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72
config/grimoireofgaia-common.toml
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72
config/grimoireofgaia-common.toml
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#General Settings
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[General]
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#Disable mobs that use the Invisibility status effect when far from a player [Default: false]
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disableInvisibility = false
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#All mobs are now hostile [Default: false]
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allPassiveMobsHostile = false
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#Hostile day mobs will no longer attack players on sight [default: false]
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passiveHostileMobs = false
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#Stop befriended mobs from despawning [Default: false]
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friendlyPersistence = false
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#Attribute settings
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[Attributes]
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#Tier 1
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[Attributes.Tier1]
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#Defines the health of Tier 1 Gaia mobs [40 = 20 Hearts]
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#Range: > 1
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tier1maxHealth = 40
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#Defines the attack damage of Tier 1 Gaia mobs [4 = 2 Hearts]
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#Range: > 1
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tier1attackDamage = 4
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#Defines the maximum amount of hits required to defeat Tier 1 Gaia mobs (0 = disable)
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#Range: > 0
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tier1baseDefense = 2
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#Tier 2
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[Attributes.Tier2]
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#Defines the health of Tier 2 Gaia mobs [80 = 40 Hearts]
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#Range: > 1
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tier2maxHealth = 80
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#Defines the attack damage of Tier 2 Gaia mobs [8 = 4 Hearts]
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#Range: > 1
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tier2attackDamage = 8
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#Defines the maximum amount of hits required to defeat Tier 2 Gaia mobs (0 = disable)
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#Range: > 0
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tier2baseDefense = 4
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#Tier 3
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[Attributes.Tier3]
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#Defines the health of Tier 3 Gaia mobs [160 = 80 Hearts]
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#Range: > 1
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tier3maxHealth = 160
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#Defines the attack damage of Tier 3 Gaia mobs [12 = 6 Hearts]
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#Range: > 1
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tier3attackDamage = 12
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#Defines the maximum amount of hits required to defeat Tier 3 Gaia mobs (0 = disable)
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#Range: > 0
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tier3baseDefense = 8
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#Damage settings
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[Damage]
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#Archers arrows deal an additional 1 (0.5 heart) of damage. [Default: true]
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baseDamage = true
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#Base Damage (melee) won't penetrate Shields. [Default: true]
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shieldsBlockPiercing = true
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#Spawn settings
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[Spawn]
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#Mobs only spawn after a certain amount of days have passed [Default: false]
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spawnDaysPassed = false
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#Amount of days required to have passed before they can start spawning [Default: 3]
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#Range: > 1
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spawnDaysSet = 3
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#Level 3 mobs only spawn when it is raining/snowing [Default: false]
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spawnLevel3Rain = false
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#Remove spawn conditions related to height (Y-axis) [Default: false]
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disableYRestriction = false
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#Remove spawn conditions related to weather [Default: false]
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spawnWeather = false
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