[Debug] #Info used for development. DebugInfo = false [GUI] #Displays the season and humidity levels suitable for growing crops. AgriculturalInformation = true [Renderer] #Force to update chunk rendering. ForceChunkRenderUpdate = false #Enhanced reload, which will refresh all sections periodically. EnhancementChunkRenderUpdate = false #Determines whether snow is falling based on vanilla lighting checks. UseVanillaCheck = false #When the block is updated, the snow cover will not refresh immediately, but will be updated after a delay. Please note that this will consume more performance.. RealisticSnowyChange = false #Blocks underneath fences etc. may also be covered with snow. SnowUnderFence = true #The colors of the grass and leaves change with the time of year. SeasonalGrassColorChange = false #In spring, grass blocks will occasionally have small flowers on them. FlowerOnGrass = true [Sound] #Ambient Sound. Sound = true [Particle] #See butterflies in the spring, fireflies in the summer, and fallen leaves. SeasonParticle = true #In spring, butterflies fly over the flowers. Butterfly = true #The difficulty multiplier of butterfly particles, the value should be between 1-10000, the default is 10. #Range: 1 ~ 10000 butterflySpawnWeight = 10 #Leaf blocks will drop leaves, and most frequently in the fall. FallenLeaves = true #The difficulty multiplier of fallen leaves particles, the value should be between 1-10000, the default is 10. #Range: 1 ~ 10000 FallenLeavesDropWeight = 40 #In the summer evenings, you can see fireflies beside the flowers. Firefly = true #The difficulty multiplier of firefly particles, the value should be between 1-10000, the default is 10. #Range: 1 ~ 10000 FireflySpawnWeight = 10 #When the grass and trees turn yellow, the wild geese fly south. WildGoose = true #The difficulty multiplier of wild geese particles, the value should be between 1-10000, the default is 10. #Range: 1 ~ 10000 WildGooseSpawnWeight = 10 [Weather] #Modify the buffer distance for local weather changes. #Range: 1 ~ 80 WeatherBufferDistance = 32