Merge pull request 'master' (#1) from master into main

Reviewed-on: #1
This commit is contained in:
2025-10-20 07:39:17 +00:00
4223 changed files with 1326379 additions and 0 deletions

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banned-ips.json Normal file
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[]

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banned-players.json Normal file
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[]

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config/DistantHorizons.toml Normal file

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config/HeadshotBonus.toml Normal file
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["Headshot Bonus Config"]
#Animals have been included
"Entity Blacklist" = ["minecraft:ender_dragon"]
#Projectiles that do not trigger headshots
"Projectile Blacklist" = ["minecraft:snowball"]
#Range: 1.0 ~ 114514.0
"Headshot damage Multiplier" = 2.0
"Whether to notify the one who shoots the head" = true
"Whether to notify the victim" = false

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#Incinerator's Try Hard Config
["The Incinerator"]
#Range: 1 ~ 100
"Charging time (ticks) of The Incinerator" = 30
#Range: 1 ~ 100
"(Client Only) Max Charging time (ticks) to Form the Biggest Magic Circle underfoot when charging" = 30
#Range: 0.0 ~ 1.7976931348623157E308
"Basic Damage dealt by The Incinerator's Skill" = 100.0
#Range: 0.0 ~ 100.0
"Max Health Damage Percentage dealt by The Incinerator's Skill" = 0.5
#Range: 0.0 ~ 100.0
"The Radius of the ignis circles released by The Incinerator's Skill" = 6.0
["The Immolator"]
#Range: 1 ~ 100
"Charging time (ticks) of The Immolator" = 45
#Range: 1 ~ 100
"(Client Only) Max Charging time (ticks) to Form the Biggest Magic Circle underfoot when charging" = 45
#Range: 0.0 ~ 100.0
"Max Health Damage Percentage dealt by The Immolator's Skill" = 4.0
#Range: 0.0 ~ 100.0
"The Radius of the ignis circles released by The Immolator's Skill" = 25.0
#Range: 0.0 ~ 1.7976931348623157E308
"Basic Ignis Circle Damage dealt by The Immolator's Skill" = 6.0
#Range: 0.01 ~ 250.0
"[Questionable, maybe unused method] The Radius of the Quake released by The Immolator's Skill" = 6.0
#Range: 0.01 ~ 1.7976931348623157E308
"[Questionable, maybe unused method] Quake Damage Multiplier of The Immolator's Skill" = 2.0
["Tidal Claws"]
#Range: 0.0 ~ 1.7976931348623157E308
"Tentacle Damage released by Tidal Claws" = 16.0
#Range: 1.0 ~ 1.7976931348623157E308
"Tentacle's First Detection Range released by Tidal Claws" = 25.0
#Range: 1.0 ~ 1.7976931348623157E308
"Tentacle's Second Detection Range released by Tidal Claws" = 25.0
#Range: 0.01 ~ 1.7976931348623157E308
"Hook's Max Range released by Tidal Claws" = 120.0
#Range: 0.01 ~ 1.7976931348623157E308
"Hook's Max Speed released by Tidal Claws" = 16.0
["Gauntlet of Bulwark"]
#Range: 1.0 ~ 1.7976931348623157E308
"Charge Damage Multiplier Of Gauntlet Of Bulwark" = 14.0
["Bloom Stone Pauldrons"]
#Range: > 1
"Cooldown time (ticks) of Bloom Stone Pauldrons to shoot Amethyst Cluster" = 40
["The Annihilator"]
#Range: 0.01 ~ 1.7976931348623157E308
"Skill Range Of The Annihilator" = 12.0
#Range: 0.01 ~ 1.7976931348623157E308
"Skill Damage Multiplier Of The Annihilator" = 8.0
#Range: 1 ~ 1000
"Charging time (ticks) of The Annihilator" = 20
#Range: > 1
"Skill Cooldown time (ticks) of The Annihilator" = 50
["Gauntlet of Guard"]
#Range: 0.01 ~ 1.7976931348623157E308
"Attraction Radius Of Gauntlet Of Guard" = 21.0
#Range: 0.01 ~ 1.7976931348623157E308
"Scale of Normalized Attraction Vector Of Gauntlet Of Bulwark" = 0.3
["Cursed Bow"]
"Whether Cursed Bow can be enchanted on Enchantment Table, and with Infinity and Flaming Arrow" = true
["Cursium Armor"]
#Range: > 1
"Skill Cooldown time (ticks) of Cursium Helmet" = 200
#Range: > 1
"Skill Cooldown time (ticks) of Cursium Boots" = 200
#Range: 4.9E-324 ~ 1.7976931348623157E308
"Skill Speed of Cursium Boots" = 4.9E-324
["Laser Gatling"]
"Whether Laser Gatling can ignite blocks when used by the player" = true

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config/LetMeFeedYou.toml Normal file
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["Let Me Feed You Config"]
#Normally it should be below 20, but you may have installed some mods that remove the limit.
#Range: > 1
"The Player can only be fed when the hunger is below……" = 20
#Food that should not be fed to other players
"Food Blacklist" = ["artifacts:everlasting_beef", "artifacts:eternal_steak"]

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config/ModernUI/client.toml Normal file
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#Screen Config
[screen]
#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF)
#Range: 0 ~ 800
animationDuration = 200
#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #99000000
#Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produce a solid color.
#When values is less than 4, the rest of the corner color will be replaced by the last value.
backgroundColor = ["#99000000"]
#Add Gaussian blur effect to GUI background when opened.
#Disable this if you run into a problem or are on low-end PCs
blurEffect = true
#This option means that blur effect only applies to GUI screens with a background.
#Similar to Minecraft 1.20.6. Enable this for better optimization & compatibility.
blurWithBackground = true
#The kernel radius for gaussian convolution blur effect, 0 = disable.
#samples per pixel = ((radius * 2) + 1) * 2, sigma = radius / 2.
#Range: 0 ~ 18
blurRadius = 7
#A list of GUI screen superclasses that won't activate blur effect when opened.
blurBlacklist = ["net.minecraft.client.gui.screens.ChatScreen"]
#(Beta) Pause the game when inventory (also includes creative mode) opened.
inventoryPause = false
#Framerate limit on window inactive (out of focus or minimized), 0 = no change.
#Range: 0 ~ 255
framerateInactive = 30
#Framerate limit on window minimized, 0 = same as framerate inactive.
#This value will be no greater than framerate inactive.
#Range: 0 ~ 255
framerateMinimized = 0
#Master volume multiplier on window inactive (out of focus or minimized), 1 = no change.
#Range: 0.0 ~ 1.0
masterVolumeInactive = 0.5
#Master volume multiplier on window minimized, 1 = same as master volume inactive.
#This value will be no greater than master volume inactive.
#Range: 0.0 ~ 1.0
masterVolumeMinimized = 0.25
#Tooltip Config
[tooltip]
#Whether to enable Modern UI enhanced tooltip, or back to vanilla default.
enable = false
#Whether to use rounded tooltip shapes, or to use vanilla style.
roundedShape = true
#True to center the tooltip title if rendering an item's tooltip.
#Following lines are not affected by this option.
centerTitle = true
#True to add a title break below the tooltip title line.
#TitleBreak and CenterTitle will work/appear at the same time.
titleBreak = true
#True to exactly position tooltip to pixel grid, smoother movement.
exactPositioning = true
#The tooltip background color in #RRGGBB or #AARRGGBB format. Default: #E0000000
#Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produces a solid color.
#If less than 4 are provided, repeat the last value.
colorFill = ["#E0000000"]
#The tooltip border color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4
#Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produces a solid color.
#If less than 4 are provided, repeat the last value.
colorStroke = ["#F0AADCF0", "#F0FFC3F7", "#F0BFF2B2", "#F0D27F3D"]
#The cycle time of tooltip border color in milliseconds. (0 = OFF)
#Range: 0 ~ 5000
borderCycleTime = 1000
#The width of tooltip border, if rounded, in GUI Scale Independent Pixels.
#Range: 0.5 ~ 2.5
borderWidth = 1.3333333730697632
#The corner radius of tooltip border, if rounded, in GUI Scale Independent Pixels.
#Range: 0.0 ~ 8.0
cornerRadius = 3.0
#The shadow radius of tooltip, if rounded, in GUI Scale Independent Pixels.
#No impact on performance.
#Range: 0.0 ~ 32.0
shadowRadius = 10.0
#The shadow opacity of tooltip, if rounded. No impact on performance.
#Range: 0.0 ~ 1.0
shadowOpacity = 0.3499999940395355
#When true, tooltip border colors adapt to item's name and rarity.
adaptiveColors = true
#Amount to scroll the tooltip in response to a arrow key pressed event.
#Range: 0 ~ 320
arrowScrollFactor = 60
#General Config
[general]
#Play a sound effect when the game is loaded.
ding = true
#Press 'C' key (by default) to zoom 4x, the same as OptiFine's.
#This is auto disabled when OptiFine is installed.
zoom = true
#Control the window mode, normal mode does nothing.
#Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS
windowMode = "NORMAL"
#Whether to replace vanilla GUI scale button to slider with tips.
useNewGuiScale = true
#Remove telemetry event of client behaviors.
removeTelemetry = false
#Allow Slack or Discord shortcodes to replace Unicode Emoji Sequences in chat.
emojiShortcodes = true
#View system config, currently not working.
[view]
#Force layout direction to RTL, otherwise, the current Locale setting.
forceRtl = false
#The global font scale used with sp units.
#Range: 0.5 ~ 2.0
fontScale = 1.0
#Default scrollbar size in dips.
#Range: 0 ~ 1024
scrollbarSize = 8
#Distance a touch can wander before we think the user is scrolling in dips.
#Range: 0 ~ 1024
touchSlop = 4
#Minimum size of the touch target for a scrollbar in dips.
#Range: 0 ~ 1024
minScrollbarTouchTarget = 16
#Minimum velocity to initiate a fling in dips per second.
#Range: 0 ~ 32767
minimumFlingVelocity = 50
#Maximum velocity to initiate a fling in dips per second.
#Range: 0 ~ 32767
maximumFlingVelocity = 8000
#Max distance in dips to overscroll for edge effects.
#Range: 0 ~ 1024
overscrollDistance = 0
#Max distance in dips to overfling for edge effects.
#Range: 0 ~ 1024
overflingDistance = 12
#Amount to scroll in response to a vertical scroll event, in dips per axis value.
#Range: 0.0 ~ 1024.0
verticalScrollFactor = 64.0
#Amount to scroll in response to a horizontal scroll event, in dips per axis value.
#Range: 0.0 ~ 1024.0
horizontalScrollFactor = 64.0
#Font Config
[font]
#The first font family to use. See fallbackFontFamilyList
firstFontFamily = "Source Han Sans CN Medium"
#A set of fallback font families to determine the typeface to use.
#The order is first > fallbacks. TrueType & OpenType are supported.
#Each element can be one of the following two cases:
#1) Name of registered font family, for instance: Segoe UI
#2) Path of font files on your PC, for instance: /usr/shared/fonts/x.otf
#Registered font families include:
#1) OS builtin fonts.
#2) Font files in fontRegistrationList.
#3) Font files in '/resourcepacks' directory.
#4) Font files under 'modernui:font' in resource packs.
#Note that for TTC/OTC font, you should register it and select one of font families.
#Otherwise, only the first font family from the TrueType/OpenType Collection will be used.
#This is only read once when the game is loaded, you can reload via in-game GUI.
fallbackFontFamilyList = ["Noto Sans", "Segoe UI Variable", "Segoe UI", "San Francisco", "Open Sans", "SimHei", "STHeiti", "Segoe UI Symbol", "mui-i18n-compat"]
#A set of additional font files (or directories) to register.
#For TrueType/OpenType Collections, all contained font families will be registered.
#Registered fonts can be referenced in Modern UI and Minecraft (Modern Text Engine).
#For example, "E:/Fonts" means all font files in that directory will be registered.
#System requires random access to these files, you should not remove them while running.
#This is only read once when the game is loaded, i.e. registration.
fontRegistrationList = []
#Whether to use Google Noto Color Emoji, otherwise grayscale emoji (faster).
#See Unicode 15.0 specification for details on how this affects text layout.
useColorEmoji = true

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#Developer Config
[developer]
#Whether to enable developer mode.
enableDeveloperMode = false
#Range: > -2147483648
oneTimeEvents = 0
#Auto Shutdown Config
[autoShutdown]
#Enable auto-shutdown for server.
enable = false
#The time points of when server will auto-shutdown. Format: HH:mm.
times = ["04:00", "16:00"]

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#Text Engine Config
[text]
#Allow text renderer to drop shadow, setting to false can improve performance.
allowShadow = true
#Fix resolution level at 2. When the GUI scale increases, the resolution level remains.
#Then GUI scale should be even numbers (2, 4, 6...), based on Minecraft GUI system.
#If your fonts are not bitmap fonts, then you should keep this setting false.
fixedResolution = false
#Control base font size, in GUI scaled pixels. The default and vanilla value is 8.
#For bitmap fonts, 8 represents a glyph size of 8x or 16x if fixed resolution.
#This option only applies to TrueType fonts.
#Range: 6.5 ~ 9.5
baseFontSize = 8.0
#Control vertical baseline for vanilla text layout, in GUI scaled pixels.
#The vanilla default value is 7.
#Range: 4.0 ~ 10.0
baselineShift = 7.0
#Control the text shadow offset for vanilla text rendering, in GUI scaled pixels.
#Range: 0.20000000298023224 ~ 2.0
shadowOffset = 0.8
#Control the text outline offset for vanilla text rendering, in GUI scaled pixels.
#Range: 0.20000000298023224 ~ 2.0
outlineOffset = 0.5
#Set the recycle time of layout cache in seconds, using least recently used algorithm.
#Range: 2 ~ 15
cacheLifespan = 6
#The bidirectional text heuristic algorithm. The default is FirstStrong (Locale).
#This will affect which BiDi algorithm to use during text layout.
#Allowed Values: FIRST_STRONG, ANY_RTL, LTR, RTL, LOCALE, FIRST_STRONG_LTR, FIRST_STRONG_RTL
textDirection = "FIRST_STRONG"
#Whether to use Modern UI text rendering pipeline in 3D world.
#Disabling this means that SDF text and rendering optimization are no longer effective.
#But text rendering can be compatible with OptiFine Shaders and Iris Shaders.
#This does not affect text rendering in GUI.
#This option only applies to TrueType fonts.
useTextShadersInWorld = true
#For "minecraft:default" font, should we keep some glyph providers of them?
#Ignore All: Only use Modern UI typeface list.
#Keep ASCII: Include minecraft:font/ascii.png, minecraft:font/accented.png, minecraft:font/nonlatin_european.png
#Keep Other: Include providers other than ASCII and Unicode font.
#Keep All: Include all except Unicode font.
#Only Include: Only include providers that specified by defaultFontRuleSet.
#Only Exclude: Only exclude providers that specified by defaultFontRuleSet.
#Allowed Values: IGNORE_ALL, KEEP_ASCII, KEEP_OTHER, KEEP_ALL, ONLY_INCLUDE, ONLY_EXCLUDE
defaultFontBehavior = "ONLY_EXCLUDE"
#Used when defaultFontBehavior is either ONLY_INCLUDE or ONLY_EXCLUDE.
#This specifies a set of regular expressions to match the glyph provider name.
#For bitmap providers, this is the texture path without 'textures/'.
#For TTF providers, this is the TTF file path without 'font/'.
#For space providers, this is "font_name / minecraft:space",
#where font_name is font definition path without 'font/'.
defaultFontRuleSet = ["^minecraft:font\\/(nonlatin_european|accented|ascii|element_ideographs|cjk_punctuations|ellipsis|2em_dash)\\.png$", "^minecraft:include\\/space \\/ minecraft:space$"]
#Whether to use text component object as hash key to lookup in layout cache.
#If you find that Modern UI text rendering is not compatible with some mods,
#you can disable this option for compatibility, but this will decrease performance a bit.
#Modern UI will use another cache strategy if this is disabled.
useComponentCache = true
#Allow text layout to be computed from background threads (not cached).
#Otherwise, block the current thread and wait for main thread.
allowAsyncLayout = true
#See CSS line-break property, https://developer.mozilla.org/en-US/docs/Web/CSS/line-break
#Allowed Values: AUTO, LOOSE, NORMAL, STRICT
lineBreakStyle = "AUTO"
#Allowed Values: AUTO, PHRASE
lineBreakWordStyle = "AUTO"
#When enabled, Modern UI will compute texel density in device-space to determine whether to use SDF text or bilinear sampling.
#This feature requires GLSL 400 or has no effect.
#This generally decreases performance but provides better rendering quality.
#This option only applies to TrueType fonts. May not be compatible with OptiFine.
smartSDFShaders = true
#When rendering in 2D, this option allows Modern UI to exactly compute font size in device-space from the current coordinate transform matrix.
#This provides perfect text rendering for scaling-down texts in vanilla, but may increase GPU memory usage.
#When disabled, Modern UI will use SDF text rendering if appropriate.
#This option only applies to TrueType fonts.
computeDeviceFontSize = true
#When enabled, Modern UI will use SDF text rendering if appropriate.
#Otherwise, it uses nearest-neighbor or bilinear sampling based on texel density.
#This option only applies to TrueType fonts.
allowSDFTextIn2D = true
#Control the anti-aliasing of raw glyph rasterization.
antiAliasing = true
#Control the FreeType linear metrics and font hinting of raw glyph metrics.
#Disable if on low-res monitor; enable for linear text.
linearMetrics = true
#Control the minimum pixel density for SDF text and text in 3D world rendering.
#This value will be no less than current GUI scale.
#Recommend setting a higher value on high-res monitor and powerful PC hardware.
#Range: 4 ~ 8
minPixelDensityForSDF = 4

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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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{
"defaultSigningMode": "PROMPT",
"enableMod": true,
"showNCRButton": true,
"showReloadButton": true,
"verifiedIconEnabled": true,
"showServerSafety": true,
"hideInsecureMessageIndicators": true,
"hideModifiedMessageIndicators": true,
"hideSystemMessageIndicators": true,
"hideWarningToast": true,
"hideSigningRequestMessage": false,
"alwaysHideReportButton": false,
"skipRealmsWarning": false,
"disableTelemetry": true,
"removeTelemetryButton": true,
"demandOnServer": false,
"verifiedIconOffsetX": 0,
"verifiedIconOffsetY": 0
}

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{
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
"demandOnClient": false,
"convertToGameMessage": true,
"addQueryData": true,
"enableDebugLog": false
}

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{
"skipWarning": false,
"enableEncryption": false,
"encryptPublic": true,
"showEncryptionButton": true,
"showEncryptionIndicators": true,
"encryptionKey": "blfrngArk3chG6wzncOZ5A\u003d\u003d",
"encryptionPassphrase": "",
"algorithmName": "AES/CFB8+Base64",
"encryptableCommands": [
"msg:1",
"w:1",
"whisper:1",
"tell:1",
"r:0",
"dm:1",
"me:0",
"m:1",
"t:1",
"pm:1",
"emsg:1",
"epm:1",
"etell:1",
"ewhisper:1",
"message:1",
"reply:0"
]
}

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{
"signingModes": {}
}

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# No Chat Reports
You can find updated documentation of configuration files on the wiki:
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files

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#Peyro Scythe Config
["Frost Hell Spell"]
#Whether Frost Hell spell can be obtained from loot chests
frostHellAllowLooting = false
#Arc degree of Frost Hell attack
#Range: 1 ~ 360
frostHellDegree = 90
#Basic radius of Frost Hell in blocks
#Range: 0.0 ~ 100.0
frostHellBasicRadius = 8.0
["Glacier Fall Spell"]
#Whether Glacier Fall can be obtained from loot chests
glacierAllowLooting = true
#Scale growth per spell level for Glacier
#Range: 0.0 ~ 100.0
glacierScaleGrowthPerLevel = 3.0
#Maximum scale of Glacier
#Range: 0.0 ~ 114514.0
glacierScaleMax = 30.0
#Whether to spawn particles when Glacier hits the ground
"Spawn Particles when the Glacier falls on ground" = true
["Death Smoke Spell"]
#Whether Death Smoke can be obtained from loot chests
deathSmokeAllowLooting = true
#Basic health percentage threshold to instantly kill
#Range: 0.0 ~ 1.0
deathSmokeBasicKillThreshold = 0.15
#Kill threshold growth per spell level
#Range: 0.0 ~ 1.0
deathSmokeKillThresholdGrowthPerLevel = 0.009999999776482582
#Duration of erosion effect in ticks
#Range: > 1
deathSmokeErosionDuration = 80
#Health to health transfer rate per level
#Range: 0.0 ~ 2.147483647E9
deathSmokeHealthToHealthTransferRatePerLevel = 0.33
#Health to mana transfer rate per level
#Range: 0.0 ~ 2.147483647E9
deathSmokeHealthToManaTransferRatePerLevel = 0.66
["Crimson Moon Spell"]
#Whether Crimson Moon can be obtained from loot chests
"Crimson Moon can be found in loot chests" = true
#Base duration of Crimson Moon in ticks
#Range: > 0
crimsonMoonDurationBasicTicks = 640
#Duration growth per spell level in ticks
#Range: > 0
crimsonMoonDurationGrowthPerLevel = 160
#Basic heal ratio from damage dealt from Moon Frenzy Marks
#Range: 0.0 ~ 2.147483647E9
MoonFrenzyDamageHealBasicRatio = 0.10000000149011612
#Heal ratio growth per spell level from Moon Frenzy Marks
#Range: 0.0 ~ 2.147483647E9
MoonFrenzyDamageHealRatioGrowthPerLevel = 0.05
#Base attack damage boost ratio of Moon Frenzy Effect
#Range: 0.0 ~ 2.147483647E9
MoonFrenzyAttackDamageBoostBasicRatio = 0.10000000149011612
#Attack damage boost growth per level of Moon Frenzy Effect
#Range: 0.0 ~ 2.147483647E9
MoonFrenzyAttackDamageBoostRatioGrowthPerLevel = 0.05
#Base attack speed boost ratio of Moon Frenzy Effect
#Range: 0.0 ~ 2.147483647E9
MoonFrenzyAttackSpeedBoostBasicRatio = 0.10000000149011612
#Attack speed boost growth per level of Moon Frenzy Effect
#Range: 0.0 ~ 2.147483647E9
MoonFrenzyAttackSpeedBoostRatioGrowthPerLevel = 0.05
#Base Blood Spell Power boost ratio of Moon Frenzy Effect
#Range: 0.0 ~ 2.147483647E9
MoonFrenzyBloodPowerBoostBasicRatio = 0.10000000149011612
#Blood Spell Power boost growth per level of Moon Frenzy Effect
#Range: 0.0 ~ 2.147483647E9
MoonFrenzyBloodPowerBoostRatioGrowthPerLevel = 0.05
["Sinfire Embrace Spell"]
#Whether Sinfire Embrace can be obtained from loot chests
sinfireEmbraceAllowLooting = true
#Base duration of Sinfire Embrace in seconds
#Range: > 0
sinfireEmbraceDurationBasicSeconds = 8
#Sinfire Embrace Duration growth per spell level in seconds
#Range: > 0
sinfireEmbraceDurationGrowthPerLevel = 4
#Base heal ratio from Sinfire Embrace Effect
#Range: 0.0 ~ 2.147483647E9
sinfireEmbraceHealBasicRatio = 0.1
#Heal ratio growth per level from Sinfire Embrace Effect
#Range: 0.0 ~ 2.147483647E9
sinfireEmbraceHealRatioGrowthPerLevel = 0.05
#Base Fire Spell Power boost ratio from Sinfire Embrace Effect
#Range: 0.0 ~ 2.147483647E9
sinfireEmbraceEffectFirePowerBoostBasicRatio = 0.1
#Fire Spell Power boost growth per level
#Range: 0.0 ~ 2.147483647E9
sinfireEmbraceEffectFirePowerBoostRatioGrowthPerLevel = 0.05
#Armor loss ratio (negative means loss)
#Range: -1.0 ~ 0.0
sinfireEmbraceEffectArmorLossRatio = -0.6
["The Frozen World Spell"]
#Whether The Frozen World can be obtained from loot chests
frozenWorldAllowLooting = true
#Whether The Frozen World can freeze the world (generating snow, extinguishing fire, turning water and lava into frosted ice and obsidian)
frozenWorldFreezesWorld = true
#Max Health Damage from The Frozen World per Level
#Range: 0.0 ~ 2.147483647E9
frozenWorldMaxHealthDamageRatioPerLevel = 0.07999999821186066
#Duration (in ticks) of the frozen effect applied to entities in the inner circle of The Frozen World
#Range: > 0
frozenWorldFrozenEffectDurationToEntityInInnerCircle = 200
#Duration (in ticks) of the Ice Fog spawned by The Frozen World spell
#Range: > 1
frozenWorldIceFogDuration = 160
#The ratio of the Frozen World's inner circle radius (stronger frozen effect).d Range: 0.0 - 1.0
#Range: 0.0 ~ 1.0
frozenWorldInnerCircleRatio = 0.3
["Icy Comet Rain Spell"]
#Whether Ice Comet Rain can be obtained from loot chests
iceCometRainAllowLooting = true
#Max Count of Ice Comets Per Tick
#Range: 2 ~ 100
iceCometRainMaxCountPerTick = 12
#Max Radius of Ice Comet Rain Area
#Range: 4.0 ~ 114.0
iceCometRainMaxRadius = 12.0
#Damage = Icy Comet Rain Spell Power * this
#Range: 0.0 ~ 2.147483647E9
icyCometRainDamageRatioOfSpellPower = 2.2000000059604643
["Nero's Holy Ray Spell"]
#Whether Nero's Holy Ray can be obtained from loot chests
holyRayAllowLooting = true
#The maximum range (in blocks) of Nero's Holy Ray
#Range: 1.0 ~ 128.0
holyRayRange = 42.0
#The maximum ratio of target's max health that can be added as extra damage (cap)
#Range: 0.0 ~ 1.0
holyRayExtraMaxHealthDamageRatioCap = 0.3
#The maximum absolute extra damage value that Nero's Holy Ray can deal (hard cap)
#Range: 0.0 ~ 2.147483647E9
holyRayExtraMaxHealthDamageCap = 50.0
#Range: 0.0 ~ 2.147483647E9
holyRayExtraRatioDamageToUndead = 2.5
["Holy Lance Spell"]
#Whether Holy Lance can be obtained from loot chests
holyLanceAllowLooting = true
#Range: 0.0 ~ 2.147483647E9
holyLanceExtraRatioDamageToUndead = 2.0
["Holy Bell Spell"]
#Whether Holy Bell can be obtained from loot chests
holyBellAllowLooting = true
#Max Duration (in ticks) of the Holy Golden Bell Entity
#Range: > 60
holyBellDurationCap = 480
#Max Radius (in blocks) of the Holy Golden Bell Entity
#Range: 2.0 ~ 64.0
holyBellRadiusCap = 12.0
#Multiplier for non-downward movement speed under Holy Bell Suppression (0.1 = 10% of original, default 0.1)
#Range: 0.0 ~ 1.0
holyBellSuppressionMovementSpeedRatio = 0.1
#Attack damage reduction ratio under Holy Bell Suppression (0.2 = -20%, default 0.2)
#Range: 0.0 ~ 1.0
holyBellSuppressionATKLowerRatio = 0.2
#Attack speed reduction ratio under Holy Bell Suppression (0.2 = -20%, default 0.2)
#Range: 0.0 ~ 1.0
holyBellSuppressionSPDLowerRatio = 0.2
["The Mundus Spell"]
#Whether The Mundus can be obtained from loot chests
mundusAllowLooting = false
#Whether The Mundus will Flashbanged Teleporting player
mundusFlashbanged = true
["Chaos Cradle Spell"]
#Whether Cradle of The Chaos can be obtained from loot chests
chaosCradleAllowLooting = true
#Base duration of Abyssal Mud in ticks (b of y = a * spellLevel + b)
#Range: > 20
chaosCradleAbyssalMudBaseDuration = 120
#Duration Growth per spellLevel of Abyssal Mud in ticks (a of y = a * spellLevel + b)
#Range: > 0
chaosCradleAbyssalMudDurationPerLevel = 120
["Summon Blaze/ \"Gate of Truth Party\" Spell"]
#Whether Summon Blaze can be obtained from loot chests
summonBlazeAllowLooting = true
#Senator's Extra Health Ratio
#Range: 0.0 ~ 2.147483647E9
summonBlazeSenatorExtraHealth = 0.8
[Weapons]
#Range: 0.0 ~ 2.147483647E9
iceJudgementATK = 9.0
#Range: -10.0 ~ 0.0
iceJudgementSPD = -2.0
#Range: 0.0 ~ 2.147483647E9
captainGregScytheATK = 7.0
#Range: -10.0 ~ 0.0
captainGregScytheSPD = -2.0
#Range: 0.0 ~ 2.147483647E9
captainGregLanceATK = 5.0
#Range: -10.0 ~ 0.0
captainGregLanceSPD = -1.3300000429153442
[MISC]
#Whether Pontifical Knight Medal can drop from entities
entityDropKnightMedal = true
#Whether Wintermoon Heart can drop from entities
entityDropWintermoonHeart = true
#Chance of dropping Knight Medal or Wintermoon Heart without killing with Holy or Ice Spell
#Range: 0.0 ~ 1.0
entityDropCuriosItemPossibility = 0.33000001311302185
#Chance of dropping Captain Greg Donut with certain Weapons
#Range: 0.0 ~ 1.0
entityDropDonutPossibility = 0.009999999776482582
["The Abyss of Illusion Spell"]
#Whether Illusion: Be Fear can be obtained from loot chests
illusionFearAllowLooting = true
#Whether Illusion: Be Crazy can be obtained from loot chests
illusionCrazyAllowLooting = true
#Range: 1.0 ~ 128.0
illusionCrazySearchRadius = 8.0
["Young For You Spell"]
#Whether Young For You can be obtained from loot chests
youngForYouAllowLooting = true
["Black Flame Wings (Fake) Spell"]
#Whether Black Flame Wings (Fake) can be obtained from loot chests
blackFlameWingsAllowLooting = true
["Black Fireball/ Fireball of Chaos Spell"]
#Whether Black Fireball/ Fireball of Chaos can be obtained from loot chests
blackFireballAllowLooting = true
["Abyss and Priest"]
#Whether certain spells (like Abyssal/Eldritch spells from this mod) anger Priests
abyssAngerPriest = false
#Spells that will anger Priests
spellsPriestDontLike = ["peyroscythe:death_smoke", "peyroscythe:black_flame_wings", "peyroscythe:black_fireball", "peyroscythe:chaos_cradle"]

18
config/PhiliaAmulet.toml Normal file
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[Config]
#Living Entity Whitelist
"Entity Whitelist" = ["minecraft:villager", "minecraft:iron_golem", "minecraft:allay", "minecraft:wandering_trader", "guardvillagers:guard"]
#You can not hurt yourself
#And your pets can not hurt themselves
#PS. Regardless of whether NoSelfHarm is enabled, pets will not harm you.
"No Self-Harm" = false
#Do not enable protection as for Melee Damage
"No Melee Damage Protection" = false
#Pets and Summons won't hurt whitelisted mobs when putting on PhiLia Amulet
"Pets are friendly to whitelisted mobs" = true
#Disable damage between pets or summons which have the same owner
"Pets are friendly to each other" = true
#If enabled, this mod won't stop you from hurting your pets or summons.
#But other mods might still care about them.
"I don't care" = true

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#The chance of pillager armed with a gun.
#Range: 0.0 ~ 1.0
"Armed Chance" = 1.0
#The chance of pillagers will drop their guns on death.
#Range: 0.0 ~ 1.0
"Drop Chance" = 0.0
#Whether bullets ignore damage immunity.
"Ignore Damage Immunity" = false
#Whether the gun has friend fire.
"Friend Fire" = false
["Shot Gun"]
#The chance of shotgun.
#Range: 0.0 ~ 1.0
"Shotgun Chance" = 0.2
#The power of each shotgun shell.
#Range: 0 ~ 5000
"Shotgun Power" = 3
#The number of shotgun shells.
#Range: 0 ~ 200
"Shells Number" = 5
[Pistol]
#The chance of pistol.
#Range: 0.0 ~ 1.0
"Pistol Chance" = 0.6
#The power of pistol bullet.
#Range: 0 ~ 5000
"Pistol Power" = 5
["Assault Rifle"]
#The chance of assault rifle.
#Range: 0.0 ~ 1.0
"Assault Rifle Chance" = 0.2
#The power of assault rifle bullet.
#Range: 0 ~ 5000
"Assault Rifle Power" = 4
#The percentage of assault rifle bullet damage that ignore armor.
#Range: 0.0 ~ 1.0
"Assault Rifle Bypass Armor Chance" = 0.04
#Whether or not the assault rifle will fire automatically. If false, the assault rifle will use the three-round burst mode.
"Automatic Shooting" = false
["Sniper's Rifle"]
#The chance of sniper's rifle.
#Range: 0.0 ~ 1.0
"Sniper's Rifle Chance" = 0.1
#The power of sniper's rifle bullet.
#Range: 0 ~ 5000
"Sniper's Rifle Power" = 20
#Sniper Rifle AI Attack Range Multiplier.
#Range: 0 ~ 5
"Sniper's Rifle Bonus" = 1
#The percentage of sniper's rifle bullet damage that ignore armor.
#Range: 0.0 ~ 1.0
"Sniper's Rifle Bypass Armor Chance" = 0.4
["Combat - Zombie Survival Kit"]
#The chance of flamethrower.
#Range: 0.0 ~ 1.0
"Flamethrower Chance" = 0.05
#The chance of flamethrower with fuel canister.
#Range: 0.0 ~ 1.0
"Fuel Canister Chance" = 0.8
#The chance of flamethrower with napalm fuel canister.
#Range: 0.0 ~ 1.0
"Napalm Fuel Canister Chance" = 0.1
#The chance of flamethrower with high temperature fuel canister.
#Range: 0.0 ~ 1.0
"High Temperature Fuel Canister Chance" = 0.1

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[SeasonHUD]
#Enable the mod?
#(true/false)
#Default is true.
enable_mod = true
[SeasonHUD.HUD]
#Part of the screen to display the HUD when no minimap is installed
#Default is "TOP_LEFT".
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
hud_location = "TOP_LEFT"
#The horizontal offset of the HUD when no minimap is installed (in pixels)
#Default is 0.
hud_x_position = 0
#The vertical offset of the HUD when no minimap is installed (in pixels)
#Default is 0.
hud_y_position = 0
[SeasonHUD.Season]
#Require the Calender item to be in the players inventory to show the HUD?
#(true/false)
#Default is false.
need_calendar = false
#Show the Tropical seasons (Wet/Dry) in Tropical Biomes.
#Will not change the season behavior in the biomes.
#(true/false)
#Default is true.
enable_show_tropical_season = true
#Show sub-season (i.e. Early Winter, Mid Autumn, Late Spring) instead of basic season?
#(true/false)
#Default is true.
enable_show_sub_season = true
#Show the current day of the season/sub-season?
#(true/false)
#Default is true.
enable_show_day = true
[SeasonHUD.Minimap]
#Show the default SeasonHUD display when the minimap is hidden.
#(true/false)
#Default is false.
enable_show_minimap_hidden = true
[SeasonHUD.Minimap.Journeymap]
#Show above the JourneyMap minimap, instead of below.
#(true/false)
#Default is false.
enable_above_map = false
#Toggle for macOS retina display scaling when using JourneyMap.
#Enable if the season line is rendering around the halfway point of the screen.
#(true/false)
#Default is false.
enable_macOS = false

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["Boss Health"]
"Gob, King of Gnomes Health" = 450.0
"Super Sniffer Health" = 1000.0
"Trial Guardian Health" = 800.0
"Virtue Health" = 700.0
"Enchanter Merlin Health" = 700.0
"Sorceress Circe Health" = 700.0
"Archmage Gundalf Health" = 1000.0
"Multiplayer Boss Health Scaling" = true
["Mob Health"]
"Duskrok Health" = 100.0
"Hellrok Health" = 250.0

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["Enable or Disable Enchantments"]
blessed_weapon = true
decay = true
Delicate = true
Disengage = true
dull_edge = true
night_vision_ench = true
water_breathing = true
enhanced_efficiency = false
"Enhanced Eff Arm Speed" = true
enhanced_fire_aspect = true
enhanced_handling = true
enhanced_locomotion = true
enhanced_protection = true
enhanced_sharpness = true
enhanced_thorns = false
enhanced_unbreaking = true
Excavator = true
exploding_arrows = true
Feasting = true
final_stand = true
fiery_thorns = false
Frostbite = true
ground_pound = true
Heavy = true
horse_shoe = true
insta_kill = false
jugger_nog = true
lava_walker = true
Lightning = true
Lumberjack = true
Magnetize = true
midas_touch = true
praise_the_sun = true
reverse_knockback = true
Savior = true
Slowness = true
Smelting = true
Spilling = true
Springy = true
swimmers_boots = true
tnt_miner = true
Vitality = true
Webbing = true
Wither = true
xp_mining_master = true
"XP++ for Weapon" = true
lifestealing_arrows = true
["Enable or disable explosions for enchantments"]
ground_pound = true
exploding_arrows = true
Disengage = true
tnt_miner = true
["Commands - /cleargrounditems"]
"Enabled?" = false
"Available in creative?" = false
"Available in survival?" = false

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#General
[general]
#Activate the Update-Checker
update-checker = false

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[visuals]
#whether to cave maps are visible when held by players from the third-person perspective.
cave_maps_visible_in_third_person = true
#whether to shake the screen from tremorsaurus stomping, nuclear explosions, etc.
screen_shaking = true
#true if some block models, like uranium ore or abyssmarine bricks render as fullbright. May increase load time, no gameplay performance impact.
emissive_block_models = true
#whether to make the screen flash white during nuclear explosions.
nuclear_bomb_flash = true
#true if some biomes, such as primordial caves, have ambient light that makes the biome easier to see in.
biome_ambient_light = true
#true if some biomes, such as toxic caves, apply a color to ambient light. May conflict with shaders.
biome_ambient_light_coloring = false
#true if some biomes, such as primordial caves, have an always well-lit sky when in them. May conflict with shaders.
biome_sky_overrides = true
#true if some biomes, such as abyssal chasm, have an thicker water fog to them. May conflict with shaders.
biome_sky_fog_overrides = true
#true if ambersol block renders with rays of light emerging from it.
ambersol_shines = false
#true if irradiated effect makes mobs glow. May conflict with shaders.
radiation_glow_effect = false
#determines how far to the left the subterranodon flight indicator renders on the screen when mounted. Negative numbers will render it on the right.
#Range: -12000 ~ 12000
subterranodon_indicator_x = 22
#determines how far from bottom the subterranodon flight indicator renders on the screen when mounted.
#Range: -12000 ~ 12000
subterranodon_indicator_y = 6
#true if sugar rush makes the world more saturated. May conflict with shaders.
sugar_rush_saturation_effect = true
[audio]
#whether nuclear explosions briefly muffle other sounds.
nuclear_bomb_muffles_sounds = true

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[generation]
#Average radius (in blocks) of an Alex's Caves cave biome.
#Range: 10.0 ~ 1.7976931348623157E308
cave_biome_mean_width = 300.0
#Average separation (in blocks) between each Alex's Caves cave biome.
#Range: > 50
cave_biome_mean_separation = 900
#How irregularly shaped Alex's Caves cave biomes can generate. 0 = all biomes nearly circular. 1 = biomes completely squiggly in shape.
#Range: 0.0 ~ 1.0
cave_biome_width_randomness = 0.15
#Average spacing in between Alex's Caves cave biomes. 0 = all biomes nearly perfectly equidistant. 1 = biomes completely randomly spread out, sometimes next to eachother.
#Range: 0.0 ~ 1.0
cave_biome_spacing_randomness = 0.45
#Whether to warn users when a server starts if an incompatible generation mod is detected.
warn_generation_incompatibility = true
[mob-spawning]
#Cave Creatures (All dinosaurs, raycats, etc) spawn at this frequency. Their cap is calculated by multiplying this number with the default mob cap for surface animals.
#Range: 0.0 ~ 10.0
cave_creature_spawn_count_modifier = 1.75
#The percent chance that drowned have to spawn wearing diving gear in the Abyssal Chasm. 0 = no diving gear wearing drowned will spawn
#Range: 0.0 ~ 1.0
drowned_diving_gear_spawn_chance = 0.2
[mob-behavior]
#How many cpu cores big mobs(tremorzilla, atlatitan, grottoceratops etc) should utilize when pathing. Bigger number = less impact on TPS
#Range: 1 ~ 100
pathfinding_threads = 5
#Chance that blocks destroyed by luxtructosaurus attacks drop themselves, if mob griefing is enabled.
#Range: 0.0 ~ 1.0
luxtructosaurus_block_drop_chance = 0.75
#The maximum explosion resistance that a block can have to be destroyed by an atlatitan stomp. Set to zero to disable all atlatitan block breaking.
#Range: > 0
atlatitan_max_block_explosion_resistance = 10
#How long (in game ticks) it takes for a nucleeper to explode.
#Range: > 20
nucleeper_fuse_time = 300
#True if the Tremorzilla beam breaks even more blocks.
devastating_tremorzilla_beam = true
#Whether the Watcher can take control of the camera.
watcher_possession = true
#How long (in game ticks) between watcher possession attempts.
#Range: 20 ~ 24000
watcher_possession_cooldown = 300
[block-behavior]
#True if players wearing boots can walk on any scarlet neodymium surface.
walking_on_magnets = true
#How long (in game ticks) it usually takes for an amber monolith to spawn an animal.
#Range: > 1000
amber_monolith_mean_time = 32000
#True if the Nuclear Furnace only uses 'Blasting' recipes, false to use all smelting recipes.
nuclear_furnace_blasting_only = true
#True if the Nuclear Furnace should only use recipes using the `alexscaves:nuclear_furnace` recipe type, false to use regular behavior.
nuclear_furnace_custom_type = false
[item-behavior]
#True if one Cave Codex is all that is needed to unlock every Cave Compendium entry.
only_one_research_needed = false
#How many attempts to find a biome a cave map engages in when used. Increase this to increase the search radius, or decrease it to make them faster.
#Range: > 64
cave_map_search_attempts = 128000
#How wide each search attempt scans for a biome. Increasing this generally makes cave biome maps faster - at the cost of losing fidelity(may skip biomes smaller than this in block width).
#Range: 4 ~ 256
cave_map_search_width = 64
#The maximum explosion resistance that a block can have to be destroyed by a nuclear explosion. Set to zero to disable all nuclear explosion block breaking.
#Range: > 0
nuke_max_block_explosion_resistance = 1000
#Whether some block items are dropped by nuclear explosions. False if all destroyed blocks do not drop items.
nuke_spawn_item_drops = true
#The scale of nuclear bomb destruction. multiply this by 16 to get the radius of a nuclear bomb explosion.
#Range: 0.0 ~ 1.7976931348623157E308
nuclear_explosion_size_modifier = 3.0
#Whether the Totem of Possession can be applied to players.
totem_of_possession_works_on_players = true
#The amount of time (in ticks) it takes to charge up the Cloak of Darkness ability.
#Range: > 20
darkness_cloak_charge_time = 1000
#The amount of time (in ticks) that players can fly with the Cloak of Darkness ability.
#Range: > 20
darkness_cloak_fly_time = 200
[potion-behavior]
#Whether the Sugar Rush changes the tick rate of the game in the area of affected players.
sugar_rush_slows_time = true
[vanilla-changes]
#percent chance of bastion having a cave tablet for magnetic caves in its loot table:
#Range: 0.0 ~ 1.0
magnetic_tablet_loot_chance = 0.45
#percent chance of suspicious sand having a cave tablet for primordial caves in its loot table:
#Range: 0.0 ~ 1.0
primordial_tablet_loot_chance = 0.15
#percent chance of jungle temple having a cave tablet for toxic caves in its loot table:
#Range: 0.0 ~ 1.0
toxic_tablet_loot_chance = 0.5
#percent chance of underwater ruins having a cave tablet for abyssal chasm in its loot table:
#Range: 0.0 ~ 1.0
abyssal_tablet_loot_chance = 0.4
#percent chance of mansion having a cave tablet for forlorn hollows in its loot table:
#Range: 0.0 ~ 1.0
forlorn_tablet_loot_chance = 0.75
#percent chance of witch hut chest having a cave tablet for candy cavity in its loot table:
#Range: 0.0 ~ 1.0
candy_cavity_loot_chance = 0.9
#percent chance of abandoned mineshaft chests having a map to a nearby underground mineshaft in their loot table:
#Range: 0.0 ~ 1.0
cabin_map_loot_chance = 0.15
#Whether the Cartographer Villagers can sell maps to Underground Cabins.
cartographers_sell_cabin_maps = true
#Whether the Wandering Traders can sell maps to Underground Cabins.
wandering_traders_sell_cabin_maps = true
#Whether a loot chest is added to vanilla's witch huts. This is included to provide another place to find candy cavity biome cave tablets.
loot_chest_in_witch_huts = true
#Whether the Enchantments added by AC appear in vanilla loot tables.
enchantments_in_loot = false

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{
"disabled_completely": false,
"distance_from_spawn": 400,
"alexscaves_rarity_offset": 3,
"continentalness": [
-0.95,
-0.65
],
"temperature": [
-1.0,
0.5
],
"depth": [
0.2,
1.5
],
"dimensions": [
"minecraft:overworld"
]
}

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{
"disabled_completely": false,
"distance_from_spawn": 500,
"alexscaves_rarity_offset": 5,
"continentalness": [
0.5,
1.0
],
"depth": [
0.15,
1.5
],
"dimensions": [
"minecraft:overworld"
]
}

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{
"disabled_completely": false,
"distance_from_spawn": 650,
"alexscaves_rarity_offset": 4,
"continentalness": [
0.6,
1.0
],
"depth": [
0.3,
1.5
],
"dimensions": [
"minecraft:overworld"
]
}

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{
"disabled_completely": false,
"distance_from_spawn": 400,
"alexscaves_rarity_offset": 0,
"continentalness": [
0.6,
1.0
],
"depth": [
0.2,
1.0
],
"dimensions": [
"minecraft:overworld"
]
}

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{
"disabled_completely": false,
"distance_from_spawn": 450,
"alexscaves_rarity_offset": 1,
"continentalness": [
0.4,
1.0
],
"depth": [
0.15,
1.5
],
"dimensions": [
"minecraft:overworld"
]
}

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{
"disabled_completely": false,
"distance_from_spawn": 650,
"alexscaves_rarity_offset": 2,
"continentalness": [
0.5,
1.0
],
"depth": [
0.3,
1.5
],
"dimensions": [
"minecraft:overworld"
]
}

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#Whether to log the dirt block on common setup
logDirtBlock = true
#A magic number
#Range: > 0
magicNumber = 42
#What you want the introduction message to be for the magic number
magicNumberIntroduction = "The magic number is... "
#A list of items to log on common setup.
items = ["minecraft:iron_ingot"]

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config/alexsmobs.toml Normal file
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[general]
#Whether all players should get an Animal Dictionary when joining the world for the first time.
giveBookOnStartup = true
#Lava Opacity for the Lava Vision Potion.
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.65
#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
shadersCompat = false
#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
bananasDropFromLeaves = true
#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
#Range: > 0
bananaChance = 200
#Whether spiders should target fly mobs.
spidersAttackFlies = true
#Whether wolves should target moose mobs.
wolvesAttackMoose = true
#Whether polar bears should target seal mobs.
polarBearsAttackSeals = true
#Whether cats, ocelots and foxes should target jerboa mobs.
catsAndFoxesAttackJerboas = true
#Whether dolphins should target flying fish mobs.
dolphinsAttackFlyingFish = true
#Whether lava can be bottled with a right click of a glass bottle.
lavaBottleEnabled = true
#Whether bone serpents are neutral or hostile.
neutralBoneSerpents = false
#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
mimicubeSpawnInEndCity = true
#Whether mimicream can be used to duplicate items.
mimicreamRepair = true
#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
#Whether wild raccoons steal food from chests.
raccoonStealFromChests = true
#Whether wild crows steal crops from farmland.
crowsStealCrops = true
#Whether fish oil gives players a special levitation effect.
fishOilMeme = true
#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
soulVultureSpawnOnFossil = true
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
acaciaBlossomsDropFromLeaves = true
#1 out of this number chance for leaves to drop an acacia when broken. Fortune is automatically factored in
#Range: > 0
acaciaBlossomChance = 130
#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
wanderingTraderOffers = true
#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
#Range: 0 ~ 2
mungusBiomeTransformationType = 2
#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
#Whether guster spawns are limited to when it is raining/thundering.
limitGusterSpawnsToWeather = true
#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
warpedMoscoTransformation = true
#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
warpedMoscoMobTriggers = [""]
#True if straddleboard enchants are enabled.
straddleboardEnchants = true
#Whether emu should target skeletons.
emuTargetSkeletons = true
#Percent chance for emu leggings to dodge projectile attacks.
#Range: 0.0 ~ 1.0
emuPantsDodgeChance = 0.45
#Whether cachalots can destroy wood blocks if angry.
cachalotDestruction = true
#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
#Range: 0.0 ~ 10.0
cachalotVolume = 3.0
#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
#Range: 0.0 ~ 1.0
leafcutterAntFungusGrowChance = 0.3
#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
#Range: 2 ~ 100000
leafcutterAntRepopulateFeedings = 25
#Max number of ant entities allowed inside a leafcutter anthill.
#Range: 2 ~ 100000
leafcutterAntColonySize = 10
#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
#Range: 0.0 ~ 1.0
leafcutterAntBreakLeavesChance = 0.2
#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
falconryTeleportsBack = false
#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
fireproofTarantulaHawk = false
#List of dimensions in which spawning void worms via mysterious worm items is allowed.
voidWormSpawnDimensions = ["minecraft:the_end"]
#All void worm damage is scaled to this.
#Range: 0.0 ~ 100.0
voidWormDamageModifier = 1.0
#Max Health of the void worm boss.
#Range: 0.0 ~ 1000000.0
voidWormMaxHealth = 160.0
#Whether the void worm boss is summonable or not, via the mysterious worm item.
voidWormSummonable = true
#Whether seagulls should steal food out of players' hotbar slots.
seagullStealing = true
#List of items that seagulls cannot take from players.
seagullStealingBlacklist = []
#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
clingingFlipEffect = false
#Percent chance of getting Pigshoes from Piglin Bartering. Set to zero to disable.
#Range: 0.0 ~ 1.0
tusklinShoesBarteringChance = 0.02500000037252903
#The visual zoom of the rainbow pattern on the rainbow glass block. Higher number = bigger pattern.
#Range: 1.0 ~ 10000.0
rainbowGlassFidelity = 16.0
#Whether Rabbits can transform into Bunfungus if fed Mungal spores.
bunfungusTransformation = true
#True if some Alex's Mobs items should spawn in loot chests.
addLootToChests = true
#List of items that cannot be put in a Transmuting Table.
transmutationBlacklist = ["minecraft:beacon"]
#True if transmutation tables should not have the ability to pick up new items to transmute, and only give options from the loot tables.
limitTransmutingToLootTables = false
#True if transmutation tables can explode when broken.
transmutingTableExplodes = true
#The experience, in levels, that each transmutation of a stack takes in the transmuting table.
#Range: 0 ~ 100000
transmutingExperienceCost = 3
#The step value multiplied by the log of the stack size when transmuting an item, used to determine its weight for appearing in future transmutation possibilities. Higher number = more likely to appear.
#Range: 1.0 ~ 10000.0
transmutingWeightAddStep = 3.0
#The step value that an item looses when selecting it as the transmutation result. Keep this number higher than the one above for balance reasons. Higher number = less likely to appear after transmuting multiple times.
#Range: 1.0 ~ 10000.0
transmutingWeightRemoveStep = 4.0
#True if skreechers can summon a new warden, when applicable.
skreechersSummonWarden = true
#The distance in blocks that will cause an underminer to dissapear when approached by a player.
#Range: 1.0 ~ 10000.0
underminerDisappearDistance = 8.0
[spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
grizzlyBearSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
grizzlyBearSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
roadrunnerSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
roadrunnerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
boneSerpentSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
boneSeprentSpawnRolls = 40
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gazelleSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gazelleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crocodileSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crocSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flySpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hummingbirdSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hummingbirdSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
orcaSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
orcaSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sunbirdSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sunbirdSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gorillaSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gorillaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crimsonMosquitoSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crimsonMosquitoSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rattlesnakeSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rattlesnakeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
endergradeSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
endergradeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hammerheadSharkSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hammerheadSharkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
lobsterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
lobsterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
komodoDragonSpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
komodoDragonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
capuchinMonkeySpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
capuchinMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caveCentipedeSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caveCentipedeSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
warpedToadSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedToadSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mooseSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mooseSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicubeSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicubeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
raccoonSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
raccoonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blobfishSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blobfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sealSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sealSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cockroachSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cockroachSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
shoebillSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
shoebillSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
elephantSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
elephantSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
soulVultureSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
soulVultureSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
snowLeopardSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
snowLeopardSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
spectreSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
spectreSpawnRolls = 5
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crowSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crowSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
alligatorSnappingTurtleSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
alligatorSnappingTurtleSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mungusSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mungusSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mantisShrimpSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mantisShrimpSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gusterSpawnWeight = 35
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gusterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
#Range: 0 ~ 1000
warpedMoscoSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedMoscoSpawnRolls = 1000
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
straddlerSpawnWeight = 70
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
straddlerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
stradpoleSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
stradpoleSpawnRolls = 3
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
emuSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
emuSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
platypusSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
platypusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
dropbearSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
dropbearSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tasmanianDevilSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tasmanianDevilSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
kangarooSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
kangarooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cachalotWhaleSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cachalotWhaleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
enderiophageSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
enderiophageSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
baldEagleSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
baldEagleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tigerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tigerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tarantulaHawkSpawnWeight = 6
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tarantulaHawkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
voidWormSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
voidWormSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
frilledSharkSpawnWeight = 11
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
frilledSharkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicOctopusSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicOctopusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
seagullSpawnWeight = 21
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
seagullSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
froststalkerSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
froststalkerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tusklinSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tusklinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
laviathanSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
laviathanSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmawSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmawSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
toucanSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
toucanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
manedWolfSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
manedWolfSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anacondaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anacondaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anteaterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anteaterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rockyRollerSpawnWeight = 60
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rockyRollerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flutterSpawnWeight = 13
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flutterSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
jerboaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
jerboaSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
terrapinSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
terrapinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
combJellySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
combJellySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmicCodSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmicCodSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bunfungusSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bunfungusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bisonSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bisonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
giantSquidSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
giantSquidSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: 0 ~ 1000
devilsHolePupfishSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: > 0
devilsHolePupfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
catfishSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
catfishSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flyingFishSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flyingFishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skelewagSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skelewagSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rainFrogSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rainFrogSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
potooSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
potooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mudskipperSpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mudskipperSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rhinocerosSpawnWeight = 24
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rhinocerosSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sugarGliderSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sugarGliderSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
farseerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
farseerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skreecherSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skreecherSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
underminerSpawnWeight = 50
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
underminerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
murmurSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
murmurSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skunkSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skunkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bananaSlugSpawnWeight = 14
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bananaSlugSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blueJaySpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blueJaySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caimanSpawnWeight = 29
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caimanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
triopsSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
triopsSpawnRolls = 0
[uniqueSpawning]
#Maximum world y-level that cave centipedes can spawn at
#Range: -64 ~ 320
caveCentipedeSpawnHeight = 0
#Maximum world y-level that blobfish can spawn at
#Range: -64 ~ 320
blobfishSpawnHeight = 25
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
beachedCachalotWhales = true
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
#Range: 0 ~ 100
beachedCachalotWhaleSpawnChance = 5
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
#Range: > 0
beachedCachalotWhaleSpawnDelay = 24000
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
#Range: 0.0 ~ 1.0
leafcutterAnthillSpawnChance = 0.0
#Minimum world y-level that gelada monkeys can spawn at
#Range: -64 ~ 320
geladaMonkeySpawnRolls = 0
#Whether to restrict all pupfish spawns to one chunk (similar to real life) or have them only obey their spawn config.
restrictPupfishSpawns = true
#The maximum distance a pupfish spawn chunk is from world spawn(0, 0) in blocks.
#Range: 2 ~ 1000000000
pupfishChunkSpawnDistance = 2000
#Whether to restrict all skelewag spawns to shipwreck structures.
restrictSkelewagSpawns = true
#Whether to restrict all farseer spawns to near the world border.
restrictFarseerSpawns = true
#Whether to restrict all underminer spawns to abandoned mineshafts.
restrictUnderminerSpawns = true
#The maximum distance a farseer can spawn from the world border.
#Range: 2 ~ 1000000000
farseerBorderSpawnDistance = 100
#Maximum world y-level that murmur can spawn at
#Range: -64 ~ 320
murmurSpawnHeight = -30
[dangerZone]
#Its been so long...
superSecretSettings = false
#How many cpu cores some mobs(elephants, leafcutter ants, bison etc) should utilize when pathing. Bigger number = less impact on TPS
#Range: 1 ~ 100
pathfindingThreads = 5

View File

@@ -0,0 +1,42 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:tundra_bog"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ice_marsh"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:orchid_swamp"
}
]
]
}

View File

@@ -0,0 +1,58 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ice_marsh"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:orchid_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

View File

@@ -0,0 +1,63 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

View File

@@ -0,0 +1,147 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_hill"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_coniferous"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:windswept_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_plateau"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:bryce_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_spring"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_winter"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:haze_mountain"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:jade_cliffs"
}
]
]
}

View File

@@ -0,0 +1,91 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:old_growth_pine_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:old_growth_spruce_taiga"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_taiga"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dense/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_rare"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:forested_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:yosemite_lowlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:redwood_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:coniferous_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:fir_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "autumnity:maple_forest"
}
]
]
}

View File

@@ -0,0 +1,96 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_plains"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_savanna"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_hot/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:meadow"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:field"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:forested_field"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:grassland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:pasture"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:prairie"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cold_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:steppe"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_deep_ocean"
}
]
]
}

View File

@@ -0,0 +1,215 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_forest"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:sparse_jungle"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cloud_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:forested_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lush_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_maple_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:wintry_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:yosemite_lowlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:bryce_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:redwood_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:cherry_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}

View File

@@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:no_default_monsters"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_nether"
}
]
]
}

View File

@@ -0,0 +1,28 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_mushroom"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_rare"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:mirage_isles"
}
]
]
}

View File

@@ -0,0 +1,37 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:gravel_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:dune_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:stony_shore"
}
]
]
}

View File

@@ -0,0 +1,49 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_cold/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:lukewarm_ocean"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:deep_ocean"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:deep_lukewarm_ocean"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "alexscaves:abyssal_chasm"
}
]
]
}

View File

@@ -0,0 +1,18 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/underground_jungle"
}
]
]
}

View File

@@ -0,0 +1,65 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

View File

@@ -0,0 +1,59 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_swamp"
},
{
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"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "BIOME_TAG",
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"value": "minecraft:is_overworld"
},
{
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"value": "minecraft:is_river"
},
{
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"value": "forge:is_cold/overworld"
}
],
[
{
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"value": "terralith:orchid_swamp"
}
],
[
{
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"value": "terralith:ice_marsh"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warm_river"
}
]
]
}

View File

@@ -0,0 +1,115 @@
{
"biomes": [
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{
"type": "BIOME_TAG",
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"value": "minecraft:is_overworld"
},
{
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},
{
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{
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{
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"value": "minecraft:deep_dark"
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{
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}
],
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{
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"value": "terralith:cave/desert_caves"
}
],
[
{
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}
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{
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{
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"value": "terralith:cave/thermal_caves"
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{
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],
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{
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{
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"value": "terralith:cave/tuff_caves"
}
]
]
}

View File

@@ -0,0 +1,110 @@
{
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"type": "BIOME_TAG",
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{
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{
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"value": "terralith:cave/andesite_caves"
}
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{
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}
],
[
{
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],
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{
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"value": "terralith:cave/infested_caves"
}
],
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{
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"value": "terralith:cave/thermal_caves"
}
],
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{
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"value": "terralith:cave/crystal_caves"
}
],
[
{
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"value": "terralith:cave/frostfire_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/mantle_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/deep_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/tuff_caves"
}
]
]
}

View File

@@ -0,0 +1,25 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:frozen_ocean"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:deep_frozen_ocean"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "alexscaves:abyssal_chasm"
}
]
]
}

View File

@@ -0,0 +1,21 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_end"
},
{
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"value": "minecraft:the_end"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:small_end_islands"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_end"
}
]
]
}

View File

@@ -0,0 +1,44 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:no_default_monsters"
},
{
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"value": "minecraft:crimson_forest"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "byg:crimson_gardens"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "biomesoplenty:visceral_heap"
}
],
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{
"type": "REGISTRY_NAME",
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"value": "incendium:ash_barrens"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "incendium:infernal_dunes"
}
]
]
}

View File

@@ -0,0 +1,58 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "BIOME_TAG",
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"value": "minecraft:is_river"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_cold"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "biomesoplenty:tropic_beach"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:orchid_swamp"
}
],
[
{
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"value": "terralith:red_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warm_river"
}
]
]
}

View File

@@ -0,0 +1,276 @@
{
"biomes": [
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{
"type": "BIOME_TAG",
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"value": "minecraft:is_overworld"
},
{
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},
{
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"value": "forge:is_plains"
}
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"value": "minecraft:is_overworld"
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{
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"value": "minecraft:is_forest"
}
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{
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"value": "minecraft:is_overworld"
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}
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}
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{
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{
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}
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{
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}
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{
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"value": "terralith:shield_clearing"
}
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{
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}
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}
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}
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}
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}
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}
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}
],
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"value": "terralith:forested_highlands"
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"value": "terralith:lush_valley"
}
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{
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}
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{
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}
],
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{
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}
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{
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"value": "terralith:wintry_forest"
}
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{
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"value": "terralith:yosemite_lowlands"
}
],
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{
"type": "REGISTRY_NAME",
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"value": "terralith:skylands_autumn"
}
],
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{
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}
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[
{
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"value": "terralith:skylands_winter"
}
],
[
{
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"value": "terralith:mirage_isles"
}
],
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{
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}
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[
{
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}
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{
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"value": "biomesoplenty:snowblossom_grove"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
}
]
]
}

View File

@@ -0,0 +1,23 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
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"value": "forge:no_default_monsters"
},
{
"type": "REGISTRY_NAME",
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"value": "minecraft:nether_wastes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:crystalline_chasm"
}
]
]
}

View File

@@ -0,0 +1,65 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
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"value": "minecraft:is_savanna"
}
],
[
{
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"value": "terralith:arid_highlands"
}
],
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{
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"value": "terralith:brushland"
}
],
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{
"type": "REGISTRY_NAME",
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"value": "terralith:fractured_savanna"
}
],
[
{
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"value": "terralith:savanna_badlands"
}
],
[
{
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"value": "terralith:savanna_slopes"
}
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{
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"value": "terralith:shrubland"
}
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[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,91 @@
{
"biomes": [
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{
"type": "BIOME_TAG",
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"value": "minecraft:is_overworld"
},
{
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}
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{
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"value": "minecraft:is_overworld"
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{
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}
],
[
{
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"value": "terralith:arid_highlands"
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[
{
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}
],
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{
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}
],
[
{
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}
],
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{
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{
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}
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{
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}
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{
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}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:lush_desert"
}
]
]
}

View File

@@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
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"value": "minecraft:is_end"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:the_end"
}
]
]
}

View File

@@ -0,0 +1,31 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
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},
{
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},
{
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},
{
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"value": "minecraft:end_highlands"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:small_end_islands"
}
]
]
}

View File

@@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
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"value": "forge:no_default_monsters"
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{
"type": "REGISTRY_NAME",
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"value": "minecraft:mushroom_fields"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:lush_caves"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
}
]
]
}

View File

@@ -0,0 +1,36 @@
{
"biomes": [
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{
"type": "BIOME_TAG",
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"value": "minecraft:is_overworld"
},
{
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"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_cold/overworld"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_hot/overworld"
},
{
"type": "REGISTRY_NAME",
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"value": "minecraft:deep_ocean"
},
{
"type": "REGISTRY_NAME",
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"value": "minecraft:deep_lukewarm_ocean"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_deep_ocean"
}
]
]
}

View File

@@ -0,0 +1,53 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
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"value": "minecraft:ice_spikes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:frozen_peaks"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/frostfire_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:frozen_cliffs"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:glacial_chasm"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:snowy_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:gravel_desert"
}
]
]
}

View File

@@ -0,0 +1,60 @@
{
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{
"type": "BIOME_TAG",
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"value": "minecraft:is_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:arid_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:brushland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:fractured_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_slopes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,56 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_plains"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_plateau"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:hot_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:steppe"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_deep_ocean"
}
]
]
}

View File

@@ -0,0 +1,58 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

View File

@@ -0,0 +1,215 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_forest"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:sparse_jungle"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cloud_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:forested_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lush_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_maple_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:wintry_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:yosemite_lowlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:bryce_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:redwood_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:cherry_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}

View File

@@ -0,0 +1,61 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:no_default_monsters"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dry/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_sandy"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ancient_sands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ashen_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/desert_caves"
}
]
]
}

View File

@@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
}
]
]
}

View File

@@ -0,0 +1,165 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:flower_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:sunflower_plains"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:meadow"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_plateau"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:orchid_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_spring"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:cherry_grove"
}
]
]
}

View File

@@ -0,0 +1,68 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dry/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_sandy"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ancient_sands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sandstone_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,91 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_badlands"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:arid_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:brushland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:fractured_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_slopes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warped_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:white_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:lush_desert"
}
]
]
}

View File

@@ -0,0 +1,44 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_dense/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sandstone_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:tropics"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_nether"
}
]
]
}

View File

@@ -0,0 +1,63 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

View File

@@ -0,0 +1,25 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:gravel_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:stony_shore"
}
]
]
}

View File

@@ -0,0 +1,58 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:arid_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:brushland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:fractured_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_slopes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shrubland"
}
]
]
}

View File

@@ -0,0 +1,23 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:mangrove_swamp"
}
]
]
}

View File

@@ -0,0 +1,21 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_ocean"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:deep_warm_ocean"
}
]
]
}

View File

@@ -0,0 +1,21 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:no_default_monsters"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_end"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:the_end"
}
]
]
}

View File

@@ -0,0 +1,122 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_snowy"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_wasteland"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_snowy"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowy_coniferous_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowy_fir_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "snowy_maple_woods"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_maple_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:wintry_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:wintry_lowlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:gravel_desert"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_winter"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}

View File

@@ -0,0 +1,18 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/underground_jungle"
}
]
]
}

View File

@@ -0,0 +1,28 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_mushroom"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_rare"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:mirage_isles"
}
]
]
}

View File

@@ -0,0 +1,115 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:no_default_monsters"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_mushroom"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:deep_dark"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/andesite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/desert_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/diorite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/granite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/ice_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/infested_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/thermal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/crystal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/frostfire_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/mantle_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/deep_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/tuff_caves"
}
]
]
}

View File

@@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_cold/overworld"
}
]
]
}

View File

@@ -0,0 +1,35 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_river"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_cold/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:tundra_bog"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warm_river"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:dark_forest"
}
]
]
}

View File

@@ -0,0 +1,199 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_forest"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_savanna"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_plains"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:birch_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cold_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:hot_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:steppe"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:mirage_isles"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:redwood_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:cherry_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}

View File

@@ -0,0 +1,68 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dry/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_sandy"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ancient_sands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sandstone_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,91 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_badlands"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dry/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_sandy"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ancient_sands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sandstone_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warped_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:white_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,60 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:arid_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:brushland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:fractured_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_slopes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,91 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_badlands"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dry/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_sandy"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ancient_sands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sandstone_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warped_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:white_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,37 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:no_default_monsters"
},
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:dripstone_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/andesite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/diorite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/granite_caves"
}
]
]
}

View File

@@ -0,0 +1,72 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:basalt_cliffs"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:granite_cliffs"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:gravel_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:white_cliffs"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_spring"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:dune_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:stony_shore"
}
]
]
}

Some files were not shown because too many files have changed in this diff Show More