["Brew Bottling"] #How many times the player must bottle a brew to increase Bottling level, Default: 20 #Range: > 1 bottlingLevelReq = 20 #Maximum Bottling Level the player can obtain, set to 0 to disable Bottling Levels, Default: 5 #Range: > 0 maxBottlingLevel = 5 ["Vanilla Soul Cost"] #Absorption Soul Cost, Default: 50 #Range: > 1 absorptionCost = 50 #Blindness Soul Cost, Default: 10 #Range: > 1 blindnessCost = 10 #Darkness Soul Cost, Default: 10 #Range: > 1 darknessCost = 10 #Fire Resistance Soul Cost, Default: 25 #Range: > 1 fireResistanceCost = 25 #Glowing Soul Cost, Default: 10 #Range: > 1 glowingCost = 10 #Haste Soul Cost, Default: 25 #Range: > 1 hasteCost = 25 #Hunger Soul Cost, Default: 10 #Range: > 1 hungerCost = 10 #Harming Soul Cost, Default: 25 #Range: > 1 harmingCost = 25 #Healing Soul Cost, Default: 25 #Range: > 1 healingCost = 25 #Health Boost Soul Cost, Default: 100 #Range: > 1 healthBoostCost = 100 #Invisibility Soul Cost, Default: 25 #Range: > 1 invisibilityCost = 25 #Jump Boost Soul Cost, Default: 25 #Range: > 1 jumpBoostCost = 25 #Levitation Soul Cost, Default: 25 #Range: > 1 levitationCost = 25 #Luck Soul Cost, Default: 25 #Range: > 1 luckCost = 25 #Mining Fatigue Soul Cost, Default: 10 #Range: > 1 miningFatigueCost = 10 #Nausea Soul Cost, Default: 10 #Range: > 1 nauseaCost = 10 #Night Vision Soul Cost, Default: 25 #Range: > 1 nightVisionCost = 25 #Poison Soul Cost, Default: 10 #Range: > 1 poisonCost = 10 #Regeneration Soul Cost, Default: 25 #Range: > 1 regenerationCost = 25 #Resistance Soul Cost, Default: 100 #Range: > 1 resistanceCost = 100 #Saturation Soul Cost, Default: 25 #Range: > 1 saturationCost = 25 #Slow Falling Soul Cost, Default: 25 #Range: > 1 slowFallingCost = 25 #Slowness Soul Cost, Default: 10 #Range: > 1 slownessCost = 10 #Speed Soul Cost, Default: 25 #Range: > 1 speedCost = 25 #Strength Soul Cost, Default: 25 #Range: > 1 strengthCost = 25 #Unluck Soul Cost, Default: 25 #Range: > 1 unluckCost = 25 #Water Breathing Soul Cost, Default: 25 #Range: > 1 waterBreathingCost = 25 #Weakness Soul Cost, Default: 25 #Range: > 1 weaknessCost = 25 #Wither Soul Cost, Default: 25 #Range: > 1 witherCost = 25 ["Modded Soul Cost"] #Climbing Soul Cost, Default: 25 #Range: > 1 climbingCost = 25 #Corpse Eater Soul Cost, Default: 100 #Range: > 1 corpseEaterCost = 100 #Pressure Soul Cost, Default: 10 #Range: > 1 pressureCost = 10 #Ender Ground Soul Cost, Default: 10 #Range: > 1 enderGroundCost = 10 #Ender Flux Soul Cost, Default: 25 #Range: > 1 enderFluxCost = 25 #Flame Hands Soul Cost, Default: 25 #Range: > 1 flameHandsCost = 25 #Venomous Hands Soul Cost, Default: 25 #Range: > 1 venomousHandsCost = 25 #Freezing Soul Cost, Default: 25 #Range: > 1 freezingCost = 25 #Gold Touched Soul Cost, Default: 10 #Range: > 1 goldTouchedCost = 10 #Nyctophobia Soul Cost, Default: 50 #Range: > 1 nyctophobiaCost = 50 #Snow Skin Soul Cost, Default: 50 #Range: > 1 snowSkinCost = 50 #Sapped Soul Cost, Default: 25 #Range: > 1 sappedCost = 25 #Storm's Wrath Soul Cost, Default: 50 #Range: > 1 stormsWrathCost = 50 #Sun Allergy Soul Cost, Default: 50 #Range: > 1 sunAllergyCost = 50 #Evil Eye Soul Cost, Default: 50 #Range: > 1 evilEyeCost = 50 #Tripping Soul Cost, Default: 25 #Range: > 1 trippingCost = 25 #Repulsive Soul Cost, Default: 25 #Range: > 1 repulsiveCost = 25 #Photosynthesis Soul Cost, Default: 25 #Range: > 1 photosynthesisCost = 25 #Swift Swim Soul Cost, Default: 25 #Range: > 1 swiftSwimCost = 25 #Arrowmantic Soul Cost, Default: 50 #Range: > 1 arrowmanticCost = 50 #Bottling Soul Cost, Default: 50 #Range: > 1 bottlingCost = 50 #Flammable Soul Cost, Default: 50 #Range: > 1 flammableCost = 50 #Flimsy Soul Cost, Default: 50 #Range: > 1 flimsyCost = 50 #Fortunate Soul Cost, Default: 50 #Range: > 1 fortunateCost = 100 #Insight Soul Cost, Default: 50 #Range: > 1 insightCost = 50 #Explosive Soul Cost, Default: 50 #Range: > 1 explosiveCost = 50 #Fiery Aura Soul Cost, Default: 50 #Range: > 1 fieryAuraCost = 50 #Frosty Aura Soul Cost, Default: 100 #Range: > 1 frostyAuraCost = 100 #Wild Rage Soul Cost, Default: 50 #Range: > 1 wildRageCost = 50 #Fire Trail Soul Cost, Default: 50 #Range: > 1 fireTrailCost = 50 #Plunge Soul Cost, Default: 50 #Range: > 1 plungeCost = 50 #Cursed Soul Cost, Default: 50 #Range: > 1 cursedCost = 50 #Save Effects Soul Cost, Default: 50 #Range: > 1 saveEffectsCost = 50 [Curable] #Whether Pressure is curable via Milk or Wartful Egg, Default: false pressureCurable = false #Whether Nyctophobia is curable via Milk or Wartful Egg, Default: false nyctophobiaCurable = false #Whether Sun Allergy is curable via Milk or Wartful Egg, Default: false sunAllergyCurable = false #Whether Snow Skin is curable via Milk or Wartful Egg, Default: false snowSkinCurable = false #Whether Evil Eye is curable via Milk or Wartful Egg, Default: false evilEyeCurable = false