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fuwuduan/config/goety/goety-items.toml

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2025-10-20 07:33:27 +00:00
[General]
#Certain Items repair themselves using Soul Energy, Default: true
soulRepair = true
#If soulRepair is enabled, the cost of Soul Energy multiplies per item's enchantments, Default: true
soulRepairEnchant = true
#How much Souls is consumed when crafting with Totem, Default: 1
#Range: > 0
craftSouls = 1
#Amount of Souls needed to repair certain Equipments per second, Default: 5
#Range: > 1
itemsRepairSouls = 5
#Fire Spawn Cage are enabled, Default: true
fireSpawnCage = true
[Curios]
#Show gloves in first person, Default: true
firstPersonGloves = false
#Amount of Souls needed to use Spiteful Belt functionality, Default: 5
#Range: > 1
spitefulBeltUseAmount = 5
#The total amount of Rotten Flesh a Pendant of Hunger can hold, Default: 1024
#Range: > 1
pendantOfHungerLimit = 1024
#How much Charges the Sea Amulet needs to consume to function, Default: 1
#Range: > 0
seaAmuletChargeConsume = 1
#The total amount of Charges a Sea Amulet can hold, Default: 1024
#Range: > 1
seaAmuletMax = 1024
[Curios.Robes]
#Show Hoods when wearing certain robes ie, Illusive Robes, Default: true
showRobeHoods = true
#Render Capes on certain Robes, Default: true
windRobeCape = true
#How much Soul Energy is taken per second when wearer is falling slowly, Default: 1
#Range: > 1
windRobeSouls = 1
#How much magic resistance Witches Robes provides by percent, Default: 85
#Range: 0 ~ 100
witchRobeResistance = 90
#How much magic resistance Warlock Robes provides by percent, Default: 85
#Range: 0 ~ 100
warlockRobeResistance = 85
#How much frost resistance Frost Robes provides by percent, Default: 85
#Range: 0 ~ 100
frostRobeResistance = 85
#How much shock resistance Storm Robes provides by percent, Default: 85
#Range: 0 ~ 100
stormRobeResistance = 85
#How much fire resistance Nether Robes provides by percent, Default: 85
#Range: 0 ~ 100
netherRobeResistance = 85
#Whether wearing both Frost Robe and Crown will cause certain mobs to be neutral, Default: true
frostSetMobNeutral = true
#If 'frostSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
#Range: 1.0 ~ 1.7976931348623157E308
frostSetMobNeutralHealth = 50.0
#Whether wearing both Wild Robe and Crown will cause certain mobs to be neutral, Default: true
wildSetMobNeutral = true
#If 'wildSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
#Range: 1.0 ~ 1.7976931348623157E308
wildSetMobNeutralHealth = 50.0
#Whether wearing both Nether Robe and Crown will cause certain mobs to be neutral, Default: true
netherSetMobNeutral = true
#If 'netherSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
#Range: 1.0 ~ 1.7976931348623157E308
netherSetMobNeutralHealth = 50.0
#Whether wearing both Necro Cape and Crown will cause Undead mobs to be neutral, Default: true
necroSetUndeadNeutral = true
#If 'necroSetUndeadNeutral' is enabled, the highest max health an Undead mob has to have to be neutral, Default: 50.0
#Range: 1.0 ~ 1.7976931348623157E308
necroSetUndeadNeutralHealth = 50.0
#Whether wearing Necro Crown while not being a Lich gives Weakness when in sunlight, Default: true
necroCrownWeakness = true
#Whether wearing Necro Cape while not being a Lich gives Hunger when in sunlight, Default: true
necroCapeHunger = true
#Necro Crown and Cape change textures when wearing a specific robe, Default: true
necroCapeChangeTexture = true
#Whether wearing both Nameless Cape and Crown will cause Undead mobs to be neutral, Default: true
namelessSetUndeadNeutral = true
#If 'namelessSetUndeadNeutral' is enabled, the highest max health an Undead mob has to have to be neutral, Default: 50.0
#Range: 1.0 ~ 1.7976931348623157E308
namelessSetUndeadNeutralHealth = 50.0
#Whether wearing both Witch Robe and Hat will cause Witches and Warlocks to be neutral, Default: true
witchSetWitchNeutral = true
#Whether wearing a Warlock Robe will cause Witches and Warlocks to be neutral, Default: true
warlockRobeWitchNeutral = true
#Whether wearing a Nether Robe will cause Witches and Warlocks to be neutral, Default: true
netherRobeWitchNeutral = true
#Whether wearing both Abyss Robe and Crown will cause certain mobs to be neutral, Default: true
abyssSetMobNeutral = true
#If 'abyssSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
#Range: 1.0 ~ 1.7976931348623157E308
abyssSetMobNeutralHealth = 50.0
["Tools & Weapons"]
["Tools & Weapons".Staffs]
#How much base damage Ominous Staffs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
ominousStaffDamage = 14.0
#How much base damage Necro Staffs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
necroStaffDamage = 14.0
#How much base damage Wind Staffs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
windStaffDamage = 14.0
#How much base damage Storm Staffs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
stormStaffDamage = 14.0
#How much base damage Frost Staffs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
frostStaffDamage = 14.0
#How much base damage Wild Staffs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
wildStaffDamage = 14.0
#How much base damage Nether Staffs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
netherStaffDamage = 14.0
#How much base damage Nameless Staffs deals, Default: 6.0
#Range: 1.0 ~ 1.7976931348623157E308
namelessStaffDamage = 16.0
#Holding a Staff offhand increases wielder's melee attack damage by 25%, Default: true
staffOffhandBuff = true
#How much base damage Abyss Staffs deals, Default: 9.0
#Range: 1.0 ~ 1.7976931348623157E308
abyssStaffDamage = 9.0
#How much base damage Geo Staffs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
geoStaffDamage = 4.0
["Tools & Weapons".Scythes]
#Amount of Soul Energy Dark Scythe gives when hitting mob(s), Default: 1
#Range: > 1
darkScytheSouls = 1
#Scythe Slashes from Death Scythe breaks blocks that regular Scythes easily breaks, Default: true
scytheSlashBreaks = true
#How much base damage Scythes deals, the damage added depends on material the scythe is made off (ie. Iron = 2.0), Default: 4.5
#Range: 1.0 ~ 1.7976931348623157E308
scytheBaseDamage = 4.5
#How fast it takes to fully swing a Scythe with item offhand and not wearing Grave Gloves. The lower the number the slower it takes to recharge, Default: 0.6
#Range: 0.0 ~ 1.7976931348623157E308
scytheAttackSpeed = 0.7
#How much damage Death Scythe deals, the configured number is added to Scythe Base Damage, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
deathScytheDamage = 60.0
#How many uses before Death Scythe breaks, Default: 444
#Range: > 1
deathScytheDurability = 444
#Define the Enchantability for Death Scythe, higher number the better, Default: 22
#Range: > 1
deathScytheEnchantability = 60
["Tools & Weapons".Hammers]
#How much base damage Hammers deals, the damage added depends on material the hammer is made off (ie. Iron = 2.0), Default: 5.0
#Range: 1.0 ~ 1.7976931348623157E308
hammerBaseDamage = 20.0
#How fast it takes to fully swing a Hammers. The lower the number the slower it takes to recharge, Default: 0.5
#Range: 0.0 ~ 1.7976931348623157E308
hammerAttackSpeed = 0.5
#How many uses before Hammers breaks, Default: 2500
#Range: > 1
hammerDurability = 2500
["Tools & Weapons"."Dark Tools"]
#How much damage Dark Tools deals, the configured number is added to Tool Base Damage, Default: 3.0
#Range: 1.0 ~ 1.7976931348623157E308
darkToolsDamage = 20.0
#How fast Dark Tools mines, the higher the better, Default: 8.0
#Range: 1.0 ~ 1.7976931348623157E308
darkToolsBreakSpeed = 8.0
#How many uses before Dark Tools breaks, Default: 166
#Range: > 1
darkToolsDurability = 166
#Define the Enchantability for Dark Tools, higher number the better, Default: 20
#Range: > 1
darkToolsEnchantability = 20
#Define the Mining Level for Dark Tools, example, 3 = Diamond, 4 = Netherite, Default: 4
#Range: > 0
darkToolsMiningLevel = 4
["Tools & Weapons"."Special Tools"]
#How much damage Special Tools deals, the configured number is added to Tool Base Damage, Default: 3.0
#Range: 1.0 ~ 1.7976931348623157E308
specialToolsDamage = 18.0
#How fast Special Tools mines, the higher the better, Default: 8.0
#Range: 1.0 ~ 1.7976931348623157E308
specialToolsBreakSpeed = 8.0
#How many uses before a Special Tool breaks, Default: 1280
#Range: > 1
specialToolsDurability = 1280
#How many uses before a Hunter's Bow breaks, Default: 133
#Range: > 1
huntersBowDurability = 133
#Define the Enchantability for Special Tools, higher number the better, Default: 22
#Range: > 1
specialToolsEnchantability = 22
#Define the Mining Level for Special Tools, example, 3 = Diamond, 4 = Netherite, Default: 3
#Range: > 0
specialToolsMiningLevel = 3
#How many seconds Rampaging Axe gives Rampage for, Default: 10
#Range: > 1
rampagingAxeDuration = 10
["Tools & Weapons".Misc]
#How much damage Philosopher's Mace deals, Default: 9.0
#Range: 1.0 ~ 1.7976931348623157E308
philosophersMaceDamage = 30.0
#How many uses before the Philosopher's Mace breaks, Default: 128
#Range: > 1
philosophersMaceDurability = 128
#Define the Enchantability for Philosopher's Mace, higher number the better, Default: 20
#Range: > 1
philosophersMaceEnchantability = 20
[Armor]
[Armor."Cursed Knight Armor"]
#Define the Durability Multiplier for the armor, higher number the better, Default: 15
#Range: > 1
cursedKnightDurability = 15
#Define the Enchantability for the armor, higher number the better, Default: 15
#Range: > 1
cursedKnightEnchantability = 20
#Define the toughness for each armor piece, Default: 0.5
#Range: 0.0 ~ 1.7976931348623157E308
cursedKnightToughness = 2.0
#Define how much knockback resistance each armor piece provides, Default: 0.0
#Range: 0.0 ~ 1.7976931348623157E308
cursedKnightKnockResist = 0.0
[Armor."Cursed Knight Armor"."Armor Points"]
#Define how much armor points wearing the Boots provides, Default: 2
#Range: > 1
cursedKnightFeet = 2
#Define how much armor points wearing the Leggings provides, Default: 5
#Range: > 1
cursedKnightLegs = 5
#Define how much armor points wearing the Chestplate provides, Default: 6
#Range: > 1
cursedKnightChest = 6
#Define how much armor points wearing the Helmet provides, Default: 2
#Range: > 1
cursedKnightHead = 2
[Armor."Cursed Paladin Armor"]
#Define the Durability Multiplier for the armor, higher number the better, Default: 30
#Range: > 1
cursedPaladinDurability = 30
#Define the Enchantability for the armor, higher number the better, Default: 20
#Range: > 1
cursedPaladinEnchantability = 40
#Define the toughness for each armor piece, Default: 1.0
#Range: 0.0 ~ 1.7976931348623157E308
cursedPaladinToughness = 1.0
#Define how much knockback resistance each armor piece provides, Default: 0.0
#Range: 0.0 ~ 1.7976931348623157E308
cursedPaladinKnockResist = 0.0
[Armor."Cursed Paladin Armor"."Armor Points"]
#Define how much armor points wearing the Boots provides, Default: 3
#Range: > 1
cursedPaladinFeet = 3
#Define how much armor points wearing the Leggings provides, Default: 6
#Range: > 1
cursedPaladinLegs = 6
#Define how much armor points wearing the Chestplate provides, Default: 7
#Range: > 1
cursedPaladinChest = 7
#Define how much armor points wearing the Helmet provides, Default: 3
#Range: > 1
cursedPaladinHead = 3
[Armor."Black Iron Armor"]
#Define the Durability Multiplier for the armor, higher number the better, Default: 15
#Range: > 1
blackIronDurability = 30
#Define the Enchantability for the armor, higher number the better, Default: 15
#Range: > 1
blackIronEnchantability = 30
#Define the toughness for each armor piece, Default: 2.0
#Range: 0.0 ~ 1.7976931348623157E308
blackIronToughness = 3.0
#Define how much knockback resistance each armor piece provides, Default: 0.0
#Range: 0.0 ~ 1.7976931348623157E308
blackIronKnockResist = 0.0
[Armor."Black Iron Armor"."Armor Points"]
#Define how much armor points wearing the Boots provides, Default: 2
#Range: > 1
blackIronFeet = 2
#Define how much armor points wearing the Leggings provides, Default: 5
#Range: > 1
blackIronLegs = 5
#Define how much armor points wearing the Chestplate provides, Default: 6
#Range: > 1
blackIronChest = 6
#Define how much armor points wearing the Helmet provides, Default: 2
#Range: > 1
blackIronHead = 2
[Armor."Dark Armor"]
#Define the Durability Multiplier for the armor, higher number the better, Default: 15
#Range: > 1
darkArmorDurability = 15
#Define the Enchantability for the armor, higher number the better, Default: 20
#Range: > 1
darkArmorEnchantability = 20
#Define the toughness for each armor piece, Default: 2.0
#Range: 0.0 ~ 1.7976931348623157E308
darkArmorToughness = 2.0
#Define how much knockback resistance each armor piece provides, Default: 0.3
#Range: 0.0 ~ 1.7976931348623157E308
darkArmorKnockResist = 0.3
#Whether Dark Helmets makes the wearer immune to Blindness, Default: true
darkHelmetBlindness = true
#Whether Dark Helmets makes the wearer immune to Darkness, Default: true
darkHelmetDarkness = true
[Armor."Dark Armor"."Armor Points"]
#Define how much armor points wearing the Boots provides, Default: 3
#Range: > 1
darkArmorFeet = 5
#Define how much armor points wearing the Leggings provides, Default: 6
#Range: > 1
darkArmorLegs = 7
#Define how much armor points wearing the Chestplate provides, Default: 8
#Range: > 1
darkArmorChest = 10
#Define how much armor points wearing the Helmet provides, Default: 3
#Range: > 1
darkArmorHead = 5