init
This commit is contained in:
627
config/goety/goety-mobs.toml
Normal file
627
config/goety/goety-mobs.toml
Normal file
@@ -0,0 +1,627 @@
|
||||
|
||||
[Textures]
|
||||
#If certain mobs have a different texture during some holiday months, Default: true
|
||||
holidaySkins = true
|
||||
#If Brood Mothers uses their old textures, Default: false
|
||||
broodMotherOldTexture = false
|
||||
|
||||
[Textures."Summoned Mobs"]
|
||||
|
||||
[Textures."Summoned Mobs"."Zombie Servants"]
|
||||
#If Zombie Servants have custom textures, Default: true
|
||||
zombieServantTexture = true
|
||||
#If Drowned Servants have custom textures, Default: true
|
||||
drownedServantTexture = true
|
||||
#If Husk Servants have custom textures, Default: true
|
||||
huskServantTexture = true
|
||||
#If Frozen Zombie Servants have custom textures, Default: true
|
||||
frozenZombieServantTexture = true
|
||||
#If Jungle Zombie Servants have custom textures, Default: true
|
||||
jungleZombieServantTexture = true
|
||||
|
||||
[Textures."Summoned Mobs"."Skeleton Servants"]
|
||||
#If Skeleton Servants have custom textures, Default: true
|
||||
skeletonServantTexture = true
|
||||
#If Stray Servants have custom textures, Default: true
|
||||
strayServantTexture = true
|
||||
#If Wither Skeleton Servants have custom textures, Default: true
|
||||
witherSkeletonServantTexture = true
|
||||
#If Mossy Skeleton Servants have custom textures, Default: true
|
||||
mossySkeletonServantTexture = true
|
||||
#If Sunken Skeleton Servants have custom textures, Default: true
|
||||
sunkenSkeletonServantTexture = true
|
||||
#If Necromancer Servants have custom textures, Default: true
|
||||
necromancerServantTexture = true
|
||||
#If Vanguard Servants have custom textures, Default: true
|
||||
vanguardServantTexture = true
|
||||
|
||||
[Textures."Summoned Mobs"."Wraith Servants"]
|
||||
#If Wraith Servants have custom textures, Default: true
|
||||
wraithServantTexture = true
|
||||
|
||||
[Textures."Summoned Mobs"."Zombified Piglin Servants"]
|
||||
#If Zombified Piglin Servants have custom textures, Default: true
|
||||
zPiglinServantTexture = true
|
||||
|
||||
[Textures."Summoned Mobs"."Ghast Servants"]
|
||||
#If Ghast Servants have custom textures, Default: true
|
||||
ghastServantTexture = true
|
||||
|
||||
[Textures."Summoned Mobs"."Blaze Servants"]
|
||||
#If Blaze Servants have custom textures, Default: true
|
||||
blazeServantTexture = true
|
||||
#If Wildfires have custom textures, Default: true
|
||||
wildfireTexture = true
|
||||
|
||||
[Textures."Summoned Mobs".Vexes]
|
||||
#If Vexes have custom textures, Default: true
|
||||
vexTexture = true
|
||||
|
||||
[Textures."Summoned Mobs"."Spider Servants"]
|
||||
#If Spiders Servants have custom textures, Default: true
|
||||
spiderServantTexture = true
|
||||
#If Cave Spiders Servants have custom textures, Default: true
|
||||
caveSpiderServantTexture = true
|
||||
#If Bone Spiders Servants have custom textures, Default: true
|
||||
boneSpiderServantTexture = true
|
||||
#If Web Spiders Servants have different textures from hostile versions, Default: true
|
||||
webSpiderServantTexture = true
|
||||
#If Icy Spiders Servants have different textures from hostile versions, Default: true
|
||||
icySpiderServantTexture = true
|
||||
|
||||
[Textures."Summoned Mobs"."Slime Servants"]
|
||||
#If Slime Servants have custom textures, Default: true
|
||||
slimeServantTexture = true
|
||||
#If Magma Cube Servants have custom textures, Default: true
|
||||
magmaCubeServantTexture = true
|
||||
#If Crypt Slime Servants have custom textures, Default: true
|
||||
cryptSlimeServantTexture = true
|
||||
|
||||
[Textures."Summoned Mobs"."Wild Servants"]
|
||||
#If Quick Growing Vine servants have custom textures, Default: true
|
||||
quickGrowingVineTexture = true
|
||||
#If Poison-Quill Vine servants have custom textures, Default: true
|
||||
poisonQuillVineTexture = true
|
||||
#If Whisperer Servants have custom textures, Default: true
|
||||
whispererTexture = true
|
||||
#If Leapleaf Servants have custom textures, Default: true
|
||||
leapleafTexture = true
|
||||
|
||||
[Textures."Summoned Mobs"."Redstone Golem"]
|
||||
#If Redstone Golems show cracks when damaged sufficiently, Default: true
|
||||
redstoneGolemCrack = true
|
||||
#If Redstone Golems have custom textures, Default: true
|
||||
redstoneGolemTexture = true
|
||||
|
||||
[Textures."Summoned Mobs"."Redstone Monstrosity"]
|
||||
#If Redstone Monstrosities have custom textures, Default: true
|
||||
redstoneMonstrosityTexture = true
|
||||
|
||||
[Textures."Summoned Mobs"."Phantom Servants"]
|
||||
#If Phantom Servants have custom textures, Default: true
|
||||
phantomServantTexture = true
|
||||
#If Phantom Servants are translucent when upgraded, Default: true
|
||||
phantomServantTranslucent = true
|
||||
|
||||
[Textures."Summoned Mobs"."Squall Golem"]
|
||||
#If Squall Golems have custom textures, Default: true
|
||||
squallGolemTexture = true
|
||||
|
||||
[Textures."Summoned Mobs"."Reaper Servants"]
|
||||
#If Reaper Servants have custom textures, Default: true
|
||||
reaperServantTexture = true
|
||||
|
||||
[Textures."Summoned Mobs"."Illager Servants"]
|
||||
#If Pillager Servants have custom textures, Default: true
|
||||
pillagerServantTexture = true
|
||||
#If Vindicator Servants have custom textures, Default: true
|
||||
vindicatorServantTexture = true
|
||||
#If Evoker Servants have custom textures, Default: true
|
||||
evokerServantTexture = true
|
||||
#If Geomancer Servants have custom textures, Default: true
|
||||
geomancerServantTexture = true
|
||||
#If Iceologer Servants have custom textures, Default: true
|
||||
iceologerServantTexture = true
|
||||
#If Wind Caller Servants have custom textures, Default: true
|
||||
windCallerServantTexture = true
|
||||
|
||||
[Textures."Summoned Mobs"."Guardian Servants"]
|
||||
#If Guardian Servants have custom textures, Default: true
|
||||
guardianServantTexture = true
|
||||
|
||||
[Servants]
|
||||
#Whether Redstone Monstrosity breaks leaves and certain blocks if mob griefing is enabled, Default: true
|
||||
redstoneMonstrosityLeafBreak = true
|
||||
#Enable Redstone Cubes block detection mechanic, Default: true
|
||||
RedstoneCubeBlockFind = true
|
||||
#Whether Vex Servants can teleport to Players, Default: true
|
||||
vexTeleport = true
|
||||
#Whether Servants can attack Creepers if Mob Griefing Rule is False, Default: true
|
||||
servantsAttackCreepers = true
|
||||
#Whether Servants or their owner are immune to attacks made by other servants that are summoned by the same owner, Default: true
|
||||
servantsMasterImmune = true
|
||||
#Owners can't attack or hurt their servants, Default: true
|
||||
ownerAttackCancel = true
|
||||
#Mobs will automatically be hostile to servants, if servant is hostile towards the mob, Default: true
|
||||
mobSense = true
|
||||
#Whether Servants would naturally attack Witches or Warlocks if owner wears a full a robe that renders the former two neutral, Default: false
|
||||
variousRobeWitch = false
|
||||
#Servants, when on staying mode, will load chunks around it, Default: true
|
||||
stayingServantChunkLoad = true
|
||||
#Maximum size Slime and Magma Cube Servants can obtain through Slime/Magma Block, Default: 4
|
||||
#Range: 1 ~ 127
|
||||
maxSlimeSize = 4
|
||||
#How many seconds it takes before Ravager can manually roar again, Default: 10
|
||||
#Range: > 0
|
||||
ravagerRoarCooldown = 10
|
||||
#How many seconds a servant can't heal through Soul Energy after being injured, Default: 5
|
||||
#Range: > 0
|
||||
servantHealHalt = 5
|
||||
#Whether Servants can teleport to Players, Default: false
|
||||
servantTeleport = false
|
||||
#Whether wearing Necro Crown and/or Necro Cape gives massive debuffs to non-undead servant, Default: false
|
||||
necroSetDebuff = false
|
||||
#Whether wearing Nameless Crown and/or Nameless Cape gives massive debuffs to non-undead servant, Default: false
|
||||
namelessSetDebuff = false
|
||||
#Whether mobs owned by player outside of Goety Servants can heal while wearing appropriate robes, Default: true
|
||||
compatMinionHeal = true
|
||||
#Whether Nightmare Stalker from Born In Chaos mod no longer gain massive buffs when fighting certain Goety mobs, Default: true
|
||||
compatNightmareStalker = true
|
||||
#Whether certain servants being ridden by other servants will not be controlled by their rider., Default: false
|
||||
servantRideAutonomous = false
|
||||
#How far servants can guard from their guarding location, Default: 16
|
||||
#Range: > 2
|
||||
servantGuardingRange = 16
|
||||
|
||||
[Servants."Undead Servants"]
|
||||
#Whether Servants would naturally attack Undead mobs if owner wears a full Necro Set, Default: false
|
||||
necroRobeUndead = false
|
||||
#Whether Undead Servants can heal if summoned while wearing Necro Cape, Default: true
|
||||
undeadServantsHeal = true
|
||||
#Whether Undead Servants burn in Sunlight if not wearing helmet, Default: true
|
||||
undeadServantSunlightBurn = false
|
||||
#Whether Undead Servants' helmet take damage when in Sunlight. Only takes effect if undeadServantSunlightBurn is enabled, Default: true
|
||||
undeadServantSunlightHelmet = true
|
||||
#Whether owned Necromancers fills Empty Soul Jars, Default: true
|
||||
necromancerSoulJar = true
|
||||
#Whether Necromancer's summons have limited lifespans, Default: true
|
||||
necromancerSummonsLife = true
|
||||
#How much Soul Energy it cost per second for an Undead Servant to heal, Default: 1
|
||||
#Range: > 0
|
||||
undeadServantsHealCost = 5
|
||||
#How frequent Undead Servants heal, count seconds, Default: 1
|
||||
#Range: > 0
|
||||
undeadServantsHealTime = 1
|
||||
#How much Health Undead Servants heal, numerically, Default: 1.0
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
undeadServantsHealAmount = 0.5
|
||||
#Chance that a zombie (or subclass) servant is summoned as a baby, Default: 0.05
|
||||
#Range: 0.0 ~ 1.0
|
||||
zombieServantBabyChance = 0.05
|
||||
|
||||
[Servants."Natural Servants"]
|
||||
#Whether Natural Servants can heal if summoned while wearing Wild Robe, Default: true
|
||||
naturalMinionHeal = true
|
||||
#How much Soul Energy it cost per second for a Natural Servant to heal, Default: 1
|
||||
#Range: > 0
|
||||
naturalMinionHealCost = 5
|
||||
#How frequent Natural Servants heal, count seconds, Default: 1
|
||||
#Range: > 0
|
||||
naturalMinionHealTime = 1
|
||||
#How much Health Natural Servants heal, numerically, Default: 1.0
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
naturalMinionHealAmount = 0.5
|
||||
#Whether Black Beasts gain buffs if total game time has gone long enough, Default: true
|
||||
blackBeastDayStrength = true
|
||||
#Whether owned Black Beasts drop Howling Soul, Default: true
|
||||
blackBeastHowlingSoul = true
|
||||
|
||||
[Servants."Frost Servants"]
|
||||
#Whether Frost Servants can heal if summoned while wearing Frost Robe, Default: true
|
||||
frostMinionHeal = true
|
||||
#How much Soul Energy it cost per second for a Frost Servant to heal, Default: 1
|
||||
#Range: > 0
|
||||
frostMinionHealCost = 5
|
||||
#How frequent Frost Servants heal, count seconds, Default: 1
|
||||
#Range: > 0
|
||||
frostMinionHealTime = 1
|
||||
#How much Health Frost Servants heal, numerically, Default: 1.0
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
frostMinionHealAmount = 0.5
|
||||
|
||||
[Servants."Nether Servants"]
|
||||
#Whether Nether Servants can heal if summoned while wearing Nether Robe, Default: true
|
||||
netherMinionHeal = true
|
||||
#How much Soul Energy it cost per second for a Nether Servant to heal, Default: 1
|
||||
#Range: > 0
|
||||
netherMinionHealCost = 5
|
||||
#How frequent Nether Servants heal, count seconds, Default: 1
|
||||
#Range: > 0
|
||||
netherMinionHealTime = 1
|
||||
#How much Health Nether Servants heal, numerically, Default: 1.0
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
netherMinionHealAmount = 0.5
|
||||
#Whether Wildfire's summons have limited lifespans, Default: true
|
||||
wildfireSummonsLife = true
|
||||
#Whether owned Wildfires drop Blazing Helms, Default: true
|
||||
wildfireBlazingHelm = true
|
||||
|
||||
[Servants."Water Servants"]
|
||||
#Whether Water Servants can heal if summoned while wearing Abyss Robe, Default: true
|
||||
waterMinionHeal = true
|
||||
#How much Soul Energy it cost per second for a Water Servant to heal, Default: 1
|
||||
#Range: > 0
|
||||
waterMinionHealCost = 1
|
||||
#How frequent Water Servants heal, count seconds, Default: 1
|
||||
#Range: > 0
|
||||
waterMinionHealTime = 1
|
||||
#How much Health Water Servants heal, numerically, Default: 1.0
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
waterMinionHealAmount = 1.0
|
||||
|
||||
[Servants."Illager Servants"]
|
||||
#How long does it take for Illagers to fully train, count in seconds, Default: 1200
|
||||
#Range: > 0
|
||||
illagerServantTrainTime = 1200
|
||||
#How many trained Illagers can reduce training time for training Illagers, Default: 2
|
||||
#Range: > 0
|
||||
illagerServantMaxMentors = 2
|
||||
#How many blocks from their registered chest trained Illagers will attempt to start using it, Default: 16
|
||||
#Range: > 4
|
||||
illagerServantChestRange = 16
|
||||
#How long the cooldown for turning Villagers into Ravaged for Evokers, count in seconds, Default: 1200
|
||||
#Range: > 0
|
||||
evokerServantRavagedCooldown = 1200
|
||||
#Whether eligible Illagers will automatically train just by being near an active Ominous Pyre, instead of having been commanded to it, Default: false
|
||||
illagerServantAutoTrain = false
|
||||
#Whether every Illager Servant type can breed or only Neollagers can, Default: true
|
||||
illagerServantAllBreed = true
|
||||
#Whether Illagers will gain loot based on current offers by killing Villagers, Default: true
|
||||
illagerServantLootVillagers = true
|
||||
#Whether Illagers will gain loot based on current offers by killing Wandering Traders, Default: true
|
||||
illagerServantLootTraders = true
|
||||
#Whether Illagers will take certain items from the ground, Default: true
|
||||
illagerServantPickUpDrops = true
|
||||
#Whether Illagers will instantly store drops from their kills into their inventory, before throwing them back to their owner or store them in bounded chest, Default: true
|
||||
illagerServantCollectLoot = true
|
||||
#Whether every Illagers can open doors when raiding instead of just Vindicators, Default: true
|
||||
illagerServantAllOpenDoors = true
|
||||
#Whether Illagers shoot arrows that pass through allied mobs, Default: true
|
||||
illagerServantGhostArrows = true
|
||||
#Whether Neollagers gain armor after training if their owner wears Ring of the Forge, Default: true
|
||||
illagerServantTrainArmor = true
|
||||
|
||||
[Illagers]
|
||||
#Whether Cryologers can summon Ice Chunks on Hard Difficulty, Default: false
|
||||
cryologerIceChunk = false
|
||||
#Whether Illague Effect can spread from non Conquillagers that has the effect, Default: true
|
||||
illagueSpread = true
|
||||
#Whether Enviokers, Inquillagers and Conquillagers can steal Totems of Souls or Totems of Undying, Default: true
|
||||
illagerSteal = true
|
||||
#Whether Sorcerers' max health increases the higher level they are, Default: true
|
||||
sorcererHPIncrease = true
|
||||
|
||||
[Illagers."Illager Assaults"]
|
||||
#Modded Illagers Spawning based of Player's Soul Energy amount, Default: true
|
||||
illagerAssault = true
|
||||
#How many ticks it takes for Illager Assaults to spawn, Default: 12000
|
||||
#Range: > 0
|
||||
illagerAssaultSpawnFreq = 12000
|
||||
#Spawn Chance for Illagers Hunting the Player every Spawn Frequency, the lower the more likelier, Default: 5
|
||||
#Range: > 1
|
||||
illagerAssaultSpawnChance = 5
|
||||
#How much Soul Energy the Player has is required for Special Illagers to spawn, Default: 2500
|
||||
#Range: > 0
|
||||
illagerAssaultThreshold = 2500
|
||||
#The maximum amount of Soul Energy the Player has that is taken consideration for the Assaults, Default: 30000
|
||||
#Range: > 0
|
||||
illagerAssaultLimit = 30000
|
||||
#How many Minecraft days of rest from Illager Assaults are added to Players killed by an Illager, Default: 2
|
||||
#Range: > 0
|
||||
illagerAssaultRestDeath = 2
|
||||
#How many Minecraft days of rest from Illager Assaults the Players have after killing a Minister, Default: 10
|
||||
#Range: > 0
|
||||
illagerAssaultRestMinister = 10
|
||||
#Hitting the Illager Assault Limit of Soul Energy have a chance of giving Player Bad Omen effect, Default: true
|
||||
soulEnergyBadOmen = true
|
||||
|
||||
[Illagers.Raid]
|
||||
#Whether Modded Illagers appears in Raids, Default: true
|
||||
specialIllagerRaid = true
|
||||
#Whether Armored Ravagers spawn in Raids, Default: true
|
||||
armoredRavagerRaid = true
|
||||
|
||||
[Illagers.Raid.Piker]
|
||||
#Whether Pikers appear in Raids, Default: true
|
||||
pikerRaid = true
|
||||
#How many Pikers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
pikerRaidCount = [0, 0, 0, 2, 0, 3, 3, 5]
|
||||
|
||||
[Illagers.Raid.Ripper]
|
||||
#Whether Rippers appear in Raids. They do not count as part of the Raid bar, Default: true
|
||||
ripperRaid = true
|
||||
#How many Rippers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
ripperRaidCount = [0, 0, 0, 4, 0, 6, 6, 10]
|
||||
|
||||
[Illagers.Raid.Crusher]
|
||||
#Whether Crushers appear in Raids, Default: true
|
||||
crusherRaid = true
|
||||
#How many Crushers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
crusherRaidCount = [0, 0, 0, 0, 2, 2, 0, 2]
|
||||
|
||||
[Illagers.Raid."Storm Caster"]
|
||||
#Whether Storm Casters appear in Raids, Default: true
|
||||
stormCasterRaid = true
|
||||
#How many Storm Casters each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
stormCasterRaidCount = [0, 0, 0, 0, 1, 1, 0, 2]
|
||||
|
||||
[Illagers.Raid.Cryologer]
|
||||
#Whether Cryologers appear in Raids, Default: true
|
||||
cryologerRaid = true
|
||||
#How many Cryologers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
cryologerRaidCount = [0, 0, 1, 1, 0, 0, 0, 2]
|
||||
|
||||
[Illagers.Raid.Preacher]
|
||||
#Whether Preachers appear in Raids, Default: true
|
||||
preacherRaid = true
|
||||
#How many Preachers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
preacherRaidCount = [0, 0, 1, 1, 0, 0, 0, 2]
|
||||
|
||||
[Illagers.Raid.Conquillager]
|
||||
#Whether Conquillagers appear in Raids, Default: true
|
||||
conquillagerRaid = true
|
||||
#How many Conquillagers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
conquillagerRaidCount = [0, 4, 3, 3, 4, 4, 4, 2]
|
||||
|
||||
[Illagers.Raid.Inquillager]
|
||||
#Whether Inquillagers appear in Raids, Default: true
|
||||
inquillagerRaid = true
|
||||
#How many Inquillagers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
inquillagerRaidCount = [0, 0, 2, 0, 1, 2, 2, 3]
|
||||
|
||||
[Illagers.Raid.Envioker]
|
||||
#Whether Enviokers appear in Raids, Default: true
|
||||
enviokerRaid = true
|
||||
#How many Enviokers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
enviokerRaidCount = [0, 0, 0, 1, 0, 1, 1, 2]
|
||||
|
||||
[Illagers.Raid.Minister]
|
||||
#Whether Ministers appear in Raids, Default: true
|
||||
ministerRaid = true
|
||||
#How many Ministers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
ministerRaidCount = [0, 0, 0, 0, 0, 0, 0, 1]
|
||||
|
||||
[Illagers.Raid."Hostile Redstone Golem"]
|
||||
#Whether Hostile Redstone Golems appear in Raids, Default: false
|
||||
hostileRedstoneGolemRaid = true
|
||||
#How many Hostile Redstone Golems each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
hostileRedstoneGolemRaidCount = [0, 0, 0, 0, 0, 1, 1, 0]
|
||||
|
||||
[Illagers.Raid."Hostile Redstone Monstrosity"]
|
||||
#Whether Hostile Redstone Monstrosities appear in Raids, Default: false
|
||||
hostileRedstoneMonstrosityRaid = true
|
||||
#How many Hostile Redstone Monstrosities each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
hostileRedstoneMonstrosityRaidCount = [0, 0, 0, 0, 0, 0, 0, 1]
|
||||
#Whether Hostile Redstone Monstrosities only appear when all other non-boss raiders are defeated
|
||||
#Requires game restart
|
||||
#Default: true
|
||||
hRMSpawnNoRaiders = true
|
||||
|
||||
[Illagers.Raid.Warlock]
|
||||
#Whether Warlocks appear in Raids, Default: true
|
||||
warlockRaid = true
|
||||
#How many Warlocks each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
warlockRaidCount = [0, 0, 0, 0, 1, 2, 0, 1]
|
||||
|
||||
[Illagers.Raid.Maverick]
|
||||
#Whether Mavericks appear in Raids, Default: true
|
||||
maverickRaid = true
|
||||
#How many Mavericks each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
maverickRaidCount = [0, 1, 0, 1, 0, 0, 0, 1]
|
||||
|
||||
[Illagers.Raid.Sorcerer]
|
||||
#Whether Sorcerers appear in Raids, Default: true
|
||||
sorcererRaid = true
|
||||
#How many Sorcerers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
sorcererRaidCount = [0, 0, 1, 0, 1, 0, 1, 1]
|
||||
|
||||
[Illagers.Raid.Heretic]
|
||||
#Whether Heretics appear in Raids, Default: true
|
||||
hereticRaid = true
|
||||
#How many Heretics each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
hereticRaidCount = [0, 0, 0, 1, 0, 0, 2, 1]
|
||||
|
||||
[Villagers]
|
||||
#Wearing a Robe, along with variants, causes Villagers around the Player to have a negative Reputation unless said Player has 25 or more reputation among them, Default: false
|
||||
villagerHate = false
|
||||
#Having an owned Ravaged or Ravager, causes Villagers around the Player to have a negative Reputation, Default: false
|
||||
villagerHateRavager = false
|
||||
#Casting Spell in the presence of Villagers will cause the Player to lose a number of Reputation, set 0 to disable, Default: 0
|
||||
#Range: > 0
|
||||
villagerHateSpells = 0
|
||||
#Villagers have a chance of converting into Warlocks if they're underneath a Block of Crying Obsidian, Default: true
|
||||
villagerConvertToWarlock = true
|
||||
#Villagers have a chance of converting into Heretics if they're sleeping near an active Nether Portal, Default: false
|
||||
villagerConvertToHeretic = true
|
||||
#Wandering Traders transforms into Mavericks when struck by lightning, Default: true
|
||||
traderConvertMaverick = true
|
||||
|
||||
[Misc]
|
||||
#Whether Mobs with Tall Heads(ie. Villagers, Illagers, etc.) will drop Tall Skulls, Default: true
|
||||
tallSkullDrop = true
|
||||
#Whether Wraiths should teleport towards their targets if they can't see them instead of just teleporting away when they're near them, Default: true
|
||||
wraithAggressiveTeleport = true
|
||||
#Whether Hellfire damage is halved on entities that are fire-immune, Default: true
|
||||
hellfireFireImmune = true
|
||||
#Whether Hellfire damage is mitigated by Fire Protection enchantment, Default: true
|
||||
hellfireFireProtection = true
|
||||
#Whether undead mobs in the Crypts remain hostile even if players wear Necro Set, Default: true
|
||||
hostileCryptUndead = true
|
||||
|
||||
[Misc.Apostle]
|
||||
#Apostle spreads Nether biomes, and Nether Meteors deals environmental damage and spread Nether biomes as well. WARNING: Causes lots of lag. Default: false
|
||||
apocalypseMode = false
|
||||
#Whether Apostles are persistent and do not naturally despawn. Default: false
|
||||
apostlePersistent = true
|
||||
#Whether Apostles causes entities within 32 blocks of themselves to take damage when in water. Default: true
|
||||
apostleBoilsWater = true
|
||||
#Whether Apostles causes Villagers within 32 blocks of themselves to have a chance of converting into a Witch or Warlock. Default: true
|
||||
apostleConvertsVillagers = true
|
||||
#Gives Apostle an even more fancier death animation, Default: false
|
||||
fancierApostleDeath = true
|
||||
|
||||
[Misc.Vizier]
|
||||
#Whether Viziers are persistent and do not naturally despawn. Default: false
|
||||
vizierPersistent = false
|
||||
#Viziers spawn Vexes instead of Irks, Default: false
|
||||
vizierMinion = false
|
||||
|
||||
[Misc."Obsidian Monolith"]
|
||||
#Whether unowned Obsidian Monoliths, empowered by Heretics, converts nearby Overworld blocks to Nether blocks. Default: true
|
||||
obsidianMonolithSpread = true
|
||||
#Whether unowned Obsidian Monoliths, empowered by Heretics, change Overworld biomes to Nether biomes, Default: true
|
||||
obsidianMonolithBiome = true
|
||||
|
||||
[Spawning]
|
||||
|
||||
[Spawning.Wight]
|
||||
#Whether Wights can spawn near players that have a high amount of Soul Energy, Default: true
|
||||
wightSpawn = true
|
||||
#How many ticks it takes for Wights to spawn, Default: 24000
|
||||
#Range: > 0
|
||||
wightSpawnFreq = 24000
|
||||
#Spawn Chance for Wights spawning near the Player every Spawn Frequency, the lower the more likelier, Default: 10
|
||||
#Range: > 1
|
||||
wightSpawnChance = 10
|
||||
|
||||
[Spawning.Warlock]
|
||||
#Spawn Weight for Warlock, Default: 5
|
||||
#Range: > 0
|
||||
warlockSpawnWeight = 5
|
||||
#Spawn minimum group count for Warlock, Default: 1
|
||||
#Range: > 1
|
||||
warlockSpawnMinCount = 1
|
||||
#Spawn maximum group count for Warlock, must be equal or higher than min count, Default: 1
|
||||
#Range: > 1
|
||||
warlockSpawnMaxCount = 1
|
||||
|
||||
[Spawning.Reaper]
|
||||
#Spawn Weight for Reaper, Default: 10
|
||||
#Range: > 0
|
||||
reaperSpawnWeight = 10
|
||||
#Spawn minimum group count for Reaper, Default: 1
|
||||
#Range: > 1
|
||||
reaperSpawnMinCount = 1
|
||||
#Spawn maximum group count for Reaper, must be equal or higher than min count, Default: 1
|
||||
#Range: > 1
|
||||
reaperSpawnMaxCount = 1
|
||||
|
||||
[Spawning.Wraith]
|
||||
#Spawn Weight for Wraith, Default: 20
|
||||
#Range: > 0
|
||||
wraithSpawnWeight = 20
|
||||
#Spawn minimum group count for Wraith, Default: 1
|
||||
#Range: > 1
|
||||
wraithSpawnMinCount = 1
|
||||
#Spawn maximum group count for Wraith, must be equal or higher than min count, Default: 1
|
||||
#Range: > 1
|
||||
wraithSpawnMaxCount = 1
|
||||
|
||||
[Spawning."Muck Wraith"]
|
||||
#Spawn Weight for Muck Wraith, Default: 20
|
||||
#Range: > 0
|
||||
muckWraithSpawnWeight = 20
|
||||
#Spawn minimum group count for Muck Wraith, Default: 1
|
||||
#Range: > 1
|
||||
muckWraithSpawnMinCount = 1
|
||||
#Spawn maximum group count for Muck Wraith, must be equal or higher than min count, Default: 1
|
||||
#Range: > 1
|
||||
muckWraithSpawnMaxCount = 1
|
||||
|
||||
[Spawning."Web Spider"]
|
||||
#Spawn Weight for Web Spiders, Default: 40
|
||||
#Range: > 0
|
||||
webSpiderSpawnWeight = 40
|
||||
#Spawn minimum group count for Web Spiders, Default: 4
|
||||
#Range: > 1
|
||||
webSpiderSpawnMinCount = 4
|
||||
#Spawn maximum group count for Web Spiders, must be equal or higher than min count, Default: 4
|
||||
#Range: > 1
|
||||
webSpiderSpawnMaxCount = 4
|
||||
|
||||
[Spawning."Icy Spider"]
|
||||
#Spawn Weight for Icy Spiders, Default: 40
|
||||
#Range: > 0
|
||||
icySpiderSpawnWeight = 40
|
||||
#Spawn minimum group count for Icy Spiders, Default: 4
|
||||
#Range: > 1
|
||||
icySpiderSpawnMinCount = 4
|
||||
#Spawn maximum group count for Icy Spiders, must be equal or higher than min count, Default: 4
|
||||
#Range: > 1
|
||||
icySpiderSpawnMaxCount = 4
|
||||
|
||||
[Spawning.Necromancer]
|
||||
#Spawn Weight for Necromancer, Default: 1
|
||||
#Range: > 0
|
||||
necromancerSpawnWeight = 1
|
||||
#Spawn minimum group count for Necromancer, Default: 1
|
||||
#Range: > 1
|
||||
necromancerSpawnMinCount = 1
|
||||
#Spawn maximum group count for Necromancer, must be equal or higher than min count, Default: 1
|
||||
#Range: > 1
|
||||
necromancerSpawnMaxCount = 1
|
||||
|
||||
[Spawning.Heretic]
|
||||
#Spawn Weight for Heretic, Default: 5
|
||||
#Range: > 0
|
||||
hereticSpawnWeight = 5
|
||||
#Spawn minimum group count for Heretic, Default: 1
|
||||
#Range: > 1
|
||||
hereticSpawnMinCount = 1
|
||||
#Spawn maximum group count for Heretic, must be equal or higher than min count, Default: 1
|
||||
#Range: > 1
|
||||
hereticSpawnMaxCount = 1
|
||||
|
||||
[Spawning.Maverick]
|
||||
#Spawn Weight for Maverick, Default: 5
|
||||
#Range: > 0
|
||||
maverickSpawnWeight = 5
|
||||
#Spawn minimum group count for Maverick, Default: 1
|
||||
#Range: > 1
|
||||
maverickSpawnMinCount = 1
|
||||
#Spawn maximum group count for Maverick, must be equal or higher than min count, Default: 1
|
||||
#Range: > 1
|
||||
maverickSpawnMaxCount = 1
|
||||
|
||||
Reference in New Issue
Block a user