init
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71
config/maxims_core-common.toml
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71
config/maxims_core-common.toml
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["Maxims Config"]
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#
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#The module provides corresponding initial values for each Maxims' effectiveness
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#The maxim will be activated when the damage exceeds this value
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#Range: 0.0 ~ 1.7976931348623157E308
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"Initial trigger damage" = 20.0
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#The event's trigger probability decreases as the numerical value increases
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#Range: 0.0 ~ 1.7976931348623157E308
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Probility = 1.0
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#
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#The module will be activated when the luck exceeds this value
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#Range: 0.0 ~ 1.7976931348623157E308
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"Initial trigger luck" = 10.0
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#
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#The burn damage bonus is based on the following mathematical formula:
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#
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#burn_time < time,DAMAGE = slow_rate * default_damage/ (1 + exp(-burn_time + 5));
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#burn_time > time,DAMAGE = exp(rapid_rate * (burn_time - time));
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#
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#Where:(burn_time IS REMAIN_BURN_TIME)
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#--- default_damage is the value of DAMAGE when burn_time = 0.
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#--- rate is the rate of increase of the function after the inflection point, where the burn time exceeds time.
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#--- time is the inflection point, where the graph of the function has a small and gradual increase until burn_time <= T, but experiences a steep increase in value when burn_time > T, with the amplitude of the increase becoming greater as burn_time increases.
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#FINAL_DAMAGE = Overall_bonus_coefficient * DAMAGE + Aggregate_value_added
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#Parameter 'default_damage' for the begin damage boost
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#Range: 0.0 ~ 1.7976931348623157E308
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default_damage = 1.0
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#Parameter 'slow_rate' for the damage boost formula
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#Range: -128.0 ~ 1.7976931348623157E308
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slow_rate = 0.282561
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#Parameter 'rapid_rate' for the damage boost formula
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#Range: -128.0 ~ 1.7976931348623157E308
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rapid_rate = 0.547786
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#Parameter 'time' for the damage boost mode change
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#Range: 0.0 ~ 1.7976931348623157E308
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time = 10.0
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#In the final calculation of flame damage modifiers.
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#Range: -128.0 ~ 1.7976931348623157E308
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Aggregate_value_added = -1.0
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#Multiplied by a coefficient on the calculated damage.
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#Range: 0.0 ~ 1.7976931348623157E308
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Overall_bonus_coefficient = 1.0
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#Hunger damage amplification percentage (maximum health)
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#Range: 0.0 ~ 1.0
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Percentage = 0.05
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#
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#Define the probability of the potion's effect taking place after being damaged as (damage value * 100/Broken_Body_effect_damage)%.
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#Range: 0.0 ~ 1.7976931348623157E308
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Broken_Body_effect_damage = 300.0
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["Item Lock Config"]
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#Skill requirements for enchantments. Ideally this should be different than the base item's skill locks to prevent overlap.
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#instance:twilightforest:uncrafting_table,512
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travel_experience_lock = ["twilightforest:uncrafting_table,64", "minecraft:smithing_table,5", "minecraft:enchanting_table,10"]
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Ethereal_Shadowflame_Torch_Allow = ["minecraft:bedrock"]
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["Difficulty Disable Setting"]
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"Difficulty Disable easy" = []
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["Other Settings"]
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#Configuration for mob spawn caps
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#Range: 1 ~ 999
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"Generate Limits IN EASY" = 64
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#Configuration for mob spawn caps
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#Range: 1 ~ 999
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"Generate Limits IN NORMAL" = 128
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#Configuration for mob spawn caps
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#Range: 1 ~ 999
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"Generate Limits IN HARD" = 200
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