#Totem Maximum Soul Count and Threshold to save the Player, Default: 10000
#Range: > 10
maxSouls=10000
#Arca Maximum Soul Count, Default: 100000
#Range: > 10
maxArcaSouls=100000
#Totem of Souls will save the Player if full of Soul Energy and its in Curio Slot, hotbar or off-hand, Default: true
totemUndying=true
#Arca will save the Player if past Totem Maximum Soul Count, Default: true
arcaUndying=true
#Using an item while holding a wand or staff on main/offhand will cause the wand or staff to be put on cooldown to prevent accidental spellcasting, Default: true
wandCoolItemUse=true
#Gives Players a Totem of Roots when first entering World, Default: false
starterTotem=false
#Gives Players the Black Book when first entering World and Patchouli is loaded, Default: false
starterBook=false
#Gives Players the Witch's Brew when first entering World and Patchouli is loaded, Default: false
starterWitchBook=false
#Entities part of a Player's Book of Goodwill will not take most damage from said Player rather than just spells, Default: false
goodwillNoDamage=false
#Show the Soul Energy Bar if Player has Totem of Souls/Arca, Default: true
soulGuiShow=true
#Show currently equipped focus on Wand/Staff in Gui, Default: true
focusGuiShow=true
#Whether Wands and Staffs show cooldown if the focus it's equipped with is, Default: true
showWandCooldown=true
#Allows player movement if Focus/Brew Wheel are open, Default: true
wheelGuiMovement=true
#Show numerical amount of Souls on the Soul Energy Bar, Default: false
showNumber=false
#Horizontal Position of where the Soul Energy Bar is located, Default: 100
#Range: > -2147483647
soulGuiHorizontal=100
#Vertical Position of where the Soul Energy Bar is located, Default: -5
#Range: > -2147483647
soulGuiVertical=-5
#Move where the equipped Focus is located horizontally from its original position (- = Left, + = Right), Default: 0
#Range: > -2147483647
focusGuiHorizontal=0
#Move where the equipped Focus is located vertically from its original position (- = Up, + = Down), Default: 0
#Range: > -2147483647
focusGuiVertical=0
#Bosses from the Mod has custom looking Boss Bars. Default: true
specialBossBar=true
#Bosses from the Mod has custom Music Playing. Default: true
bossMusic=true
#Players camera can shake. Default: true
cameraShake=true
["Mod Compatibility"]
#If enabled, Ender Dragon's Fireballs will leave clouds that damages even undead and will not hit itself. Default: false
betterDragonFireball=true
#If L_Ender Cataclysm is installed, certain loots are modified and change between this and the latter mod. Default: true
cataclysmLootCompat=true
#If Iron's Spells and Spellbooks is installed, certain robes provides Spell resistances. Default: true
robesIronResist=true
#If Iron's Spells and Spellbooks is installed, certain curios provides Spell buffs. Default: true
ironBuff=true
[Blocks]
#Add mobs that Hook Bells don't work on.
#To do so, enter the namespace ID of the mob, like "minecraft:zombie, minecraft:skeleton".
hookBellBlackList=[]
#Whether Night Beacons are allowed to function, turning Daytime to Midnight so long as it's activated, Default: true
enableNightBeacon=true
#Whether enchanting through Rituals are enabled, Default: true
ritualEnchants=true
#Whether creating items through Rituals will transfer enchantments from the original item, Default: true
ritualCraftEnchant=true
#Whether creating items through Rituals will transfer damage from the original item, Default: false
ritualCraftDamage=false
#Maximum level of experience the Dark Anvil will stick to instead of capping if Cap is disabled, Default: 30
#Range: > 1
darkAnvilRepairCost=30
#Whether Dark Anvils have a cap that prevents items from being repaired or enchanted if repair cost is exceeded, Default: false
darkAnvilCap=false
#Whether Dark Anvils will take Experience Points instead of Levels, Default: false
darkAnvilTakePoints=false
#Whether Dark Anvils ignores enchantment max levels when combining same enchantments, Default: true
darkAnvilIgnoreMaxLevels=true
#How much Soul Energy is required for the Dark Anvil to repair itself, Default: 1000
#Range: > 0
darkAnvilSoulCost=1000
#The amount of Soul Energy used up to repair Items per the configured amount of seconds, Default: 1
#Range: > 0
soulMenderCost=1
#How many seconds the Soul Menderer repairs 1 durability from an item, Default: 0.5
#Range: 0.0 ~ 1.7976931348623157E308
soulMenderSeconds=0.5
#The amount of Soul Energy used to give Charges to the Sculk Grower, Default: 20
#Range: > 0
sculkGrowerCost=20
#How much Charges is given to the Sculk Grower whenever it absorbs Soul Energy, Default: 100
#Range: > 0
sculkGrowerCharge=100
#Whether Sculk Grower continues to grow plants without Redstone if it still contains charges. Setting it to false will cause the Sculk Grower to slowly decay its charges, Default: true
sculkGrowerContinue=true
#Whether Sculk Grower can accept Potency enchantment, which allows the Grower to grow plants faster, Default: true
sculkGrowerPotency=true
#The amount of Soul Energy used to power the Shrieking Obelisk, Default: 100
#Range: > 0
shriekObeliskCost=50
#Whether Shrieking Obelisk can prevent or stop Raids, Default: true
ShriekObeliskRaid=true
#The amount of Soul Energy used to power the Animator per block distance, Default: 10
#Range: > 0
animatorCost=10
#Allow looted Pithos to regenerate Loot and spawn Skull Lord again when right-clicked with respawn_boss tagged item, Default: true
pithosRespawn=true
#Allow used Crystal Balls to spawn Crones again when right-clicked with respawn_boss tagged item, Default: true
crystalBallRespawn=true
#How big of a range Dark Altars can count blocks to make a ritual and detect sacrifices/conversion victims, Default: 8
#Range: > 1
ritualRange=8
["Soul Taken"]
#Multiplies the amount of Souls taken by this amount, Default: 2
#Range: > 1
soulTakenMultiplier=4
#Undead Killed, Default: 5
#Range: > 0
undeadSouls=10
#Anthropods Killed, Default: 5
#Range: > 0
anthropodSouls=10
#Animals Killed, Default: 5
#Range: > 0
animalSouls=10
#Illagers, Witches, Cultists Killed, Default: 25
#Range: > 0
illagerSouls=50
#Villagers Killed, Default: 100
#Range: > 0
villagerSouls=200
#Non-Undead Piglin Killed, Default: 10
#Range: > 0
piglinSouls=20
#Enderman Killed, Default: 10
#Range: > 0
endermanSouls=20
#Players Killed, Default: 100
#Range: > 0
playerSouls=400
#Others Killed, Default: 5
#Range: > 0
otherSouls=10
[Lich]
#Whether players can obtain Lichdom without commands, Default: true
lichEnable=true
#Enable Liches healing using Soul Energy, Default: true
lichSoulHeal=true
#Enable Liches healing be stunted when hurt by Smite Enchantment, Default: true
lichSmite=true
#Whether players lose their lichdom if their Arca is removed, Default: true
lichArcaRemove=true
#How much Soul Energy is cost to heal the Player per configured second if they've become a Lich, Default: 5
#Range: > 0
lichHealCost=5
#How many seconds until Lich Players heals using Soul Energy, Default: 1
#Range: > 0
lichHealSeconds=1
#How much health Lich Players heals using Soul Energy, Default: 1.0
#Range: 0.0 ~ 1.7976931348623157E308
lichHealAmount=1.0
#Enable to get infinite Night Vision when being a Lich, Default: true
lichNightVision=true
#Wearing Helmet in Sunlight as a Lich periodically damages it, Default: true
lichDamageHelmet=true
#Undead Mobs will not attack you if you're a Lich and will even defend you if you're attack by another mob and wearing the Necro Set, Default: true
lichUndeadFriendly=true
#Enable to make Liches 85% more resistant to Magic Attacks, Default: false
lichMagicResist=false
#If Lich Undead Friendly is set to true, Only undead that have lower than 'lichPowerfulFoesHealth' max health are friendly, Default: true
lichPowerfulHostile=true
#If 'lichPowerfulHostile' is enabled, the highest max health an Undead mob can be without being hostile, Default: 100.0
#Range: 0.0 ~ 1.7976931348623157E308
lichPowerfulFoesHealth=100.0
#If Villagers provide negative Reputation to Liches and non-Player Iron Golems are automatically aggressive against them, Default: true