init
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config/goety/goety.toml
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191
config/goety/goety.toml
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[General]
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#Totem Maximum Soul Count and Threshold to save the Player, Default: 10000
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#Range: > 10
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maxSouls = 10000
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#Arca Maximum Soul Count, Default: 100000
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#Range: > 10
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maxArcaSouls = 100000
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#Totem of Souls will save the Player if full of Soul Energy and its in Curio Slot, hotbar or off-hand, Default: true
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totemUndying = true
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#Arca will save the Player if past Totem Maximum Soul Count, Default: true
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arcaUndying = true
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#Using an item while holding a wand or staff on main/offhand will cause the wand or staff to be put on cooldown to prevent accidental spellcasting, Default: true
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wandCoolItemUse = true
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#Gives Players a Totem of Roots when first entering World, Default: false
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starterTotem = false
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#Gives Players the Black Book when first entering World and Patchouli is loaded, Default: false
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starterBook = false
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#Gives Players the Witch's Brew when first entering World and Patchouli is loaded, Default: false
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starterWitchBook = false
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#Entities part of a Player's Book of Goodwill will not take most damage from said Player rather than just spells, Default: false
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goodwillNoDamage = false
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#Show the Soul Energy Bar if Player has Totem of Souls/Arca, Default: true
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soulGuiShow = true
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#Show currently equipped focus on Wand/Staff in Gui, Default: true
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focusGuiShow = true
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#Whether Wands and Staffs show cooldown if the focus it's equipped with is, Default: true
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showWandCooldown = true
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#Allows player movement if Focus/Brew Wheel are open, Default: true
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wheelGuiMovement = true
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#Show numerical amount of Souls on the Soul Energy Bar, Default: false
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showNumber = false
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#Horizontal Position of where the Soul Energy Bar is located, Default: 100
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#Range: > -2147483647
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soulGuiHorizontal = 100
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#Vertical Position of where the Soul Energy Bar is located, Default: -5
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#Range: > -2147483647
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soulGuiVertical = -5
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#Move where the equipped Focus is located horizontally from its original position (- = Left, + = Right), Default: 0
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#Range: > -2147483647
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focusGuiHorizontal = 0
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#Move where the equipped Focus is located vertically from its original position (- = Up, + = Down), Default: 0
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#Range: > -2147483647
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focusGuiVertical = 0
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#Bosses from the Mod has custom looking Boss Bars. Default: true
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specialBossBar = true
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#Bosses from the Mod has custom Music Playing. Default: true
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bossMusic = true
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#Players camera can shake. Default: true
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cameraShake = true
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["Mod Compatibility"]
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#If enabled, Ender Dragon's Fireballs will leave clouds that damages even undead and will not hit itself. Default: false
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betterDragonFireball = true
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#If L_Ender Cataclysm is installed, certain loots are modified and change between this and the latter mod. Default: true
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cataclysmLootCompat = true
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#If Iron's Spells and Spellbooks is installed, certain robes provides Spell resistances. Default: true
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robesIronResist = true
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#If Iron's Spells and Spellbooks is installed, certain curios provides Spell buffs. Default: true
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ironBuff = true
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[Blocks]
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#Add mobs that Hook Bells don't work on.
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#To do so, enter the namespace ID of the mob, like "minecraft:zombie, minecraft:skeleton".
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hookBellBlackList = []
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#Whether Night Beacons are allowed to function, turning Daytime to Midnight so long as it's activated, Default: true
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enableNightBeacon = true
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#Whether enchanting through Rituals are enabled, Default: true
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ritualEnchants = true
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#Whether creating items through Rituals will transfer enchantments from the original item, Default: true
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ritualCraftEnchant = true
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#Whether creating items through Rituals will transfer damage from the original item, Default: false
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ritualCraftDamage = false
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#Maximum level of experience the Dark Anvil will stick to instead of capping if Cap is disabled, Default: 30
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#Range: > 1
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darkAnvilRepairCost = 30
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#Whether Dark Anvils have a cap that prevents items from being repaired or enchanted if repair cost is exceeded, Default: false
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darkAnvilCap = false
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#Whether Dark Anvils will take Experience Points instead of Levels, Default: false
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darkAnvilTakePoints = false
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#Whether Dark Anvils ignores enchantment max levels when combining same enchantments, Default: true
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darkAnvilIgnoreMaxLevels = true
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#How much Soul Energy is required for the Dark Anvil to repair itself, Default: 1000
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#Range: > 0
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darkAnvilSoulCost = 1000
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#The amount of Soul Energy used up to repair Items per the configured amount of seconds, Default: 1
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#Range: > 0
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soulMenderCost = 1
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#How many seconds the Soul Menderer repairs 1 durability from an item, Default: 0.5
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#Range: 0.0 ~ 1.7976931348623157E308
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soulMenderSeconds = 0.5
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#The amount of Soul Energy used to give Charges to the Sculk Grower, Default: 20
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#Range: > 0
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sculkGrowerCost = 20
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#How much Charges is given to the Sculk Grower whenever it absorbs Soul Energy, Default: 100
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#Range: > 0
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sculkGrowerCharge = 100
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#Whether Sculk Grower continues to grow plants without Redstone if it still contains charges. Setting it to false will cause the Sculk Grower to slowly decay its charges, Default: true
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sculkGrowerContinue = true
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#Whether Sculk Grower can accept Potency enchantment, which allows the Grower to grow plants faster, Default: true
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sculkGrowerPotency = true
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#The amount of Soul Energy used to power the Shrieking Obelisk, Default: 100
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#Range: > 0
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shriekObeliskCost = 50
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#Whether Shrieking Obelisk can prevent or stop Raids, Default: true
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ShriekObeliskRaid = true
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#The amount of Soul Energy used to power the Animator per block distance, Default: 10
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#Range: > 0
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animatorCost = 10
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#Allow looted Pithos to regenerate Loot and spawn Skull Lord again when right-clicked with respawn_boss tagged item, Default: true
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pithosRespawn = true
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#Allow used Crystal Balls to spawn Crones again when right-clicked with respawn_boss tagged item, Default: true
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crystalBallRespawn = true
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#How big of a range Dark Altars can count blocks to make a ritual and detect sacrifices/conversion victims, Default: 8
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#Range: > 1
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ritualRange = 8
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["Soul Taken"]
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#Multiplies the amount of Souls taken by this amount, Default: 2
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#Range: > 1
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soulTakenMultiplier = 4
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#Undead Killed, Default: 5
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#Range: > 0
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undeadSouls = 10
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#Anthropods Killed, Default: 5
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#Range: > 0
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anthropodSouls = 10
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#Animals Killed, Default: 5
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#Range: > 0
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animalSouls = 10
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#Illagers, Witches, Cultists Killed, Default: 25
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#Range: > 0
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illagerSouls = 50
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#Villagers Killed, Default: 100
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#Range: > 0
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villagerSouls = 200
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#Non-Undead Piglin Killed, Default: 10
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#Range: > 0
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piglinSouls = 20
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#Enderman Killed, Default: 10
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#Range: > 0
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endermanSouls = 20
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#Players Killed, Default: 100
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#Range: > 0
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playerSouls = 400
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#Others Killed, Default: 5
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#Range: > 0
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otherSouls = 10
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[Lich]
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#Whether players can obtain Lichdom without commands, Default: true
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lichEnable = true
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#Enable Liches healing using Soul Energy, Default: true
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lichSoulHeal = true
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#Enable Liches healing be stunted when hurt by Smite Enchantment, Default: true
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lichSmite = true
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#Whether players lose their lichdom if their Arca is removed, Default: true
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lichArcaRemove = true
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#How much Soul Energy is cost to heal the Player per configured second if they've become a Lich, Default: 5
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#Range: > 0
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lichHealCost = 5
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#How many seconds until Lich Players heals using Soul Energy, Default: 1
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#Range: > 0
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lichHealSeconds = 1
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#How much health Lich Players heals using Soul Energy, Default: 1.0
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#Range: 0.0 ~ 1.7976931348623157E308
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lichHealAmount = 1.0
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#Enable to get infinite Night Vision when being a Lich, Default: true
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lichNightVision = true
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#Wearing Helmet in Sunlight as a Lich periodically damages it, Default: true
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lichDamageHelmet = true
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#Undead Mobs will not attack you if you're a Lich and will even defend you if you're attack by another mob and wearing the Necro Set, Default: true
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lichUndeadFriendly = true
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#Enable to make Liches 85% more resistant to Magic Attacks, Default: false
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lichMagicResist = false
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#If Lich Undead Friendly is set to true, Only undead that have lower than 'lichPowerfulFoesHealth' max health are friendly, Default: true
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lichPowerfulHostile = true
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#If 'lichPowerfulHostile' is enabled, the highest max health an Undead mob can be without being hostile, Default: 100.0
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#Range: 0.0 ~ 1.7976931348623157E308
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lichPowerfulFoesHealth = 100.0
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#If Villagers provide negative Reputation to Liches and non-Player Iron Golems are automatically aggressive against them, Default: true
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lichVillagerHate = true
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#If Liches bare-handed attacks inflicts negative effects, Default: true
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lichTouch = true
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#Whether the player needs to read a Forbidden Scroll to start the Potion of Transformation ritual, Default: true
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lichScrollRequirement = true
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#Whether the player in Lich Mode will emit Lich sounds, Default: true
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lichModeSounds = true
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#Whether players lose their lichdom if they don't have enough Soul Energy to revive, Default: true
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lichNoSERemove = true
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