#Multiply all damage done with the Sculptor Staff by this amount.
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier=3.0
[tools_and_abilities.sculptor_staff.tool_config]
#Tool attack damage
#Range: 0.0 ~ 1.7976931348623157E308
attack_damage=8.0
#Tool attack speed
#Range: 0.0 ~ 1.7976931348623157E308
attack_speed=1.0
[mobs]
[mobs.frostmaw]
#Disable/enable Frostmaw's boss health bar
has_boss_bar=true
#Disable/enable frostmaws healing while asleep
heals_out_of_battle=true
#Allow players to steal frostmaws' ice crystals (only using specific means!)
stealable_ice_crystal=true
#Disable/enable frostmaws resetting health when a player respawns nearby. (Prevents respawn cheese!)
reset_health_when_respawn=true
[mobs.frostmaw.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
#Disable/enable Umvuthi healing while not in combat
heals_out_of_battle=true
#Which item Umvuthi desires in exchange for the Sun's Blessing
trade_which_item="minecraft:gold_block"
#How many of the item Umvuthi desires in exchange for the Sun's Blessing
#Range: 0 ~ 64
trade_how_many=7
#Disable/enable Umvuthi resetting health when a player respawns nearby. (Prevents respawn cheese!)
reset_health_when_respawn=true
#Generation controls for Umvuthana Groves
[mobs.umvuthi.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags=["minecraft:is_savanna"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist=[]
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist=[]
#Controls for spawning structure/mob with world generation
[mobs.umvuthi.generation_config]
#Smaller number causes more generation, -1 to disable generation
#Maximum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_distance=25
#Smaller number causes more generation, -1 to disable generation
#Minimum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_separation=8
#Maximum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_max=100.0
#Minimum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_min=50.0
#Names of structures this mob/structure will avoid when generating.
#Disable/enable Ferrous Wroughtnaut's boss health bar
has_boss_bar=true
#Disable/enable Ferrous Wroughtnaut healing while not active
heals_out_of_battle=true
#Disable/enable Ferrous Wroughtnaut resetting health when a player respawns nearby. (Prevents respawn cheese!)
reset_health_when_respawn=true
[mobs.ferrous_wroughtnaut.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags=["!minecraft:is_ocean"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist=[]
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist=[]
#Controls for spawning structure/mob with world generation
[mobs.ferrous_wroughtnaut.generation_config]
#Smaller number causes more generation, -1 to disable generation
#Maximum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_distance=15
#Smaller number causes more generation, -1 to disable generation
#Minimum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_separation=5
#Maximum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_max=50.0
#Minimum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_min=20.0
#Names of structures this mob/structure will avoid when generating.
#NO LONGER USED! USE DATAPACK INSTEAD
avoid_structures=[]
[mobs.ferrous_wroughtnaut.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier=1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier=1.0
[mobs.sculptor]
#Disable/enable the Sculptor healing while not in combat
heals_out_of_battle=true
#How tall (in blocks) the Sculptor's test will be
#Range: 1 ~ 500
test_height=60
#The time limit (in seconds) for completing the Sculptor's test
#Range: 1 ~ 36000
test_time_limit=400
#Disable/enable the Sculptor's boss health bar
has_boss_bar=true
#Which item the Sculptor desires in exchange for a chance to try his challenge
trade_which_item="mowziesmobs:bluff_rod"
#How many of the item the Sculptor desires in exchange for a chance to try his challenge
#Range: 0 ~ 64
trade_how_many=1
#Set to true for the Sculptor to disappear after a player beats the test and claims the reward.
disappear_after_reward=true
[mobs.sculptor.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags=["minecraft:is_mountain"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist=[]
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist=[]
#Controls for spawning structure/mob with world generation
[mobs.sculptor.generation_config]
#Smaller number causes more generation, -1 to disable generation
#Maximum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_distance=25
#Smaller number causes more generation, -1 to disable generation
#Minimum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_separation=8
#Maximum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_max=200.0
#Minimum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_min=120.0
#Names of structures this mob/structure will avoid when generating.
#NO LONGER USED! USE DATAPACK INSTEAD
avoid_structures=[]
[mobs.sculptor.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier=1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier=1.0
[mobs.grottol]
[mobs.grottol.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags=["!forge:is_mushroom"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist=[]
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist=[]
#Controls for vanilla-style mob spawning
[mobs.grottol.spawn_config]
#Smaller number causes less spawning, 0 to disable spawning
#Range: > 0
spawn_rate=2
#Minimum number of mobs that appear in a spawn group
#Range: > 1
min_group_size=1
#Maximum number of mobs that appear in a spawn group
#Range: > 1
max_group_size=1
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
#Range: 0.0 ~ 1.0
extra_rarity=1.0
#Names of dimensions this mob can spawn in
dimensions=["minecraft:overworld"]
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
allowed_blocks=[]
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
needs_darkness=true
#Set to true to only spawn mob if it can see the sky.
needs_see_sky=false
#Set to true to only spawn mob if it can't see the sky.
needs_cant_see_sky=true
#Names of structures this mob will avoid spawning near.
avoid_structures=[]
[mobs.grottol.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier=1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier=1.0
[mobs.lantern]
[mobs.lantern.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
needs_darkness=true
#Set to true to only spawn mob if it can see the sky.
needs_see_sky=false
#Set to true to only spawn mob if it can't see the sky.
needs_cant_see_sky=false
#Names of structures this mob will avoid spawning near.
avoid_structures=[]
[mobs.lantern.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier=1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier=1.0
[mobs.umvuthana]
#Controls spawning for Umvuthana hunting groups
#Group size controls how many raptors spawn, not followers
#See Umvuthi config for grove structure controls
[mobs.umvuthana.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags=["minecraft:is_savanna"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist=[]
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist=[]
#Controls for vanilla-style mob spawning
[mobs.umvuthana.spawn_config]
#Smaller number causes less spawning, 0 to disable spawning
#Range: > 0
spawn_rate=5
#Minimum number of mobs that appear in a spawn group
#Range: > 1
min_group_size=1
#Maximum number of mobs that appear in a spawn group
#Range: > 1
max_group_size=1
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
#Range: 0.0 ~ 1.0
extra_rarity=1.0
#Names of dimensions this mob can spawn in
dimensions=["minecraft:overworld"]
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
allowed_blocks=[]
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags=["minecraft:is_jungle"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist=[]
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist=[]
#Controls for vanilla-style mob spawning
[mobs.foliaath.spawn_config]
#Smaller number causes less spawning, 0 to disable spawning
#Range: > 0
spawn_rate=70
#Minimum number of mobs that appear in a spawn group
#Range: > 1
min_group_size=1
#Maximum number of mobs that appear in a spawn group
#Range: > 1
max_group_size=4
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
#Range: 0.0 ~ 1.0
extra_rarity=1.0
#Names of dimensions this mob can spawn in
dimensions=["minecraft:overworld"]
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
allowed_blocks=[]
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags=[]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist=[]
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist=[]
#Controls for vanilla-style mob spawning
[mobs.bluff.spawn_config]
#Smaller number causes less spawning, 0 to disable spawning
#Range: > 0
spawn_rate=10
#Minimum number of mobs that appear in a spawn group
#Range: > 1
min_group_size=2
#Maximum number of mobs that appear in a spawn group
#Range: > 1
max_group_size=3
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
#Range: 0.0 ~ 1.0
extra_rarity=1.0
#Names of dimensions this mob can spawn in
dimensions=["minecraft:overworld"]
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
allowed_blocks=[]
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
allowed_block_tags=[]
#Maximum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_max=-65
#Minimum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_min=-65
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
needs_darkness=true
#Set to true to only spawn mob if it can see the sky.
needs_see_sky=false
#Set to true to only spawn mob if it can't see the sky.
needs_cant_see_sky=true
#Names of structures this mob will avoid spawning near.