init
This commit is contained in:
817
config/celestial_configs/celestial_artifacts-common.toml
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817
config/celestial_configs/celestial_artifacts-common.toml
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[materials]
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#Range: 0.0 ~ 1.0
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desireEtchingDropChance = 0.25
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#Range: 0 ~ 100
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desireEtchingLootingRequirement = 7
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#Range: 0.0 ~ 1.0
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endEtchingDropChance = 0.75
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#Range: 0 ~ 100
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endEtchingEffectRequirement = 9
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#Range: 0.0 ~ 1.0
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originEtchingDropChance = 0.5
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#Range: 0 ~ 100
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originEtchingEffectRequirement = 100
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#Range: 0.0 ~ 1.0
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lifeEtchingDropChance = 0.15
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#Range: 1 ~ 1000000
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lifeEtchingHealthRequirement = 500
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#Range: 0.0 ~ 1.0
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chaoticEtchingDropChance = 0.3
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#Range: 0.0 ~ 1.0
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nihilityEtchingDropChance = 0.5
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#Range: 0.0 ~ 1.0
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truthEtchingDropChance = 0.5
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#Range: 0.0 ~ 1.0
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endDustDropChance = 0.02
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#Range: 0.0 ~ 1.0
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charmingBraceletDropChance = 0.5
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#Range: 0 ~ 10000
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charmingBraceletReputationRequirement = 100
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#Range: 0.0 ~ 1.0
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guardianEyeDropChance = 0.5
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#Range: 0.0 ~ 1.0
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demonCurseDropChance = 0.03
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#Range: 0.0 ~ 1.0
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twistedHeartDropChance = 0.1
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#Range: 0 ~ 10000
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twistedHeartHealthRequirement = 20
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#Range: 0.0 ~ 1.0
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twistedBrainDropChance = 0.1
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[back]
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#Magic Arrow Bag: bow strength
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#Range: 0.0 ~ 10.0
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magicArrowBagBowStrength = 0.1
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#Magic Arrow Bag: arrow knock
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#Range: 0 ~ 100
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magicArrowBagArrowKnock = 1
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#Flame Arrow Bag: bow strength
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#Range: 0.0 ~ 10.0
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flameArrowBagBowStrength = 0.1
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#Flame Arrow Bag: arrow knock
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#Range: 0 ~ 100
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flameArrowBagArrowKnock = 1
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#Flame Arrow Bag: flame
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#Range: 1 ~ 36000
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flameArrowBagTime = 60
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#Spirit Arrow Bag: bow strength
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#Range: 0.0 ~ 1.0
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spiritArrowBagBowStrength = 0.2
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#Spirit Arrow Bag: arrow speed
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#Range: 0.0 ~ 10.0
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spiritArrowBagArrowSpeed = 0.5
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#Spirit Arrow Bag: arrow knock
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#Range: 0 ~ 100
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spiritArrowBagArrowKnock = 2
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#Iron Scabbard: interval in seconds for blade modifier effect
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#Range: 0 ~ 100
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ironScabbardBladeInterval = 10
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#Leech Scabbard: interval in seconds for blade modifier effect
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#Range: 0 ~ 100
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leechScabbardBladeInterval = 10
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#Leech Scabbard: healing rate as percentage of damage dealt
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#Range: 0.0 ~ 100.0
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leechScabbardHealFactor = 0.25
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#Titan Scabbard: interval in seconds for blade modifier effect
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#Range: 0 ~ 100
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titanScabbardBladeInterval = 7
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#Titan Scabbard: damage bonus when effect applies
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#Range: 0.0 ~ 100.0
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titanScabbardDamageFactor = 0.75
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#Twisted Scabbard: interval, in seconds, to lose 1 layer of Twist
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#Range: 1 ~ 1000
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twistedScabbardInterval = 5
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#Twisted Scabbard: attack bonus per layer of Twist
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#Range: 0.0 ~ 1.0
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twistedScabbardAttack = 0.05
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#Twisted Scabbard: attack bonus in End curse
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#Range: 0.0 ~ 1.0
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twistedScabbardAttackEnd = 0.1
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#Twisted Scabbard: interval in seconds for blade modifier effect
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#Range: 0 ~ 100
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twistedScabbardBladeInterval = 5
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#Twisted Scabbard: attack knock back
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#Range: 0.0 ~ 100.0
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twistedScabbardAtkKonck = 1.0
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#Twisted Scabbard: attack speed bonus
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#Range: 0.0 ~ 1.0
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twistedScabbardAtkSpeed = 0.25
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#Twisted Scabbard: heal rate penalty
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#Range: 0.0 ~ 1.0
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twistedScabbardHealRate = 0.5
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[bracelet]
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#Hidden Bracelet: Hidden effect interval
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#Range: 1 ~ 100000
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hiddenBraceletInterval = 7
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#Hidden Bracelet: Damage boost in hidden effect
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#Range: 0.0 ~ 100.0
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hiddenBraceletDamageBoost = 0.25
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#Charming Bracelet: Armor bonus
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#Range: > 0
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charmingBraceletArmor = 2
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#Charming Bracelet: Cool down for target transfer on hurt, in seconds
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#Range: > 1
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charmingBraceletCooldown = 10
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#Charming Bracelet: Reputation bonus when you kill zombies
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#Range: > 0
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charmingBraceletReputationBonus = 1
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#Scarlet Bracelet: remaining HP as percentage
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#Range: 0.0 ~ 1.0
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scarletMaxCost = 0.5
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#Scarlet Bracelet: damage boost as percentage of target max health per health cost
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#Range: 0.0 ~ 2.147483647E9
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scarletBraceletDamageBonus = 1.0E-4
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#Scarlet Bracelet: max damage boost as percentage of target max health
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#Range: 0.0 ~ 2.147483647E9
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scarletBraceletDamageLimit = 0.5
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#Spirit Bracelet: speed effect duration in seconds
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#Range: > 1
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spiritBraceletEffectDuration = 5
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#Emerald Bracelet: crit rate bonus
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#Range: 0.0 ~ 1.0
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emeraldBraceletCritRate = 0.1
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#Emerald Bracelet: luck requirement to gain effect
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#Range: 0 ~ 100
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emeraldBraceletLuckReq = 2
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#Emerald Bracelet: absorption effect chance
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#Range: 0.0 ~ 1.0
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emeraldBraceletEffChance = 0.1
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#Life Bracelet: regen rate bonus
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#Range: 0.0 ~ 10.0
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lifeBraceletRegenBonus = 0.15
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#Precious Bracelet: block reach bonus
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#Range: 0.0 ~ 10.0
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preciousBraceletReach = 1.0
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#Precious Bracelet: magic damage reduction
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#Range: 0.0 ~ 1.0
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preciousBraceletMagicReduction = 0.4
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#Red Ruby Bracelet: fire damage reduction
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#Range: 0.0 ~ 1.0
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redRubyBraceletFireReduction = 0.9
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[charm]
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#Destroyer Badge: attack bonus
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#Range: 0.0 ~ 100.0
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destroyerBadgeAttack = 0.4
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#Destroyer Badge: damage penalty
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#Range: 0.0 ~ 100.0
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destroyerBadgeDamagePenalty = 0.5
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#Destroyer Badge: health threshold for hurt boost
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#Range: 0.0 ~ 100.0
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destroyerBadgeThreshold = 0.5
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#Destroyer Badge: hurt boost
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#Range: 0.0 ~ 100.0
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destroyerBadgeHurtBonus = 0.2
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#Holy Sword: crit rate bonus
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#Range: 0.0 ~ 1.0
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holySwordCritRate = 0.15
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#Holy Sword: atk bonus per life lost
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#Range: 0.0 ~ 100.0
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holySwordLostLifeAddDamage = 0.02
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#Holy Sword: damage reflection rate
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#Range: 0.0 ~ 10.0
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holySwordReflect = 0.12
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#Holy Talisman: weakness apply interval in seconds
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#Range: > 1
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holyTalismanWeakenInterval = 10
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#Holy Talisman: effect duration per mob in seconds
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#Range: > 1
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holyTalismanEffectDuration = 2
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#Holy Talisman: non-undead protection
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#Range: 0.0 ~ 1.0
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holyTalismanProtection = 0.25
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#Holy Talisman: undead protection
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#Range: 0.0 ~ 1.0
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holyTalismanProtectionUndead = 0.35
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#Holy Talisman: totem cool down
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#Range: > 1
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holyTalismanCooldown = 60
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#AbyssWillBadge: The levels after triggering the skill
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#Range: > 0
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abyssWillBadgeInitialLevel = 15
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#AbyssWillBadge: The duration of the skill in seconds
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#Range: > 0
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abyssWillBadgeDuration = 15
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#AbyssWillBadge: Remaining HP in percentage after skill ends
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#Range: 0.01 ~ 1.0
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abyssWillBadgeRemainingHealth = 0.2
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#AbyssWillBadge: Chance of small damage bonus
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#Range: 0.0 ~ 1.0
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abyssWillBadgeChanceSmall = 0.4
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#AbyssWillBadge: Chance of large damage bonus
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#Range: 0.0 ~ 1.0
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abyssWillBadgeChanceLarge = 0.1
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#AbyssWillBadge: Small damage bonus
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#Range: 0.0 ~ 10.0
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abyssWillBadgeBonusSmall = 1.5
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#AbyssWillBadge: Large damage bonus
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#Range: 0.0 ~ 50.0
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abyssWillBadgeBonusLarge = 2.0
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#AbyssWillBadge: Small hurt penalty
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#Range: 0.0 ~ 10.0
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abyssWillBadgePenaltySmall = 2.0
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#AbyssWillBadge: Large hurt penalty
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#Range: 0.0 ~ 50.0
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abyssWillBadgePenaltyLarge = 2.5
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#AbyssWillBadge: Interval for adding levels in seconds
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#Range: > 1
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abyssWillBadgeGrowInterval = 20
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#AbyssWillBadge: Maximum level for passive growth
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#Range: > 1
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abyssWillBadgeLimit = 10
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#AbyssWillBadge: damage bonus per level
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#Range: 0.01 ~ 1.0
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abyssWillBadgeDamageBonus = 0.2
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#AbyssWillBadge: damage penalty per level
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#Range: 0.01 ~ 1.0
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abyssWillBadgeDamagePenalty = 0.25
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#Angel Heart: health threshold for protection
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#Range: 0.0 ~ 1.0
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angelHeartThreshold = 0.5
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#Angel Heart: damage reduction
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#Range: 0.0 ~ 1.0
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angelHeartProtection = 0.2
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#Angel Heart: interval in seconds to remove negative effects
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#Range: > 1
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angelHeartRemoveInterval = 30
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#Angel Heart: interval in seconds to restore health
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#Range: > 1
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angelHeartBloodInterval = 2
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#Angel Heart: how much health is restored at once
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#Range: > 1
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angelHeartHealAmount = 1
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#Angel Pearl: Regen rate per beneficial effect
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#Range: 0.01 ~ 1.0
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angelPearlRegen = 0.08
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#Angel Pearl: armor bonus per beneficial effect
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#Range: > 0
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angelPearlArmor = 1
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#Corrupt Badge: Negative effect duration in seconds
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#Range: > 1
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corruptBadgeDebuffDuration = 15
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#Corrupt Badge: dig speed bonus per negative effect
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#Range: 0.0 ~ 2.147483647E9
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corruptBadgeDigSpeedBonus = 0.09
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#Corrupt Badge: attack speed bonus per negative effect
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#Range: 0.0 ~ 2.147483647E9
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corruptBadgeAttackSpeedBonus = 0.03
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#Corrupt Badge: attack bonus per negative effect
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#Range: 0.0 ~ 2.147483647E9
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corruptBadgeAttackBonus = 0.14
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#Corrupt Badge: Skill cooldown in seconds
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#Range: > 1
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corruptBadgeCooldown = 60
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#Cursed Protector: damage reduction from front
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#Range: 0.0 ~ 1.0
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cursedProtectorFrontProtect = 0.3
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#Cursed Protector: health threshold to trigger damage reduction
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#Range: 0.01 ~ 1.0
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cursedProtectorThreshold = 0.35
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#Cursed Protector: damage reduction percentage
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#Range: 0.01 ~ 1.0
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cursedProtectorReduction = 0.25
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#Cursed Talisman: critical hit rate increased by each enchantment
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#Range: 0.01 ~ 1.0
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cursedTalismanCritRateAdd = 0.04
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#Cursed Talisman: critical hit damage increased by each enchantment
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#Range: 0.01 ~ 1.0
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cursedTalismanCritDamageAdd = 0.08
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#Cursed Totem: maximum level
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#Range: > 0
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cursedTotemMaxLevel = 5
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#Cursed Totem: levels consumed when negating fatal damage
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#Range: > 0
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cursedTotemConsumption = 5
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#Cursed Totem: duration of wither effect in seconds
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#Range: > 0
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cursedTotemEffectDuration = 30
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#Cursed Totem: level of wither effect (0 means Lv.I)
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#Range: 0 ~ 5
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cursedTotemEffectLevel = 2
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#Demon Curse: attack bonus per 1% extra regen rate
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#Range: 0.0 ~ 10.0
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demonCurseAttackBonus = 0.02
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#Demon Curse: speed bonus per 1% extra regen rate
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#Range: 0.0 ~ 10.0
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demonCurseSpeedBonus = 0.01
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#Gluttony Badge: Hunger effect level
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#Range: 1 ~ 100
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gluttonyBadgeHungerLevel = 2
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#Gluttony Badge: damage reduction per food level
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#Range: 0.0 ~ 1.0
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gluttonyBadgeProtection = 0.01
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#Gluttony Badge: effect duration in seconds after eating food
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#Range: 1 ~ 100
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gluttonyBadgeEffectDuration = 2
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#Knight Shelter: armor
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#Range: > 0
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knightShelterArmor = 8
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#Knight Shelter: damage reduction
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#Range: > 0
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knightShelterDamageReduction = 4
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#Knight Shelter: healing interval for offhand shield in seconds. Main hand shield takes half of the time
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#Range: > 0
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knightShelterHealInterval = 4
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#Knight Shelter: reflection percentage
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#Range: 0.0 ~ 1.0
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knightShelterReflection = 0.3
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#Magic Horseshoe: speed bonus
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#Range: 0.0 ~ 10.0
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magicHorseshoeSpeedBonus = 0.25
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#Magic Horseshoe: luck
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#Range: 0.0 ~ 10.0
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magicHorseshoeLuck = 1.0
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#Magic Horseshoe: fall damage reduction
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#Range: 0.0 ~ 10.0
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magicHorseshoeFallReduction = 0.95
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#Sacrificial Object: damage reduction percentage
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#Range: 0.01 ~ 1.0
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sacriReduction = 0.05
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#Sacrificial Object: gold ingot drop chance on death
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#Range: 0.0 ~ 1.0
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sacrificialObjectHeritage = 0.5
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#Sacrificial Object :death sacrifice chance
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#Range: 0.01 ~ 1.0
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sacrificialObjectSacrifice = 0.45
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#Soul Box: chance to inflict shatter effect
|
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#Range: 0.01 ~ 1.0
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soulBoxShatterChance = 0.3
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#Soul Box: abyss damage as percentage of original damage
|
||||
#Range: 0.01 ~ 100.0
|
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soulBoxReflect = 2.5
|
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#Soul Box: cool down in seconds
|
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#Range: > 1
|
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soulBoxCooldown = 240
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#Soul Box: effect duration inflicted on fatal hit, in seconds
|
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#Range: > 1
|
||||
soulBoxShatterHighDuration = 60
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#Soul Box: effect level inflicted on fatal hit, (0 means Lv.I)
|
||||
#Range: 0 ~ 100
|
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soulBoxShatterHighLevel = 2
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#Soul Box: effect duration inflicted on non-fatal hit, in seconds
|
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#Range: > 1
|
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soulBoxShatterLowDuration = 5
|
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#Soul Box: effect level inflicted on non-fatal hit, (0 means Lv.I)
|
||||
#Range: 0 ~ 100
|
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soulBoxShatterLowLevel = 0
|
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#Bearing Stamen: max health bonus
|
||||
#Range: 0.0 ~ 1000.0
|
||||
bearingStamenMaxHealth = 20.0
|
||||
#Bearing Stamen: regen bonus
|
||||
#Range: 0.0 ~ 10.0
|
||||
bearingStamenRegen = 0.25
|
||||
#Bearing Stamen: effect level (0 means Lv.I)
|
||||
#Range: 0 ~ 10
|
||||
bearingStamenLevel = 1
|
||||
#Sands Talisman: damage bonus in hot regions
|
||||
#Range: 0.0 ~ 10.0
|
||||
sandsTalismanDamageBonus = 0.3
|
||||
#Sands Talisman: exp bonus
|
||||
#Range: 0.0 ~ 10.0
|
||||
sandsTalismanExpBonus = 0.5
|
||||
#Twisted Brain: chance to avoid damage
|
||||
#Range: 0.0 ~ 1.0
|
||||
twistedbrainAvoidChance = 0.17
|
||||
#Twisted Brain: damage boost effect duration
|
||||
#Range: 0 ~ 100
|
||||
twistedBrainEffectDuration = 5
|
||||
#Undead Charm: Cool Down in seconds
|
||||
#Range: > 1
|
||||
undeadCharmCooldown = 180
|
||||
#War Dead Badge: healing in percentage of lost health per surrounding entity
|
||||
#Range: 0.01 ~ 1.0
|
||||
warDeadBadgeHeal = 0.01
|
||||
#War Dead Badge: damage bonus per 1% lost health
|
||||
#Range: 0.01 ~ 1.0
|
||||
warDeadBadgeAtk = 0.02
|
||||
#War Dead Badge: armor bonus per 1% lost health
|
||||
#Range: 0.01 ~ 1.0
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||||
warDeadBadgeArmor = 0.02
|
||||
#War Dead Badge: speed bonus per 1% lost health
|
||||
#Range: 0.01 ~ 1.0
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||||
warDeadBadgeSpeed = 0.01
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||||
#War Dead Badge: health threshold to trigger healing
|
||||
#Range: 0.01 ~ 1.0
|
||||
warDeadBadgeThreshold = 0.5
|
||||
#Solar Magnet: damage bonus at day
|
||||
#Range: 0.0 ~ 10.0
|
||||
solarMagnetDamageBonus = 0.25
|
||||
|
||||
[curse]
|
||||
#Chaotic Curse: Damage increment percentage for explosion
|
||||
#Range: 0.01 ~ 100.0
|
||||
chaoticExplosionDamage = 0.75
|
||||
#Chaotic Curse: Damage increment percentage for non-explosion
|
||||
#Range: 0.01 ~ 100.0
|
||||
chaoticOtherDamage = 0.5
|
||||
#Chaotic Bless: Max damage reduction at zero health
|
||||
#Range: 0.01 ~ 1.0
|
||||
chaoticBlessDamageReduction = 0.5
|
||||
#Origin Curse: Durability threshold to trigger curse
|
||||
#Range: 0 ~ 1000000
|
||||
originTriggerDurability = 500
|
||||
#Origin Curse: Player attack damage reduction
|
||||
#Range: 0.01 ~ 1.0
|
||||
originCurseDamage = 0.5
|
||||
#Origin Bless: Player attack damage bonus
|
||||
#Range: 0.01 ~ 100.0
|
||||
originBlessDamage = 0.25
|
||||
#Life Curse: Player max health reduction
|
||||
#Range: 0.01 ~ 1.0
|
||||
lifeCurseHealth = 0.25
|
||||
#Life Curse: Player healing reduction
|
||||
#Range: 0.01 ~ 1.0
|
||||
lifeCurseHeal = 0.5
|
||||
#Life Bless: Player max health bonus
|
||||
#Range: 0.01 ~ 100.0
|
||||
lifeBlessHealth = 0.2
|
||||
#Life Bless: Player healing bonus
|
||||
#Range: 0.01 ~ 100.0
|
||||
lifeBlessHeal = 0.3
|
||||
#Truth Curse: minimum damage from mobs
|
||||
#Range: 0.01 ~ 1.0
|
||||
truthCurseMinDamage = 0.3
|
||||
#Truth Bless: maximum damage from mobs
|
||||
#Range: 0.01 ~ 1.0
|
||||
truthBlessMaxDamage = 0.6
|
||||
#Nihility Curse: negative effect duration
|
||||
#Range: 0.01 ~ 100.0
|
||||
nihilityCurseDuration = 1.0
|
||||
#Nihility Bless: void damage reduction
|
||||
#Range: 0.01 ~ 1.0
|
||||
nihilityBlessReduction = 0.75
|
||||
#Nihility Bless: effect duration inflicted
|
||||
#Range: 1 ~ 1000
|
||||
nihilityBlessDuration = 10
|
||||
#End Curse: damage threshold for negative effects
|
||||
#Range: 0.01 ~ 1.0
|
||||
endCurseThreshold = 0.1
|
||||
#End Curse: negative effect duration
|
||||
#Range: 1 ~ 1000
|
||||
endCurseDuration = 10
|
||||
#End Bless: healing as percentage of health lost
|
||||
#Range: 0.01 ~ 1.0
|
||||
endBlessHeal = 0.2
|
||||
#Catastrophe Scroll: Number of etching slots size
|
||||
#Range: 0 ~ 7
|
||||
etchingSlotSize = 7
|
||||
#Catastrophe Scroll: Number of charm slots size
|
||||
#Range: 0 ~ 10
|
||||
charmSlotSize = 3
|
||||
|
||||
[head]
|
||||
#Abyss Core: effect cooldown
|
||||
#Range: 0 ~ 100000
|
||||
abyssCoreCooldown = 60
|
||||
#Abyss Core: damage judgement
|
||||
#Range: 1 ~ 100000
|
||||
abyssCoreDamageJudgement = 12
|
||||
#Abyss Core: damage reduce
|
||||
#Range: 0 ~ 100000
|
||||
abyssCoreReduce = 12
|
||||
#Guardian Eye: swim speed bonus
|
||||
#Range: 0.0 ~ 100.0
|
||||
guardianEyeSwimSpeedBonus = 0.15
|
||||
#Guardian Eye: protection
|
||||
#Range: 0.0 ~ 1.0
|
||||
guardianEyeProtection = 0.2
|
||||
#Prayer Crown: heal amount
|
||||
#Range: 0.01 ~ 10.0
|
||||
prayerCrownHealAmount = 0.25
|
||||
#Prayer Crown: heal chance
|
||||
#Range: 0.01 ~ 1.0
|
||||
prayerCrownHealChance = 0.5
|
||||
#Prayer Crown: protection
|
||||
#Range: 0.01 ~ 10.0
|
||||
prayerCrownProtection = 0.25
|
||||
#Spirit Crown: max entity count around player to trigger damage boost
|
||||
#Range: 0 ~ 100
|
||||
spiritCrownMaxEntityCount = 3
|
||||
#Spirit Crown: arrow damage multiplier
|
||||
#Range: 0.0 ~ 100.0
|
||||
spiritCrownArrowDamageMultiplier = 0.45
|
||||
#Spirit Crown: distance damage multiplier
|
||||
#Range: 0.0 ~ 1.0
|
||||
spiritCrownDistanceDamage = 0.02
|
||||
#Sea God Crown: skill cool down
|
||||
#Range: 0 ~ 1000
|
||||
seaGodCrownCoolDown = 30
|
||||
#Sakura Hairpin: max health add amount
|
||||
#Range: 0 ~ 500
|
||||
sakuraHairpinMaxHealthAdd = 10
|
||||
#Sakura Hairpin: armor bonus amount
|
||||
#Range: 0.0 ~ 10.0
|
||||
sakuraHairpinArmorBonus = 0.1
|
||||
#Sakura Hairpin: crit rate bonus from luck
|
||||
#Range: 0.0 ~ 1.0
|
||||
sakuraHairpinCritBonusFromLuck = 0.03
|
||||
#Angel Desire: damage bonus when flying
|
||||
#Range: 0.0 ~ 10.0
|
||||
angelDesireDamageBonus = 0.5
|
||||
|
||||
[heart]
|
||||
#Heart of Revenge: bow strength
|
||||
#Range: 0.0 ~ 1.0
|
||||
heartOfRevengeBowStrength = 0.06
|
||||
#Heart of Revenge: valid time for revenge
|
||||
#Range: 0 ~ 10
|
||||
heartOfRevengeValidTime = 3
|
||||
#Heart of Revenge: revenge damage
|
||||
#Range: 0.0 ~ 10.0
|
||||
heartOfRevengeDamageBonus = 0.25
|
||||
#Demon Heart: damage bonus
|
||||
#Range: 0.0 ~ 1.0
|
||||
demonHeartDamageBonus = 0.1
|
||||
#Demon Heart: damage reduction
|
||||
#Range: 0.0 ~ 1.0
|
||||
demonHeartDamageReduction = 0.05
|
||||
#Twisted Heart: damage
|
||||
#Range: 0.01 ~ 1.0
|
||||
twistedHeartDamage = 0.33
|
||||
#Twisted Heart: toughness
|
||||
#Range: 0.01 ~ 1.0
|
||||
twistedHeartToughness = 0.2
|
||||
#Greedy Heart: Xp pickup bonus
|
||||
#Range: 0.0 ~ 100.0
|
||||
greedyHeartXpBonus = 2.0
|
||||
|
||||
[necklace]
|
||||
#Star Necklace: Damage bonus from behind
|
||||
#Range: 0.0 ~ 10.0
|
||||
starNecklaceDamageBonus = 0.4
|
||||
#Cross Necklace: Invulnerability time bonus in ticks
|
||||
#Range: 0 ~ 100
|
||||
crossNecklaceInvulTick = 10
|
||||
#Gallop Necklace: speed bonus
|
||||
#Range: 0.0 ~ 10.0
|
||||
gallopNecklaceSpeedBonus = 0.08
|
||||
#Gallop Necklace: damage factor of speed
|
||||
#Range: 0.0 ~ 100000.0
|
||||
gallopNecklaceDamageFactor = 1.5
|
||||
#Emerald Necklace: factor of dropping an emerald
|
||||
#Range: 0.0 ~ 1.0
|
||||
emeraldNecklaceDropEmerald = 0.02
|
||||
#Ender Protector: teleport chance
|
||||
#Range: 0.0 ~ 1.0
|
||||
enderProtectorTeleportChance = 0.5
|
||||
#Holy Necklace: cooldown
|
||||
#Range: 0 ~ 60
|
||||
holyNecklaceCooldown = 3
|
||||
#Holy Necklace: duration in seconds
|
||||
#Range: 0 ~ 600
|
||||
holyNecklaceDuration = 2
|
||||
#Lock Of Abyss: extra damage multiplier
|
||||
#Range: 0.01 ~ 10.0
|
||||
lockOfAbyssExtraDamage = 2.5
|
||||
#Lock Of Abyss: slowness duration in seconds
|
||||
#Range: 1 ~ 1000
|
||||
lockOfAbyssDuration = 10
|
||||
#Lock Of Abyss: layer of slowness to take effect
|
||||
#Range: 1 ~ 10
|
||||
lockOfAbyssThreshold = 7
|
||||
#Fang Necklace: Attack bonus
|
||||
#Range: 0.0 ~ 10.0
|
||||
fangNecklaceAttack = 0.1
|
||||
#Fang Necklace: Damage bonus from behind
|
||||
#Range: 0.0 ~ 10.0
|
||||
fangNecklaceDamageBonus = 0.25
|
||||
#Fang Necklace: poison inflict chance
|
||||
#Range: 0.0 ~ 1.0
|
||||
fangNecklacePoisonChance = 0.5
|
||||
#Fang Necklace: poison inflicted duration in seconds
|
||||
#Range: 0 ~ 1000
|
||||
fangNecklacePoisonDuration = 5
|
||||
#Fang Necklace: poison inflicted level (0 means Lv.I)
|
||||
#Range: 0 ~ 5
|
||||
fangNecklacePoisonLevel = 2
|
||||
#Precious Necklace: crit damage bonus
|
||||
#Range: 0.0 ~ 10.0
|
||||
preciousNecklaceCritDmg = 0.2
|
||||
#Holy Necklace: Max health boost
|
||||
#Range: 0.0 ~ 100.0
|
||||
holyNecklaceMaxHealth = 4.0
|
||||
#Holy Necklace: additional invul tick
|
||||
#Range: 0 ~ 100
|
||||
holyNecklaceInvulTick = 5
|
||||
#Hierloom Necklace: armor bonus
|
||||
#Range: 0.0 ~ 100.0
|
||||
hierloomNecklaceArmor = 2.0
|
||||
#Hierloom Necklace: movement speed bonus
|
||||
#Range: 0.0 ~ 10.0
|
||||
hierloomNecklaceSpeed = 0.05
|
||||
#Hierloom Necklace: exp pickup bonus
|
||||
#Range: 0.0 ~ 10.0
|
||||
hierloomNecklaceExp = 0.1
|
||||
#Ender Protector: armor toughness bonus
|
||||
#Range: 0.0 ~ 100.0
|
||||
enderProtectorToughness = 4.0
|
||||
#Red Heart Necklace: max health bonus
|
||||
#Range: 0.0 ~ 10.0
|
||||
redHeartNecklaceMaxHealth = 0.05
|
||||
#Spirit Necklace: projectile damage bonus
|
||||
#Range: 0.0 ~ 10.0
|
||||
spiritNecklaceProjectile = 0.25
|
||||
#Treasure Hunter Necklace: chance to catch a loot
|
||||
#Range: 0.01 ~ 1.0
|
||||
treasureHunterNecklaceChance = 0.05
|
||||
#Treasure Hunter Necklace: Cooldown time
|
||||
#Range: 0 ~ 10000
|
||||
treasureHunterNecklaceCooldown = 300
|
||||
|
||||
[pendant]
|
||||
#Shadow Pendant: damage heal multiplier
|
||||
#Range: 0.0 ~ 1.0
|
||||
shadowPendantDamageHeal = 0.25
|
||||
#Shadow Pendant: Starting light level to give bonus
|
||||
#Range: 0 ~ 15
|
||||
shadowPendantLightLevel = 7
|
||||
#Shadow Pendant: damage bonus
|
||||
#Range: 0.0 ~ 1.0
|
||||
shadowPendantDamageBonus = 0.05
|
||||
#Shadow Pendant: damage reduction
|
||||
#Range: 0.0 ~ 1.0
|
||||
shadowPendantDamageReduction = 0.05
|
||||
#Chaotic Pendant: enchantment level bonus
|
||||
#Range: 0 ~ 30
|
||||
chaoticPendantEnchantLevel = 3
|
||||
|
||||
[ring]
|
||||
#Amethyst Ring: damage boost
|
||||
#Range: 0.0 ~ 100.0
|
||||
amethystRingDamage = 0.1
|
||||
#Netherite Ring: protection in nether
|
||||
#Range: 0.0 ~ 1.0
|
||||
netheriteRingProtection = 0.1
|
||||
#Nether Fire Ring: fire burning time
|
||||
#Range: 0 ~ 1000
|
||||
netherFireRingFireBurningTime = 5
|
||||
#Ring Of Life: effect interval
|
||||
#Range: 1 ~ 100
|
||||
ringOfLifeEffectInterval = 5
|
||||
|
||||
[scroll]
|
||||
#Sky Walker Scroll: teleport cooldown in seconds
|
||||
#Range: 0 ~ 600
|
||||
skyWalkerCooldown = 60
|
||||
#Traveller Scroll: effect duration in seconds
|
||||
#Range: 1 ~ 10000
|
||||
travelerEffectDuration = 15
|
||||
#Twisted Scroll: chance for encountered mobs to duplicate
|
||||
#Range: 0.0 ~ 1.0
|
||||
twistedDuplicateChance = 0.6
|
||||
#Traveller Scroll: speed bonus of all kinds
|
||||
#Range: 0.0 ~ 10.0
|
||||
travellerScrollSpeedBonus = 0.25
|
||||
|
||||
[body]
|
||||
#forest cloak: chance to dodge projectile
|
||||
#Range: 0.0 ~ 1.0
|
||||
forestCloakDodgeChance = 0.2
|
||||
#forest cloak: jump power bonus
|
||||
#Range: 0.01 ~ 10.0
|
||||
forestCloakJumpPower = 0.25
|
||||
|
||||
[set]
|
||||
#Sea God Set: damage reduction of water mob damage
|
||||
#Range: 0.0 ~ 1.0
|
||||
seaGodProtect = 0.35
|
||||
#Sea God Set: damage bonus of trident melee
|
||||
#Range: 0.0 ~ 10.0
|
||||
seaGodMelee = 0.5
|
||||
#Sea God Set: damage bonus of trident throw
|
||||
#Range: 0.0 ~ 10.0
|
||||
seaGodThrow = 0.75
|
||||
#Emerald Set: Luck bonus
|
||||
#Range: 0 ~ 10
|
||||
emeraldLuck = 2
|
||||
#Emerald Set: Crit rate bonus
|
||||
#Range: 0.0 ~ 1.0
|
||||
emeraldCrit = 0.15
|
||||
#Spirit Set: time in seconds after pulling bow to apply pulling bonus
|
||||
#Range: 0 ~ 100
|
||||
spiritPullDuration = 3
|
||||
#Spirit Set: damage bonus when shooting target from behind
|
||||
#Range: 0.0 ~ 10.0
|
||||
spiritBackShootBonus = 0.5
|
||||
#Spirit Set: chance to inflict slowness effect
|
||||
#Range: 0.0 ~ 1.0
|
||||
spiritInflictChance = 0.5
|
||||
#Spirit Set: slowness effect duration
|
||||
#Range: 0 ~ 100
|
||||
spiritEffectDuration = 3
|
||||
#Spirit Set: slowness effect level (0 means Lv.I)
|
||||
#Range: 0 ~ 10
|
||||
spiritEffectAmplifier = 1
|
||||
#Spirit Set: projectile damage reduction
|
||||
#Range: 0.0 ~ 1.0
|
||||
spiritProtect = 0.2
|
||||
|
||||
[misc]
|
||||
#Range: 0 ~ 10000
|
||||
backtrackMirrorCooldown = 10
|
||||
#Range: 0 ~ 10000
|
||||
repentMirrorCooldown = 10
|
||||
#If true, Hierloom Necklace and Catastrophe Scroll will be given to new players
|
||||
giveItemsOnStart = true
|
||||
#If true, Catastrophe Scroll will be directly equipped onto new players
|
||||
catastropheScrollStart = false
|
||||
#If true, Catastrophe Scroll cannot be unequipped once equipped
|
||||
catastropheScrollPreventUnequip = true
|
||||
#Range: 0.01 ~ 1.0
|
||||
copperReinforceChance = 0.5
|
||||
#Range: 0 ~ 100
|
||||
amethystReinforceEffect = 1
|
||||
|
||||
[itemToggle]
|
||||
gold_ring = true
|
||||
amethyst_ring = true
|
||||
diamond_ring = true
|
||||
emerald_ring = true
|
||||
flight_ring = true
|
||||
netherite_ring = true
|
||||
ring_of_life = true
|
||||
thunder_ring = true
|
||||
nether_fire = true
|
||||
freeze_ring = true
|
||||
war_dead_badge = true
|
||||
undead_charm = false
|
||||
destroyer_badge = true
|
||||
twisted_brain = false
|
||||
corrupt_badge = true
|
||||
cursed_talisman = true
|
||||
cursed_protector = true
|
||||
cursed_totem = true
|
||||
holy_talisman = false
|
||||
holy_sword = true
|
||||
angel_heart = true
|
||||
angel_pearl = true
|
||||
demon_curse = true
|
||||
knight_shelter = true
|
||||
soul_box = false
|
||||
solar_magnet = true
|
||||
gluttony_badge = true
|
||||
magic_horseshoe = true
|
||||
bearing_stamen = true
|
||||
abyss_will_badge = false
|
||||
sands_talisman = true
|
||||
sacrificial_object = true
|
||||
heart_of_revenge = true
|
||||
twisted_heart = true
|
||||
greedy_heart = true
|
||||
demon_heart = false
|
||||
traveler_scroll = true
|
||||
sea_god_scroll = true
|
||||
skywalker_scroll = true
|
||||
twisted_scroll = true
|
||||
emerald_bracelet = true
|
||||
life_bracelet = true
|
||||
precious_bracelet = true
|
||||
red_ruby_bracelet = true
|
||||
hidden_bracelet = false
|
||||
scarlet_bracelet = false
|
||||
charming_bracelet = true
|
||||
spirit_bracelet = true
|
||||
unowned_pendant = true
|
||||
chaotic_pendant = false
|
||||
shadow_pendant = false
|
||||
star_necklace = true
|
||||
cross_necklace = true
|
||||
gallop_necklace = true
|
||||
fang_necklace = true
|
||||
precious_necklace = true
|
||||
holy_necklace = true
|
||||
heirloom_necklace = true
|
||||
emerald_necklace = true
|
||||
ender_protector = true
|
||||
red_heart_necklace = true
|
||||
lock_of_abyss = false
|
||||
spirit_necklace = true
|
||||
forest_cloak = true
|
||||
sea_god_crown = true
|
||||
prayer_crown = true
|
||||
abyss_core = true
|
||||
guardian_eye = true
|
||||
evil_eye = true
|
||||
spirit_crown = true
|
||||
sakura_hairpin = true
|
||||
yellow_duck = true
|
||||
angel_desire = true
|
||||
magic_arrow_bag = true
|
||||
flame_arrow_bag = true
|
||||
spirit_arrow_bag = true
|
||||
iron_scabbard = true
|
||||
leech_scabbard = true
|
||||
titan_scabbard = true
|
||||
twisted_scabbard = false
|
||||
catastrophe_scroll = true
|
||||
chaotic_etching = true
|
||||
origin_etching = true
|
||||
life_etching = true
|
||||
truth_etching = true
|
||||
desire_etching = true
|
||||
nihility_etching = true
|
||||
end_etching = true
|
||||
treasure_hunter_necklace = false
|
||||
|
||||
40
config/celestial_configs/celestial_core-common.toml
Normal file
40
config/celestial_configs/celestial_core-common.toml
Normal file
@@ -0,0 +1,40 @@
|
||||
|
||||
[materials]
|
||||
#Range: 0.0 ~ 1.0
|
||||
fireEssenceChance = 0.09
|
||||
#Range: 0.0 ~ 1.0
|
||||
oceanEssenceChance = 0.08
|
||||
#Range: 0.0 ~ 1.0
|
||||
deathEssenceChance = 0.6
|
||||
#Range: 0 ~ 1000000
|
||||
deathEssenceMinHealth = 100
|
||||
#Range: 0.0 ~ 1.0
|
||||
wardenScleriteChance = 0.5
|
||||
#Range: 0.0 ~ 1.0
|
||||
shulkerScrapChance = 0.5
|
||||
#Range: 0.0 ~ 1.0
|
||||
lightFragmentChance = 0.05
|
||||
#Range: 0.0 ~ 1.0
|
||||
midnightFragmentChance = 0.05
|
||||
#Range: 0.0 ~ 1.0
|
||||
sakuraFragmentChance = 0.1
|
||||
#Range: 0.0 ~ 1.0
|
||||
virtualGoldNuggetChance = 1.0
|
||||
#Range: 0 ~ 100
|
||||
pureNetherStarEffectCount = 12
|
||||
#Range: 0.0 ~ 1.0
|
||||
guardianSpikeChance = 0.2
|
||||
#Range: 0.0 ~ 1.0
|
||||
brokenTotemChance = 0.5
|
||||
|
||||
[items]
|
||||
#Time required to restore durability each time
|
||||
#Range: 0 ~ 100
|
||||
sakuraToolRecoveryTime = 5
|
||||
#Percentage bonus provided by each enchantment
|
||||
#Range: 0.01 ~ 1.0
|
||||
virtualGoldToolPerAdd = 0.05
|
||||
#The reduction probability of durability per point
|
||||
#Range: 0.01 ~ 1.0
|
||||
copperReinforceChance = 0.5
|
||||
|
||||
Reference in New Issue
Block a user