDoors = true #Whether Illagers shoot arrows that pass through allied mobs, Default: true illagerServantGhostArrows = true #Whether Neollagers gain armor after training if their owner wears Ring of the Forge, Default: true illagerServantTrainArmor = true [Illagers] #Whether Cryologers can summon Ice Chunks on Hard Difficulty, Default: false cryologerIceChunk = false #Whether Illague Effect can spread from non Conquillagers that has the effect, Default: true illagueSpread = true #Whether Enviokers, Inquillagers and Conquillagers can steal Totems of Souls or Totems of Undying, Default: true illagerSteal = true #Whether Sorcerers' max health increases the higher level they are, Default: true sorcererHPIncrease = true [Illagers."Illager Assaults"] #Modded Illagers Spawning based of Player's Soul Energy amount, Default: true illagerAssault = true #How many ticks it takes for Illager Assaults to spawn, Default: 12000 #Range: > 0 illagerAssaultSpawnFreq = 12000 #Spawn Chance for Illagers Hunting the Player every Spawn Frequency, the lower the more likelier, Default: 5 #Range: > 1 illagerAssaultSpawnChance = 5 #How much Soul Energy the Player has is required for Special Illagers to spawn, Default: 2500 #Range: > 0 illagerAssaultThreshold = 2500 #The maximum amount of Soul Energy the Player has that is taken consideration for the Assaults, Default: 30000 #Range: > 0 illagerAssaultLimit = 30000 #How many Minecraft days of rest from Illager Assaults are added to Players killed by an Illager, Default: 2 #Range: > 0 illagerAssaultRestDeath = 2 #How many Minecraft days of rest from Illager Assaults the Players have after killing a Minister, Default: 10 #Range: > 0 illagerAssaultRestMinister = 10 #Hitting the Illager Assault Limit of Soul Energy have a chance of giving Player Bad Omen effect, Default: true soulEnergyBadOmen = true [Illagers.Raid] #Whether Modded Illagers appears in Raids, Default: true specialIllagerRaid = true #Whether Armored Ravagers spawn in Raids, Default: true armoredRavagerRaid = true [Illagers.Raid.Piker] #Whether Pikers appear in Raids, Default: true pikerRaid = true #How many Pikers each wave #Requires game restart #Must have no more and no less than 8 integers pikerRaidCount = [0, 0, 0, 2, 0, 3, 3, 5] [Illagers.Raid.Ripper] #Whether Rippers appear in Raids. They do not count as part of the Raid bar, Default: true ripperRaid = true #How many Rippers each wave #Requires game restart #Must have no more and no less than 8 integers ripperRaidCount = [0, 0, 0, 4, 0, 6, 6, 10] [Illagers.Raid.Crusher] #Whether Crushers appear in Raids, Default: true crusherRaid = true #How many Crushers each wave #Requires game restart #Must have no more and no less than 8 integers crusherRaidCount = [0, 0, 0, 0, 2, 2, 0, 2] [Illagers.Raid."Storm Caster"] #Whether Storm Casters appear in Raids, Default: true stormCasterRaid = true #How many Storm Casters each wave #Requires game restart #Must have no more and no less than 8 integers stormCasterRaidCount = [0, 0, 0, 0, 1, 1, 0, 2] [Illagers.Raid.Cryologer] #Whether Cryologers appear in Raids, Default: true cryologerRaid = true #How many Cryologers each wave #Requires game restart #Must have no more and no less than 8 integers cryologerRaidCount = [0, 0, 1, 1, 0, 0, 0, 2] [Illagers.Raid.Preacher] #Whether Preachers appear in Raids, Default: true preacherRaid = true #How many Preachers each wave #Requires game restart #Must have no more and no less than 8 integers preacherRaidCount = [0, 0, 1, 1, 0, 0, 0, 2] [Illagers.Raid.Conquillager] #Whether Conquillagers appear in Raids, Default: true conquillagerRaid = true #How many Conquillagers each wave #Requires game restart #Must have no more and no less than 8 integers conquillagerRaidCount = [0, 4, 3, 3, 4, 4, 4, 2] [Illagers.Raid.Inquillager] #Whether Inquillagers appear in Raids, Default: true inquillagerRaid = true #How many Inquillagers each wave #Requires game restart #Must have no more and no less than 8 integers inquillagerRaidCount = [0, 0, 2, 0, 1, 2, 2, 3] [Illagers.Raid.Envioker] #Whether Enviokers appear in Raids, Default: true enviokerRaid = true #How many Enviokers each wave #Requires game restart #Must have no more and no less than 8 integers enviokerRaidCount = [0, 0, 0, 1, 0, 1, 1, 2] [Illagers.Raid.Minister] #Whether Ministers appear in Raids, Default: true ministerRaid = true #How many Ministers each wave #Requires game restart #Must have no more and no less than 8 integers ministerRaidCount = [0, 0, 0, 0, 0, 0, 0, 1] [Illagers.Raid."Hostile Redstone Golem"] #Whether Hostile Redstone Golems appear in Raids, Default: false hostileRedstoneGolemRaid = true #How many Hostile Redstone Golems each wave #Requires game restart #Must have no more and no less than 8 integers hostileRedstoneGolemRaidCount = [0, 0, 0, 0, 0, 1, 1, 0] [Illagers.Raid."Hostile Redstone Monstrosity"] #Whether Hostile Redstone Monstrosities appear in Raids, Default: false hostileRedstoneMonstrosityRaid = true #How many Hostile Redstone Monstrosities each wave #Requires game restart #Must have no more and no less than 8 integers hostileRedstoneMonstrosityRaidCount = [0, 0, 0, 0, 0, 0, 0, 1] #Whether Hostile Redstone Monstrosities only appear when all other non-boss raiders are defeated #Requires game restart #Default: true hRMSpawnNoRaiders = true [Illagers.Raid.Warlock] #Whether Warlocks appear in Raids, Default: true warlockRaid = true #How many Warlocks each wave #Requires game restart #Must have no more and no less than 8 integers warlockRaidCount = [0, 0, 0, 0, 1, 2, 0, 1] [Illagers.Raid.Maverick] #Whether Mavericks appear in Raids, Default: true maverickRaid = true #How many Mavericks each wave #Requires game restart #Must have no more and no less than 8 integers maverickRaidCount = [0, 1, 0, 1, 0, 0, 0, 1] [Illagers.Raid.Sorcerer] #Whether Sorcerers appear in Raids, Default: true sorcererRaid = true #How many Sorcerers each wave #Requires game restart #Must have no more and no less than 8 integers sorcererRaidCount = [0, 0, 1, 0, 1, 0, 1, 1] [Illagers.Raid.Heretic] #Whether Heretics appear in Raids, Default: true hereticRaid = true #How many Heretics each wave #Requires game restart #Must have no more and no less than 8 integers hereticRaidCount = [0, 0, 0, 1, 0, 0, 2, 1] [Villagers] #Wearing a Robe, along with variants, causes Villagers around the Player to have a negative Reputation unless said Player has 25 or more reputation among them, Default: false villagerHate = false #Having an owned Ravaged or Ravager, causes Villagers around the Player to have a negative Reputation, Default: false villagerHateRavager = false #Casting Spell in the presence of Villagers will cause the Player to lose a number of Reputation, set 0 to disable, Default: 0 #Range: > 0 villagerHateSpells = 0 #Villagers have a chance of converting into Warlocks if they're underneath a Block of Crying Obsidian, Default: true villagerConvertToWarlock = true #Villagers have a chance of converting into Heretics if they're sleeping near an active Nether Portal, Default: false villagerConvertToHeretic = true #Wandering Traders transforms into Mavericks when struck by lightning, Default: true traderConvertMaverick = true [Misc] #Whether Mobs with Tall Heads(ie. Villagers, Illagers, etc.) will drop Tall Skulls, Default: true tallSkullDrop = true #Whether Wraiths should teleport towards their targets if they can't see them instead of just teleporting away when they're near them, Default: true wraithAggressiveTeleport = true #Whether Hellfire damage is halved on entities that are fire-immune, Default: true hellfireFireImmune = true #Whether Hellfire damage is mitigated by Fire Protection enchantment, Default: true hellfireFireProtection = true #Whether undead mobs in the Crypts remain hostile even if players wear Necro Set, Default: true hostileCryptUndead = true [Misc.Apostle] #Apostle spreads Nether biomes, and Nether Meteors deals environmental damage and spread Nether biomes as well. WARNING: Causes lots of lag. Default: false apocalypseMode = false #Whether Apostles are persistent and do not naturally despawn. Default: false apostlePersistent = true #Whether Apostles causes entities within 32 blocks of themselves to take damage when in water. Default: true apostleBoilsWater = true #Whether Apostles causes Villagers within 32 blocks of themselves to have a chance of converting into a Witch or Warlock. Default: true apostleConvertsVillagers = true #Gives Apostle an even more fancier death animation, Default: false fancierApostleDeath = true [Misc.Vizier] #Whether Viziers are persistent and do not naturally despawn. Default: false vizierPersistent = false #Viziers spawn Vexes instead of Irks, Default: false vizierMinion = false [Misc."Obsidian Monolith"] #Whether unowned Obsidian Monoliths, empowered by Heretics, converts nearby Overworld blocks to Nether blocks. Default: true obsidianMonolithSpread = true #Whether unowned Obsidian Monoliths, empowered by Heretics, change Overworld biomes to Nether biomes, Default: true obsidianMonolithBiome = true [Spawning] [Spawning.Wight] #Whether Wights can spawn near players that have a high amount of Soul Energy, Default: true wightSpawn = true #How many ticks it takes for Wights to spawn, Default: 24000 #Range: > 0 wightSpawnFreq = 24000 #Spawn Chance for Wights spawning near the Player every Spawn Frequency, the lower the more likelier, Default: 10 #Range: > 1 wightSpawnChance = 10 [Spawning.Warlock] #Spawn Weight for Warlock, Default: 5 #Range: > 0 warlockSpawnWeight = 5 #Spawn minimum group count for Warlock, Default: 1 #Range: > 1 warlockSpawnMinCount = 1 #Spawn maximum group count for Warlock, must be equal or higher than min count, Default: 1 #Range: > 1 warlockSpawnMaxCount = 1 [Spawning.Reaper] #Spawn Weight for Reaper, Default: 10 #Range: > 0 reaperSpawnWeight = 10 #Spawn minimum group count for Reaper, Default: 1 #Range: > 1 reaperSpawnMinCount = 1 #Spawn maximum group count for Reaper, must be equal or higher than min count, Default: 1 #Range: > 1 reaperSpawnMaxCount = 1 [Spawning.Wraith] #Spawn Weight for Wraith, Default: 20 #Range: > 0 wraithSpawnWeight = 20 #Spawn minimum group count for Wraith, Default: 1 #Range: > 1 wraithSpawnMinCount = 1 #Spawn maximum group count for Wraith, must be equal or higher than min count, Default: 1 #Range: > 1 wraithSpawnMaxCount = 1 [Spawning."Muck Wraith"] #Spawn Weight for Muck Wraith, Default: 20 #Range: > 0 muckWraithSpawnWeight = 20 #Spawn minimum group count for Muck Wraith, Default: 1 #Range: > 1 muckWraithSpawnMinCount = 1 #Spawn maximum group count for Muck Wraith, must be equal or higher than min count, Default: 1 #Range: > 1 muckWraithSpawnMaxCount = 1 [Spawning."Web Spider"] #Spawn Weight for Web Spiders, Default: 40 #Range: > 0 webSpiderSpawnWeight = 40 #Spawn minimum group count for Web Spiders, Default: 4 #Range: > 1 webSpiderSpawnMinCount = 4 #Spawn maximum group count for Web Spiders, must be equal or higher than min count, Default: 4 #Range: > 1 webSpiderSpawnMaxCount = 4 [Spawning."Icy Spider"] #Spawn Weight for Icy Spiders, Default: 40 #Range: > 0 icySpiderSpawnWeight = 40 #Spawn minimum group count for Icy Spiders, Default: 4 #Range: > 1 icySpiderSpawnMinCount = 4 #Spawn maximum group count for Icy Spiders, must be equal or higher than min count, Default: 4 #Range: > 1 icySpiderSpawnMaxCount = 4 [Spawning.Necromancer] #Spawn Weight for Necromancer, Default: 1 #Range: > 0 necromancerSpawnWeight = 1 #Spawn minimum group count for Necromancer, Default: 1 #Range: > 1 necromancerSpawnMinCount = 1 #Spawn maximum group count for Necromancer, must be equal or higher than min count, Default: 1 #Range: > 1 necromancerSpawnMaxCount = 1 [Spawning.Heretic] #Spawn Weight for Heretic, Default: 5 #Range: > 0 hereticSpawnWeight = 5 #Spawn minimum group count for Heretic, Default: 1 #Range: > 1 hereticSpawnMinCount = 1 #Spawn maximum group count for Heretic, must be equal or higher than min count, Default: 1 #Range: > 1 hereticSpawnMaxCount = 1 [Spawning.Maverick] #Spawn Weight for Maverick, Default: 5 #Range: > 0 maverickSpawnWeight = 5 #Spawn minimum group count for Maverick, Default: 1 #Range: > 1 maverickSpawnMinCount = 1 #Spawn maximum group count for Maverick, must be equal or higher than min count, Default: 1 #Range: > 1 maverickSpawnMaxCount = 1