[materials] #Range: 0.0 ~ 1.0 desireEtchingDropChance = 0.25 #Range: 0 ~ 100 desireEtchingLootingRequirement = 7 #Range: 0.0 ~ 1.0 endEtchingDropChance = 0.75 #Range: 0 ~ 100 endEtchingEffectRequirement = 9 #Range: 0.0 ~ 1.0 originEtchingDropChance = 0.5 #Range: 0 ~ 100 originEtchingEffectRequirement = 100 #Range: 0.0 ~ 1.0 lifeEtchingDropChance = 0.15 #Range: 1 ~ 1000000 lifeEtchingHealthRequirement = 500 #Range: 0.0 ~ 1.0 chaoticEtchingDropChance = 0.3 #Range: 0.0 ~ 1.0 nihilityEtchingDropChance = 0.5 #Range: 0.0 ~ 1.0 truthEtchingDropChance = 0.5 #Range: 0.0 ~ 1.0 endDustDropChance = 0.02 #Range: 0.0 ~ 1.0 charmingBraceletDropChance = 0.5 #Range: 0 ~ 10000 charmingBraceletReputationRequirement = 100 #Range: 0.0 ~ 1.0 guardianEyeDropChance = 0.5 #Range: 0.0 ~ 1.0 demonCurseDropChance = 0.03 #Range: 0.0 ~ 1.0 twistedHeartDropChance = 0.1 #Range: 0 ~ 10000 twistedHeartHealthRequirement = 20 #Range: 0.0 ~ 1.0 twistedBrainDropChance = 0.1 [back] #Magic Arrow Bag: bow strength #Range: 0.0 ~ 10.0 magicArrowBagBowStrength = 0.1 #Magic Arrow Bag: arrow knock #Range: 0 ~ 100 magicArrowBagArrowKnock = 1 #Flame Arrow Bag: bow strength #Range: 0.0 ~ 10.0 flameArrowBagBowStrength = 0.1 #Flame Arrow Bag: arrow knock #Range: 0 ~ 100 flameArrowBagArrowKnock = 1 #Flame Arrow Bag: flame #Range: 1 ~ 36000 flameArrowBagTime = 60 #Spirit Arrow Bag: bow strength #Range: 0.0 ~ 1.0 spiritArrowBagBowStrength = 0.2 #Spirit Arrow Bag: arrow speed #Range: 0.0 ~ 10.0 spiritArrowBagArrowSpeed = 0.5 #Spirit Arrow Bag: arrow knock #Range: 0 ~ 100 spiritArrowBagArrowKnock = 2 #Iron Scabbard: interval in seconds for blade modifier effect #Range: 0 ~ 100 ironScabbardBladeInterval = 10 #Leech Scabbard: interval in seconds for blade modifier effect #Range: 0 ~ 100 leechScabbardBladeInterval = 10 #Leech Scabbard: healing rate as percentage of damage dealt #Range: 0.0 ~ 100.0 leechScabbardHealFactor = 0.25 #Titan Scabbard: interval in seconds for blade modifier effect #Range: 0 ~ 100 titanScabbardBladeInterval = 7 #Titan Scabbard: damage bonus when effect applies #Range: 0.0 ~ 100.0 titanScabbardDamageFactor = 0.75 #Twisted Scabbard: interval, in seconds, to lose 1 layer of Twist #Range: 1 ~ 1000 twistedScabbardInterval = 5 #Twisted Scabbard: attack bonus per layer of Twist #Range: 0.0 ~ 1.0 twistedScabbardAttack = 0.05 #Twisted Scabbard: attack bonus in End curse #Range: 0.0 ~ 1.0 twistedScabbardAttackEnd = 0.1 #Twisted Scabbard: interval in seconds for blade modifier effect #Range: 0 ~ 100 twistedScabbardBladeInterval = 5 #Twisted Scabbard: attack knock back #Range: 0.0 ~ 100.0 twistedScabbardAtkKonck = 1.0 #Twisted Scabbard: attack speed bonus #Range: 0.0 ~ 1.0 twistedScabbardAtkSpeed = 0.25 #Twisted Scabbard: heal rate penalty #Range: 0.0 ~ 1.0 twistedScabbardHealRate = 0.5 [bracelet] #Hidden Bracelet: Hidden effect interval #Range: 1 ~ 100000 hiddenBraceletInterval = 7 #Hidden Bracelet: Damage boost in hidden effect #Range: 0.0 ~ 100.0 hiddenBraceletDamageBoost = 0.25 #Charming Bracelet: Armor bonus #Range: > 0 charmingBraceletArmor = 2 #Charming Bracelet: Cool down for target transfer on hurt, in seconds #Range: > 1 charmingBraceletCooldown = 10 #Charming Bracelet: Reputation bonus when you kill zombies #Range: > 0 charmingBraceletReputationBonus = 1 #Scarlet Bracelet: remaining HP as percentage #Range: 0.0 ~ 1.0 scarletMaxCost = 0.5 #Scarlet Bracelet: damage boost as percentage of target max health per health cost #Range: 0.0 ~ 2.147483647E9 scarletBraceletDamageBonus = 1.0E-4 #Scarlet Bracelet: max damage boost as percentage of target max health #Range: 0.0 ~ 2.147483647E9 scarletBraceletDamageLimit = 0.5 #Spirit Bracelet: speed effect duration in seconds #Range: > 1 spiritBraceletEffectDuration = 5 #Emerald Bracelet: crit rate bonus #Range: 0.0 ~ 1.0 emeraldBraceletCritRate = 0.1 #Emerald Bracelet: luck requirement to gain effect #Range: 0 ~ 100 emeraldBraceletLuckReq = 2 #Emerald Bracelet: absorption effect chance #Range: 0.0 ~ 1.0 emeraldBraceletEffChance = 0.1 #Life Bracelet: regen rate bonus #Range: 0.0 ~ 10.0 lifeBraceletRegenBonus = 0.15 #Precious Bracelet: block reach bonus #Range: 0.0 ~ 10.0 preciousBraceletReach = 1.0 #Precious Bracelet: magic damage reduction #Range: 0.0 ~ 1.0 preciousBraceletMagicReduction = 0.4 #Red Ruby Bracelet: fire damage reduction #Range: 0.0 ~ 1.0 redRubyBraceletFireReduction = 0.9 [charm] #Destroyer Badge: attack bonus #Range: 0.0 ~ 100.0 destroyerBadgeAttack = 0.4 #Destroyer Badge: damage penalty #Range: 0.0 ~ 100.0 destroyerBadgeDamagePenalty = 0.5 #Destroyer Badge: health threshold for hurt boost #Range: 0.0 ~ 100.0 destroyerBadgeThreshold = 0.5 #Destroyer Badge: hurt boost #Range: 0.0 ~ 100.0 destroyerBadgeHurtBonus = 0.2 #Holy Sword: crit rate bonus #Range: 0.0 ~ 1.0 holySwordCritRate = 0.15 #Holy Sword: atk bonus per life lost #Range: 0.0 ~ 100.0 holySwordLostLifeAddDamage = 0.02 #Holy Sword: damage reflection rate #Range: 0.0 ~ 10.0 holySwordReflect = 0.12 #Holy Talisman: weakness apply interval in seconds #Range: > 1 holyTalismanWeakenInterval = 10 #Holy Talisman: effect duration per mob in seconds #Range: > 1 holyTalismanEffectDuration = 2 #Holy Talisman: non-undead protection #Range: 0.0 ~ 1.0 holyTalismanProtection = 0.25 #Holy Talisman: undead protection #Range: 0.0 ~ 1.0 holyTalismanProtectionUndead = 0.35 #Holy Talisman: totem cool down #Range: > 1 holyTalismanCooldown = 60 #AbyssWillBadge: The levels after triggering the skill #Range: > 0 abyssWillBadgeInitialLevel = 15 #AbyssWillBadge: The duration of the skill in seconds #Range: > 0 abyssWillBadgeDuration = 15 #AbyssWillBadge: Remaining HP in percentage after skill ends #Range: 0.01 ~ 1.0 abyssWillBadgeRemainingHealth = 0.2 #AbyssWillBadge: Chance of small damage bonus #Range: 0.0 ~ 1.0 abyssWillBadgeChanceSmall = 0.4 #AbyssWillBadge: Chance of large damage bonus #Range: 0.0 ~ 1.0 abyssWillBadgeChanceLarge = 0.1 #AbyssWillBadge: Small damage bonus #Range: 0.0 ~ 10.0 abyssWillBadgeBonusSmall = 1.5 #AbyssWillBadge: Large damage bonus #Range: 0.0 ~ 50.0 abyssWillBadgeBonusLarge = 2.0 #AbyssWillBadge: Small hurt penalty #Range: 0.0 ~ 10.0 abyssWillBadgePenaltySmall = 2.0 #AbyssWillBadge: Large hurt penalty #Range: 0.0 ~ 50.0 abyssWillBadgePenaltyLarge = 2.5 #AbyssWillBadge: Interval for adding levels in seconds #Range: > 1 abyssWillBadgeGrowInterval = 20 #AbyssWillBadge: Maximum level for passive growth #Range: > 1 abyssWillBadgeLimit = 10 #AbyssWillBadge: damage bonus per level #Range: 0.01 ~ 1.0 abyssWillBadgeDamageBonus = 0.2 #AbyssWillBadge: damage penalty per level #Range: 0.01 ~ 1.0 abyssWillBadgeDamagePenalty = 0.25 #Angel Heart: health threshold for protection #Range: 0.0 ~ 1.0 angelHeartThreshold = 0.5 #Angel Heart: damage reduction #Range: 0.0 ~ 1.0 angelHeartProtection = 0.2 #Angel Heart: interval in seconds to remove negative effects #Range: > 1 angelHeartRemoveInterval = 30 #Angel Heart: interval in seconds to restore health #Range: > 1 angelHeartBloodInterval = 2 #Angel Heart: how much health is restored at once #Range: > 1 angelHeartHealAmount = 1 #Angel Pearl: Regen rate per beneficial effect #Range: 0.01 ~ 1.0 angelPearlRegen = 0.08 #Angel Pearl: armor bonus per beneficial effect #Range: > 0 angelPearlArmor = 1 #Corrupt Badge: Negative effect duration in seconds #Range: > 1 corruptBadgeDebuffDuration = 15 #Corrupt Badge: dig speed bonus per negative effect #Range: 0.0 ~ 2.147483647E9 corruptBadgeDigSpeedBonus = 0.09 #Corrupt Badge: attack speed bonus per negative effect #Range: 0.0 ~ 2.147483647E9 corruptBadgeAttackSpeedBonus = 0.03 #Corrupt Badge: attack bonus per negative effect #Range: 0.0 ~ 2.147483647E9 corruptBadgeAttackBonus = 0.14 #Corrupt Badge: Skill cooldown in seconds #Range: > 1 corruptBadgeCooldown = 60 #Cursed Protector: damage reduction from front #Range: 0.0 ~ 1.0 cursedProtectorFrontProtect = 0.3 #Cursed Protector: health threshold to trigger damage reduction #Range: 0.01 ~ 1.0 cursedProtectorThreshold = 0.35 #Cursed Protector: damage reduction percentage #Range: 0.01 ~ 1.0 cursedProtectorReduction = 0.25 #Cursed Talisman: critical hit rate increased by each enchantment #Range: 0.01 ~ 1.0 cursedTalismanCritRateAdd = 0.04 #Cursed Talisman: critical hit damage increased by each enchantment #Range: 0.01 ~ 1.0 cursedTalismanCritDamageAdd = 0.08 #Cursed Totem: maximum level #Range: > 0 cursedTotemMaxLevel = 5 #Cursed Totem: levels consumed when negating fatal damage #Range: > 0 cursedTotemConsumption = 5 #Cursed Totem: duration of wither effect in seconds #Range: > 0 cursedTotemEffectDuration = 30 #Cursed Totem: level of wither effect (0 means Lv.I) #Range: 0 ~ 5 cursedTotemEffectLevel = 2 #Demon Curse: attack bonus per 1% extra regen rate #Range: 0.0 ~ 10.0 demonCurseAttackBonus = 0.02 #Demon Curse: speed bonus per 1% extra regen rate #Range: 0.0 ~ 10.0 demonCurseSpeedBonus = 0.01 #Gluttony Badge: Hunger effect level #Range: 1 ~ 100 gluttonyBadgeHungerLevel = 2 #Gluttony Badge: damage reduction per food level #Range: 0.0 ~ 1.0 gluttonyBadgeProtection = 0.01 #Gluttony Badge: effect duration in seconds after eating food #Range: 1 ~ 100 gluttonyBadgeEffectDuration = 2 #Knight Shelter: armor #Range: > 0 knightShelterArmor = 8 #Knight Shelter: damage reduction #Range: > 0 knightShelterDamageReduction = 4 #Knight Shelter: healing interval for offhand shield in seconds. Main hand shield takes half of the time #Range: > 0 knightShelterHealInterval = 4 #Knight Shelter: reflection percentage #Range: 0.0 ~ 1.0 knightShelterReflection = 0.3 #Magic Horseshoe: speed bonus #Range: 0.0 ~ 10.0 magicHorseshoeSpeedBonus = 0.25 #Magic Horseshoe: luck #Range: 0.0 ~ 10.0 magicHorseshoeLuck = 1.0 #Magic Horseshoe: fall damage reduction #Range: 0.0 ~ 10.0 magicHorseshoeFallReduction = 0.95 #Sacrificial Object: damage reduction percentage #Range: 0.01 ~ 1.0 sacriReduction = 0.05 #Sacrificial Object: gold ingot drop chance on death #Range: 0.0 ~ 1.0 sacrificialObjectHeritage = 0.5 #Sacrificial Object :death sacrifice chance #Range: 0.01 ~ 1.0 sacrificialObjectSacrifice = 0.45 #Soul Box: chance to inflict shatter effect #Range: 0.01 ~ 1.0 soulBoxShatterChance = 0.3 #Soul Box: abyss damage as percentage of original damage #Range: 0.01 ~ 100.0 soulBoxReflect = 2.5 #Soul Box: cool down in seconds #Range: > 1 soulBoxCooldown = 240 #Soul Box: effect duration inflicted on fatal hit, in seconds #Range: > 1 soulBoxShatterHighDuration = 60 #Soul Box: effect level inflicted on fatal hit, (0 means Lv.I) #Range: 0 ~ 100 soulBoxShatterHighLevel = 2 #Soul Box: effect duration inflicted on non-fatal hit, in seconds #Range: > 1 soulBoxShatterLowDuration = 5 #Soul Box: effect level inflicted on non-fatal hit, (0 means Lv.I) #Range: 0 ~ 100 soulBoxShatterLowLevel = 0 #Bearing Stamen: max health bonus #Range: 0.0 ~ 1000.0 bearingStamenMaxHealth = 20.0 #Bearing Stamen: regen bonus #Range: 0.0 ~ 10.0 bearingStamenRegen = 0.25 #Bearing Stamen: effect level (0 means Lv.I) #Range: 0 ~ 10 bearingStamenLevel = 1 #Sands Talisman: damage bonus in hot regions #Range: 0.0 ~ 10.0 sandsTalismanDamageBonus = 0.3 #Sands Talisman: exp bonus #Range: 0.0 ~ 10.0 sandsTalismanExpBonus = 0.5 #Twisted Brain: chance to avoid damage #Range: 0.0 ~ 1.0 twistedbrainAvoidChance = 0.17 #Twisted Brain: damage boost effect duration #Range: 0 ~ 100 twistedBrainEffectDuration = 5 #Undead Charm: Cool Down in seconds #Range: > 1 undeadCharmCooldown = 180 #War Dead Badge: healing in percentage of lost health per surrounding entity #Range: 0.01 ~ 1.0 warDeadBadgeHeal = 0.01 #War Dead Badge: damage bonus per 1% lost health #Range: 0.01 ~ 1.0 warDeadBadgeAtk = 0.02 #War Dead Badge: armor bonus per 1% lost health #Range: 0.01 ~ 1.0 warDeadBadgeArmor = 0.02 #War Dead Badge: speed bonus per 1% lost health #Range: 0.01 ~ 1.0 warDeadBadgeSpeed = 0.01 #War Dead Badge: health threshold to trigger healing #Range: 0.01 ~ 1.0 warDeadBadgeThreshold = 0.5 #Solar Magnet: damage bonus at day #Range: 0.0 ~ 10.0 solarMagnetDamageBonus = 0.25 [curse] #Chaotic Curse: Damage increment percentage for explosion #Range: 0.01 ~ 100.0 chaoticExplosionDamage = 0.75 #Chaotic Curse: Damage increment percentage for non-explosion #Range: 0.01 ~ 100.0 chaoticOtherDamage = 0.5 #Chaotic Bless: Max damage reduction at zero health #Range: 0.01 ~ 1.0 chaoticBlessDamageReduction = 0.5 #Origin Curse: Durability threshold to trigger curse #Range: 0 ~ 1000000 originTriggerDurability = 500 #Origin Curse: Player attack damage reduction #Range: 0.01 ~ 1.0 originCurseDamage = 0.5 #Origin Bless: Player attack damage bonus #Range: 0.01 ~ 100.0 originBlessDamage = 0.25 #Life Curse: Player max health reduction #Range: 0.01 ~ 1.0 lifeCurseHealth = 0.25 #Life Curse: Player healing reduction #Range: 0.01 ~ 1.0 lifeCurseHeal = 0.5 #Life Bless: Player max health bonus #Range: 0.01 ~ 100.0 lifeBlessHealth = 0.2 #Life Bless: Player healing bonus #Range: 0.01 ~ 100.0 lifeBlessHeal = 0.3 #Truth Curse: minimum damage from mobs #Range: 0.01 ~ 1.0 truthCurseMinDamage = 0.3 #Truth Bless: maximum damage from mobs #Range: 0.01 ~ 1.0 truthBlessMaxDamage = 0.6 #Nihility Curse: negative effect duration #Range: 0.01 ~ 100.0 nihilityCurseDuration = 1.0 #Nihility Bless: void damage reduction #Range: 0.01 ~ 1.0 nihilityBlessReduction = 0.75 #Nihility Bless: effect duration inflicted #Range: 1 ~ 1000 nihilityBlessDuration = 10 #End Curse: damage threshold for negative effects #Range: 0.01 ~ 1.0 endCurseThreshold = 0.1 #End Curse: negative effect duration #Range: 1 ~ 1000 endCurseDuration = 10 #End Bless: healing as percentage of health lost #Range: 0.01 ~ 1.0 endBlessHeal = 0.2 #Catastrophe Scroll: Number of etching slots size #Range: 0 ~ 7 etchingSlotSize = 7 #Catastrophe Scroll: Number of charm slots size #Range: 0 ~ 10 charmSlotSize = 3 [head] #Abyss Core: effect cooldown #Range: 0 ~ 100000 abyssCoreCooldown = 60 #Abyss Core: damage judgement #Range: 1 ~ 100000 abyssCoreDamageJudgement = 12 #Abyss Core: damage reduce #Range: 0 ~ 100000 abyssCoreReduce = 12 #Guardian Eye: swim speed bonus #Range: 0.0 ~ 100.0 guardianEyeSwimSpeedBonus = 0.15 #Guardian Eye: protection #Range: 0.0 ~ 1.0 guardianEyeProtection = 0.2 #Prayer Crown: heal amount #Range: 0.01 ~ 10.0 prayerCrownHealAmount = 0.25 #Prayer Crown: heal chance #Range: 0.01 ~ 1.0 prayerCrownHealChance = 0.5 #Prayer Crown: protection #Range: 0.01 ~ 10.0 prayerCrownProtection = 0.25 #Spirit Crown: max entity count around player to trigger damage boost #Range: 0 ~ 100 spiritCrownMaxEntityCount = 3 #Spirit Crown: arrow damage multiplier #Range: 0.0 ~ 100.0 spiritCrownArrowDamageMultiplier = 0.45 #Spirit Crown: distance damage multiplier #Range: 0.0 ~ 1.0 spiritCrownDistanceDamage = 0.02 #Sea God Crown: skill cool down #Range: 0 ~ 1000 seaGodCrownCoolDown = 30 #Sakura Hairpin: max health add amount #Range: 0 ~ 500 sakuraHairpinMaxHealthAdd = 10 #Sakura Hairpin: armor bonus amount #Range: 0.0 ~ 10.0 sakuraHairpinArmorBonus = 0.1 #Sakura Hairpin: crit rate bonus from luck #Range: 0.0 ~ 1.0 sakuraHairpinCritBonusFromLuck = 0.03 #Angel Desire: damage bonus when flying #Range: 0.0 ~ 10.0 angelDesireDamageBonus = 0.5 [heart] #Heart of Revenge: bow strength #Range: 0.0 ~ 1.0 heartOfRevengeBowStrength = 0.06 #Heart of Revenge: valid time for revenge #Range: 0 ~ 10 heartOfRevengeValidTime = 3 #Heart of Revenge: revenge damage #Range: 0.0 ~ 10.0 heartOfRevengeDamageBonus = 0.25 #Demon Heart: damage bonus #Range: 0.0 ~ 1.0 demonHeartDamageBonus = 0.1 #Demon Heart: damage reduction #Range: 0.0 ~ 1.0 demonHeartDamageReduction = 0.05 #Twisted Heart: damage #Range: 0.01 ~ 1.0 twistedHeartDamage = 0.33 #Twisted Heart: toughness #Range: 0.01 ~ 1.0 twistedHeartToughness = 0.2 #Greedy Heart: Xp pickup bonus #Range: 0.0 ~ 100.0 greedyHeartXpBonus = 2.0 [necklace] #Star Necklace: Damage bonus from behind #Range: 0.0 ~ 10.0 starNecklaceDamageBonus = 0.4 #Cross Necklace: Invulnerability time bonus in ticks #Range: 0 ~ 100 crossNecklaceInvulTick = 10 #Gallop Necklace: speed bonus #Range: 0.0 ~ 10.0 gallopNecklaceSpeedBonus = 0.08 #Gallop Necklace: damage factor of speed #Range: 0.0 ~ 100000.0 gallopNecklaceDamageFactor = 1.5 #Emerald Necklace: factor of dropping an emerald #Range: 0.0 ~ 1.0 emeraldNecklaceDropEmerald = 0.02 #Ender Protector: teleport chance #Range: 0.0 ~ 1.0 enderProtectorTeleportChance = 0.5 #Holy Necklace: cooldown #Range: 0 ~ 60 holyNecklaceCooldown = 3 #Holy Necklace: duration in seconds #Range: 0 ~ 600 holyNecklaceDuration = 2 #Lock Of Abyss: extra damage multiplier #Range: 0.01 ~ 10.0 lockOfAbyssExtraDamage = 2.5 #Lock Of Abyss: slowness duration in seconds #Range: 1 ~ 1000 lockOfAbyssDuration = 10 #Lock Of Abyss: layer of slowness to take effect #Range: 1 ~ 10 lockOfAbyssThreshold = 7 #Fang Necklace: Attack bonus #Range: 0.0 ~ 10.0 fangNecklaceAttack = 0.1 #Fang Necklace: Damage bonus from behind #Range: 0.0 ~ 10.0 fangNecklaceDamageBonus = 0.25 #Fang Necklace: poison inflict chance #Range: 0.0 ~ 1.0 fangNecklacePoisonChance = 0.5 #Fang Necklace: poison inflicted duration in seconds #Range: 0 ~ 1000 fangNecklacePoisonDuration = 5 #Fang Necklace: poison inflicted level (0 means Lv.I) #Range: 0 ~ 5 fangNecklacePoisonLevel = 2 #Precious Necklace: crit damage bonus #Range: 0.0 ~ 10.0 preciousNecklaceCritDmg = 0.2 #Holy Necklace: Max health boost #Range: 0.0 ~ 100.0 holyNecklaceMaxHealth = 4.0 #Holy Necklace: additional invul tick #Range: 0 ~ 100 holyNecklaceInvulTick = 5 #Hierloom Necklace: armor bonus #Range: 0.0 ~ 100.0 hierloomNecklaceArmor = 2.0 #Hierloom Necklace: movement speed bonus #Range: 0.0 ~ 10.0 hierloomNecklaceSpeed = 0.05 #Hierloom Necklace: exp pickup bonus #Range: 0.0 ~ 10.0 hierloomNecklaceExp = 0.1 #Ender Protector: armor toughness bonus #Range: 0.0 ~ 100.0 enderProtectorToughness = 4.0 #Red Heart Necklace: max health bonus #Range: 0.0 ~ 10.0 redHeartNecklaceMaxHealth = 0.05 #Spirit Necklace: projectile damage bonus #Range: 0.0 ~ 10.0 spiritNecklaceProjectile = 0.25 #Treasure Hunter Necklace: chance to catch a loot #Range: 0.01 ~ 1.0 treasureHunterNecklaceChance = 0.05 #Treasure Hunter Necklace: Cooldown time #Range: 0 ~ 10000 treasureHunterNecklaceCooldown = 300 [pendant] #Shadow Pendant: damage heal multiplier #Range: 0.0 ~ 1.0 shadowPendantDamageHeal = 0.25 #Shadow Pendant: Starting light level to give bonus #Range: 0 ~ 15 shadowPendantLightLevel = 7 #Shadow Pendant: damage bonus #Range: 0.0 ~ 1.0 shadowPendantDamageBonus = 0.05 #Shadow Pendant: damage reduction #Range: 0.0 ~ 1.0 shadowPendantDamageReduction = 0.05 #Chaotic Pendant: enchantment level bonus #Range: 0 ~ 30 chaoticPendantEnchantLevel = 3 [ring] #Amethyst Ring: damage boost #Range: 0.0 ~ 100.0 amethystRingDamage = 0.1 #Netherite Ring: protection in nether #Range: 0.0 ~ 1.0 netheriteRingProtection = 0.1 #Nether Fire Ring: fire burning time #Range: 0 ~ 1000 netherFireRingFireBurningTime = 5 #Ring Of Life: effect interval #Range: 1 ~ 100 ringOfLifeEffectInterval = 5 [scroll] #Sky Walker Scroll: teleport cooldown in seconds #Range: 0 ~ 600 skyWalkerCooldown = 60 #Traveller Scroll: effect duration in seconds #Range: 1 ~ 10000 travelerEffectDuration = 15 #Twisted Scroll: chance for encountered mobs to duplicate #Range: 0.0 ~ 1.0 twistedDuplicateChance = 0.6 #Traveller Scroll: speed bonus of all kinds #Range: 0.0 ~ 10.0 travellerScrollSpeedBonus = 0.25 [body] #forest cloak: chance to dodge projectile #Range: 0.0 ~ 1.0 forestCloakDodgeChance = 0.2 #forest cloak: jump power bonus #Range: 0.01 ~ 10.0 forestCloakJumpPower = 0.25 [set] #Sea God Set: damage reduction of water mob damage #Range: 0.0 ~ 1.0 seaGodProtect = 0.35 #Sea God Set: damage bonus of trident melee #Range: 0.0 ~ 10.0 seaGodMelee = 0.5 #Sea God Set: damage bonus of trident throw #Range: 0.0 ~ 10.0 seaGodThrow = 0.75 #Emerald Set: Luck bonus #Range: 0 ~ 10 emeraldLuck = 2 #Emerald Set: Crit rate bonus #Range: 0.0 ~ 1.0 emeraldCrit = 0.15 #Spirit Set: time in seconds after pulling bow to apply pulling bonus #Range: 0 ~ 100 spiritPullDuration = 3 #Spirit Set: damage bonus when shooting target from behind #Range: 0.0 ~ 10.0 spiritBackShootBonus = 0.5 #Spirit Set: chance to inflict slowness effect #Range: 0.0 ~ 1.0 spiritInflictChance = 0.5 #Spirit Set: slowness effect duration #Range: 0 ~ 100 spiritEffectDuration = 3 #Spirit Set: slowness effect level (0 means Lv.I) #Range: 0 ~ 10 spiritEffectAmplifier = 1 #Spirit Set: projectile damage reduction #Range: 0.0 ~ 1.0 spiritProtect = 0.2 [misc] #Range: 0 ~ 10000 backtrackMirrorCooldown = 10 #Range: 0 ~ 10000 repentMirrorCooldown = 10 #If true, Hierloom Necklace and Catastrophe Scroll will be given to new players giveItemsOnStart = true #If true, Catastrophe Scroll will be directly equipped onto new players catastropheScrollStart = false #If true, Catastrophe Scroll cannot be unequipped once equipped catastropheScrollPreventUnequip = true #Range: 0.01 ~ 1.0 copperReinforceChance = 0.5 #Range: 0 ~ 100 amethystReinforceEffect = 1 [itemToggle] gold_ring = true amethyst_ring = true diamond_ring = true emerald_ring = true flight_ring = true netherite_ring = true ring_of_life = true thunder_ring = true nether_fire = true freeze_ring = true war_dead_badge = true undead_charm = false destroyer_badge = true twisted_brain = false corrupt_badge = true cursed_talisman = true cursed_protector = true cursed_totem = true holy_talisman = false holy_sword = true angel_heart = true angel_pearl = true demon_curse = true knight_shelter = true soul_box = false solar_magnet = true gluttony_badge = true magic_horseshoe = true bearing_stamen = true abyss_will_badge = false sands_talisman = true sacrificial_object = true heart_of_revenge = true twisted_heart = true greedy_heart = true demon_heart = false traveler_scroll = true sea_god_scroll = true skywalker_scroll = true twisted_scroll = true emerald_bracelet = true life_bracelet = true precious_bracelet = true red_ruby_bracelet = true hidden_bracelet = false scarlet_bracelet = false charming_bracelet = true spirit_bracelet = true unowned_pendant = true chaotic_pendant = false shadow_pendant = false star_necklace = true cross_necklace = true gallop_necklace = true fang_necklace = true precious_necklace = true holy_necklace = true heirloom_necklace = true emerald_necklace = true ender_protector = true red_heart_necklace = true lock_of_abyss = false spirit_necklace = true forest_cloak = true sea_god_crown = true prayer_crown = true abyss_core = true guardian_eye = true evil_eye = true spirit_crown = true sakura_hairpin = true yellow_duck = true angel_desire = true magic_arrow_bag = true flame_arrow_bag = true spirit_arrow_bag = true iron_scabbard = true leech_scabbard = true titan_scabbard = true twisted_scabbard = false catastrophe_scroll = true chaotic_etching = true origin_etching = true life_etching = true truth_etching = true desire_etching = true nihility_etching = true end_etching = true treasure_hunter_necklace = false