336 lines
14 KiB
TOML
336 lines
14 KiB
TOML
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[General]
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#Certain Items repair themselves using Soul Energy, Default: true
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soulRepair = true
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#If soulRepair is enabled, the cost of Soul Energy multiplies per item's enchantments, Default: true
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soulRepairEnchant = true
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#How much Souls is consumed when crafting with Totem, Default: 1
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#Range: > 0
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craftSouls = 1
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#Amount of Souls needed to repair certain Equipments per second, Default: 5
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#Range: > 1
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itemsRepairSouls = 5
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#Fire Spawn Cage are enabled, Default: true
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fireSpawnCage = true
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[Curios]
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#Show gloves in first person, Default: true
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firstPersonGloves = false
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#Amount of Souls needed to use Spiteful Belt functionality, Default: 5
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#Range: > 1
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spitefulBeltUseAmount = 5
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#The total amount of Rotten Flesh a Pendant of Hunger can hold, Default: 1024
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#Range: > 1
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pendantOfHungerLimit = 1024
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#How much Charges the Sea Amulet needs to consume to function, Default: 1
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#Range: > 0
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seaAmuletChargeConsume = 1
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#The total amount of Charges a Sea Amulet can hold, Default: 1024
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#Range: > 1
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seaAmuletMax = 1024
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[Curios.Robes]
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#Show Hoods when wearing certain robes ie, Illusive Robes, Default: true
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showRobeHoods = true
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#Render Capes on certain Robes, Default: true
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windRobeCape = true
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#How much Soul Energy is taken per second when wearer is falling slowly, Default: 1
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#Range: > 1
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windRobeSouls = 1
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#How much magic resistance Witches Robes provides by percent, Default: 85
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#Range: 0 ~ 100
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witchRobeResistance = 90
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#How much magic resistance Warlock Robes provides by percent, Default: 85
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#Range: 0 ~ 100
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warlockRobeResistance = 85
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#How much frost resistance Frost Robes provides by percent, Default: 85
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#Range: 0 ~ 100
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frostRobeResistance = 85
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#How much shock resistance Storm Robes provides by percent, Default: 85
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#Range: 0 ~ 100
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stormRobeResistance = 85
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#How much fire resistance Nether Robes provides by percent, Default: 85
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#Range: 0 ~ 100
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netherRobeResistance = 85
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#Whether wearing both Frost Robe and Crown will cause certain mobs to be neutral, Default: true
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frostSetMobNeutral = true
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#If 'frostSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
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#Range: 1.0 ~ 1.7976931348623157E308
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frostSetMobNeutralHealth = 50.0
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#Whether wearing both Wild Robe and Crown will cause certain mobs to be neutral, Default: true
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wildSetMobNeutral = true
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#If 'wildSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
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#Range: 1.0 ~ 1.7976931348623157E308
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wildSetMobNeutralHealth = 50.0
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#Whether wearing both Nether Robe and Crown will cause certain mobs to be neutral, Default: true
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netherSetMobNeutral = true
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#If 'netherSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
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#Range: 1.0 ~ 1.7976931348623157E308
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netherSetMobNeutralHealth = 50.0
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#Whether wearing both Necro Cape and Crown will cause Undead mobs to be neutral, Default: true
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necroSetUndeadNeutral = true
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#If 'necroSetUndeadNeutral' is enabled, the highest max health an Undead mob has to have to be neutral, Default: 50.0
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#Range: 1.0 ~ 1.7976931348623157E308
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necroSetUndeadNeutralHealth = 50.0
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#Whether wearing Necro Crown while not being a Lich gives Weakness when in sunlight, Default: true
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necroCrownWeakness = true
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#Whether wearing Necro Cape while not being a Lich gives Hunger when in sunlight, Default: true
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necroCapeHunger = true
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#Necro Crown and Cape change textures when wearing a specific robe, Default: true
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necroCapeChangeTexture = true
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#Whether wearing both Nameless Cape and Crown will cause Undead mobs to be neutral, Default: true
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namelessSetUndeadNeutral = true
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#If 'namelessSetUndeadNeutral' is enabled, the highest max health an Undead mob has to have to be neutral, Default: 50.0
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#Range: 1.0 ~ 1.7976931348623157E308
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namelessSetUndeadNeutralHealth = 50.0
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#Whether wearing both Witch Robe and Hat will cause Witches and Warlocks to be neutral, Default: true
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witchSetWitchNeutral = true
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#Whether wearing a Warlock Robe will cause Witches and Warlocks to be neutral, Default: true
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warlockRobeWitchNeutral = true
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#Whether wearing a Nether Robe will cause Witches and Warlocks to be neutral, Default: true
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netherRobeWitchNeutral = true
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#Whether wearing both Abyss Robe and Crown will cause certain mobs to be neutral, Default: true
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abyssSetMobNeutral = true
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#If 'abyssSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
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#Range: 1.0 ~ 1.7976931348623157E308
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abyssSetMobNeutralHealth = 50.0
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["Tools & Weapons"]
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["Tools & Weapons".Staffs]
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#How much base damage Ominous Staffs deals, Default: 4.0
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#Range: 1.0 ~ 1.7976931348623157E308
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ominousStaffDamage = 14.0
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#How much base damage Necro Staffs deals, Default: 4.0
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#Range: 1.0 ~ 1.7976931348623157E308
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necroStaffDamage = 14.0
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#How much base damage Wind Staffs deals, Default: 4.0
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#Range: 1.0 ~ 1.7976931348623157E308
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windStaffDamage = 14.0
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#How much base damage Storm Staffs deals, Default: 4.0
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#Range: 1.0 ~ 1.7976931348623157E308
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stormStaffDamage = 14.0
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#How much base damage Frost Staffs deals, Default: 4.0
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#Range: 1.0 ~ 1.7976931348623157E308
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frostStaffDamage = 14.0
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#How much base damage Wild Staffs deals, Default: 4.0
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#Range: 1.0 ~ 1.7976931348623157E308
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wildStaffDamage = 14.0
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#How much base damage Nether Staffs deals, Default: 4.0
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#Range: 1.0 ~ 1.7976931348623157E308
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netherStaffDamage = 14.0
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#How much base damage Nameless Staffs deals, Default: 6.0
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#Range: 1.0 ~ 1.7976931348623157E308
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namelessStaffDamage = 16.0
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#Holding a Staff offhand increases wielder's melee attack damage by 25%, Default: true
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staffOffhandBuff = true
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#How much base damage Abyss Staffs deals, Default: 9.0
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#Range: 1.0 ~ 1.7976931348623157E308
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abyssStaffDamage = 9.0
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#How much base damage Geo Staffs deals, Default: 4.0
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#Range: 1.0 ~ 1.7976931348623157E308
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geoStaffDamage = 4.0
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["Tools & Weapons".Scythes]
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#Amount of Soul Energy Dark Scythe gives when hitting mob(s), Default: 1
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#Range: > 1
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darkScytheSouls = 1
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#Scythe Slashes from Death Scythe breaks blocks that regular Scythes easily breaks, Default: true
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scytheSlashBreaks = true
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#How much base damage Scythes deals, the damage added depends on material the scythe is made off (ie. Iron = 2.0), Default: 4.5
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#Range: 1.0 ~ 1.7976931348623157E308
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scytheBaseDamage = 4.5
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#How fast it takes to fully swing a Scythe with item offhand and not wearing Grave Gloves. The lower the number the slower it takes to recharge, Default: 0.6
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#Range: 0.0 ~ 1.7976931348623157E308
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scytheAttackSpeed = 0.7
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#How much damage Death Scythe deals, the configured number is added to Scythe Base Damage, Default: 4.0
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#Range: 1.0 ~ 1.7976931348623157E308
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deathScytheDamage = 60.0
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#How many uses before Death Scythe breaks, Default: 444
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#Range: > 1
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deathScytheDurability = 444
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#Define the Enchantability for Death Scythe, higher number the better, Default: 22
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#Range: > 1
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deathScytheEnchantability = 60
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["Tools & Weapons".Hammers]
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#How much base damage Hammers deals, the damage added depends on material the hammer is made off (ie. Iron = 2.0), Default: 5.0
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#Range: 1.0 ~ 1.7976931348623157E308
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hammerBaseDamage = 20.0
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#How fast it takes to fully swing a Hammers. The lower the number the slower it takes to recharge, Default: 0.5
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#Range: 0.0 ~ 1.7976931348623157E308
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hammerAttackSpeed = 0.5
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#How many uses before Hammers breaks, Default: 2500
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#Range: > 1
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hammerDurability = 2500
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["Tools & Weapons"."Dark Tools"]
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#How much damage Dark Tools deals, the configured number is added to Tool Base Damage, Default: 3.0
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#Range: 1.0 ~ 1.7976931348623157E308
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darkToolsDamage = 20.0
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#How fast Dark Tools mines, the higher the better, Default: 8.0
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#Range: 1.0 ~ 1.7976931348623157E308
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darkToolsBreakSpeed = 8.0
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#How many uses before Dark Tools breaks, Default: 166
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#Range: > 1
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darkToolsDurability = 166
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#Define the Enchantability for Dark Tools, higher number the better, Default: 20
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#Range: > 1
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darkToolsEnchantability = 20
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#Define the Mining Level for Dark Tools, example, 3 = Diamond, 4 = Netherite, Default: 4
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#Range: > 0
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darkToolsMiningLevel = 4
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["Tools & Weapons"."Special Tools"]
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#How much damage Special Tools deals, the configured number is added to Tool Base Damage, Default: 3.0
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#Range: 1.0 ~ 1.7976931348623157E308
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specialToolsDamage = 18.0
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#How fast Special Tools mines, the higher the better, Default: 8.0
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#Range: 1.0 ~ 1.7976931348623157E308
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specialToolsBreakSpeed = 8.0
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#How many uses before a Special Tool breaks, Default: 1280
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#Range: > 1
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specialToolsDurability = 1280
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#How many uses before a Hunter's Bow breaks, Default: 133
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#Range: > 1
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huntersBowDurability = 133
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#Define the Enchantability for Special Tools, higher number the better, Default: 22
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#Range: > 1
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specialToolsEnchantability = 22
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#Define the Mining Level for Special Tools, example, 3 = Diamond, 4 = Netherite, Default: 3
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#Range: > 0
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specialToolsMiningLevel = 3
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#How many seconds Rampaging Axe gives Rampage for, Default: 10
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#Range: > 1
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rampagingAxeDuration = 10
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["Tools & Weapons".Misc]
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#How much damage Philosopher's Mace deals, Default: 9.0
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#Range: 1.0 ~ 1.7976931348623157E308
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philosophersMaceDamage = 30.0
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#How many uses before the Philosopher's Mace breaks, Default: 128
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#Range: > 1
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philosophersMaceDurability = 128
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#Define the Enchantability for Philosopher's Mace, higher number the better, Default: 20
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#Range: > 1
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philosophersMaceEnchantability = 20
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[Armor]
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[Armor."Cursed Knight Armor"]
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#Define the Durability Multiplier for the armor, higher number the better, Default: 15
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#Range: > 1
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cursedKnightDurability = 15
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#Define the Enchantability for the armor, higher number the better, Default: 15
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#Range: > 1
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cursedKnightEnchantability = 20
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#Define the toughness for each armor piece, Default: 0.5
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#Range: 0.0 ~ 1.7976931348623157E308
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cursedKnightToughness = 2.0
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#Define how much knockback resistance each armor piece provides, Default: 0.0
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#Range: 0.0 ~ 1.7976931348623157E308
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cursedKnightKnockResist = 0.0
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[Armor."Cursed Knight Armor"."Armor Points"]
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#Define how much armor points wearing the Boots provides, Default: 2
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#Range: > 1
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cursedKnightFeet = 2
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#Define how much armor points wearing the Leggings provides, Default: 5
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#Range: > 1
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cursedKnightLegs = 5
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#Define how much armor points wearing the Chestplate provides, Default: 6
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#Range: > 1
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cursedKnightChest = 6
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#Define how much armor points wearing the Helmet provides, Default: 2
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#Range: > 1
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cursedKnightHead = 2
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[Armor."Cursed Paladin Armor"]
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#Define the Durability Multiplier for the armor, higher number the better, Default: 30
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#Range: > 1
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cursedPaladinDurability = 30
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#Define the Enchantability for the armor, higher number the better, Default: 20
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#Range: > 1
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cursedPaladinEnchantability = 40
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#Define the toughness for each armor piece, Default: 1.0
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#Range: 0.0 ~ 1.7976931348623157E308
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cursedPaladinToughness = 1.0
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#Define how much knockback resistance each armor piece provides, Default: 0.0
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#Range: 0.0 ~ 1.7976931348623157E308
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cursedPaladinKnockResist = 0.0
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[Armor."Cursed Paladin Armor"."Armor Points"]
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#Define how much armor points wearing the Boots provides, Default: 3
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#Range: > 1
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cursedPaladinFeet = 3
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#Define how much armor points wearing the Leggings provides, Default: 6
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#Range: > 1
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cursedPaladinLegs = 6
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#Define how much armor points wearing the Chestplate provides, Default: 7
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#Range: > 1
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cursedPaladinChest = 7
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#Define how much armor points wearing the Helmet provides, Default: 3
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#Range: > 1
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cursedPaladinHead = 3
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[Armor."Black Iron Armor"]
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#Define the Durability Multiplier for the armor, higher number the better, Default: 15
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#Range: > 1
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blackIronDurability = 30
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#Define the Enchantability for the armor, higher number the better, Default: 15
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#Range: > 1
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blackIronEnchantability = 30
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#Define the toughness for each armor piece, Default: 2.0
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#Range: 0.0 ~ 1.7976931348623157E308
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blackIronToughness = 3.0
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#Define how much knockback resistance each armor piece provides, Default: 0.0
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#Range: 0.0 ~ 1.7976931348623157E308
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blackIronKnockResist = 0.0
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[Armor."Black Iron Armor"."Armor Points"]
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#Define how much armor points wearing the Boots provides, Default: 2
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#Range: > 1
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blackIronFeet = 2
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#Define how much armor points wearing the Leggings provides, Default: 5
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#Range: > 1
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blackIronLegs = 5
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#Define how much armor points wearing the Chestplate provides, Default: 6
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#Range: > 1
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blackIronChest = 6
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#Define how much armor points wearing the Helmet provides, Default: 2
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#Range: > 1
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blackIronHead = 2
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[Armor."Dark Armor"]
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#Define the Durability Multiplier for the armor, higher number the better, Default: 15
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#Range: > 1
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darkArmorDurability = 15
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#Define the Enchantability for the armor, higher number the better, Default: 20
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#Range: > 1
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darkArmorEnchantability = 20
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#Define the toughness for each armor piece, Default: 2.0
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#Range: 0.0 ~ 1.7976931348623157E308
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darkArmorToughness = 2.0
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#Define how much knockback resistance each armor piece provides, Default: 0.3
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#Range: 0.0 ~ 1.7976931348623157E308
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darkArmorKnockResist = 0.3
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#Whether Dark Helmets makes the wearer immune to Blindness, Default: true
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darkHelmetBlindness = true
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#Whether Dark Helmets makes the wearer immune to Darkness, Default: true
|
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darkHelmetDarkness = true
|
||
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[Armor."Dark Armor"."Armor Points"]
|
||
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#Define how much armor points wearing the Boots provides, Default: 3
|
||
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#Range: > 1
|
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|
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darkArmorFeet = 5
|
||
|
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#Define how much armor points wearing the Leggings provides, Default: 6
|
||
|
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#Range: > 1
|
||
|
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darkArmorLegs = 7
|
||
|
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#Define how much armor points wearing the Chestplate provides, Default: 8
|
||
|
|
#Range: > 1
|
||
|
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darkArmorChest = 10
|
||
|
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#Define how much armor points wearing the Helmet provides, Default: 3
|
||
|
|
#Range: > 1
|
||
|
|
darkArmorHead = 5
|
||
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