init
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config/lootbeams-client.toml
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175
config/lootbeams-client.toml
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#Beam Config
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["Loot Beams"]
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#If beams should be colored the same as the Items name (excludes name colors from rarity). This has priority over render_rarity_color.
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render_name_color = true
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#If beams should be colored the same as the Items rarity.
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render_rarity_color = true
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#How close the player has to be to see the beam. (note: ItemEntities stop rendering at 24 blocks, so that is the limit for beams)
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#Range: 0.0 ~ 24.0
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render_distance = 24.0
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#Overrides an item's beam color with hex color. Must follow the specific format: (registryname=hexcolor) Or (#tagname=hexcolor). Example: "minecraft:stone=0xFFFFFF". This also accepts modids.
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color_overrides = []
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#Beam Configuration
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["Loot Beams".Beam]
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#The radius of the Loot Beam.
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#Range: 0.0 ~ 5.0
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beam_radius = 0.55
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#The height of the Loot Beam.
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#Range: 0.0 ~ 10.0
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beam_height = 1.5
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#The Y-offset of the loot beam.
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#Range: -30.0 ~ 30.0
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beam_y_offset = 0.5
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#If the Loot Beam should be shorter for common items.
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common_shorter_beam = true
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#Transparency of the Loot Beam.
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#Range: 0.0 ~ 1.0
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beam_alpha = 0.75
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#The distance from the player the beam should start fading.
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#Range: 0.0 ~ 100.0
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beam_fade_distance = 2.0
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#If the Loot Beam should use a solid texture or the beacon style texture.
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solid_beam = true
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#If the Loot Beam should have a white center.
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white_center = true
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#If the Loot Beam should be glowing.
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glowing_beam = true
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#If the Loot Beam should have a glow effect around the base of the item.
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glow_effect = true
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#The radius of the glow effect.
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#Range: 1.0E-5 ~ 1.0
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glow_effect_radius = 0.5
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#If the glow effect should be animated.
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animate_glow = true
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#If the item must be on the ground to render a beam.
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require_on_ground = true
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#Particle Config
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["Loot Beams".Particles]
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#If particles should appear around the item.
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particles = true
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#The size of the particles.
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#Range: 1.0E-5 ~ 10.0
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particle_size = 0.25
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#The speed of the particles.
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#Range: 1.0E-5 ~ 10.0
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particle_speed = 0.2
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#The radius of the particles.
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#Range: 1.0E-5 ~ 10.0
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particle_radius = 0.1
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#The intensity of the randomness of the particles.
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#Range: 0.0 ~ 1.0
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randomness_intensity = 0.05
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#The amount of particles to spawn per second.
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#Range: 1.0 ~ 20.0
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particle_count = 15.0
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#The lifetime of the particles in ticks.
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#Range: 1 ~ 100
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particle_lifetime = 15
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#If particles should only appear on rare items.
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particle_rare_only = true
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#The direction of the particles on the X axis.
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#Range: -1.0 ~ 1.0
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particle_direction_x = 0.0
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#The direction of the particles on the Y axis.
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#Range: -1.0 ~ 1.0
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particle_direction_y = 1.0
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#The direction of the particles on the Z axis.
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#Range: -1.0 ~ 1.0
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particle_direction_z = 0.0
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#If the particles should spin around the beam.
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spin_around_beam = true
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#If the particles should leave a trail.
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trails = true
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#The chance of a particle leaving a trail.
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#Range: 0.0 ~ 1.0
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trail_chance = 0.5
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#If the particles with a trail should be invisible.
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trail_particles_invisible = true
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#The width of the trail.
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#Range: 1.0E-5 ~ 10.0
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trail_width = 0.2
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#The length of the trail.
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#Range: 1 ~ 200
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trail_length = 30
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#The frequency of the trail. The maximum value this should be is the length. The lower the frequency, the smoother the trail.
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#Range: 1 ~ 200
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trail_frequency = 1
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#Item Config
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["Loot Beams".Items]
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#If items should glow.
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items_glow = false
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#If all Items Loot Beams should be rendered. Has priority over only_equipment and only_rare.
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all_items = false
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#If Loot Beams should only be rendered on items with rarity.
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only_rare = true
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#If Loot Beams should only be rendered on equipment. (Equipment includes: Swords, Tools, Armor, Shields, Bows, Crossbows, Tridents, Arrows, and Fishing Rods)
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only_equipment = true
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#Registry names of items that Loot Beams should render on. Example: "minecraft:stone", "minecraft:iron_ingot", You can also specify modids for a whole mod's items.
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whitelist = []
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#Registry names of items that Loot Beams should NOT render on. This has priority over everything. You can also specify modids for a whole mod's items.
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blacklist = []
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#Item nametags
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["Loot Beams".Nametags]
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#If vanilla tooltips should be rendered on items in world.
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advanced_tooltips = false
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#If tooltips should be rendered in world.
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worldspace_tooltips = false
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#Render nametags as bordered. Set to false for flat nametag with background.
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borders = true
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#If Item nametags should be rendered.
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render_nametags = false
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#If Item nametags should be rendered when looking at items.
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render_nametags_onlook = false
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#If the count of item's should also be shown in the nametag.
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render_stackcount = false
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#How close the player has to look at the item to render the nametag.
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#Range: 0.0 ~ 5.0
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nametag_look_sensitivity = 0.018
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#Transparency of the nametag text.
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#Range: 0.0 ~ 1.0
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nametag_text_alpha = 1.0
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#Transparency of the nametag background/border.
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#Range: 0.0 ~ 1.0
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nametag_background_alpha = 0.5
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#Scale of the nametag.
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#Range: -10.0 ~ 10.0
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nametag_scale = 1.0
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#The Y-offset of the nametag.
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#Range: -30.0 ~ 30.0
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nametag_y_offset = 0.75
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#If a smaller tag should be rendered under with DMCLoot rarities.
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dmcloot_compat_rarity = true
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#Define what the smaller tag should render on. Example: "Exotic", "Ancient". The string supplied has to be the tooltip line below the name. This is really only used for modpacks.
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custom_rarities = []
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#If rarities should ignore color and render as white (This is really only used for modpacks)
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white_rarities = false
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#If vanilla rarities should be rendered.
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vanilla_rarities = false
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#If the player should be crouching to see extended advanced tooltips.
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screen_tooltips_require_crouch = false
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#If the name and rarity should be combined into one tooltip.
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combine_name_and_rarity = false
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#Sounds
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["Loot Beams".Sounds]
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#If sounds should be played when items are dropped up.
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play_sounds = false
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#The volume of the sound.
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#Range: 0.0 ~ 1.0
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sound_volume = 1.0
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#If sounds should play on all items. Has priority over sound_only_equipment and sound_only_rare.
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sound_all_items = false
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#If sounds should only be played on items with rarity.
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sound_only_rare = true
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#If sounds should only be played on equipment. (Equipment includes: Swords, Tools, Armor, Shields, Bows, Crossbows, Tridents, Arrows, and Fishing Rods)
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sound_only_equipment = false
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#Registry names of items that sounds should play on. Example: "minecraft:stone", "minecraft:iron_ingot", You can also specify modids for a whole mod's items.
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sound_whitelist = []
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#Registry names of items that sounds should NOT play on. This has priority over everything. You can also specify modids for a whole mod's items.
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sound_blacklist = []
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