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71
config/PillagersGun-common.toml
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71
config/PillagersGun-common.toml
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#The chance of pillager armed with a gun.
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#Range: 0.0 ~ 1.0
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"Armed Chance" = 1.0
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#The chance of pillagers will drop their guns on death.
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#Range: 0.0 ~ 1.0
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"Drop Chance" = 0.0
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#Whether bullets ignore damage immunity.
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"Ignore Damage Immunity" = false
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#Whether the gun has friend fire.
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"Friend Fire" = false
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["Shot Gun"]
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#The chance of shotgun.
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#Range: 0.0 ~ 1.0
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"Shotgun Chance" = 0.2
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#The power of each shotgun shell.
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#Range: 0 ~ 5000
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"Shotgun Power" = 3
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#The number of shotgun shells.
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#Range: 0 ~ 200
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"Shells Number" = 5
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[Pistol]
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#The chance of pistol.
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#Range: 0.0 ~ 1.0
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"Pistol Chance" = 0.6
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#The power of pistol bullet.
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#Range: 0 ~ 5000
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"Pistol Power" = 5
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["Assault Rifle"]
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#The chance of assault rifle.
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#Range: 0.0 ~ 1.0
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"Assault Rifle Chance" = 0.2
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#The power of assault rifle bullet.
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#Range: 0 ~ 5000
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"Assault Rifle Power" = 4
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#The percentage of assault rifle bullet damage that ignore armor.
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#Range: 0.0 ~ 1.0
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"Assault Rifle Bypass Armor Chance" = 0.04
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#Whether or not the assault rifle will fire automatically. If false, the assault rifle will use the three-round burst mode.
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"Automatic Shooting" = false
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["Sniper's Rifle"]
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#The chance of sniper's rifle.
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#Range: 0.0 ~ 1.0
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"Sniper's Rifle Chance" = 0.1
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#The power of sniper's rifle bullet.
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#Range: 0 ~ 5000
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"Sniper's Rifle Power" = 20
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#Sniper Rifle AI Attack Range Multiplier.
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#Range: 0 ~ 5
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"Sniper's Rifle Bonus" = 1
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#The percentage of sniper's rifle bullet damage that ignore armor.
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#Range: 0.0 ~ 1.0
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"Sniper's Rifle Bypass Armor Chance" = 0.4
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["Combat - Zombie Survival Kit"]
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#The chance of flamethrower.
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#Range: 0.0 ~ 1.0
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"Flamethrower Chance" = 0.05
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#The chance of flamethrower with fuel canister.
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#Range: 0.0 ~ 1.0
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"Fuel Canister Chance" = 0.8
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#The chance of flamethrower with napalm fuel canister.
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#Range: 0.0 ~ 1.0
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"Napalm Fuel Canister Chance" = 0.1
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#The chance of flamethrower with high temperature fuel canister.
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#Range: 0.0 ~ 1.0
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"High Temperature Fuel Canister Chance" = 0.1
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