#Certain Items repair themselves using Soul Energy, Default: true
soulRepair=true
#If soulRepair is enabled, the cost of Soul Energy multiplies per item's enchantments, Default: true
soulRepairEnchant=true
#How much Souls is consumed when crafting with Totem, Default: 1
#Range: > 0
craftSouls=1
#Amount of Souls needed to repair certain Equipments per second, Default: 5
#Range: > 1
itemsRepairSouls=5
#Fire Spawn Cage are enabled, Default: true
fireSpawnCage=true
[Curios]
#Show gloves in first person, Default: true
firstPersonGloves=false
#Amount of Souls needed to use Spiteful Belt functionality, Default: 5
#Range: > 1
spitefulBeltUseAmount=5
#The total amount of Rotten Flesh a Pendant of Hunger can hold, Default: 1024
#Range: > 1
pendantOfHungerLimit=1024
#How much Charges the Sea Amulet needs to consume to function, Default: 1
#Range: > 0
seaAmuletChargeConsume=1
#The total amount of Charges a Sea Amulet can hold, Default: 1024
#Range: > 1
seaAmuletMax=1024
[Curios.Robes]
#Show Hoods when wearing certain robes ie, Illusive Robes, Default: true
showRobeHoods=true
#Render Capes on certain Robes, Default: true
windRobeCape=true
#How much Soul Energy is taken per second when wearer is falling slowly, Default: 1
#Range: > 1
windRobeSouls=1
#How much magic resistance Witches Robes provides by percent, Default: 85
#Range: 0 ~ 100
witchRobeResistance=90
#How much magic resistance Warlock Robes provides by percent, Default: 85
#Range: 0 ~ 100
warlockRobeResistance=85
#How much frost resistance Frost Robes provides by percent, Default: 85
#Range: 0 ~ 100
frostRobeResistance=85
#How much shock resistance Storm Robes provides by percent, Default: 85
#Range: 0 ~ 100
stormRobeResistance=85
#How much fire resistance Nether Robes provides by percent, Default: 85
#Range: 0 ~ 100
netherRobeResistance=85
#Whether wearing both Frost Robe and Crown will cause certain mobs to be neutral, Default: true
frostSetMobNeutral=true
#If 'frostSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
#Range: 1.0 ~ 1.7976931348623157E308
frostSetMobNeutralHealth=50.0
#Whether wearing both Wild Robe and Crown will cause certain mobs to be neutral, Default: true
wildSetMobNeutral=true
#If 'wildSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
#Range: 1.0 ~ 1.7976931348623157E308
wildSetMobNeutralHealth=50.0
#Whether wearing both Nether Robe and Crown will cause certain mobs to be neutral, Default: true
netherSetMobNeutral=true
#If 'netherSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
#Range: 1.0 ~ 1.7976931348623157E308
netherSetMobNeutralHealth=50.0
#Whether wearing both Necro Cape and Crown will cause Undead mobs to be neutral, Default: true
necroSetUndeadNeutral=true
#If 'necroSetUndeadNeutral' is enabled, the highest max health an Undead mob has to have to be neutral, Default: 50.0
#Range: 1.0 ~ 1.7976931348623157E308
necroSetUndeadNeutralHealth=50.0
#Whether wearing Necro Crown while not being a Lich gives Weakness when in sunlight, Default: true
necroCrownWeakness=true
#Whether wearing Necro Cape while not being a Lich gives Hunger when in sunlight, Default: true
necroCapeHunger=true
#Necro Crown and Cape change textures when wearing a specific robe, Default: true
necroCapeChangeTexture=true
#Whether wearing both Nameless Cape and Crown will cause Undead mobs to be neutral, Default: true
namelessSetUndeadNeutral=true
#If 'namelessSetUndeadNeutral' is enabled, the highest max health an Undead mob has to have to be neutral, Default: 50.0
#Range: 1.0 ~ 1.7976931348623157E308
namelessSetUndeadNeutralHealth=50.0
#Whether wearing both Witch Robe and Hat will cause Witches and Warlocks to be neutral, Default: true
witchSetWitchNeutral=true
#Whether wearing a Warlock Robe will cause Witches and Warlocks to be neutral, Default: true
warlockRobeWitchNeutral=true
#Whether wearing a Nether Robe will cause Witches and Warlocks to be neutral, Default: true
netherRobeWitchNeutral=true
#Whether wearing both Abyss Robe and Crown will cause certain mobs to be neutral, Default: true
abyssSetMobNeutral=true
#If 'abyssSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
#Range: 1.0 ~ 1.7976931348623157E308
abyssSetMobNeutralHealth=50.0
["Tools & Weapons"]
["Tools & Weapons".Staffs]
#How much base damage Ominous Staffs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
ominousStaffDamage=14.0
#How much base damage Necro Staffs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
necroStaffDamage=14.0
#How much base damage Wind Staffs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
windStaffDamage=14.0
#How much base damage Storm Staffs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
stormStaffDamage=14.0
#How much base damage Frost Staffs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
frostStaffDamage=14.0
#How much base damage Wild Staffs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
wildStaffDamage=14.0
#How much base damage Nether Staffs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
netherStaffDamage=14.0
#How much base damage Nameless Staffs deals, Default: 6.0
#Range: 1.0 ~ 1.7976931348623157E308
namelessStaffDamage=16.0
#Holding a Staff offhand increases wielder's melee attack damage by 25%, Default: true
staffOffhandBuff=true
#How much base damage Abyss Staffs deals, Default: 9.0
#Range: 1.0 ~ 1.7976931348623157E308
abyssStaffDamage=9.0
#How much base damage Geo Staffs deals, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
geoStaffDamage=4.0
["Tools & Weapons".Scythes]
#Amount of Soul Energy Dark Scythe gives when hitting mob(s), Default: 1
#Range: > 1
darkScytheSouls=1
#Scythe Slashes from Death Scythe breaks blocks that regular Scythes easily breaks, Default: true
scytheSlashBreaks=true
#How much base damage Scythes deals, the damage added depends on material the scythe is made off (ie. Iron = 2.0), Default: 4.5
#Range: 1.0 ~ 1.7976931348623157E308
scytheBaseDamage=4.5
#How fast it takes to fully swing a Scythe with item offhand and not wearing Grave Gloves. The lower the number the slower it takes to recharge, Default: 0.6
#Range: 0.0 ~ 1.7976931348623157E308
scytheAttackSpeed=0.7
#How much damage Death Scythe deals, the configured number is added to Scythe Base Damage, Default: 4.0
#Range: 1.0 ~ 1.7976931348623157E308
deathScytheDamage=60.0
#How many uses before Death Scythe breaks, Default: 444
#Range: > 1
deathScytheDurability=444
#Define the Enchantability for Death Scythe, higher number the better, Default: 22
#Range: > 1
deathScytheEnchantability=60
["Tools & Weapons".Hammers]
#How much base damage Hammers deals, the damage added depends on material the hammer is made off (ie. Iron = 2.0), Default: 5.0
#Range: 1.0 ~ 1.7976931348623157E308
hammerBaseDamage=20.0
#How fast it takes to fully swing a Hammers. The lower the number the slower it takes to recharge, Default: 0.5
#Range: 0.0 ~ 1.7976931348623157E308
hammerAttackSpeed=0.5
#How many uses before Hammers breaks, Default: 2500
#Range: > 1
hammerDurability=2500
["Tools & Weapons"."Dark Tools"]
#How much damage Dark Tools deals, the configured number is added to Tool Base Damage, Default: 3.0
#Range: 1.0 ~ 1.7976931348623157E308
darkToolsDamage=20.0
#How fast Dark Tools mines, the higher the better, Default: 8.0
#Range: 1.0 ~ 1.7976931348623157E308
darkToolsBreakSpeed=8.0
#How many uses before Dark Tools breaks, Default: 166
#Range: > 1
darkToolsDurability=166
#Define the Enchantability for Dark Tools, higher number the better, Default: 20
#Range: > 1
darkToolsEnchantability=20
#Define the Mining Level for Dark Tools, example, 3 = Diamond, 4 = Netherite, Default: 4
#Range: > 0
darkToolsMiningLevel=4
["Tools & Weapons"."Special Tools"]
#How much damage Special Tools deals, the configured number is added to Tool Base Damage, Default: 3.0
#Range: 1.0 ~ 1.7976931348623157E308
specialToolsDamage=18.0
#How fast Special Tools mines, the higher the better, Default: 8.0
#Range: 1.0 ~ 1.7976931348623157E308
specialToolsBreakSpeed=8.0
#How many uses before a Special Tool breaks, Default: 1280
#Range: > 1
specialToolsDurability=1280
#How many uses before a Hunter's Bow breaks, Default: 133
#Range: > 1
huntersBowDurability=133
#Define the Enchantability for Special Tools, higher number the better, Default: 22
#Range: > 1
specialToolsEnchantability=22
#Define the Mining Level for Special Tools, example, 3 = Diamond, 4 = Netherite, Default: 3
#Range: > 0
specialToolsMiningLevel=3
#How many seconds Rampaging Axe gives Rampage for, Default: 10
#Range: > 1
rampagingAxeDuration=10
["Tools & Weapons".Misc]
#How much damage Philosopher's Mace deals, Default: 9.0
#Range: 1.0 ~ 1.7976931348623157E308
philosophersMaceDamage=30.0
#How many uses before the Philosopher's Mace breaks, Default: 128
#Range: > 1
philosophersMaceDurability=128
#Define the Enchantability for Philosopher's Mace, higher number the better, Default: 20
#Range: > 1
philosophersMaceEnchantability=20
[Armor]
[Armor."Cursed Knight Armor"]
#Define the Durability Multiplier for the armor, higher number the better, Default: 15
#Range: > 1
cursedKnightDurability=15
#Define the Enchantability for the armor, higher number the better, Default: 15
#Range: > 1
cursedKnightEnchantability=20
#Define the toughness for each armor piece, Default: 0.5
#Range: 0.0 ~ 1.7976931348623157E308
cursedKnightToughness=2.0
#Define how much knockback resistance each armor piece provides, Default: 0.0
#Range: 0.0 ~ 1.7976931348623157E308
cursedKnightKnockResist=0.0
[Armor."Cursed Knight Armor"."Armor Points"]
#Define how much armor points wearing the Boots provides, Default: 2
#Range: > 1
cursedKnightFeet=2
#Define how much armor points wearing the Leggings provides, Default: 5
#Range: > 1
cursedKnightLegs=5
#Define how much armor points wearing the Chestplate provides, Default: 6
#Range: > 1
cursedKnightChest=6
#Define how much armor points wearing the Helmet provides, Default: 2
#Range: > 1
cursedKnightHead=2
[Armor."Cursed Paladin Armor"]
#Define the Durability Multiplier for the armor, higher number the better, Default: 30
#Range: > 1
cursedPaladinDurability=30
#Define the Enchantability for the armor, higher number the better, Default: 20
#Range: > 1
cursedPaladinEnchantability=40
#Define the toughness for each armor piece, Default: 1.0
#Range: 0.0 ~ 1.7976931348623157E308
cursedPaladinToughness=1.0
#Define how much knockback resistance each armor piece provides, Default: 0.0
#Range: 0.0 ~ 1.7976931348623157E308
cursedPaladinKnockResist=0.0
[Armor."Cursed Paladin Armor"."Armor Points"]
#Define how much armor points wearing the Boots provides, Default: 3
#Range: > 1
cursedPaladinFeet=3
#Define how much armor points wearing the Leggings provides, Default: 6
#Range: > 1
cursedPaladinLegs=6
#Define how much armor points wearing the Chestplate provides, Default: 7
#Range: > 1
cursedPaladinChest=7
#Define how much armor points wearing the Helmet provides, Default: 3
#Range: > 1
cursedPaladinHead=3
[Armor."Black Iron Armor"]
#Define the Durability Multiplier for the armor, higher number the better, Default: 15
#Range: > 1
blackIronDurability=30
#Define the Enchantability for the armor, higher number the better, Default: 15
#Range: > 1
blackIronEnchantability=30
#Define the toughness for each armor piece, Default: 2.0
#Range: 0.0 ~ 1.7976931348623157E308
blackIronToughness=3.0
#Define how much knockback resistance each armor piece provides, Default: 0.0
#Range: 0.0 ~ 1.7976931348623157E308
blackIronKnockResist=0.0
[Armor."Black Iron Armor"."Armor Points"]
#Define how much armor points wearing the Boots provides, Default: 2
#Range: > 1
blackIronFeet=2
#Define how much armor points wearing the Leggings provides, Default: 5
#Range: > 1
blackIronLegs=5
#Define how much armor points wearing the Chestplate provides, Default: 6
#Range: > 1
blackIronChest=6
#Define how much armor points wearing the Helmet provides, Default: 2
#Range: > 1
blackIronHead=2
[Armor."Dark Armor"]
#Define the Durability Multiplier for the armor, higher number the better, Default: 15
#Range: > 1
darkArmorDurability=15
#Define the Enchantability for the armor, higher number the better, Default: 20
#Range: > 1
darkArmorEnchantability=20
#Define the toughness for each armor piece, Default: 2.0
#Range: 0.0 ~ 1.7976931348623157E308
darkArmorToughness=2.0
#Define how much knockback resistance each armor piece provides, Default: 0.3
#Range: 0.0 ~ 1.7976931348623157E308
darkArmorKnockResist=0.3
#Whether Dark Helmets makes the wearer immune to Blindness, Default: true
darkHelmetBlindness=true
#Whether Dark Helmets makes the wearer immune to Darkness, Default: true
darkHelmetDarkness=true
[Armor."Dark Armor"."Armor Points"]
#Define how much armor points wearing the Boots provides, Default: 3
#Range: > 1
darkArmorFeet=5
#Define how much armor points wearing the Leggings provides, Default: 6
#Range: > 1
darkArmorLegs=7
#Define how much armor points wearing the Chestplate provides, Default: 8
#Range: > 1
darkArmorChest=10
#Define how much armor points wearing the Helmet provides, Default: 3