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fuwuduan/config/maxims_core-common.toml

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2025-10-20 07:33:27 +00:00
["Maxims Config"]
#
#The module provides corresponding initial values for each Maxims' effectiveness
#The maxim will be activated when the damage exceeds this value
#Range: 0.0 ~ 1.7976931348623157E308
"Initial trigger damage" = 20.0
#The event's trigger probability decreases as the numerical value increases
#Range: 0.0 ~ 1.7976931348623157E308
Probility = 1.0
#
#The module will be activated when the luck exceeds this value
#Range: 0.0 ~ 1.7976931348623157E308
"Initial trigger luck" = 10.0
#
#The burn damage bonus is based on the following mathematical formula:
#
#burn_time < time,DAMAGE = slow_rate * default_damage/ (1 + exp(-burn_time + 5));
#burn_time > time,DAMAGE = exp(rapid_rate * (burn_time - time));
#
#Where:(burn_time IS REMAIN_BURN_TIME)
#--- default_damage is the value of DAMAGE when burn_time = 0.
#--- rate is the rate of increase of the function after the inflection point, where the burn time exceeds time.
#--- time is the inflection point, where the graph of the function has a small and gradual increase until burn_time <= T, but experiences a steep increase in value when burn_time > T, with the amplitude of the increase becoming greater as burn_time increases.
#FINAL_DAMAGE = Overall_bonus_coefficient * DAMAGE + Aggregate_value_added
#Parameter 'default_damage' for the begin damage boost
#Range: 0.0 ~ 1.7976931348623157E308
default_damage = 1.0
#Parameter 'slow_rate' for the damage boost formula
#Range: -128.0 ~ 1.7976931348623157E308
slow_rate = 0.282561
#Parameter 'rapid_rate' for the damage boost formula
#Range: -128.0 ~ 1.7976931348623157E308
rapid_rate = 0.547786
#Parameter 'time' for the damage boost mode change
#Range: 0.0 ~ 1.7976931348623157E308
time = 10.0
#In the final calculation of flame damage modifiers.
#Range: -128.0 ~ 1.7976931348623157E308
Aggregate_value_added = -1.0
#Multiplied by a coefficient on the calculated damage.
#Range: 0.0 ~ 1.7976931348623157E308
Overall_bonus_coefficient = 1.0
#Hunger damage amplification percentage (maximum health)
#Range: 0.0 ~ 1.0
Percentage = 0.05
#
#Define the probability of the potion's effect taking place after being damaged as (damage value * 100/Broken_Body_effect_damage)%.
#Range: 0.0 ~ 1.7976931348623157E308
Broken_Body_effect_damage = 300.0
["Item Lock Config"]
#Skill requirements for enchantments. Ideally this should be different than the base item's skill locks to prevent overlap.
#instance:twilightforest:uncrafting_table,512
travel_experience_lock = ["twilightforest:uncrafting_table,64", "minecraft:smithing_table,5", "minecraft:enchanting_table,10"]
Ethereal_Shadowflame_Torch_Allow = ["minecraft:bedrock"]
["Difficulty Disable Setting"]
"Difficulty Disable easy" = []
["Other Settings"]
#Configuration for mob spawn caps
#Range: 1 ~ 999
"Generate Limits IN EASY" = 64
#Configuration for mob spawn caps
#Range: 1 ~ 999
"Generate Limits IN NORMAL" = 128
#Configuration for mob spawn caps
#Range: 1 ~ 999
"Generate Limits IN HARD" = 200