59 lines
2.1 KiB
TOML
59 lines
2.1 KiB
TOML
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[Debug]
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#Info used for development.
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DebugInfo = false
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[GUI]
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#Displays the season and humidity levels suitable for growing crops.
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AgriculturalInformation = true
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[Renderer]
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#Force to update chunk rendering.
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ForceChunkRenderUpdate = false
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#Enhanced reload, which will refresh all sections periodically.
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EnhancementChunkRenderUpdate = false
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#Determines whether snow is falling based on vanilla lighting checks.
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UseVanillaCheck = false
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#When the block is updated, the snow cover will not refresh immediately, but will be updated after a delay. Please note that this will consume more performance..
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RealisticSnowyChange = false
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#Blocks underneath fences etc. may also be covered with snow.
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SnowUnderFence = true
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#The colors of the grass and leaves change with the time of year.
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SeasonalGrassColorChange = false
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#In spring, grass blocks will occasionally have small flowers on them.
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FlowerOnGrass = true
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[Sound]
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#Ambient Sound.
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Sound = true
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[Particle]
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#See butterflies in the spring, fireflies in the summer, and fallen leaves.
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SeasonParticle = true
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#In spring, butterflies fly over the flowers.
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Butterfly = true
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#The difficulty multiplier of butterfly particles, the value should be between 1-10000, the default is 10.
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#Range: 1 ~ 10000
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butterflySpawnWeight = 10
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#Leaf blocks will drop leaves, and most frequently in the fall.
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FallenLeaves = true
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#The difficulty multiplier of fallen leaves particles, the value should be between 1-10000, the default is 10.
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#Range: 1 ~ 10000
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FallenLeavesDropWeight = 40
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#In the summer evenings, you can see fireflies beside the flowers.
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Firefly = true
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#The difficulty multiplier of firefly particles, the value should be between 1-10000, the default is 10.
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#Range: 1 ~ 10000
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FireflySpawnWeight = 10
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#When the grass and trees turn yellow, the wild geese fly south.
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WildGoose = true
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#The difficulty multiplier of wild geese particles, the value should be between 1-10000, the default is 10.
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#Range: 1 ~ 10000
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WildGooseSpawnWeight = 10
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[Weather]
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#Modify the buffer distance for local weather changes.
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#Range: 1 ~ 80
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WeatherBufferDistance = 32
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