#How deep does the hole go created by a portable hole. #Range: > 1 temporary_hole_depth = 12 #For how long does a temporary hole stay open. #Range: > 0 temporary_hole_duration = 100 #Maximum block hardness a portable hole can replace. #Check out the Minecraft Wiki for more information: https://minecraft.fandom.com/wiki/Breaking#Blocks_by_hardness #Range: 4.9E-324 ~ 1.7976931348623157E308 max_block_hardness = 20.0 #Cooldown in ticks after using a portable hole. #Range: 0 ~ 72000 portable_hole_cooldown = 40 #Allow portable holes to go through block entities. Not safe to use (e.g. breaks double chests), therefore disabled by default. replace_block_entities = false [visuals] #Render the end portal overlay on the outside of a temporary hole. portal_overlay = true #Play a breaking sound and show particles when blocks reappear from a temporary hole. #May want to disable this feature to increase performance when a large hole depth is set. particles_for_reappearing_blocks = true #Render spark particles to indicate the block replaced by a temporary hole. #May want to disable this feature to increase performance when a large hole depth is set. spark_particles = true