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#Augment Configs
#When fiddling with Attribute Operations, make sure you use numbers between 1-3.
#1.ADDITION 2.MULTIPLY_BASE 3.MULTIPLY_TOTAL || Using outside of these will crash your game!
[augments]
[augments.balance]
#Operation for Nature spell power || Balance || Default 2
#Range: > 1
nature_spell_power_operation = 2
#Operation for Ender spell power || Balance || Default 2
#Range: > 1
ender_spell_power_operation = 2
#Operation for Eldritch spell power || Balance || Default 2
#Range: > 1
eldritch_spell_power_operation = 2
[augments.balance_mythic]
#Nature Spell Power || Default 0.5
#Range: -1.0 ~ 1.0
nature_spell_power = 0.5
#Ender Spell Power || Default -0.25
#Range: -1.0 ~ 1.0
ender_spell_power = -0.25
#Eldritch Spell Power || Default -0.25
#Range: -1.0 ~ 1.0
eldritch_spell_power = -0.25
[augments.balance_legendary]
#Nature Spell Power || Default 0.4
#Range: -1.0 ~ 1.0
nature_spell_power = 0.4
#Ender Spell Power || Default -0.2
#Range: -1.0 ~ 1.0
ender_spell_power = -0.2
#Eldritch Spell Power || Default -0.2
#Range: -1.0 ~ 1.0
eldritch_spell_power = -0.2
[augments.balance_epic]
#Nature Spell Power || Default 0.3
#Range: -1.0 ~ 1.0
nature_spell_power = 0.3
#Ender Spell Power || Default -0.15
#Range: -1.0 ~ 1.0
ender_spell_power = -0.15
#Eldritch Spell Power || Default -0.15
#Range: -1.0 ~ 1.0
eldritch_spell_power = -0.15
[augments.bruteforce]
#Operation for raw attack damage || Bruteforce || Default 2
#Range: > 1
attack_damage_operation = 2
#Operation for spell power || Bruteforce || Default 2
#Range: > 1
spell_power_operation = 2
[augments.bruteforce_mythic]
#Attack Damage || Default 0.5
#Range: -1.0 ~ 1.0
attack_damage = 0.5
#Spell Power || Default -0.5
#Range: -1.0 ~ 1.0
spell_power = -0.5
[augments.bruteforce_legendary]
#Attack Damage || Default 0.4
#Range: -1.0 ~ 1.0
attack_damage = 0.4
#Spell Power || Default -0.4
#Range: -1.0 ~ 1.0
spell_power = -0.4
[augments.bruteforce_epic]
#Attack Damage || Default 0.3
#Range: -1.0 ~ 1.0
attack_damage = 0.3
#Spell Power || Default -0.3
#Range: -1.0 ~ 1.0
spell_power = -0.3
[augments.chaos]
#Operation for eldritch spell power || Chaos || Default 2
#Range: > 1
eldritch_spell_power_operation = 2
#Operation for ender spell power || Chaos || Default 2
#Range: > 1
ender_spell_power_operation = 2
#Operation for armor || Chaos || Default 2
#Range: > 1
armor_operation = 2
[augments.chaos_mythic]
#Eldritch Spell Power || Default 0.25
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.25
#Ender Spell Power || Default 0.25
#Range: -1.0 ~ 1.0
ender_spell_power = 0.25
#Armor || Default -0.5
#Range: -1.0 ~ 1.0
armor = -0.5
[augments.chaos_legendary]
#Eldritch Spell Power || Default 0.20
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.2
#Ender Spell Power || Default 0.20
#Range: -1.0 ~ 1.0
ender_spell_power = 0.2
#Armor || Default -0.4
#Range: -1.0 ~ 1.0
armor = -0.4
[augments.chaos_epic]
#Eldritch Spell Power || Default 0.15
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.15
#Ender Spell Power || Default 0.15
#Range: -1.0 ~ 1.0
ender_spell_power = 0.15
#Armor || Default -0.3
#Range: -1.0 ~ 1.0
armor = -0.3
[augments.equilibrium]
#Operation for blood spell power || Equilibrium || Default 2
#Range: > 1
blood_spell_power_operation = 2
#Operation for fire spell power || Equilibrium || Default 2
#Range: > 1
fire_spell_power_operation = 2
[augments.equilibrium_mythic]
#Blood Spell Power || Default 0.5
#Range: -1.0 ~ 1.0
blood_spell_power = 0.5
#Fire Spell Power || Default -0.5
#Range: -1.0 ~ 1.0
fire_spell_power = -0.5
[augments.equilibrium_legendary]
#Blood Spell Power || Default 0.4
#Range: -1.0 ~ 1.0
blood_spell_power = 0.4
#Fire Spell Power || Default -0.4
#Range: -1.0 ~ 1.0
fire_spell_power = -0.4
[augments.equilibrium_epic]
#Blood Spell Power || Default 0.3
#Range: -1.0 ~ 1.0
blood_spell_power = 0.3
#Fire Spell Power || Default -0.3
#Range: -1.0 ~ 1.0
fire_spell_power = -0.3
[augments.frigid_flame]
#Operation for ice spell power || Frigid Flame || Default 2
#Range: > 1
ice_spell_power_operation = 2
#Operation for fire spell power || Frigid Flame || Default 2
#Range: > 1
fire_spell_power_operation = 2
#Operation for max mana || Frigid Flame || Default 1
#Range: > 1
max_mana_operation = 1
[augments.frigid_flame_mythic]
#Ice Spell Power || Default 0.25
#Range: -1.0 ~ 1.0
ice_spell_power = 0.25
#Fire Spell Power || Default 0.25
#Range: -1.0 ~ 1.0
fire_spell_power = 0.25
#Max Mana || Default -150
#Range: -800.0 ~ 800.0
max_mana = -150.0
[augments.frigid_flame_legendary]
#Ice Spell Power || Default 0.20
#Range: -1.0 ~ 1.0
ice_spell_power = 0.2
#Fire Spell Power || Default 0.20
#Range: -1.0 ~ 1.0
fire_spell_power = 0.2
#Max Mana || Default -100
#Range: -800.0 ~ 800.0
max_mana = -100.0
[augments.frigid_flame_epic]
#Ice Spell Power || Default 0.15
#Range: -1.0 ~ 1.0
ice_spell_power = 0.15
#Fire Spell Power || Default 0.15
#Range: -1.0 ~ 1.0
fire_spell_power = 0.15
#Max Mana || Default -50
#Range: -800.0 ~ 800.0
max_mana = -50.0
[augments.lifedrain]
#Operation for blood spell power || Lifedrain || Default 2
#Range: > 1
blood_spell_power_operation = 2
#Operation for nature spell power || Lifedrain || Default 2
#Range: > 1
nature_spell_power_operation = 2
#Operation for max health || Lifedrain || Default 2
#Range: > 1
max_health_operation = 2
[augments.lifedrain_mythic]
#Blood Spell Power || Default 0.25
#Range: -1.0 ~ 1.0
blood_spell_power = 0.25
#Nature Spell Power || Default 0.25
#Range: -1.0 ~ 1.0
nature_spell_power = 0.25
#Max Health || Default -0.5
#Range: -1.0 ~ 1.0
max_health = -0.5
[augments.lifedrain_legendary]
#Blood Spell Power || Default 0.20
#Range: -1.0 ~ 1.0
blood_spell_power = 0.2
#Nature Spell Power || Default 0.20
#Range: -1.0 ~ 1.0
nature_spell_power = 0.2
#Max Health || Default -0.4
#Range: -1.0 ~ 1.0
max_health = -0.4
[augments.lifedrain_epic]
#Blood Spell Power || Default 0.15
#Range: -1.0 ~ 1.0
blood_spell_power = 0.15
#Nature Spell Power || Default 0.15
#Range: -1.0 ~ 1.0
nature_spell_power = 0.15
#Max Health || Default -0.3
#Range: -1.0 ~ 1.0
max_health = -0.3
[augments.oblivion]
#Operation for ender spell power || Oblivion || Default 2
#Range: > 1
ender_spell_power_operation = 2
#Operation for eldritch spell power || Oblivion || Default 2
#Range: > 1
eldritch_spell_power_operation = 2
[augments.oblivion_mythic]
#Ender Spell Power || Default 0.5
#Range: -1.0 ~ 1.0
ender_spell_power = 0.5
#Eldritch Spell Power || Default -0.5
#Range: -1.0 ~ 1.0
eldritch_spell_power = -0.5
[augments.oblivion_legendary]
#Ender Spell Power || Default 0.4
#Range: -1.0 ~ 1.0
ender_spell_power = 0.4
#Eldritch Spell Power || Default -0.4
#Range: -1.0 ~ 1.0
eldritch_spell_power = -0.4
[augments.oblivion_epic]
#Ender Spell Power || Default 0.3
#Range: -1.0 ~ 1.0
ender_spell_power = 0.3
#Eldritch Spell Power || Default -0.3
#Range: -1.0 ~ 1.0
eldritch_spell_power = -0.3
[augments.riftcore]
#Operation for ender spell power || Riftcore || Default 2
#Range: > 1
ender_spell_power_operation = 2
#Operation for eldritch spell power || Riftcore || Default 2
#Range: > 1
eldritch_spell_power_operation = 2
#Operation for cooldown reduction || Riftcore || Default 2
#Range: > 1
cooldown_reduction_operation = 2
[augments.riftcore_mythic]
#Ender Spell Power || Default 0.25
#Range: -1.0 ~ 1.0
ender_spell_power = 0.25
#Eldritch Spell Power || Default 0.25
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.25
#Cooldown Reduction || Default -0.5
#Range: -1.0 ~ 1.0
cooldown_reduction = -0.5
[augments.riftcore_legendary]
#Ender Spell Power || Default 0.2
#Range: -1.0 ~ 1.0
ender_spell_power = 0.2
#Eldritch Spell Power || Default 0.2
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.2
#Cooldown Reduction || Default -0.4
#Range: -1.0 ~ 1.0
cooldown_reduction = -0.4
[augments.riftcore_epic]
#Ender Spell Power || Default 0.15
#Range: -1.0 ~ 1.0
ender_spell_power = 0.15
#Eldritch Spell Power || Default 0.15
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.15
#Cooldown Reduction || Default -0.3
#Range: -1.0 ~ 1.0
cooldown_reduction = -0.3
[augments.sacred_void]
#Operation for Evocation spell power || Sacred Void || Default 2
#Range: > 1
evocation_spell_power_operation = 2
#Operation for Holy spell power || Sacred Void || Default 2
#Range: > 1
holy_spell_power_operation = 2
[augments.sacred_void_mythic]
#Evocation Spell Power || Default 0.5
#Range: -1.0 ~ 1.0
evocation_spell_power = 0.5
#Holy Spell Power || Default -0.5
#Range: -1.0 ~ 1.0
holy_spell_power = -0.5
[augments.sacred_void_legendary]
#Evocation Spell Power || Default 0.4
#Range: -1.0 ~ 1.0
evocation_spell_power = 0.4
#Holy Spell Power || Default -0.4
#Range: -1.0 ~ 1.0
holy_spell_power = -0.4
[augments.sacred_void_epic]
#Evocation Spell Power || Default 0.3
#Range: -1.0 ~ 1.0
evocation_spell_power = 0.3
#Holy Spell Power || Default -0.3
#Range: -1.0 ~ 1.0
holy_spell_power = -0.3
[augments.thunderbolt]
#Operation for Lightning spell power || Thunderbolt || Default 2
#Range: > 1
lightning_spell_power_operation = 2
#Operation for Nature spell power || Thunderbolt || Default 2
#Range: > 1
nature_spell_power_operation = 2
[augments.thunderbolt_mythic]
#Lightning Spell Power || Default 0.5
#Range: -1.0 ~ 1.0
lightning_spell_power = 0.5
#Nature Spell Power || Default -0.5
#Range: -1.0 ~ 1.0
nature_spell_power = -0.5
[augments.thunderbolt_legendary]
#Lightning Spell Power || Default 0.4
#Range: -1.0 ~ 1.0
lightning_spell_power = 0.4
#Nature Spell Power || Default -0.4
#Range: -1.0 ~ 1.0
nature_spell_power = -0.4
[augments.thunderbolt_epic]
#Lightning Spell Power || Default 0.3
#Range: -1.0 ~ 1.0
lightning_spell_power = 0.3
#Nature Spell Power || Default -0.3
#Range: -1.0 ~ 1.0
nature_spell_power = -0.3
[augments.volcana]
#Operation for Fire spell power || Volcana || Default 2
#Range: > 1
fire_spell_power_operation = 2
#Operation for Ice spell power || Volcana || Default 2
#Range: > 1
ice_spell_power_operation = 2
[augments.volcana_mythic]
#Fire Spell Power || Default 0.5
#Range: -1.0 ~ 1.0
fire_spell_power = 0.5
#Ice Spell Power || Default -0.5
#Range: -1.0 ~ 1.0
ice_spell_power = -0.5
[augments.volcana_legendary]
#Fire Spell Power || Default 0.4
#Range: -1.0 ~ 1.0
fire_spell_power = 0.4
#Ice Spell Power || Default -0.4
#Range: -1.0 ~ 1.0
ice_spell_power = -0.4
[augments.volcana_epic]
#Fire Spell Power || Default 0.3
#Range: -1.0 ~ 1.0
fire_spell_power = 0.3
#Ice Spell Power || Default -0.3
#Range: -1.0 ~ 1.0
ice_spell_power = -0.3

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#Common Configs || This config file offer controls to many different things on the mod.
#Changing something you don't know about, might break your game.
[common]
[common.general]
#Show welcome message || Default: true
welcome_message = true
[common.augment]
#Chance to get a additional attribute in Wild Augment types || Default 0.2 = 20%
#Range: 0.01 ~ 1.0
wild_probability = 0.2
#Experience cost when assigning attributes in a Wild Augment || Default 250 xp points
#Range: > 50
wild_experience_cost = 250
# % of negative stat gets reduced after blessing a Mythic Augment || Default 0.8 = 20%
#Range: 0.1 ~ 1.0
blessing_reduction = 0.8
[common.sanctified_spellbook_slot_upgrade]
#Extra slots given by Sanctified Spell Slot Improvement Item || The upgrade itself is limited to 15 slots by Inscription table || Default 15
#Range: > 10
spellbook_slot_upgrade_items = 15
[common.spectral_spellbook_slot_upgrade]
#Extra slots given by Spectral Spell Slot Improvement Item || The upgrade itself is limited to 15 slots by Inscription table || Default 15
#Range: > 10
spellbook_slot_upgrade_items = 15

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#W.I.P
#This file is for the magic attributes that T.O Tweaks provided to its dependency mods' equipments!
#If you're already overriding the same attributes with mods like KubeJS or CIA (Custom Item Attributes), things might not work as intended.
#Make sure to disable one either KubeJS & CIA or T.O Tweaks default attribute provider
[attribute_provider]
[attribute_provider.general]
#If Attribute Provider system should be enabled or not || Disabling this will entirely disable Attribute Provider to items below || Default: false
attribute_provider_active = false
[attribute_provider.ignitium_set]
#Ignitium items Fire Spell Power || Default 0.05
#Range: 0.0 ~ 1.0
fire_spell_power = 0.05
#Ignitium items Max Mana || Default 75
#Range: 0.0 ~ 1000.0
max_mana = 75.0

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#This config houses all the extra spell and spell mechanics
#If you're looking to change the spell stats instead or disable/enable spells... Go to iron's spellbooks server config file
[spells]
[spells.annihilation]
#If Annihilation spell can cause blocks to break/create explosion || Default: true
cause_explosion = true
#If Annihilation spell can cause fire || Automatically disabled if cause_explosion is disabled || Default: true
cause_fire = true
[spells.aerial_collapse]
#Should bosses take less percent-based damage from Aerial Collapse? || less than 1.0 will make them take less damage || Default 1.0
#Range: 0.1 ~ 1.0
bosses_take_less_damage = 1.0
[spells.summon]
#Limit the number of active 'Group' summon spells to one at a time || Default: true
limit_group_summon = true
#Limit the number of active 'Kaiju' summon spells to one at a time || Default: true
limit_kaiju_summon = true
#Limit the number of active 'Miniboss' summon spells to one at a time || Default: true
limit_miniboss_summon = true
#Staff, Spellbooks and other this kind of thing
[staff_spellbooks]
[staff_spellbooks.titanlord_scepter]
#Damage || Default 9.0
#Range: 0.0 ~ 100.0
damage = 9.0
#Attack Speed || Default -3.0
#Range: -5.0 ~ 5.0
attack_speed = -3.0
#Variant Spell Power || MULTIPLY_BASE || Default 0.15
#Range: 0.0 ~ 1.0
variant_spell_power = 0.15
#Cooldown Reduction || MULTIPLY_BASE || Default 0.15
#Range: 0.0 ~ 1.0
cooldown_reduction = 0.15
#Mana Regen || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
mana_regen = 0.1
#If Titanlord Scepter should grant a recast to Annihilation spell || Default: true
grant_annihilation_recast = true
[staff_spellbooks.archive_of_abyssal_secrets]
#Extra spell slots for Archive of abyssal secrets || Default 10 + 2 built-in
#Range: > 4
extra_slots = 10
#Max Mana || ADDITION || Default 300.0
#Range: 50.0 ~ 1000.0
max_mana = 300.0
#Ender Spell Power || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
ender_spell_power = 0.15
#Eldritch Spell Power || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
eldritch_spell_power = 0.15
[staff_spellbooks.chronicles_of_the_firelord]
#Extra spell slots for Chronicles of the firelord || Default 10 + 2 built-in
#Range: > 3
extra_slots = 10
#Max Mana || ADDITION || Default 300.0
#Range: 50.0 ~ 1000.0
max_mana = 300.0
#Fire Spell Power || MULTIPLY_BASE || Default 0.20
#Range: 0.0 ~ 1.0
fire_spell_power = 0.15
#Spell Eldritch Spell Power || MULTIPLY_BASE || Default 0.15
#Range: 0.0 ~ 1.0
eldritch_spell_power = 0.15
[staff_spellbooks.shellbound]
#Extra spell slots for Shellbound || Default 10
#Range: > 1
extra_slots = 12
#Max Mana || ADDITION || Default 100.0
#Range: 50.0 ~ 1000.0
max_mana = 200.0
#Cooldown Reduction || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
cooldown_reduction = 0.1
#Nature Spell Power || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
nature_spell_power = 0.1

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#Configs for weapons that currently mod has to offer and can be found in survival
[current_weapons]
[current_weapons.abyssal_tidecaller]
#Durability || Default 2500
#Range: > 1
durability = 2500
#Damage || Default 21.0
#Range: 0.0 ~ 100.0
damage = 21.0
#Attack Speed || Default -3.0
#Range: -5.0 ~ 5.0
attack_speed = -3.0
#Eldritch Spell Power || MULTIPLY_TOTAL || Default 0.15
#Range: 0.0 ~ 1.0
eldritch_spell_power = 0.15
#Ender Spell Power || MULTIPLY_TOTAL || Default 0.10
#Range: 0.0 ~ 1.0
ender_spell_power = 0.1
[current_weapons.flames_of_eldritch]
#Durability || Default 3000
#Range: > 1
durability = 3000
#Damage || Default 17.0
#Range: 0.0 ~ 100.0
damage = 17.0
#Attack Speed || Default -2.6
#Range: -5.0 ~ 5.0
attack_speed = -2.6
#Eldritch Spell Power || MULTIPLY_TOTAL || Default 0.05
#Range: 0.0 ~ 1.0
eldritch_spell_power = 0.05
#Fire Spell Power || MULTIPLY_TOTAL || Default 0.20
#Range: 0.0 ~ 1.0
fire_spell_power = 0.2
[current_weapons.harbingers_wrath]
#Durability || Default 2500
#Range: > 1
durability = 2500
#Damage || Default 17.0
#Range: 0.0 ~ 100.0
damage = 17.0
#Attack Speed || Default -2.8
#Range: -5.0 ~ 5.0
attack_speed = -2.8
#Lightning Spell Power || MULTIPLY_TOTAL || Default 0.20
#Range: 0.0 ~ 1.0
lightning_spell_power = 0.2
[current_weapons.scourge_of_the_sands]
#Durability || Default 2500
#Range: > 1
durability = 2500
#Damage || Default 13.0
#Range: 0.0 ~ 100.0
damage = 13.0
#Attack Speed || Default -2.4
#Range: -5.0 ~ 5.0
attack_speed = -2.4
#Evocation Spell Power || MULTIPLY_TOTAL || Default 0.10
#Range: 0.0 ~ 1.0
evocation_spell_power = 0.1
#Nature Spell Power || MULTIPLY_TOTAL || Default 0.10
#Range: 0.0 ~ 1.0
nature_spell_power = 0.1
[current_weapons.thorns_of_oblivion]
#Durability || Default 2500
#Range: > 1
durability = 2500
#Damage || Default 13.0
#Range: 0.0 ~ 100.0
damage = 13.0
#Attack Speed || Default -2.4
#Range: -5.0 ~ 5.0
attack_speed = -2.4
#Nature Spell Power || MULTIPLY_TOTAL || Default 0.05
#Range: 0.0 ~ 1.0
nature_spell_power = 0.15
#Ender Spell Power || MULTIPLY_TOTAL || Default 0.05
#Range: 0.0 ~ 1.0
ender_spell_power = 0.15
[current_weapons.voidstrike_reaper]
#Durability || Default 2500
#Range: > 1
durability = 2500
#Damage || Default 19.0
#Range: 0.0 ~ 100.0
damage = 19.0
#Attack Speed || Default -3.0
#Range: -5.0 ~ 5.0
attack_speed = -3.0
#Ender Spell Power || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
ender_spell_power = 0.2
[current_weapons.cursed_wraithblade]
#Durability || Default 3000
#Range: > 1
durability = 3000
#Damage || Default 15.0
#Range: 0.0 ~ 100.0
damage = 17.0
#Attack Speed || Default -2.8
#Range: -5.0 ~ 5.0
attack_speed = -2.8
#Ice Spell Power || MULTIPLY_BASE || Default 0.2
#Range: 0.0 ~ 1.0
ice_spell_power = 0.2
#Eldritch Spell Power || MULTIPLY_BASE || Default 0.05
#Range: 0.0 ~ 1.0
eldritch_spell_power = 0.05

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#Wild Augment Configs || Some changes might break your game if you are aware of!
#There is 3 types of attribute chances || Guaranteed, Partially Guaranteed (1 from a list), Chance attribute (20% chance to give the attribute by default)
[wild_augments]
[wild_augments.balance_wild]
#Max Nature Spell Power || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
nature_spell_power = 0.5
#Min Ender Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
ender_spell_power = -0.5
#Min Eldritch Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
eldritch_spell_power = -0.5
#Min Summon Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
summon_damage = -0.5
#Min Crit Chance || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
crit_chance = -0.5
#Min Fire Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
fire_damage = -0.5
#Max Max Mana || Default 75.0 || Chance attribute || Positive
#Range: -200.0 ~ 200.0
max_mana = 75.0
#Max Knockback Resistance || Default 0.2 || Chance attribute || Positive
#Range: -1.0 ~ 1.0
knockback_resistance = 0.2
#Max Crit Damage || Default 0.2 || Chance attribute || Positive
#Range: -1.0 ~ 1.0
crit_damage = 0.2
#Max Healing Received || Default 0.2 || Chance attribute || Positive
#Range: -1.0 ~ 1.0
healing_received = 0.2
#Min Eldritch Magic Resist || Default 0.2 || Chance attribute || Negative
#Range: -1.0 ~ 1.0
eldritch_magic_resist = -0.2
[wild_augments.bruteforce_wild]
#Max Attack Damage || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
attack_damage = 0.5
#Min Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
spell_power = -0.5
#Min Summon Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
summon_damage = -0.5
#Min Mana Regen || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
mana_regen = -0.5
#Min Healing Received || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
healing_received = -0.5
#Min Exp Gained || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
exp_gained = -0.5
#Max Attack Knockback || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
attack_knockback = 0.2
#Max Movement Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
movement_speed = 0.2
#Max Crit Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
crit_damage = 0.2
#Max Crit Chance || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
crit_chance = 0.2
#Max Mining Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
mining_speed = 0.2
[wild_augments.chaos_wild]
#Max Eldritch Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.5
#Max Ender Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
ender_spell_power = 0.5
#Min Armor || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
armor = -0.5
#Min Max Health || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
max_health = -0.5
#Min Nature Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
nature_spell_power = -0.5
#Min Cooldown Reduction || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
cooldown_reduction = -0.5
#Min Crit Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
crit_damage = -0.5
#Max Blood Spell Power || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
blood_spell_power = 0.2
#Max Attack Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
attack_damage = 0.2
#Max Crit Chance || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
crit_chance = 0.2
#Max Arrow Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
arrow_damage = 0.2
#Max Mana Regen || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
mana_regen = 0.2
[wild_augments.equilibrium_wild]
#Max Blood Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.5
#Max Max Health || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
max_health = 0.5
#Min Fire Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
fire_spell_power = -0.5
#Min Holy Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
holy_spell_power = -0.5
#Min Max Mana || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
max_mana = -0.5
#Min Fire Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
fire_damage = -0.5
#Min Armor Shred || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
armor_shred = -0.5
#Max Jump Strength || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
jump_strength = 0.2
#Max Mana Regen || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
mana_regen = 0.2
#Max Crit Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
crit_damage = 0.2
#Max Life Steal || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
life_steal = 0.2
#Max Cold Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
cold_damage = 0.2
[wild_augments.frigid_flame_wild]
#Max Ice Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
ice_spell_power = 0.5
#Max Fire Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
fire_spell_power = 0.5
#Min Blood Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
blood_spell_power = -0.5
#Min Holy Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
holy_spell_power = -0.5
#Min Max Mana || Default -175 || Partially Guaranteed || Negative
#Range: -800.0 ~ 800.0
max_mana = -175.0
#Min Crit Chance || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
crit_chance = -0.5
#Min Attack Speed || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
attack_speed = -0.5
#Max Luck || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
luck = 0.2
#Max Evocation Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
evocation_magic_resist = 0.2
#Max Fire Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
fire_damage = 0.2
#Max Cold Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
cold_damage = 0.2
#Max Nature Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
nature_magic_resist = 0.2
[wild_augments.lifedrain_wild]
#Max Blood Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
blood_spell_power = 0.5
#Max Nature Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
nature_spell_power = 0.5
#Min Ender Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
ender_spell_power = -0.5
#Min Life Steal || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
life_steal = -0.5
#Min Max Mana || Default -175 || Partially Guaranteed || Negative
#Range: -800.0 ~ 800.0
max_mana = -175.0
#Min Luck || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
luck = -0.5
#Min Max Health || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
max_health = -0.5
#Max Entity Reach || Default 0.5 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
entity_reach = 0.5
#Max Blood Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
blood_magic_resist = 0.2
#Max Cold Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
cold_damage = 0.2
#Max Current Hp Damage || Default 0.1 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
current_hp_damage = 0.1
#Max Nature Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
nature_magic_resist = 0.2
[wild_augments.oblivion_wild]
#Max Ender Spell Power || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
ender_spell_power = 0.5
#Min Eldritch Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
eldritch_spell_power = -0.5
#Min Healing Received || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
healing_received = -0.5
#Min Cast Time Reduction || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
cast_time_reduction = -0.5
#Min Attack Speed || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
attack_speed = -0.5
#Min Max Health || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
max_health = -0.5
#Min Armor || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
armor = 0.2
#Min Ender Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
ender_magic_resist = 0.2
#Min Arrow Velocity || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
arrow_velocity = 0.2
#Min Prot Pierce || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
prot_pierce = 0.2
#Min Evocation Spell Power || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
evocation_spell_power = 0.2
[wild_augments.riftcore_wild]
#Max Ender Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
ender_spell_power = 0.5
#Max Eldritch Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.5
#Min Cast Time Reduction || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
cast_time_reduction = -0.5
#Min Draw Speed || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
draw_speed = -0.5
#Min Cooldown Reduction || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
cooldown_reduction = -0.5
#Min Knockback Resistance || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
knockback_resistance = -0.5
#Min Luck || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
luck = -0.5
#Max Armor Toughness || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
armor_toughness = 0.2
#Max Eldritch Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
eldritch_magic_resist = 0.2
#Max Movement Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
movement_speed = 0.2
#Max Prot Shred || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
prot_shred = 0.2
#Max Ender Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
ender_magic_resist = 0.2
[wild_augments.sacred_void_wild]
#Max Evocation Spell Power || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
evocation_spell_power = 0.5
#Min Nature Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
nature_spell_power = -0.5
#Min Healing Received || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
healing_received = -0.5
#Min Holy Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
holy_spell_power = -0.5
#Min Flying Speed || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
flying_speed = -0.5
#Min Crit Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
crit_damage = -0.5
#Max Max Health || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
max_health = 0.2
#Max Evocation Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
evocation_magic_resist = 0.2
#Max Attack Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
attack_speed = 0.2
#Max Draw Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
draw_speed = 0.2
#Max Ender Spell Power || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
ender_spell_power = 0.2
[wild_augments.thunderbolt_wild]
#Max Lightning Spell Power || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
lightning_spell_power = 0.5
#Min Nature Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
nature_spell_power = -0.5
#Min Healing Received || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
healing_received = -0.5
#Min Fire Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
fire_spell_power = -0.5
#Min Max Health || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
max_health = -0.5
#Min Fire Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
fire_damage = -0.5
#Max Movement Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
movement_speed = 0.2
#Max Blood Spell Power || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
blood_spell_power = 0.2
#Max Flying Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
flying_speed = 0.2
#Max Arrow Velocity || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
arrow_velocity = 0.2
#Max Mana Regen || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
mana_regen = 0.2
[wild_augments.volcana_wild]
#Max Fire Spell Power || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
fire_spell_power = 0.5
#Min Ice Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
ice_spell_power = -0.5
#Min Experience Gained || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
experience_gained = -0.5
#Min Mana Regen || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
mana_regen = -0.5
#Min Movement Speed || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
movement_speed = -0.5
#Min Cold Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
cold_damage = -0.5
#Max Attack Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
attack_damage = 0.2
#Max Ice Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
ice_magic_resist = 0.2
#Max Luck || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
luck = 0.2
#Max Fire Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
fire_damage = 0.2
#Max Cooldown Reduction || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
cooldown_reduction = 0.2