init
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211
config/goety/goety-brews.toml
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211
config/goety/goety-brews.toml
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["Brew Bottling"]
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#How many times the player must bottle a brew to increase Bottling level, Default: 20
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#Range: > 1
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bottlingLevelReq = 20
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#Maximum Bottling Level the player can obtain, set to 0 to disable Bottling Levels, Default: 5
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#Range: > 0
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maxBottlingLevel = 5
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["Vanilla Soul Cost"]
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#Absorption Soul Cost, Default: 50
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#Range: > 1
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absorptionCost = 50
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#Blindness Soul Cost, Default: 10
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#Range: > 1
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blindnessCost = 10
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#Darkness Soul Cost, Default: 10
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#Range: > 1
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darknessCost = 10
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#Fire Resistance Soul Cost, Default: 25
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#Range: > 1
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fireResistanceCost = 25
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#Glowing Soul Cost, Default: 10
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#Range: > 1
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glowingCost = 10
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#Haste Soul Cost, Default: 25
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#Range: > 1
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hasteCost = 25
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#Hunger Soul Cost, Default: 10
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#Range: > 1
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hungerCost = 10
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#Harming Soul Cost, Default: 25
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#Range: > 1
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harmingCost = 25
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#Healing Soul Cost, Default: 25
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#Range: > 1
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healingCost = 25
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#Health Boost Soul Cost, Default: 100
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#Range: > 1
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healthBoostCost = 100
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#Invisibility Soul Cost, Default: 25
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#Range: > 1
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invisibilityCost = 25
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#Jump Boost Soul Cost, Default: 25
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#Range: > 1
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jumpBoostCost = 25
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#Levitation Soul Cost, Default: 25
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#Range: > 1
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levitationCost = 25
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#Luck Soul Cost, Default: 25
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#Range: > 1
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luckCost = 25
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#Mining Fatigue Soul Cost, Default: 10
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#Range: > 1
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miningFatigueCost = 10
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#Nausea Soul Cost, Default: 10
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#Range: > 1
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nauseaCost = 10
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#Night Vision Soul Cost, Default: 25
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#Range: > 1
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nightVisionCost = 25
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#Poison Soul Cost, Default: 10
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#Range: > 1
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poisonCost = 10
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#Regeneration Soul Cost, Default: 25
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#Range: > 1
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regenerationCost = 25
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#Resistance Soul Cost, Default: 100
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#Range: > 1
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resistanceCost = 100
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#Saturation Soul Cost, Default: 25
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#Range: > 1
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saturationCost = 25
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#Slow Falling Soul Cost, Default: 25
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#Range: > 1
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slowFallingCost = 25
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#Slowness Soul Cost, Default: 10
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#Range: > 1
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slownessCost = 10
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#Speed Soul Cost, Default: 25
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#Range: > 1
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speedCost = 25
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#Strength Soul Cost, Default: 25
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#Range: > 1
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strengthCost = 25
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#Unluck Soul Cost, Default: 25
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#Range: > 1
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unluckCost = 25
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#Water Breathing Soul Cost, Default: 25
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#Range: > 1
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waterBreathingCost = 25
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#Weakness Soul Cost, Default: 25
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#Range: > 1
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weaknessCost = 25
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#Wither Soul Cost, Default: 25
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#Range: > 1
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witherCost = 25
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["Modded Soul Cost"]
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#Climbing Soul Cost, Default: 25
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#Range: > 1
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climbingCost = 25
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#Corpse Eater Soul Cost, Default: 100
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#Range: > 1
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corpseEaterCost = 100
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#Pressure Soul Cost, Default: 10
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#Range: > 1
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pressureCost = 10
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#Ender Ground Soul Cost, Default: 10
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#Range: > 1
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enderGroundCost = 10
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#Ender Flux Soul Cost, Default: 25
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#Range: > 1
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enderFluxCost = 25
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#Flame Hands Soul Cost, Default: 25
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#Range: > 1
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flameHandsCost = 25
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#Venomous Hands Soul Cost, Default: 25
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#Range: > 1
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venomousHandsCost = 25
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#Freezing Soul Cost, Default: 25
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#Range: > 1
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freezingCost = 25
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#Gold Touched Soul Cost, Default: 10
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#Range: > 1
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goldTouchedCost = 10
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#Nyctophobia Soul Cost, Default: 50
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#Range: > 1
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nyctophobiaCost = 50
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#Snow Skin Soul Cost, Default: 50
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#Range: > 1
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snowSkinCost = 50
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#Sapped Soul Cost, Default: 25
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#Range: > 1
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sappedCost = 25
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#Storm's Wrath Soul Cost, Default: 50
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#Range: > 1
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stormsWrathCost = 50
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#Sun Allergy Soul Cost, Default: 50
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#Range: > 1
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sunAllergyCost = 50
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#Evil Eye Soul Cost, Default: 50
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#Range: > 1
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evilEyeCost = 50
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#Tripping Soul Cost, Default: 25
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#Range: > 1
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trippingCost = 25
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#Repulsive Soul Cost, Default: 25
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#Range: > 1
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repulsiveCost = 25
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#Photosynthesis Soul Cost, Default: 25
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#Range: > 1
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photosynthesisCost = 25
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#Swift Swim Soul Cost, Default: 25
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#Range: > 1
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swiftSwimCost = 25
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#Arrowmantic Soul Cost, Default: 50
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#Range: > 1
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arrowmanticCost = 50
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#Bottling Soul Cost, Default: 50
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#Range: > 1
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bottlingCost = 50
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#Flammable Soul Cost, Default: 50
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#Range: > 1
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flammableCost = 50
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#Flimsy Soul Cost, Default: 50
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#Range: > 1
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flimsyCost = 50
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#Fortunate Soul Cost, Default: 50
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#Range: > 1
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fortunateCost = 100
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#Insight Soul Cost, Default: 50
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#Range: > 1
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insightCost = 50
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#Explosive Soul Cost, Default: 50
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#Range: > 1
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explosiveCost = 50
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#Fiery Aura Soul Cost, Default: 50
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#Range: > 1
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fieryAuraCost = 50
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#Frosty Aura Soul Cost, Default: 100
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#Range: > 1
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frostyAuraCost = 100
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#Wild Rage Soul Cost, Default: 50
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#Range: > 1
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wildRageCost = 50
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#Fire Trail Soul Cost, Default: 50
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#Range: > 1
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fireTrailCost = 50
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#Plunge Soul Cost, Default: 50
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#Range: > 1
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plungeCost = 50
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#Cursed Soul Cost, Default: 50
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#Range: > 1
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cursedCost = 50
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#Save Effects Soul Cost, Default: 50
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#Range: > 1
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saveEffectsCost = 50
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[Curable]
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#Whether Pressure is curable via Milk or Wartful Egg, Default: false
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pressureCurable = false
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#Whether Nyctophobia is curable via Milk or Wartful Egg, Default: false
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nyctophobiaCurable = false
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#Whether Sun Allergy is curable via Milk or Wartful Egg, Default: false
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sunAllergyCurable = false
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#Whether Snow Skin is curable via Milk or Wartful Egg, Default: false
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snowSkinCurable = false
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#Whether Evil Eye is curable via Milk or Wartful Egg, Default: false
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evilEyeCurable = false
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