38 lines
1.2 KiB
TOML
38 lines
1.2 KiB
TOML
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Warning = ["All number values need to include decimals !", "Use 10.0 instead of 10"]
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["Boss Health"]
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#Max Health : 1024.0 (Use mods like AttributeFix to use higher values)
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"Sandworm Health" = 150.0
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"Yeti Health" = 250.0
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"Dragon Health" = 300.0
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"Knight Health" = 150.0
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["Boss Armor"]
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#Max Armor : 30
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"Sandworm Armor" = 20.0
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"Yeti Armor" = 0.0
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"Dragon Armor" = 25.0
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"Knight Armor" = 0.0
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["Base Boss Damages"]
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#Not all damages sources depends on this variable !
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"Sandworm Damage" = 10.0
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"Yeti Damage" = 18.0
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"Dragon Damage" = 15.0
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"Knight Damage" = 15.0
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["Gameplay Changes"]
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#Can players use the Roll ability (act like a directional dash)
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"Roll ability" = false
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#Do players need to have an item providing Movement Recovery to use the Roll ability (Knight Armor piece, Enhanced Shield, etc)
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"Need item to Roll" = false
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#Will the Roll display a first-person Camera Roll (Can make some users feel dizzy)
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"Roll First-Person Animation" = true
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#Will boss use the advanced Bossbar textures (Advanced Bossbar may use a large proportion of the screen)
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"Advanced Bossbar" = true
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[Values]
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#Change the speed of the recovery of the Roll ability
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"Movement Recovery Factor" = 1.0
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