init
This commit is contained in:
167
config/ModernUI/client.toml
Normal file
167
config/ModernUI/client.toml
Normal file
@@ -0,0 +1,167 @@
|
||||
|
||||
#Screen Config
|
||||
[screen]
|
||||
#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF)
|
||||
#Range: 0 ~ 800
|
||||
animationDuration = 200
|
||||
#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #99000000
|
||||
#Can be one to four values representing top left, top right, bottom right and bottom left color.
|
||||
#Multiple values produce a gradient effect, whereas one value produce a solid color.
|
||||
#When values is less than 4, the rest of the corner color will be replaced by the last value.
|
||||
backgroundColor = ["#99000000"]
|
||||
#Add Gaussian blur effect to GUI background when opened.
|
||||
#Disable this if you run into a problem or are on low-end PCs
|
||||
blurEffect = true
|
||||
#This option means that blur effect only applies to GUI screens with a background.
|
||||
#Similar to Minecraft 1.20.6. Enable this for better optimization & compatibility.
|
||||
blurWithBackground = true
|
||||
#The kernel radius for gaussian convolution blur effect, 0 = disable.
|
||||
#samples per pixel = ((radius * 2) + 1) * 2, sigma = radius / 2.
|
||||
#Range: 0 ~ 18
|
||||
blurRadius = 7
|
||||
#A list of GUI screen superclasses that won't activate blur effect when opened.
|
||||
blurBlacklist = ["net.minecraft.client.gui.screens.ChatScreen"]
|
||||
#(Beta) Pause the game when inventory (also includes creative mode) opened.
|
||||
inventoryPause = false
|
||||
#Framerate limit on window inactive (out of focus or minimized), 0 = no change.
|
||||
#Range: 0 ~ 255
|
||||
framerateInactive = 30
|
||||
#Framerate limit on window minimized, 0 = same as framerate inactive.
|
||||
#This value will be no greater than framerate inactive.
|
||||
#Range: 0 ~ 255
|
||||
framerateMinimized = 0
|
||||
#Master volume multiplier on window inactive (out of focus or minimized), 1 = no change.
|
||||
#Range: 0.0 ~ 1.0
|
||||
masterVolumeInactive = 0.5
|
||||
#Master volume multiplier on window minimized, 1 = same as master volume inactive.
|
||||
#This value will be no greater than master volume inactive.
|
||||
#Range: 0.0 ~ 1.0
|
||||
masterVolumeMinimized = 0.25
|
||||
|
||||
#Tooltip Config
|
||||
[tooltip]
|
||||
#Whether to enable Modern UI enhanced tooltip, or back to vanilla default.
|
||||
enable = false
|
||||
#Whether to use rounded tooltip shapes, or to use vanilla style.
|
||||
roundedShape = true
|
||||
#True to center the tooltip title if rendering an item's tooltip.
|
||||
#Following lines are not affected by this option.
|
||||
centerTitle = true
|
||||
#True to add a title break below the tooltip title line.
|
||||
#TitleBreak and CenterTitle will work/appear at the same time.
|
||||
titleBreak = true
|
||||
#True to exactly position tooltip to pixel grid, smoother movement.
|
||||
exactPositioning = true
|
||||
#The tooltip background color in #RRGGBB or #AARRGGBB format. Default: #E0000000
|
||||
#Can be one to four values representing top left, top right, bottom right and bottom left color.
|
||||
#Multiple values produce a gradient effect, whereas one value produces a solid color.
|
||||
#If less than 4 are provided, repeat the last value.
|
||||
colorFill = ["#E0000000"]
|
||||
#The tooltip border color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4
|
||||
#Can be one to four values representing top left, top right, bottom right and bottom left color.
|
||||
#Multiple values produce a gradient effect, whereas one value produces a solid color.
|
||||
#If less than 4 are provided, repeat the last value.
|
||||
colorStroke = ["#F0AADCF0", "#F0FFC3F7", "#F0BFF2B2", "#F0D27F3D"]
|
||||
#The cycle time of tooltip border color in milliseconds. (0 = OFF)
|
||||
#Range: 0 ~ 5000
|
||||
borderCycleTime = 1000
|
||||
#The width of tooltip border, if rounded, in GUI Scale Independent Pixels.
|
||||
#Range: 0.5 ~ 2.5
|
||||
borderWidth = 1.3333333730697632
|
||||
#The corner radius of tooltip border, if rounded, in GUI Scale Independent Pixels.
|
||||
#Range: 0.0 ~ 8.0
|
||||
cornerRadius = 3.0
|
||||
#The shadow radius of tooltip, if rounded, in GUI Scale Independent Pixels.
|
||||
#No impact on performance.
|
||||
#Range: 0.0 ~ 32.0
|
||||
shadowRadius = 10.0
|
||||
#The shadow opacity of tooltip, if rounded. No impact on performance.
|
||||
#Range: 0.0 ~ 1.0
|
||||
shadowOpacity = 0.3499999940395355
|
||||
#When true, tooltip border colors adapt to item's name and rarity.
|
||||
adaptiveColors = true
|
||||
#Amount to scroll the tooltip in response to a arrow key pressed event.
|
||||
#Range: 0 ~ 320
|
||||
arrowScrollFactor = 60
|
||||
|
||||
#General Config
|
||||
[general]
|
||||
#Play a sound effect when the game is loaded.
|
||||
ding = true
|
||||
#Press 'C' key (by default) to zoom 4x, the same as OptiFine's.
|
||||
#This is auto disabled when OptiFine is installed.
|
||||
zoom = true
|
||||
#Control the window mode, normal mode does nothing.
|
||||
#Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS
|
||||
windowMode = "NORMAL"
|
||||
#Whether to replace vanilla GUI scale button to slider with tips.
|
||||
useNewGuiScale = true
|
||||
#Remove telemetry event of client behaviors.
|
||||
removeTelemetry = false
|
||||
#Allow Slack or Discord shortcodes to replace Unicode Emoji Sequences in chat.
|
||||
emojiShortcodes = true
|
||||
|
||||
#View system config, currently not working.
|
||||
[view]
|
||||
#Force layout direction to RTL, otherwise, the current Locale setting.
|
||||
forceRtl = false
|
||||
#The global font scale used with sp units.
|
||||
#Range: 0.5 ~ 2.0
|
||||
fontScale = 1.0
|
||||
#Default scrollbar size in dips.
|
||||
#Range: 0 ~ 1024
|
||||
scrollbarSize = 8
|
||||
#Distance a touch can wander before we think the user is scrolling in dips.
|
||||
#Range: 0 ~ 1024
|
||||
touchSlop = 4
|
||||
#Minimum size of the touch target for a scrollbar in dips.
|
||||
#Range: 0 ~ 1024
|
||||
minScrollbarTouchTarget = 16
|
||||
#Minimum velocity to initiate a fling in dips per second.
|
||||
#Range: 0 ~ 32767
|
||||
minimumFlingVelocity = 50
|
||||
#Maximum velocity to initiate a fling in dips per second.
|
||||
#Range: 0 ~ 32767
|
||||
maximumFlingVelocity = 8000
|
||||
#Max distance in dips to overscroll for edge effects.
|
||||
#Range: 0 ~ 1024
|
||||
overscrollDistance = 0
|
||||
#Max distance in dips to overfling for edge effects.
|
||||
#Range: 0 ~ 1024
|
||||
overflingDistance = 12
|
||||
#Amount to scroll in response to a vertical scroll event, in dips per axis value.
|
||||
#Range: 0.0 ~ 1024.0
|
||||
verticalScrollFactor = 64.0
|
||||
#Amount to scroll in response to a horizontal scroll event, in dips per axis value.
|
||||
#Range: 0.0 ~ 1024.0
|
||||
horizontalScrollFactor = 64.0
|
||||
|
||||
#Font Config
|
||||
[font]
|
||||
#The first font family to use. See fallbackFontFamilyList
|
||||
firstFontFamily = "Source Han Sans CN Medium"
|
||||
#A set of fallback font families to determine the typeface to use.
|
||||
#The order is first > fallbacks. TrueType & OpenType are supported.
|
||||
#Each element can be one of the following two cases:
|
||||
#1) Name of registered font family, for instance: Segoe UI
|
||||
#2) Path of font files on your PC, for instance: /usr/shared/fonts/x.otf
|
||||
#Registered font families include:
|
||||
#1) OS builtin fonts.
|
||||
#2) Font files in fontRegistrationList.
|
||||
#3) Font files in '/resourcepacks' directory.
|
||||
#4) Font files under 'modernui:font' in resource packs.
|
||||
#Note that for TTC/OTC font, you should register it and select one of font families.
|
||||
#Otherwise, only the first font family from the TrueType/OpenType Collection will be used.
|
||||
#This is only read once when the game is loaded, you can reload via in-game GUI.
|
||||
fallbackFontFamilyList = ["Noto Sans", "Segoe UI Variable", "Segoe UI", "San Francisco", "Open Sans", "SimHei", "STHeiti", "Segoe UI Symbol", "mui-i18n-compat"]
|
||||
#A set of additional font files (or directories) to register.
|
||||
#For TrueType/OpenType Collections, all contained font families will be registered.
|
||||
#Registered fonts can be referenced in Modern UI and Minecraft (Modern Text Engine).
|
||||
#For example, "E:/Fonts" means all font files in that directory will be registered.
|
||||
#System requires random access to these files, you should not remove them while running.
|
||||
#This is only read once when the game is loaded, i.e. registration.
|
||||
fontRegistrationList = []
|
||||
#Whether to use Google Noto Color Emoji, otherwise grayscale emoji (faster).
|
||||
#See Unicode 15.0 specification for details on how this affects text layout.
|
||||
useColorEmoji = true
|
||||
|
||||
Reference in New Issue
Block a user